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Rainbow Six Siege Update Brings the White Noise, Full Patch Notes Here

Ubisoft has rolled out a sizable Rainbow Six Siege update, and it includes the new White Noise expansion! For those with the second Season Pass for Rainbow Six Siege, prepare for three new operators and a new map.

According to the official Rainbow Six Siege Twitter account, each platform will experience an hour’s downtime for the new update. On the PlayStation 4, expect it to be down during 9 a.m. to 10 a.m. EST, 10 a.m. to 11 a.m. EST on the Xbox One, and 11 a.m. to 12 p.m. EST on PC.

Note that aside from the new operators, there’s also weapon skins and other additions. Below are the gameplay tweaks and improvements brought on by the patch (via the official site)

GRENADE TRAJECTORY SYNCHRONIZATION

We will be testing a new synchronization logic for some projectiles, with a primary focus being on grenades.

The main purpose for the Trajectory Synchronization change is to fix issues where a grenade would desync on the game client and suddenly teleport back. This synchronization change allows us to align the trajectory between what the server sees and what you see on your client. This will reduce the chances that your grenade will return to you after releasing it. 

Together with this change, we will take the player velocity into consideration when throwing a grenade. As a result, moving while throwing a grenade will alter the trajectory in various ways. The initial velocity of the grenade will now be combined with the thrower’s movement velocity at the time the grenade was thrown. The thrower’s velocity will therefore modify the trajectory of the grenade in these ways:

  • Throwing a grenade while moving forward will result in a longer throw.
  • Throwing a grenade while moving backward will result in a shorter throw.
  • Throwing a grenade while strafing will induce a lateral movement in the grenade trajectory.

The initial reason for this change was that we found that it made grenade throws feel better with this new synchronization logic. We were also glad to see that after playing with it for a while and getting used to it, this change made us feel like it added depth and player control to grenade throwing.

PISTOL RECOIL

We have changed the pistol animation for greater player comfort. Our overall goal is to make pistols a true choice for players, not just a last resort when you are out of bullets.

Before this change, you always had to aim down the sights because the animation would make the barrel of the pistol lift up in the middle of the screen (where the bullet goes). As a player, you would then have to guess where the enemy is. This issue was especially true if you were aiming for their head.

We have also increased the rate of fire of all pistols. Players can discharge their magazine significantly faster with this change. This has the added benefit of making pistols more lethal, which ties into making them a real choice for players.

NEW UI INDICATORS FOR BUFFS/DEBUFFS

We are introducing buff and debuff indicators on the UI HUD. This will allow for better visualization of when you, for example, have Rook armor or step on a Lesion mine. With the new visual unification of all effects on the player’s character, this means anything you have applied to you is now displayed.

This includes:

  • Rook Armor
  • Jackal’s mark (and marking as jackal)
  • Lesion’s GU mine
  • Dokkeaebi’s Phone hack

There also is a color coding:

  • Blue: Positive effect
  • Red: Negative effect

This feature is experimental on the TTS, so we welcome your feedback on the TTS Subreddit.

MAIN BUG FIXES

GAMEPLAY

  • FIXED – Players can receive damage from a claymore, despite being behind a barricade.
  • FIXED – A second breaching charge cannot be placed after the previous one is destroyed while being jammed.
  • FIXED – The Yokai drone’s effect can be broken if stacking a concussion effect on top of it.
  • FIXED – Spectating an ally in DBNO mode will not show the blur effect.
  • FIXED – Aiming down sights while fast descending in rappel will lock the fast descent on.
  • FIXED – Shield replication can be broken in 3rd person if the player quickly changes from grenades to shield.
  • FIXED – Reload animations repeat and players cannot fire or complete the reload.
  • FIXED – Joining a session after the match has ended leads to an infinite loading loop.
  • FIXED – Certain placements of Nitro Cells would damage players through reinforced walls.
  • FIXED – In game voice chat issues leading to no comms for one of the active players in a match.
  • FIXED – Projectiles fired from launchers can pass through obstacles if fired close to them.
  • FIXED – Vaulting wide surfaces while sprinting with two and three speed operators would repeat the animation.
  • FIXED – Partially damaged Deployable Shields would disappear from inventory after picking them up.
  • FIXED – Shields could obstruct view when sprinting into a fall.
  • FIXED – Impact grenades would bounce off window borders, instead of detonating.
  • FIXED – Conflicting objective locations would be displayed at times during team selection.
  • FIXED – Defenders could trigger claymores through walls on certain maps.
  • FIXED – When a player would lose connection to the match while reviving a DBNO player, the DBNO player would stand up bleeding.
  • FIXED – While in drone phase, the exit button in the Spawn Selection screen would not react to mouse input.
  • FIXED – Sprinting then switching to prone, but cancelling the animation with sprint again would cause players to teleport forwards.
  • FIXED – Users are able to use tight places in maps, or created by the Deployable shield, to force the character inside the Maps collision.
  • FIXED – Players are able to stand on shields by using another player as a collision point.
  • FIXED – When a Defender is put in DBNO while outside, the Attackers can see their life bar.
  • FIXED – If a player puts their teammates in DBNO, exits the session and waits to return until after they have died, the player will not receive a sanction.
  • FIXED – After pressing up on the controller, Alpha Pack buttons become unresponsive.
  • FIXED – An issue that would cause the “Join Game” and “Invite to Game” options to not work.
  • FIXED – Some extremely tough glass on black vehicles.
  • FIXED – Breaching charges placed on destructible walls would not be destroyed if the wall were then reinforced.
  • FIXED – If opening a menu while spinning a weapon preview on the Alpha Pack screen, spinning animation would loop endlessly.
  • FIXED – Some specific cases of rubberbanding while vaulting for high ping players.
  • FIXED – Scoreboard is not displayed at the end of a game.
  • FIXED – Camera clips through the player if they are DBNO and holding the button to slow bleeding while being revived.
  • FIXED – Some specific matchmaking issues causing squads of 5 to be split when entering a match.
  • FIXED – Players can melee gadgets through a Deployable Shield and destroy them.
  • FIXED – If a laser is equipped on a weapon with no sight, the laser does not react to EMP grenades.
  • FIXED – Strange rotation of the player if taking armor plates immediately after falling from a surface.
  • FIXED – Frag grenades not always destroying a barricade when detonating close to it.
  • FIXED – Modifying settings allows removing most ambient textures, resulting in a player advantage.
  • FIXED – Destroying Bandit’s Shock Wire with a melee strike will reward the player only for the Barbed Wire.
  • FIXED – Trajectory for Impact and Concussion grenades is not the same.
  • FIXED – Issues with sticky gadgets, when falling from a destroyed barricade.
  • FIXED – Players are able to climb onto other operators in order to stand in windows.
  • FIXED – Players can be killed by melee above the head.
  • FIXED – Vaulting while crouched and looking up can cause an obstruction of view.
  • FIXED – Defenders can use a Deployable Shield and a teammate to reach elevated areas of the maps.
  • FIXED – Players can clip into the wall at EXT Basement Entrance on Hereford Base by strategically placing a claymore.
  • FIXED – Players can use the drone to see under the stairs at B Laundry Stairs on Oregon.
  • FIXED – Some weapons are not aligned correctly with the ACOG sight while aiming and sustaining fire.
  • FIXED – Smoke effect can invert with the player’s view while rappelling.
  • FIXED – Matchmaking issue that would cause players to be stuck in an open lobby, searching for other players.
  • FIXED – Two players running side by side may cause issue with teleportation.
  • FIXED – Grenades sometimes rubberbanding back at the player after tossing them through an open window.
  • FIXED – Impact grenades bouncing off walls, instead of detonating.
  • FIXED – Issue with the spectator Support camera becoming stuck in the location of the player death.
  • FIXED – Rounds and crosshairs are misaligned with the L85A2 when used with various attachments.
  • FIXED – When a player affected by a flash goes into drone mode, the HUD appears slowly on a fade in.

GAME MODES

BOMB

  • FIXED – Users can not open the option menu if all the Attackers are dead and the defuser is planted.
  • FIXED – Low frame rate when playing a Bomb Mission on Favelas in Terrorist Hunt.

HOSTAGE

  • FIXED – Operators escorting the Hostage could teleport if Hostage is put in a state of DBNO.
  • FIXED – Audio prompt for losing the Hostage would be triggered late.
  • FIXED – A collision issue between Attackers, Defenders, and the Hostage that would lead to a teleport.

SECURE AREA

  • FIXED – Players would stop securing an area if standing at the ledge of a blown hatch.

SITUATIONS

  • FIXED – When accessing a Situation from the main menu, the mission specific text would not show.

CASTER CAMERA

  • FIXED – Overhead icons disappear when switching to the view of a player on a different floor.
  • FIXED – Upper floors block view of the Caster Camera in RTS mode when a player vaults an object.
  • FIXED – Player DBNO indicator is missing in Caster Camera.
  • FIXED – Following a player outside with the overhead camera can make the player invisible.
  • FIXED – Casters are not displayed when attempting to join a playlist.

CUSTOM GAMES

  • FIXED – User can become stuck with no UI when rejoining a Custom Game.
  • FIXED – Users kicked from a Custom Game can still see the game and attempt to join, leading to an error.

TERRORIST HUNT

  • FIXED – The Bomber’s signal persists on IQ’s Electronics Detector after the Bomber has died.

OPERATORS

BLITZ

  • FIXED – Replication issue if hit by melee while running.

KAPKAN

  • FIXED – Destroying the barricade on a door or window would destroy the EDD.
  • FIXED – Animation offset while deploying EDD.
  • FIXED – The EDD becomes invisible at a certain distance due to LOD issues.
  • FIXED – If an EDD is placed on the outside of a building and an Attacker rappels inside, the explosion won’t damage them.
  • FIXED – When the last Attacker in the round is killed by an EDD, the replay shows the Kapkan POV and not the trap POV.

MONTAGNE

  • FIXED – Shield Replication can be broken when tossing certain grenade types.
  • FIXED – Montagne’s shield is visible through the stairs in House if extended.

IQ

  • FIXED – IQ’s device would appear to float in the middle of the screen after rappelling.

JACKAL

  • FIXED – All of Jackal’s weapons snap to the idle position when activating his gadget.
  • FIXED – Defenders leave footprints in barbed wire.
  • FIXED – When tracking someone, the Gu needle icon overlaps with the position tracker when affected by the Gu mine.

CAVEIRA

  • FIXED – Leaving the match after the interrogation starts causes it to stop before it completes, denying the ability.
  • FIXED – Caveira can teleport after interrogating someone in close quarters.
  • FIXED – Interrogating someone with her back against the wall would cause Caveira to fall out of the map.
  • FIXED – All players receive error code 2-0x0000B005 if a player disconnects while being interrogated.
  • FIXED – Players can pass into nearby walls after performing an interrogation.

ELA

  • FIXED – The movement speed reduction after being hit by her mine was at 20% instead of the intended 30%.
  • FIXED – Camera rotation speed would decrease gradually for a short time as the concussion effect wears off.
  • FIXED – Winning a round with MVP honors on Plane at night brings out the dark side of Ela. We have corrected the glowing red eye effect present in this form.
  • FIXED – Concussion mines can block drone entrances.
  • FIXED – Mine can appear upside down if placed too close to a camera, nitro cell, or another mine.

GLAZ

  • FIXED – Enemies hair was not showing as yellow in the thermal scope.

LESION

  • FIXED – Support view does not see Gu icons.

TWITCH

  • FIXED – When under the concussion effect, the drone’s crosshair is missing.

SLEDGE

  • FIXED – Sledge’s hammer does not fully destroy a destructible wall if striking the corner of it.

BANDIT

  • FIXED – The battery remains attached to the deployable shield after the shield is destroyed.
  • FIXED – The electric effect of the Shock Wire is not seen in Caster Camera when viewed in First Person View of the player being killed by it during gameplay.

TACHANKA

  • FIXED – After switching between gadgets and weapons, Tachanka will look broken in 3rd person when mounting the LMG

ECHO

  • FIXED – Yokai ignores the decorative fans on the ceiling.

MIRA

FROST

  • FIXED – Attackers can activate the Welcome Mat during the pick-up animation.

HIBANA

  • FIXED – Pellets from her gadget can stick to unbreakable surfaces.

LEVEL DESIGN

BANK

  • FIXED – The drone can force a collision with the flower pots at EXT Terrace.
  • FIXED – The breaching charge does not destroy both sides of the wall at 1F Archives.
  • FIXED – Gaps in the walls above the 1F Admin Office ceiling allows players to throw cameras and other sticky gadgets inside the walls.
  • FIXED – Drone clips through the stairs at B Main Stairway.
  • FIXED – Gaps next to the reinforced wall in 1F Loan Office.
  • FIXED – Player jitters when making contact with the railings in 2F Elevators.
  • FIXED – A collision issue in the 1F Archives section when using the drone.
  • FIXED – Texture flickering in the vent at 1F Archives.
  • FIXED – Players can force a collision issue through the wall using the Deployable Shield in 1F Archives.
  • FIXED – Defenders can shoot Attackers in the tunnel through the floor in Server Room Stairs.
  • FIXED – Destroying the floor in 2F Executive Lounge allows players to see inside the wall and place gadgets inside, such as cameras.
  • FIXED – Destroying the floor in the Janitor’s Closet allows players to see inside the wall and place gadgets inside, such as cameras, again.
  • FIXED – Gap between the wall in 1F Admin Office and 1F Open Area where players can see inside the wall and place gadgets inside, such as cameras, again, again.
  • FIXED – Destroying the ceiling in 1F Archives allows players to see inside the wall and place gadgets inside, such as, you guessed it, cameras.
  • FIXED – In 1F Staff Room operators were tripping over a pesky glass and cup.

BORDER

  • FIXED – Drone can force a collision issue with the wooden skid at 2F Armory Lockers.
  • FIXED – Drone can force a collision issue with the wooden skid at 2F Break Room
  • FIXED – Player can place the drone inside the wall at EXT South Balcony.
  • FIXED – Players can force a collision issue with the rotunda on the roof.
  • FIXED – Operators will fall through the game world when forcing a collision with the toilet in 1F Detention while prone.
  • FIXED – A hole in the environment showing the light of the sky in the East Stairs.
  • FIXED – Player clips through the metal detector at 1F Customs Inspections Room when vaulting over it.
  • FIXED – A panel in 1F Central Stairs disappears when observing it from 1F Customs Inspections.
  • FIXED – Nitro cell does no damage when stuck to the blue fence at EXT Crash Site.
  • FIXED – Texture issue after the wall is destroyed at 1F Bathroom.
  • FIXED – Nitro cell does no damage at the corner of the brick wall at 2F Security Room.

CHALET

  • FIXED – The metal barrels in B Basement Hallway disappear when viewing them from B Snowmobile Garage.
  • FIXED – Drone gets destroyed if it gets too close to the rocks at the outside edge of the map.
  • FIXED – The wall between Library and Library Entrance can be reinforced from Library Hallway.
  • FIXED – Invisible collision for gadgets thrown from 2f Office balcony.
  • FIXED – Gadgets have no collision on the bottom of the doorframe between 1F Great Room and 1F Dining Room.
  • FIXED – Drones can see through the rock located at EXT Lakeside.
  • FIXED – Players can fall through the game world in B Snowmobile Garage near the stairs.
  • FIXED – Players can push teammates out or into the environment with the use of reinforcements in the Kitchen.
  • FIXED – Players can toss sticky gadgets, such as cameras, from 2F Office into a wooden beam in 1F Dining Room through a missing texture. No worries, the texture was later found and is ok.
  • FIXED – Players can toss sticky gadgets, such as cameras, from 2F Library into a wooden beam in 1F Gaming Room through a missing texture. This texture is still at large, but the map has been fixed.
  • FIXED – The oven iron in the Kitchen prevents players from destroying drones.
  • FIXED – Players can get stuck between a Deployable Shield and reinforced wall in B Wine Cellar.
  • FIXED – A rock hiding a hole in the world at EXT Snowmobiles.
  • FIXED – Players can shoot one way through another missing texture in 2F Office.
  • FIXED – Twitch Shock Drones would get destroyed when passing near a rock at EXT Cliffside Woods.
  • FIXED – Players standing outside on an elevated platform of any kind are hidden from view of the Caster Camera when selecting the first floor.

PLANE

  • FIXED – Drones can get under the floor at 2F Front Hallway.
  • FIXED – Suitcase at 2F Front Hallway disappears when hit with a melee strike.
  • FIXED – The Mobile Lounge window at the cockpit has a gadget collision and cannot be destroyed.
  • FIXED – Players can clip through the ceiling in the Luggage Hold by vaulting over the crates.
  • FIXED – Jumping the drone between two pieces of cargo will cause it to fall through the Cargo Hold floor.
  • FIXED – Players fall under the plane when walking forward on the right side of the main door.
  • FIXED – Lesion’s Gu mines are not deploying properly on exterior steel floors.
  • FIXED – Players can see through the plane engines when looking at them from behind.
  • FIXED – Kapkan’s EDD has no collision with the control panel located at 3F Radio Cabin.
  • FIXED – Kapkan’s EDD deployment animation clips at the Radio Cabin location.
  • FIXED – Player can get stuck in the exterior wall of the plane by vaulting a destroyed wall at 1F Technical Room.

OREGON

  • FIXED – A small gap above the drone vent at EXT Bus Yard where players can shoot through.
  • FIXED – Players can see the sky through a small hole in the corner of Kid’s Dorms.
  • FIXED – Clipping issue when deploying the Welcome Mat at 1F Dorm Stairs.
  • FIXED – Piece of the wall overlaps the barricade causing melee strike to not destroy it in 1F Office.
  • FIXED – Players can shoot through the roof of 2F Attic, damaging players at EXT Meeting Hall.
  • FIXED – A missing collision behind the crates at 2F Armory allowing the drone to go outside of the world. This collision is a no-call no-show and has been replaced.
  • FIXED – Two cardboard boxes at 1F Kitchen would not let drones pass.
  • FIXED – Players would exit the game world and die when going prone under the table at 1F Dining Hall.
  • FIXED – Twitch’s Shock Drone gets stuck behind the generator at 1F Rear Stage.
  • FIXED – Missing texture at the corner of the small roof at EXT Dining Hall Roof.
  • FIXED – Lighting flickers when seen through the leaves of a tree.
  • FIXED – Players can shoot through a missing texture by rappelling from EXT Parking into 1F Lobby.
  • FIXED – A camera can be placed in 1F Dining Hall Corridor and is able to see inside 1F Showers.

CLUBHOUSE

  • FIXED – Players can clip through the wall on EXT Construction Site area.
  • FIXED – Jäger’s ADS can be placed inside a box in 2F Bathroom.
  • FIXED – The display screen in 2F CCTV Room floats after destroying the monitor.
  • FIXED – Players can get inside the jukebox in the Bar Room.
  • FIXED – Destroying the Eastern wall in 2F Bedroom Hallway can result in floating picture frames and hooks. Obviously, ghosts.
  • FIXED – Drone can fall out of the game world due to a collision issue at B Arsenal Room.
  • FIXED – Drone can fall out of the game world due to a collision issue at 1F Stock Room.
  • FIXED – Nitro cells do no damage when placed on the side of a shelf at 2F Logistics Office.
  • FIXED – Players can get stuck between wooden pallets and tires at the EXT Warehouse spawn point.
  • FIXED – Camera shakes when the user forces collision with the corner of the building located at EXT Shipping Dock.
  • FIXED – Camera shakes when the user forces collision with the electric panel in 2F Cash Room.
  • FIXED – Players can force a collision issue at the Gym between dumbbell racks.

COASTLINE

  • FIXED – Players are pushed above the Deployable Shield by a collision with the reinforced wall in 2F Penthouse.
  • FIXED – Collision issue when a player crouches against the corner of the walls in 2F Theater.
  • FIXED – There is a gap between the walls located at 1F Office area allowing players to see the 2F Billiards Room area.
  • FIXED – The vaulting animation skips a few frames when vaulting from the bar to the pool in the EXT Pool Area.
  • FIXED – Drone can see through the pool mesh at EXT Pool Area.
  • FIXED – When a player vaults the counter at 1F Sunrise Bar, they clip into the ceiling.
  • FIXED – The texture is not aligned in 1F Sun Room.
  • FIXED – Boxes located at EXT Ruins disappear after the user throws a frag grenade near them.
  • FIXED – Players can get stuck behind the table at EXT Pool Side.
  • FIXED – Attackers can climb on top of the pink canvas at the top of the building.
  • FIXED – Players clip through the desk in the office near the kitchen.
  • FIXED – Players clip through the unbreakable wall between 2F Theater and 2F Hallway.
  • FIXED – No destruction link between the cutting board and knife in 1F Kitchen.
  • FIXED – Paintings and their hangers are floating in the air after wall destruction. More ghosts, most likely.
BARTLETT UNIVERSITY
  • FIXED – Players can see the other side of a wall from a gap between the wall and the wooden beam in 2F Classroom.
  • FIXED – Players can see and shoot outside from a gap in the wall in the Main Office.
  • FIXED – The glass shatter sound effect is missing when destroying the glass cases at 2F Trophy Room.
  • FIXED – Invisible wall makes thrown gadgets float in 1F Archway Hall.
  • FIXED – The player is not detected if hiding in the bushes near the wall at EXT Parking.
  • FIXED – Jäger’s gadget floats in mid-air when placed on the fireplace 1F Archway Hall.
  • FIXED – The lamp in the Archway Hall will disappear when far away from it.
  • FIXED – Sledge’s hammer cannot destroy a section of wooden floor in 2F Rowing Museum.

HOUSE

  • FIXED – A certain tree has leaves that can be seen through a wooden fence outside near EXT Side Street.
  • FIXED – Claymores placed on the roof, float.
  • FIXED – An invisible collision near the 2F Side Stairs that would snatch up sticky gadgets.
  • FIXED – The Player jitters when making contact with the metal shelf in B Laundry Room.
  • FIXED – Camera shakes if the user forces collision with the wall between the windows at EXT Treehouse Alley.
  • FIXED – The Camera shakes if the user forces collision with the electric panel in EXT Patio.
  • FIXED – The Camera shakes if the user forces collision with the assets located at B Laundry Room.
  • FIXED – The Camera shakes if the user forces collision with the bag from the shelf located at 2F Walk-in.
  • FIXED – The Players drone gets stuck in the water tank.
  • FIXED – LOD issue can be noticed when looking in to B Laundry Room from B Garage.
  • FIXED – Possibility to avoid the collisions on the main door stairs rappelling.

FAVELAS

  • FIXED – Defenders can shoot from 2F Football Apartment towards the EXT Rooftops Attackers spawn and spawn kill.
  • FIXED – The players can vault over a gap to reach the building in 3F Packaging Room.

KANAL

  • FIXED – Overlapping pipes are present in EXT Construction.
  • FIXED – Nitro cell does no damage when placed in the Coast Guard office’s drawer.
  • FIXED – Camera shakes if the user forces collision with the wall in 2F Maps Office.
  • FIXED – Player drone falls out of the game world when moving behind the life buoys.
  • FIXED – Confetti prop can be moved by walking over it after shooting the floor.

CONSULATE

  • FIXED – There is no sound when a player rappels through the window of the skylight at 2F Exit Stairs.
  • FIXED – Drone goes out of bounds if thrown at West Front Yard.
  • FIXED – After destroying the ceiling of B Cafeteria the player can throw gadgets inside the wall and see out.
  • FIXED – The player can rappel inside the building at 1F Lobby near the plant.
  • FIXED – When nitro cells are thrown in any of the Visa Office’s plant pots, no damage is dealt when detonating.
  • FIXED – Missing texture on THE building wall at EXT Gardens.
  • FIXED – Players are able to get inside the white truck at B Garage.
  • FIXED – Large pillars can block a grenade explosion.
  • FIXED – Players vaulting over the desk at 1F Lobby area can force collision and fall in the B Cafeteria area.
  • FIXED – The operators can fall inside the texture when going prone beneath some chairs at 2F Meeting Room.

USER EXPERIENCE

  • FIXED – All of the operator’s eyelids are clipping when loading the Blind animation.
  • FIXED – Jäger elite ADS skin has a screw that is not affected by the gadgets animation.
  • FIXED – Barbed Wire is not centered on screen.
  • FIXED – Claymore has the wrong pivot point.
  • FIXED – The Deployable Shields and breaching charges are too zoomed in when deployed.
  • FIXED – The L85A2 snaps to the idle position after a tactical reload and a full reload when equipped with a vertical grip.
  • FIXED – Operator Icon in spawn location screen does not update if you change operator after selecting location.
  • FIXED – Weird animation when a player drops from a counter while sprinting from a 3rd person view.
  • FIXED – Operator’s knee clips through the shield while in crouch and leaning position with ADS.
  • FIXED – User can see the operator’s body when vaulting and turning 90 degrees.
  • FIXED – Blurry and flickering texture when aiming with the PRB92.
  • FIXED – Gator by Zoe Love skin is too dark.
  • FIXED – In third person, Doc’s left hand clips through the Vertical Grip of the MP5
  • FIXED – Reloading the 417 will snap the left hand from the magazine to the Vertical Grip.
  • FIXED – When opening an Alpha Pack, the Renown reward is misplaced in the Missing Loot Pop Up.
  • FIXED – There is a corrupted texture on the front and the back windscreen of the police cars on Kafe.
  • FIXED – Mira’s splash art when unlocking her is different.
  • FIXED – When selecting the dynamic button and navigating up and then down, it gets stuck.
  • FIXED – Arrow icon is not align in center to the black icon.
  • FIXED – ITA12L Shotgun floats in 3rd person when reloading.
  • FIXED – Operator headgears and uniforms are stacking on each other in the preview panel when quickly backing off full screen view.
  • FIXED – Saiga12’s Muzzle Flash is misplaced.
  • FIXED – When a player goes prone after vaulting on something and move, his left hand make a weird animation.
  • FIXED – Alpha Pack Statistic auto test shows the wrong number for Common Universal Weapon Skins.
  • FIXED – Camera / drone red light does not turn on for the first player entered this camera / drone.
  • FIXED – In the load out section of the Operator tab, the operator slides when loading the model.
  • FIXED – Using angled grip will result in wrong thumb placement on the secondary weapon after dropping the hostage.
  • FIXED – The 3D models of Lesion and Valkyrie do not have the same rotation center than the others.
  • FIXED – Some specific cases of rubberbanding while vaulting for high ping players.
  • FIXED – Scoreboard is not displayed at the end of a game.
  • FIXED – Flickering can be observed after explosions when using Nvidia SLI.
  • FIXED – UI saying “Please wait” is missing when loading the Alpha Pack screen.
  • FIXED – A black border frame will appear in the Winning Showcase if you set the Aspect Ratio to 21:9.
  • FIXED – The loading time is too long at the start of the round.
  • FIXED – Dynasty weapon skin is too bright.
  • FIXED – User cannot back out of the options menu when the MVP screen is playing.
  • FIXED – Fade to black is missing at the end of the victory pose.
  • FIXED – On the voice chat, record Level setting always resets to 83 after a reboot.
  • FIXED – When reloading fully emptied, cancelling with the camera view and going back to the gun reload, the magazine appear floating/displaced near the gun. Only M45, MK21 and D-50.
  • FIXED – Some headgears still have the old faces of operators.
  • FIXED – The character model’s knee is clipping into the deployable shield when removing it.
  • FIXED – Left hand is visible popping out from drop to prone.
  • FIXED – Transition between weapons is broken between idle and walking animation.
  • FIXED – Pulsing Animation of Quick Buy an Alpha Pack is broken.
  • FIXED – Misapplied texture on firing pin for Chaquetilla weapon skin on USP40.
  • FIXED – The guns are invisible and hands are twisted on players spawn.
  • FIXED – MP5 submachine gun isn’t pulled back by the player when near walls, resulting in a flattened model.
  • FIXED – Weapon Skins are the first item in the list when viewing the Currency Choice Panel of bundles that contain seasonal weapon skins in the Shop.
  • FIXED – For some operators, the map shown in the Bio section is incorrect.
  • FIXED – The operator icon does not grey out if two players try to select the same operator in the same second.
  • FIXED – It is not possible to open player profiles in Terrorist Hunt lobby when match has begun.
  • FIXED – Removing barricade animation is broken on windows with Castle’s armor panel.
  • FIXED – The light from Laser Sight appears on the uniform after repeatedly switching through uniforms/headgears when equipped and Thatcher does not approve this.
  • FIXED – There can be two focus highlights active at once when moving the highlight to a Portal tab and hovering the mouse over a player slot in Lobby.
  • FIXED – Button prompts are missing on the Option buttons when playing with Gamepad controls in the After Action Report.
  • FIXED – There are Corrupted detail in the operator loading screen, if the brightness from the game is at the highest level.
  • FIXED – If player presses Continue or Quit to Main Menu at the end of any type of match, the point awarding SFX will replay for the next 10 seconds.
  • FIXED – There are some broken reflection on some goggles of Ela, Fuze, and Valkyrie.
  • FIXED – A click sound is audible when pressing buttons during cinematics.
  • FIXED – When the “0 renown” issue occurs, there is no way to know that you received the missing renown.
  • FIXED – The Lucky Cat charm has no animation on shield operators from third person view.
  • FIXED – Jackal’s ITA12S clips through its holster.
  • FIXED – Damage comparison value fails to update when comparing the M590A1 and the L85A2 in the Loadout menu.
  • FIXED – Fuze’s ACOG Front piece is visible while aiming down sight.
  • FIXED – The Claymore red trigger moves when viewing from some angle close to a wall.
  • FIXED – When watching another player in Spectator mode, if he crouches and leans left while carrying the hostage, the camera will clip through the hostage.
  • FIXED – The pellets of Hibana’s X-KAIROS are not replicated properly during the support mode.
  • FIXED – Thermite Elite skin sometimes shows as invisible for other players.
  • FIXED – The mute function will stay on by default after starting a new match with the same player even when playing on different sides.

In case the tweet didn’t load for you, the file size for the update is 13.2GB on PS4, 14.19GB on Xbox One, and 23.36GB on PC (without hi-res, it’s at 15.23GB).

Let us know if there’s anything in this update that hasn’t been listed. Given the scope of the tweaks, I doubt that but you never know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Steep Update Allows DLC Activities to Be Bought With In-Game Currency, Improves Gameplay & More

Ubisoft is rolling out a new patch for Steep, across all platforms. The patch introduces the opportunity to perform a lot more tricks while grinding, including: Rotations, Nose press and Tail press. You can also combine rotations with both Nose and Tail press, and more.

In addition to this, you can now purchase Steep DLC activities (Sled, Rocket wingsuit, Speed Riding, Base jump) with in-game credits.

For the full list of patch notes, see below:

Grind improvements

– New controls

– Rotation is now on Left Stick with directions left/right controlled by Right Stick while using a controller. With a keyboard the rotation is by default on W, A, S, D with directions left/right controlled by J/L.

– More Tricks (Nose – Tail – Rotation)

– It’s now possible to do a lot more tricks while grinding, full list down below. Previously, you were only able to do rotations.

– Rotations with Left Stick left/right (A/D with a keyboard by default).

– Nose press with Left Stick up (W with a keyboard by default).

– Tail press with Left Stick down (S with a keyboard by default).

– You can combine rotations with Nose/Tail press.

– Lateral navigation with Right Stick left/right (J/L with a keyboard by default).

– Transfer with Right Stick + Jump (I, J, K, L + Space with a keyboard by default).

– It’s now easier to enter and exit rails.

– We have added grind scoring and a specific camera.

Big Air and Half Pipe improvements

– You can now jump higher in these two events. Landings have also been optimized and we have added a specific camera.

All icons have been reworked

– We have reworked all icons in Mountain View/Menu, now it should be clearer to understand what each activity is about.

The Store and Character pages have been updated

– Both pages have a brand new layout, it’s now easier to navigate through them.

Some challenges in Alps and Alaska have been updated

– We have updated around 30 challenges in Alps and Alaska, optimizing their field of expertise, name, difficulty or rules. In particular, we’ll also reset the leaderboards of all challenges with an updated set of rules (list down below).

Alps

– NIGHT OWL

– TREESTYLER

– GOOD VIBES

– VERTIGO

– ICY LICKING

– WINTER FORESTS

Alaska

– CREST MANIAC

– RUTH CREST

– STREET STYLER

A new way to get Sled, Rocket wingsuit, Speed Riding, Base jump

– It’s now possible to buy every single sport added in a previous DLC (Sled, Rocket wingsuit, Speed Riding, Base jump) with Steep Credits.

Other improvements

– The Korean language is now supported.

– Minor bugs and technical issues have been fixed across all platforms.

What do you think of the latest Steep patch? Do you like the idea of purchasing DLC activities with in-game currency? Let us know below.

In other gaming news, the Star Wars Battlefront II The Last Jedi season is now live with the first faction challenge, The Division update 1.8 “Resistance” is out now and everything new has been revealed, and the Armored Core series isn’t ending in its “current state.”

Source: Steam

Jasmine Powell

Subscriber

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Star Wars Battlefront II The Last Jedi Season Now Live, Here’s the First Faction Challenge

As promised by DICE when it announced the content roadmap for Star Wars Battlefront II last month, the Battlefront II The Last Jedi season is now live on all platforms! It’s a server-side update to the game, so there’s no patch to download.

Important thing to remember: you can only choose a side (Resistance or First Order) once, and it’s irreversible for the duration of the season. For the Resistance, you’ll earn rewards tied to Finn, while the First Order’s will be connected to Captain Phasma. Both factions will win an “Epic Booster Crate” if their side wins as well.

Check out the challenges and corresponding rewards for each faction below. Note that while it says “42D 13H” (42 days and 13 hours) in the challenges, these are weekly events, and will refresh after seven days.

Resistance:

In case the images won’t load for you, the challenges are:

  • Blast Them All – Defeat 50 enemies with each Trooper class
  • Blast It! – Play 5 rounds of Blast

First Order:

  • Eradicate the Scum – Defeat 50 enemies with each Trooper class

Again, don’t forget, these are supposed to be weekly challenges, so there should be a set of new ones next week.

For more on Star Wars Battlefront II, make sure to check out the datamined info that reveals General Grevious’ ship and more. There’s also our Battlefront II review, which you ought to read if you’re still undecided on the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: WWII Weekly Reset December 5 – New Weekly Orders Available

Tuesday is weekly reset time for Call of Duty: WWII, meaning new Weekly Orders await players. These Orders offer big rewards for completion. Here’s what’s required of you, as well as details on the loot awards, for this week.

Pyromaniac

Get 75 fire kills.

Reward – Rare Supply Drop

Air Support

Call in 30 Scorestreaks.

Reward – Rare Supply Drop

Demolition Expert

Get 200 explosive kills.

Reward – Rare Supply Drop

The Above and Beyond challenges remain the same:

Daily 

Complete and redeem six Daily Orders within 24 hours to receive a unique reward.

Weekly 

Complete and redeem three Weekly Orders within 7 days to receive a unique reward.

Remember to complete these tasks before the reset next Tuesday! All tasks must be completed before 5 a.m. ET/2 a.m. ET.

Let us know what you get in your Supply Drop rewards in the comments below. If you score any Heroic loot, consider yourself super lucky! (That’s the rarest loot tier!)

Relevant Reading:

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Destiny 2 Weekly Reset December 5 – New Milestones, Nightfall Strike, Eververse Items & More

It’s Tuesday, which means that it’s time for a Destiny 2 weekly reset. We’ve listed everything that’s new — including Milestones, the Nightfall Strike, Eververse items, and more — down below.

Milestones

Call to Arms

Win glory by participating in Crucible matches – Powerful Gear

Clan XP

Earn Clan XP in strikes, raids, the Crucible, or world activities – Powerful Gear

Flashpoint: Nessus

Complete public events on Nessus – Powerful Gear

Nightfall

Complete the weekly Nightfall Strike – Powerful Gear

Nightfall Strike

Strike

The Inverted Spire

Modifiers

Attrition – Health and shield regeneration is significantly impaired. Defeating enemies may create wells of Light. Collect these to restore your health and charge your super.

Timewarp: Killing Time – Defeat enemies to extend the mission timer, up to a limit.

Eververse 

Sadness (Emote) – 400 Bright Dust

Shuffle Dance (Emote) – 700 Bright Dust

Athwart the Void (Vehicle) – 600 Bright Dust

Shadowed Dawn (Ship) – 500 Bright Dust

Zenith SV (Ship) – 500 Bright Dust

Comstock Lode – The Prospector (Weapon Ornament) – 800 Bright Dust

Jade Countenance – Fighting Lion (Weapon Ornament) – 800 Bright Dust

Arms of Optimacy (Helmet) – 800 Bright Dust

Avalon Shell (Ghost Shell) – 250 Bright Dust

Lotus Shell (Ghost Shell) – 250 Bright Dust

Vanguard Magnus Gloss (Shader) – 40 Bright Dust

Hakke History Polish (Shader) – 40 Bright Dust

Metro Shift (Shader)- 40 Bright Dust

Fireteam Medallion (Consumable) – 50 Bright Dust

Relevant Reading:

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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The Division Update 1.8 “Resistance” Out Now, Here’s Everything New

As we mentioned yesterday, the big The Division update 1.8 called “Resistance” is out now! It’s said to be a whopping 10.4GB on Xbox One, while it’s at a slightly smaller 9.9GB on the PlayStation 4.

For those wondering why the file size is super big, it’s due to Resistance being the biggest free update to the game yet. It adds new areas to explore, new gear, new game modes, tweaks being Rogue, and tons more. Of course, there’s also game balance tweaks as well.

Check out the complete The Division update 1.8 patch notes below.

NEW FEATURE: WEST SIDE PIER

  • West Side Pier is a completely new area accessible for all agents where two new game modes take place: ‘Resistance’ and ‘Skirmish’. In the zones, the enemy factions are teaming up to take the fight to the Division agents.
  • The West Side Pier map stretches over two named zones: Piers North and Piers South.
  • A new safe house will be available named Camp Clinton. Camp Clinton will act as a new social hub, similar to the Terminal, for Update 1.8.
  • West Side Pier features a new dynamic spawning system for enemies, new special assignments, and daily assignments.
  • West Side Pier Commendations have been added.

NEW FEATURE: SKIRMISH

  • In Skirmish, two teams of four agents compete against each other to get the highest number of kills before the timer expires. Teams earn points each time a downed enemy agent is eliminated.
  • Agents can start a Skirmish session from the Last Stand matchmaking gate in the Base of Operations or Camp Clinton.
  • PvP rank (previously called Last Stand rank) cap has been increased from 40 to 99. Last Stand and Skirmish both contribute to this progression.
  • New PvP rank rewards have been added, including Classified Caches.
  • Skirmish Commendations have been added.

NEW FEATURE: ROGUE 2.0

  • The Rogue system in the Dark Zone has been overhauled for Update 1.8.
  • To go Rogue, the agent needs to toggle their Rogue status before being able to do any damage to friendly agents. Any member of their group can choose to also go Rogue or to leave the group.
  • Manhunt levels and objectives have been added. Agents reaching Manhunt status will now have an objective to interact with, which will reward Manhunt Caches. Non-Rogue agents will see the general area of the Manhunt objective and will be rewarded for stopping the Manhunt agents.

NEW FEATURE: OPTIMIZATION STATION

  • Gear Optimization provides an all new way for agents to invest in their favorite gear and achieve the perfect min-maxed build for their playstyle. Agents can take any of their gear to the new Gear Optimization station and spend Division Tech and Credits to improve the quality of the item’s stats towards their cap.

NEW FEATURE: RESISTANCE

  • The update introduces a new PvE game mode called ‘Resistance’ where factions are teaming up for the first time to fight against Division agents. Enemy NPCs continuously spawn in waves as the agents try to survive for as long as they can.
  • This new PvE game mode takes place in three arenas in West Side Pier.
  • Agents can start an event from the map or by walking to the arena locations located in West Side Pier and initializing the event from there.
  • Resistance Commendations have been added.

NEW FEATURE: UNDERGROUND CHANGES

  • The old Directives have been removed and replaced by new ones that bring new gameplay options.
    • Electro Tech – New electro-tech gives the player vastly reduced cool-down on skills, however a side effect of this experimental technology causes disruption to other electrical systems while a skill is activate.
    • Adrenal Healing –Agents are granted a constant adrenaline boost, restoring their health, however the extra intake means less frequent use is available for all healing abilities.
    • Kinetic Armor – Experimental new gear that increases Agents armor as they increase their movement speed. Armor protection is significantly reduced when static.
    • Compensator – Experimental tech that gives all weapons extra stability when firing down the sights; however due to weight of this tech Agents have decreased ammo capacity.
    • Shock Ammo – Specially designed magazines allow for permanent shock bullets, but with constant fire this can cause it to be unusable for a short time and potentially shock the Agent.
  • The Underground will now have checkpoints.
  • Hunters have been added to the Underground as a random spawn. When they show up, there will always be one more Hunter than there are agents present. Slain Hunters have a chance of dropping Exotics and Classified Gear Sets.
  • The Rave Room from the End is NY mission has been added to the room rotation.
  • New Directives panel added to the Tactical Operations Center.
  • New quick launch options in the Tactical Operations Center for Daily and 3 Phase 5 Directive Operations.
  • Underground Daily Operations and Weekly Assignment information added to the map.
  • The Underground has been given weekly assignments, and will reward a Weekly Cache which contains an Exotic.
  • Rewards have been increased overall in the Underground.
  • New Underground Commendations have been added.
  • New Patches have been added as commendation rewards.
  • Added ability to fast travel to Daily Operations.
  • Players are now able to match-make for customized operations and for daily operations.

NEW CLASSIFIED GEAR:

The new Classified Gear Sets which will become available in upcoming Global Events are:

  • Global Event 3 ‘Strike’:
    • Path of the Nomad
    • D3-FNC
    • Predator’s Mark
    • Banshee’s Shadow
  • Global Event 4 ‘Ambush’:
    • AlphaBridge
    • FireCrest
    • Hunter’s Faith
    • Tactician’s Authority.
  • AlphaBridge
    • Set Bonus (5 pieces):
      • +25% Health Regen
      • +10% Weapon Damage
    • Set Bonus (6 pieces):
      • Talent: Improved AlphaBridge
      • Inactive personal versions of all Signature Skills are rotating every 6 seconds and can be activated by killing enemy agents or Veteran/Elite NPCs. The Signature Skills that is up on rotation when an enemy is killed is activated for 10 seconds when all Primary Stats are balanced between each other. These times are shortened depending on the difference in the ranges of your Primary Attributes. You can no longer activate Signature Skills or be affected by Ally Signature Skills.
  • Banshee’s Shadow
    • Set Bonus (5 pieces):
      • +20% Looted Dark Zone Funds.
      • +5% damage to target out of cover.
    • Set Bonus (6 pieces):
      • Talent: Improved Banshee:
      • While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 5% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
  • D3-FNC
    • Set Bonus (5 pieces):
      • +15% Protection from Elites
      • +5% Ballistic Shield damage resilience
    • Set Bonus (6 pieces):
      • Talent: Improved FrontLine
      • When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
      • Physical Damage: Armor is increased by 30%.
      • Exotic Damage: Weapon Damage is increased by 30%.
  • FireCrest
    • Set Bonus (5 pieces):
      • +1 Incendiary Grenade Capacity
      • +5% Flame Turret Range
      • +20% Flame Turret Damage
    • Set Bonus (6 pieces):
      • Talent: Improved FireCrest
      • Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
  • Hunter’s Faith
    • Set Bonus (5 pieces):
      • +20% Optimal Range
      • +10% Hehot Damage
    • Set Bonus (6 pieces):
      • Talent: Hunter’s Precision
      • Headshots double the gained increased damage bonus. 2 consecutive missed shots are needed to lose the bonus damage.
  • Path of the Nomad
    • Set Bonus (5 pieces):
      • +10% Health on Kill
      • Talent: Improved Nomad’s Resolve
      • Increases the amount of healing from Nomad’s Resolve. Nomad’s Resolve will now overheal.
    • Set Bonus (6 pieces):
      • Talent: Nomad’s Luck
        • 50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.
  • Predator’s Mark
    • Set Bonus (5 pieces):
      • +10% Reload Speed
      • +8% Assault Rifle Damage
      • +8% SMG Damage
    • Set Bonus (6 pieces):
      • Talent: Improved Predator’s Mark
      • Hitting 10 shots without switching targets now applies The Predator’s Mark which makes the target bleed for 50% of the damage already done by those bullets; The Predator’s Mark ignores the targets Bleed Resistance. The Damage over time to the target is increased by 15% for every 3000 Stamina and can critically hit the target. When at 9000 Stamina the damage over time bonus is increased by an additional 120%
  • Tactician’s Authority
    • Set Bonus (5 pieces):
      • +5% Skill Haste
      • +5% Skill Power
    • Set Bonus (6 pieces):
      • Talent: Improved Tactician’s Authority
      • Using a skill while at the max bonus will reset the skill power buff but will raise the cap to 60%. Using a different skill at 60% has a 40% chance to set the buff power back to 30% while keeping the cap at 60%. This chance is increased by 20% for every 3000 Electronics.

NEW EXOTIC WEAPONS:

  • Four new Exotic weapons have been added to the game.
  • The House (Submachine Gun)
    • Special Talent: Card Counter
    • One half of the magazine does 20% increased damage. The half which deals increased damage flips after 15 seconds or when the magazine is empty.
  • Big Alejandro (Light Machine Gun)
    • Special Talent: Cover Shooter
    • Every bullet fired at an enemy from cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat.
  • Devil (Marksman Rifle)
    • Special Talent: Fire
    • Headshots increase stability by 30% for 15 seconds. Body shots increase headshot damage by 30% for 15 seconds.
    • Set Bonus talent used together with Heel: The Devil’s Heel
    • Both weapons gain the Fire and Fury talents and the buff durations are increased by 15 seconds. Bonuses from Fire and Fury are no longer lost when swapping between Fire and Fury. Weapon swap speed is increased by 50%.
  • Heel (Marksman Rifle)
    • Special Talent: Fury
    • Hitting weak points increase weapon damage by 15% for 15 seconds. Hitting skill proxies increase critical hit damage by 30% for 15 seconds.
    • Set Bonus Talent used together with Devil: The Devil’s Heel. See above.

NEW ADDITIONS TO THE PREMIUM VENDOR

  • Players can now obtain all new vanity items and collections by unlocking the Encrypted Cache Mark 2.
  • The Premium Vendor NPC can now be found in Camp Clinton, as well as the Terminal.

GAMEPLAY

  • Adjusted PvP modifier to balance TTK with the new stamina improvements.
  • Increased health point gain per stamina point to 30 (was 15).
  • Increased grenade cooldown to 6 seconds (was 3).
  • Critical Hit Chance is reduced by 50% when hip firing.
  • Removed reticle when hip firing.
  • Replaced all instances of the + Weapon Damage gear statistic with % Weapon Damage. This results in more consistent benefits for all weapons regardless of RPM.
  • Fixed an issue where a grenade could become invisible if thrown exactly when going into a downed state.
  • Deconstructing High End gear, High End weapons, Gear Set items, Classified Gear Sets, Exotic armor and weapons now has a chance to reward D-Tech.
  • The turn speed for all agents has been increased slightly.
  • Issues with the Hunter’s Faith 4-piece bonus damage not reaching higher amounts of stacks with high RPM weapons have been fixed.
  • The Tactician’s Authority bonus will now proc for all damage dealt, including damage dealt by friendly turrets at a reduced rate.
  • Fixed a bug where agents could fire faster than intended with any Bolt Action rifle.
  • Fixed an issue where an agent would not receive a cache after completing an assignment if their inventory was full.
  • Agents can now vote to kick group members. This functionality becomes available when a group has 3 or 4 members. When an agent joins a group via matchmaking that agent will be immune from being kicked out of the group for 3 minutes. Also, an agent whom joins a group via matchmaking can only be removed from the group if the agent is kicked by vote.

UI

  • Added rarity colors to the inventory’s Appearance menu so that it matches the behavior in the rest of the UI.
  • Fixed a UI bug where a .0 would be added to Firearms and DPS stats on weapons.
  • Fixed several UI issues where text would overlap in certain languages.
  • Fixed a UI issue where the HUD would still appear when in the Dark Zone even though the Auto-Hide option was turned on.
  • Fixed a UI bug where it would seem as if an agent had the Fire Bullets consumable active even though it was not active. This issue would only appear if the consumable was used shortly before the agent entered the downed state.
  • Fixed an issue where Smart Cover would overlap with the megamap.

WEAPON BALANCE

  • Exotic weapons
    • Warlord, Caduceus, Historian, Tenebrae, Damascus, Golden Rhino, Midas, Hungry Hog, Showstopper, Thompson M1928, and the Tommy Gun have had their damage slightly increased.
    • Pakhan has had its damage slightly reduced and its spread decreased.
    • The Medved has had its range increased and its spread slightly decreased.
  • Weapons
    • The damage of high RPM weapons have been decreased.
    • The M4, MP5, and MP7 have had their damage decreased.
  • Talents
    • Adrenaline will now give the user a 2 second immunity to all status effects.
    • Adept will now give a single stack of its buff which is refreshed if another skill is used while it’s active. It will no longer stack multiple times.
    • Fixed instances where Rapid would stop working.
    • Fixed an issue where Battle Buddy would apply twice to an agent after they’ve been revived by a Support Station.
    • Fixed an issue where the Pakhan would lose its stacks upon switching weapons with the Lone Star 4 piece bonus active.

SKILLS

  • Support Station
    • Fixed a bug where the Support Station skill would still remain on the ground and the skill become unavailable when the agent using the skill move more than 100 meters away from it.
    • Fixed an issue where the Support Station buffs would stay even if the station was disrupted.
    • Fixed an issue where the Support Station healing rate would be inconsistent.
  • Turret
    • The PvP modifier for all turrets have been decreased to 35%.
  • Sticky Bomb
    • Removed Sticky Bomb detonation delay (was 1.2 seconds).
  • First Aid
    • Removed ability to activate First Aid while firing.
  • Survivor Link
    • Updated the Survivor Link tooltip to clarify that the agent’s group members are the ones that receive the emergency health boost.
  • Recovery Link
    • The Recovery Link auto revive will now deplete the Tactician’s Authority bonus.
  • Pulse
    • Agents will now be able to use Pulse when the cooldown is over even if the skill is already active.

COMMENDATIONS / PATCHES

  • The Pacifist commendation will no longer be rewarded after a completed PvE Survival session.
  • Fixed an issue where the Outbreak shirt and the Cave Dweller patch would not blend well if the agent had the Banshee or Baseball jacket equipped.
  • Fixed an issue where Commendations with conditions as well as a patch reward would sometimes display incorrectly.
  • Fixed an issue where patches would cause flickering if wearing the Padded Cardigan – Black shirt or Hunting Vest – Brown with a female character.
  • The Commendations Highest Value Target and Targeted Agent will no longer reward the same patch as Face Time.
  • Last Stand Revival will now reward the correct patch.
  • Fixed a bug where progress for the No Retreat and No Surrender commendations would be given even though the agents had been killed in action.
  • Fixed a bug where the Sewer Slayer commendation would not always update upon killing a named enemy.
  • Fixed a bug that would allow the One Man’s Trash commendation to progress by resupplying.
  • Fixed a bug that would allow the player to bypass the Agent with a Shotgun commendation requirements.

GEAR SETS

  • Tactician’s Authority
    • Set Bonus (4 pieces):
      • “Every bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed skills hit enemies with adds 0.2% bonus skill power. Skill power bonus max is 30%. Bonus is consumed on skill use.”
  • D3-FNC
    • Set Bonus (4 pieces):
      When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina.
  • Hunter’s Faith
    • Set Bonus (4 pieces):
      • “Each consecutive shot with a bolt action marksman rifle that hits an enemy deals 3% more damage. The damage bonus is increased by 4% for every 2000 3000 Firearms. The bonus damage is removed once a shot misses a target, upon weapon swap or reload, or after 10 seconds.

CLASSIFIED GEAR SETS

  • Striker’s Battlegear
    • Set Bonus (6 pieces)
      • Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is further increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
      • Every hit increases the bonus damage from Striker’s Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker’s Battlegear by 1% and the bonus is reduced by 2% every second.
  • Reclaimer
    • Set Bonus (6 pieces):
      • Support station gains a 40% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 20% for every 3000 Electronics.
  • Added a PvP modifier to the D3-FNC set, causing it to require more damage done to proc in PvP.
  • Fixed an issue with Classified Gear where comparing Loadouts would sometimes not show a difference in stats.
  • Fixed an issue where the DeadEye 6-piece talent would not activate after killing an agent or an NPC when using the Historian.
  • Fixed a bug where the Classified Reclaimer gear set’s “Support Station Revive Time” was set to 0.
  • Fixed a bug where the Predator’s Mark’s bleed would not always be applied to the target.
  • Fixed a bug where the Pakhan magazine stack is lost when the Meticulous talent procs.
  • Fixed an issue where set bonuses for unreleased Classified Gear Sets could be seen at the Recalibration Station.
  • Fixed a potential exploit where agents could use the Banshee’s Shadow Gear Set to replenish ammunition anywhere in the Dark Zone.
  • The wording on the D3-FNC 6-piece bonus has been clarified.

GLOBAL EVENT

  • Added support for future Global Events.
  • Outbreak global event masks are now rewarded by completing Outbreak specific commendations when the event is active.
  • Changed a tool tip to reflect that Global Event weapon skins and vanity sets can only be obtained through leaderboards.
  • Fixed a bug that would cause wildlife to explode during the Strike global event.
  • Fixed various UI issues.
  • Fixed various localization issues.

MISSIONS / HVTS

  • Joe Ferro is now invulnerable while locked inside the glass room.
  • Fixed a bug where enemies would not spawn during an HVT contract after joining another agent’s session.
  • Fixed an issue where completing Napalm Production Site on Legendary difficulty would not count towards Global Event missions.
  • Fixed an issue in Warrengate power plant where the boss wave’s medics would not deploy their support station under certain circumstances.

INCURSIONS

  • Fixed an instance where the agents could abuse a certain room to gain an unfair advantage during the final fight of Stolen Signal.

DARK ZONE

  • Increased base Rogue timer from 19 seconds to 90 seconds.
  • Fixed an issue causing a downed group member not having their manhunt status cleared while in a downed state.
  • Fixed “Group gone rogue” notification being displayed to solo players upon reconnecting to the game while having rogue or manhunt status.

SURVIVAL

  • Fixed a bug where the Store menu would be available in Survival.
  • Fixed an issue where completing a daily Survival assignment would not give a notification.

UNDERGROUND

  • Fixed a bug where an Underground mission could lead to a dead end.
  • Fixed an issue where the final boss in the Underground could be farmed repeatedly.
  • Fixed a bug where the final objective would not update after killing the final boss.
  • Agents will no longer be trapped in the Underground if the team leader leaves the group directly after opening the last door.
  • Fixed an issue where frame rates would drop significantly in a certain room.
  • Fixed not being able to vault over certain props from both directions.
  • Fixed not being able to take cover in certain locations.
  • Fixed a bug that would allow the agent to exit the playable area.
  • Fixed various locations where it was possible for the player to get stuck.
  • Removed an invisible wall.
  • Fixed a break in the floor which would prevent the agent from progressing.
  • Updated hints to correspond with the revamped Underground.
  • Made a number of adjustments related to the placement of props.
  • Fixed some weird doors.
  • Fixed various UI Issues.

LAST STAND

  • Last Stand rank has been renamed to PvP rank.
  • Cypher key fragments are now obtainable from Last Stand caches.
  • Fixed an issue where an agent would be given a 30 second death penalty in Last Stand after previously dying as a Rogue in the Dark Zone.
  • Fixed an issue where an agent would be a given a 30 second death penalty in Last Stand after previously dying in Survival.
  • Fixed an issue where an agent could get stuck on the Last Stand matchmaking screen.
  • Fixed an issue where an agent sometimes would not see the respawn menu after dying.
  • Fixed an issue where the player would receive a prompt to enter a Last Stand match if the group had previously closed the game during a Last Stand match.

LOADOUTS

  • Switching between Loadouts using key bindings will now give a warning message if the current Loadout isn’t saved.
  • Added new Loadout name options.

PREMIUM VENDOR

  • Fixed a bug where an item in the Premium Vendor would not have a tool tip.
  • Fixed a bug where the glimmer effect on rare vanity items would not disappear in the vanity items menu.
  • Fixed a bug where an Encrypted Cache could automatically be opened when the agent purchased a Cypher Key.
  • Fixed an issue where a second Premium Vendor could appear after an agent purchased an Encrypted Cache.
  • Fixed an issue where the agent would be stuck on the cache opening screen if kicked from the group while opening an Encrypted Cache.
  • Fixed an issue with Encrypted Caches where the preview button still worked even though it was not present on the UI.
  • Fixed various UI issues.
  • Fixed various animation issues.
  • Fixed an issue where the Premium Vendor would briefly disappear upon purchasing an encrypted cache.

WORLD

  • Fixed a cover location in the Dark Zone which would show agents as out of bounds.
  • Fixed an issue with the “The Armory” landmark in the Dark Zone where sometimes an agent would not receive a reward for clearing the landmark, and it would continue to display as active.
  • Fixed an issue where agents could not pick up an Echo in Chelsea.
  • Fixed an issue where agents could get stuck between the Recalibration Station and Optimization Station at the Base of Operations.

PC SPECIFIC

  • Fixed an issue on PC where sorting items by name would not always display the items in correct alphabetical order.
  • Fixed an issue where the DirectX 12 renderer would not work on certain graphics cards.
  • Agents can now use the /join command to join a group of agents in an Open Group.

OTHER

  • Fixed an issue where the Green Cadet Cap and the White Cadet Cap looked identical.
  • Made an improvement to the shooting range in the Base of Operations in order to enable agents to test some of the new gear talents which require that the agent is in combat.
  • Decreased opacity of loot pillars while in combat.
  • Fixed an issue where using the Historian against a shooting range target would not generate explosion particles.
  • Fixed a bug in the Dark Zone where an agent’s Global Event mask would overlap with the regular gear mask.
  • Fixed an animation issue tied to using emotes after jumping from an object.

If you’ve already downloaded and currently playing through The Division, let us know what you think of the changes in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Armored Core Series Not Ending in “Current State” According to From Software

Remember Armored Core? If you don’t, it’s a mech-based action game developed by From Software way back before the studio was tasked to develop Souls games (Dark Souls, Demon Souls, etc.). During the Armored Core 20th anniversary special that aired earlier today, From Software’s Yasunori Ogura promised that fans haven’t seen the last of the franchise.

In a tweet (translated by Gematsu), Ogura states that the studio isn’t ending the Armored Core series in its current state.

Thank you for watching the Armored Core 20th anniversary music special program! While I cannot discuss anything right now, we have no intention of ending the Armored Core series in its current state, so I would appreciate it if you can wait a little while longer

In a separate tweet, Ogura announced that a PlayStation 4 theme commemorating Armored Core’s 20th anniversary will be released in Japan on December 5.

For reference, the last Armored Core game was Armored Core: Verdict Day, which was released on the PlayStation 3 and Xbox 360 back in 2013.  Do you want to see a new entry in Armored Core? What changes should they make to future entries to make it more accessible?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Call of Duty: WWII Tops UK Charts for Fifth Consecutive Week

It looks like there’s no stopping the Call of Duty: WWII money train — at least in the UK. Sledgehammer Games’ latest title has once again snagged the top spot as the best-selling game of the week ending December 2, 2017.

Coming up in second place is EA’s FIFA 18, with Sony’s PlayStation 4-exclusive Gran Turismo Sport at the third spot. EA has another title in the top five with Star Wars Battlefront II, which doesn’t seem to be affected that much by the bad press it’s gotten leading up to release.

Top 40 Entertainment Software (All Prices) Week 48 Year 2017
Ending 2nd December

LW TW Title Age Rating Publisher
1 1 CALL OF DUTY: WWII PEGI 18+ ACTIVISION
2 2 FIFA 18 PEGI 3+ EA SPORTS
3 3 GRAN TURISMO: SPORT PEGI 3+ SONY COMPUTER ENT.
4 4 STAR WARS BATTLEFRONT II PEGI 16+ EA GAMES
5 5 ASSASSIN’S CREED ORIGINS PEGI 18+ UBISOFT
8 6 SUPER MARIO ODYSSEY PEGI 7+ NINTENDO
6 7 FORZA MOTORSPORT 7 PEGI 3+ MICROSOFT
19 8 MARIO KART 8 DELUXE PEGI 3+ NINTENDO
17 9 GRAND THEFT AUTO V PEGI 18+ ROCKSTAR
16 10 CRASH BANDICOOT N.SANE TRILOGY PEGI 7+ ACTIVISION
14 11 KNOWLEDGE IS POWER PEGI 7+ SONY COMPUTER ENT.
13 12 WWE 2K18 PEGI 16+ 2K
10 13 NEED FOR SPEED PAYBACK PEGI 12+ EA GAMES
7 14 WOLFENSTEIN II: THE NEW COLOSSUS PEGI 18+ BETHESDA SOFTWORKS
25 15 LEGO MARVEL SUPER HEROES 2 PEGI 7+ WARNER BROS. INTERACTIVE
15 16 HIDDEN AGENDA PEGI 18+ SONY COMPUTER ENT.
37 17 JUST DANCE 2018 PEGI 3+ UBISOFT
22 18 THE SIMS 4 PEGI 12+ EA GAMES
19 XENOBLADE CHRONICLES 2 PEGI 12+ NINTENDO
12 20 FORZA HORIZON 3 PEGI 3+ MICROSOFT
21 CALL OF DUTY: INFINITE WARFARE PEGI 18+ ACTIVISION
18 22 DESTINY 2 PEGI 16+ ACTIVISION
33 23 SONIC FORCES PEGI 7+ SEGA
21 24 POKEMON ULTRA SUN PEGI 7+ NINTENDO
28 25 POKEMON ULTRA MOON PEGI 7+ NINTENDO
23 26 SOUTH PARK: THE FRACTURED BUT WHOLE PEGI 18+ UBISOFT
27 27 MIDDLE-EARTH: SHADOW OF WAR PEGI 18+ WARNER BROS. INTERACTIVE
26 28 MARIO + RABBIDS KINGDOM BATTLE PEGI 7+ UBISOFT
35 29 THE LEGEND OF ZELDA: BREATH OF THE WILD PEGI 12+ NINTENDO
30 30 THE LEGO NINJAGO MOVIE VIDEOGAME PEGI 7+ WARNER BROS. INTERACTIVE
31 1-2 SWITCH PEGI 7+ NINTENDO
36 32 LEGO WORLDS PEGI 7+ WARNER BROS. INTERACTIVE
9 33 FALLOUT 4 PEGI 18+ BETHESDA SOFTWORKS
32 34 UNCHARTED: THE LOST LEGACY PEGI 16+ SONY COMPUTER ENT.
31 35 OVERWATCH: GAME OF THE YEAR EDITION PEGI 12+ BLIZZARD
38 36 L.A. NOIRE PEGI 18+ ROCKSTAR
37 ROCKET LEAGUE PEGI 3+ 505 GAMES
34 38 TOM CLANCY’S RAINBOW 6: SIEGE PEGI 18+ UBISOFT
11 39 PLAYSTATION VR WORLDS PEGI 16+ SONY COMPUTER ENT.
29 40 THE EVIL WITHIN 2 PEGI 18+ BETHESDA SOFTWORKS

Surprised at all by the results? Is this a testament of COD: WWII’s quality or more to do with people just buying the game they’re used to?

For more on Call of Duty: WWII, make sure to check out our review to see if it’s worth picking up.

Source: UKIE.org.uk

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Call of Duty: WWII – 20 Win Streak in The 1v1 Pit

This time on Pixel Enemy, I’m celebrating the return of populated Headquarters lobbies with a visit to The Pit! This is Call of Duty: WWII‘s 1v1 area, where players face one another with an identical loadout. It’s super intense and very fun!

https://youtu.be/fQ-wz7ivdRA

Click “play” on the video above to give it a watch, and be sure to leave any thoughts of your own in the comments below.

I’ve only really played the Pit with friends, so finally being able to play with randoms was great. I also learned a lot in my time playing, and will be making a tips video for the best 1v1 tactics. (It’s more complicated than you might think!)

Do excuse the lack of in-game audio. That was a capture error on my part. I’ve added some of the Call of Duty: WWII soundtrack to cover it up…

Don’t forget to check back regularly here on MP1st for the latest gaming news!

For more original video, podcasts, and the latest in game trailers, don’t forget to subscribe to Pixel Enemy!

Essential Reading:

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

Complete Call of Duty: WWII Social Score Rewards Listed

If you’re not familiar with Call of Duty: WWII’s new features, then you might not be familiar with Headquarters mode, and the new “social score” rank that players can earn by “commending” soldiers, and more.

Why should you care about your social score? For rewards, of course! Same as in almost any action you do in COD: WWII, it’s tied in to actual in-game rewards. There are Armory Credits to earn, Calling Cards, Supply Drops and more. According to Sledgehammer Games boss Michael Condrey, the “top tier” social score reward will get the player’s gamertag “verified.”

Check out the complete COD: WWII social score rewards below (via LackingAGoodName)

Social Rank 1

  • Social Score Required: 100
  • Reward: 500 Armory Credits

Social Rank 2

  • Social Score Required: 250
  • Reward: Unique Calling Card – Socialite

Social Rank 3

  • Social Score Required: 500
  • Reward: Common Supply Drop

Social Rank 4

  • Social Score Required: 750
  • Reward: 1,000 Armory Credits

Social Rank 5

  • Social Score Required: 1,000
  • Reward: M1928 – Wilco

Social Rank 6

  • Social Score Required: 1,500
  • Reward: Unique Calling Card – Blossom

Social Rank 7

  • Social Score Required: 2,500
  • Reward: Reach! Emote – {Name} says Reach for the sky!

Social Rank 8

  • Social Score Required: 3,750
  • Reward: Common Supply Drop

Social Rank 9

  • Social Score Required: 5,000
  • Reward: 3,500 Armory Credits

Social Rank 10

  • Social Score Required: 7,500
  • Reward: Lewis – Landship

Social Rank 11

  • Social Score Required: 10,000
  • Reward: Common Supply Drop

Social Rank 12

  • Social Score Required: 15,000
  • Reward: Unique Calling Card – Salutations

Social Rank 13

  • Social Score Required: 20,000
  • Reward: Rare Supply Drop

Social Rank 14

  • Social Score Required: 27,500
  • Reward: 10,000 Armory Credits

Social Rank 15

  • Social Score Required: 37,500
  • Reward: Kar98k – Nightmare

Social Rank 16

  • Social Score Required: 50,000
  • Reward: Rare Supply Drop

Social Rank 17

  • Social Score Required: 75,000
  • Reward: 15,000 Armory Credits

Social Rank 18

  • Social Score Required: 100,000
  • Reward: Homerun! Emote – {Name} says Outta The Park!

I’d show you what this Emote looks like, but it’s broken…

Social Rank 19

  • Social Score Required: 150,000
  • Reward: BAR – Fly Boy

Social Rank 20

  • Social Score Required: 250,000
  • Reward: HUB_CLASSIFIED

The reward at social rank 20 is the verified status, which as far as we know no one has reached just yet. Once we do know how it looks like, we’ll include it in the post.

What social rank have you reached so far? Do you care about it at all?

More Call of Duty: WWII Reading on MP1st:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

First Fortnite Cheaters Case Settled, Accused Must Never Cheat Again

Epic Games isn’t messing around when it comes to punishing Fortnite cheaters. Back in October, Epic began the process of suing two players for repeatedly cheating at the competitive Battle Royale mode. Well, fast forward to today and the first of the two lawsuits has been settled.

Minnesota resident Charles “Joreallean” Vraspir has agreed to terms that require him to “immediately destroy all copies of any cheat software, including, without limitation, aimbots, (collectively, “cheats” or “hacks”) in his possession, custody, or control that can be used to infringe any of Epic’s copyrights or cheat at any of Epic’s games.”

He’s “permanently enjoined and restrained” from doing a bunch of other things, too, mostly to do with working against Epic Games by creating new cheats. You can read the full details here.

Vraspir will not need to pay any immediate fine. However, if he does choose to breach the agreed terms, he’ll need to  fork over $5,000, as well as other “injunctive relief” and fees deemed appropriate by the Court.

The battle between Vraspir and Epic Games should now be over. It ended rather quickly, too, and I think we can expect a similar result with the second lawsuit.

Here’s hoping this discourages cheating in Fortnite and other multiplayer games.

In other gaming news, a Star Wars Battlefront II update has tweaked end-of-round Credits and Daily Login Crates, EA has completed its acquisition of Respawn Entertainment, and the PUBG Test Servers have been reopened for additional server stability testing.

Source: Torrent Freak

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

PUBG Microtransactions: Developer “Will Never Add Anything That Affects Gameplay”

Recently, we’ve been provided with a lot of information about the new features coming to PlayerUnknown’s Battlegrounds. We’ve heard about the new desert map, seen some new weapons and vehicles, and gotten to try out new gameplay mechanics on the game’s Test Server. Something we haven’t been hearing about, however, is the microtransactions system, and how it will be evolving with the game.

So far, we’ve only seen cosmetic PUBG microtransactions, with loot boxes containing different clothing for players’ characters to wear. They don’t really affect gameplay, outside of the fact that some are harder to spot than others. (Pink jacket versus black shirt, for example!)

Happily, cosmetic-only is the way things are going to stay. PUBG Corp. CEO and lead game designer Changhan Kim confirmed that loot crates will never be pay-to-win:

As you may already know, we will never add anything that affects the gameplay … However, there is a relatively strong demand for cosmetic items. Since the official launch is our top priority, we plan on adding new items after that.

Kim also spoke about a possible “Training Mode”:

Frankly, I think there lies PUBG’s charm. Our thought was, ‘There is no practice in life! It should be tough!’ since delivering the reality was important. However, many players are requesting a tutorial mode or a shooting range, and we believe this could be helpful for some players. So, we will start devising a plan to develop such a feature after the official release.

And finally, Kim spoke about how weapons were selected and designed:

We add new weapons to complement deficiencies in the given lineup of weapons, considering each weapon’s purpose and features. Of course, the weapon lineup reflects our individual preferences a lot as well,” says Kim. “Whether popular or specific, there are people with diverse preferences here, so many interesting weapons are being considered. Some weapons are discarded at the selection process if they are too disruptive balance-wise according to concrete internal standards.

We are aware that many Korean players really want K2 to be added as a new weapon. It is definitely on our lineup of weapons to be considered, but since it may overlap with other existing weapons in terms of its purpose and features, we are approaching this addition from a perspective of design diversification.

Are you happy with purely cosmetic microtransactions?

In other PUBG news, Brendan Greene has confirmed that the Xbox One versions of the game will run at 30fps at launch, two mobile games have been announced with trailers, and desert map gameplay will debut at The Game Awards 2017.

Source: PlayBattlegrounds.com via PC Gamer

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

The Division Update 1.8 Patch Notes Revealed Along With a Launch Trailer

Ubisoft is rolling out The Division update 1.8 tomorrow, and it’s a big one! There are new locations, new game modes, new Classified Gear Sets and more! In fact, this is one hefty update that Ubisoft even rolled out a launch trailer for it!

Check out The Division 1.8 patch notes below along with the trailer, agents.

NEW FEATURE: WEST SIDE PIER

  • West Side Pier is a completely new area accessible for all agents where two new game modes take place: ‘Resistance’ and ‘Skirmish’. In the zones, the enemy factions are teaming up to take the fight to the Division agents.
  • The West Side Pier map stretches over two named zones: Piers North and Piers South.
  • A new safe house will be available named Camp Clinton. Camp Clinton will act as a new social hub, similar to the Terminal, for Update 1.8.
  • West Side Pier features a new dynamic spawning system for enemies, new special assignments, and daily assignments.
  • West Side Pier Commendations have been added.

NEW FEATURE: SKIRMISH

  • In Skirmish, two teams of four agents compete against each other to get the highest number of kills before the timer expires. Teams earn points each time a downed enemy agent is eliminated.
  • Agents can start a Skirmish session from the Last Stand matchmaking gate in the Base of Operations or Camp Clinton.
  • PvP rank (previously called Last Stand rank) cap has been increased from 40 to 99. Last Stand and Skirmish both contribute to this progression.
  • New PvP rank rewards have been added, including Classified Caches.
  • Skirmish Commendations have been added.

NEW FEATURE: ROGUE 2.0

  • The Rogue system in the Dark Zone has been overhauled for Update 1.8.
  • To go Rogue, the agent needs to toggle their Rogue status before being able to do any damage to friendly agents. Any member of their group can choose to also go Rogue or to leave the group.
  • Manhunt levels and objectives have been added. Agents reaching Manhunt status will now have an objective to interact with, which will reward Manhunt Caches. Non-Rogue agents will see the general area of the Manhunt objective and will be rewarded for stopping the Manhunt agents.

NEW FEATURE: OPTIMIZATION STATION

  • Gear Optimization provides an all new way for agents to invest in their favorite gear and achieve the perfect min-maxed build for their playstyle. Agents can take any of their gear to the new Gear Optimization station and spend Division Tech and Credits to improve the quality of the item’s stats towards their cap.

NEW FEATURE: RESISTANCE

  • The update introduces a new PvE game mode called ‘Resistance’ where factions are teaming up for the first time to fight against Division agents. Enemy NPCs continuously spawn in waves as the agents try to survive for as long as they can.
  • This new PvE game mode takes place in three arenas in West Side Pier.
  • Agents can start an event from the map or by walking to the arena locations located in West Side Pier and initializing the event from there.
  • Resistance Commendations have been added.

NEW FEATURE: UNDERGROUND CHANGES

  • The old Directives have been removed and replaced by new ones that bring new gameplay options.
    • Electro Tech – New electro-tech gives the player vastly reduced cool-down on skills, however a side effect of this experimental technology causes disruption to other electrical systems while a skill is activate.
    • Adrenal Healing –Agents are granted a constant adrenaline boost, restoring their health, however the extra intake means less frequent use is available for all healing abilities.
    • Kinetic Armor – Experimental new gear that increases Agents armor as they increase their movement speed. Armor protection is significantly reduced when static.
    • Compensator – Experimental tech that gives all weapons extra stability when firing down the sights; however due to weight of this tech Agents have decreased ammo capacity.
    • Shock Ammo – Specially designed magazines allow for permanent shock bullets, but with constant fire this can cause it to be unusable for a short time and potentially shock the Agent.
  • The Underground will now have checkpoints.
  • Hunters have been added to the Underground as a random spawn. When they show up, there will always be one more Hunter than there are agents present. Slain Hunters have a chance of dropping Exotics and Classified Gear Sets.
  • The Rave Room from the End is NY mission has been added to the room rotation.
  • New Directives panel added to the Tactical Operations Center.
  • New quick launch options in the Tactical Operations Center for Daily and 3 Phase 5 Directive Operations.
  • Underground Daily Operations and Weekly Assignment information added to the map.
  • The Underground has been given weekly assignments, and will reward a Weekly Cache which contains an Exotic.
  • Rewards have been increased overall in the Underground.
  • New Underground Commendations have been added.
  • New Patches have been added as commendation rewards.
  • Added ability to fast travel to Daily Operations.
  • Players are now able to match-make for customized operations and for daily operations.

NEW CLASSIFIED GEAR:

The new Classified Gear Sets which will become available in upcoming Global Events are:

  • Global Event 3 ‘Strike’:
    • Path of the Nomad
    • D3-FNC
    • Predator’s Mark
    • Banshee’s Shadow
  • Global Event 4 ‘Ambush’:
    • AlphaBridge
    • FireCrest
    • Hunter’s Faith
    • Tactician’s Authority.
  • AlphaBridge
    • Set Bonus (5 pieces):
      • +25% Health Regen
      • +10% Weapon Damage
    • Set Bonus (6 pieces):
      • Talent: Improved AlphaBridge
      • Inactive personal versions of all Signature Skills are rotating every 6 seconds and can be activated by killing enemy agents or Veteran/Elite NPCs. The Signature Skills that is up on rotation when an enemy is killed is activated for 10 seconds when all Primary Stats are balanced between each other. These times are shortened depending on the difference in the ranges of your Primary Attributes. You can no longer activate Signature Skills or be affected by Ally Signature Skills.
  • Banshee’s Shadow
    • Set Bonus (5 pieces):
      • +20% Looted Dark Zone Funds.
      • +5% damage to target out of cover.
    • Set Bonus (6 pieces):
      • Talent: Improved Banshee:
      • While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 5% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
  • D3-FNC
    • Set Bonus (5 pieces):
      • +15% Protection from Elites
      • +5% Ballistic Shield damage resilience
    • Set Bonus (6 pieces):
      • Talent: Improved FrontLine
      • When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
      • Physical Damage: Armor is increased by 30%.
      • Exotic Damage: Weapon Damage is increased by 30%.
  • FireCrest
    • Set Bonus (5 pieces):
      • +1 Incendiary Grenade Capacity
      • +5% Flame Turret Range
      • +20% Flame Turret Damage
    • Set Bonus (6 pieces):
      • Talent: Improved FireCrest
      • Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
  • Hunter’s Faith
    • Set Bonus (5 pieces):
      • +20% Optimal Range
      • +10% Hehot Damage
    • Set Bonus (6 pieces):
      • Talent: Hunter’s Precision
      • Headshots double the gained increased damage bonus. 2 consecutive missed shots are needed to lose the bonus damage.
  • Path of the Nomad
    • Set Bonus (5 pieces):
      • +10% Health on Kill
      • Talent: Improved Nomad’s Resolve
      • Increases the amount of healing from Nomad’s Resolve. Nomad’s Resolve will now overheal.
    • Set Bonus (6 pieces):
      • Talent: Nomad’s Luck
        • 50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.
  • Predator’s Mark
    • Set Bonus (5 pieces):
      • +10% Reload Speed
      • +8% Assault Rifle Damage
      • +8% SMG Damage
    • Set Bonus (6 pieces):
      • Talent: Improved Predator’s Mark
      • Hitting 10 shots without switching targets now applies The Predator’s Mark which makes the target bleed for 50% of the damage already done by those bullets; The Predator’s Mark ignores the targets Bleed Resistance. The Damage over time to the target is increased by 15% for every 3000 Stamina and can critically hit the target. When at 9000 Stamina the damage over time bonus is increased by an additional 120%
  • Tactician’s Authority
    • Set Bonus (5 pieces):
      • +5% Skill Haste
      • +5% Skill Power
    • Set Bonus (6 pieces):
      • Talent: Improved Tactician’s Authority
      • Using a skill while at the max bonus will reset the skill power buff but will raise the cap to 60%. Using a different skill at 60% has a 40% chance to set the buff power back to 30% while keeping the cap at 60%. This chance is increased by 20% for every 3000 Electronics.

NEW EXOTIC WEAPONS:

  • Four new Exotic weapons have been added to the game.
  • The House (Submachine Gun)
    • Special Talent: Card Counter
    • One half of the magazine does 20% increased damage. The half which deals increased damage flips after 15 seconds or when the magazine is empty.
  • Big Alejandro (Light Machine Gun)
    • Special Talent: Cover Shooter
    • Every bullet fired at an enemy from cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat.
  • Devil (Marksman Rifle)
    • Special Talent: Fire
    • Headshots increase stability by 30% for 15 seconds. Body shots increase headshot damage by 30% for 15 seconds.
    • Set Bonus talent used together with Heel: The Devil’s Heel
    • Both weapons gain the Fire and Fury talents and the buff durations are increased by 15 seconds. Bonuses from Fire and Fury are no longer lost when swapping between Fire and Fury. Weapon swap speed is increased by 50%.
  • Heel (Marksman Rifle)
    • Special Talent: Fury
    • Hitting weak points increase weapon damage by 15% for 15 seconds. Hitting skill proxies increase critical hit damage by 30% for 15 seconds.
    • Set Bonus Talent used together with Devil: The Devil’s Heel. See above.

NEW ADDITIONS TO THE PREMIUM VENDOR

  • Players can now obtain all new vanity items and collections by unlocking the Encrypted Cache Mark 2.
  • The Premium Vendor NPC can now be found in Camp Clinton, as well as the Terminal.

GAMEPLAY

  • Adjusted PvP modifier to balance TTK with the new stamina improvements.
  • Increased health point gain per stamina point to 30 (was 15).
  • Increased grenade cooldown to 6 seconds (was 3).
  • Critical Hit Chance is reduced by 50% when hip firing.
  • Removed reticle when hip firing.
  • Replaced all instances of the + Weapon Damage gear statistic with % Weapon Damage. This results in more consistent benefits for all weapons regardless of RPM.
  • Fixed an issue where a grenade could become invisible if thrown exactly when going into a downed state.
  • Deconstructing High End gear, High End weapons, Gear Set items, Classified Gear Sets, Exotic armor and weapons now has a chance to reward D-Tech.
  • The turn speed for all agents has been increased slightly.
  • Issues with the Hunter’s Faith 4-piece bonus damage not reaching higher amounts of stacks with high RPM weapons have been fixed.
  • The Tactician’s Authority bonus will now proc for all damage dealt, including damage dealt by friendly turrets at a reduced rate.
  • Fixed a bug where agents could fire faster than intended with any Bolt Action rifle.
  • Fixed an issue where an agent would not receive a cache after completing an assignment if their inventory was full.
  • Agents can now vote to kick group members. This functionality becomes available when a group has 3 or 4 members. When an agent joins a group via matchmaking that agent will be immune from being kicked out of the group for 3 minutes. Also, an agent whom joins a group via matchmaking can only be removed from the group if the agent is kicked by vote.

UI

  • Added rarity colors to the inventory’s Appearance menu so that it matches the behavior in the rest of the UI.
  • Fixed a UI bug where a .0 would be added to Firearms and DPS stats on weapons.
  • Fixed several UI issues where text would overlap in certain languages.
  • Fixed a UI issue where the HUD would still appear when in the Dark Zone even though the Auto-Hide option was turned on.
  • Fixed a UI bug where it would seem as if an agent had the Fire Bullets consumable active even though it was not active. This issue would only appear if the consumable was used shortly before the agent entered the downed state.
  • Fixed an issue where Smart Cover would overlap with the megamap.

WEAPON BALANCE

  • Exotic weapons
    • Warlord, Caduceus, Historian, Tenebrae, Damascus, Golden Rhino, Midas, Hungry Hog, Showstopper, Thompson M1928, and the Tommy Gun have had their damage slightly increased.
    • Pakhan has had its damage slightly reduced and its spread decreased.
    • The Medved has had its range increased and its spread slightly decreased.
  • Weapons
    • The damage of high RPM weapons have been decreased.
    • The M4, MP5, and MP7 have had their damage decreased.
  • Talents
    • Adrenaline will now give the user a 2 second immunity to all status effects.
    • Adept will now give a single stack of its buff which is refreshed if another skill is used while it’s active. It will no longer stack multiple times.
    • Fixed instances where Rapid would stop working.
    • Fixed an issue where Battle Buddy would apply twice to an agent after they’ve been revived by a Support Station.
    • Fixed an issue where the Pakhan would lose its stacks upon switching weapons with the Lone Star 4 piece bonus active.

SKILLS

  • Support Station
    • Fixed a bug where the Support Station skill would still remain on the ground and the skill become unavailable when the agent using the skill move more than 100 meters away from it.
    • Fixed an issue where the Support Station buffs would stay even if the station was disrupted.
    • Fixed an issue where the Support Station healing rate would be inconsistent.
  • Turret
    • The PvP modifier for all turrets have been decreased to 35%.
  • Sticky Bomb
    • Removed Sticky Bomb detonation delay (was 1.2 seconds).
  • First Aid
    • Removed ability to activate First Aid while firing.
  • Survivor Link
    • Updated the Survivor Link tooltip to clarify that the agent’s group members are the ones that receive the emergency health boost.
  • Recovery Link
    • The Recovery Link auto revive will now deplete the Tactician’s Authority bonus.
  • Pulse
    • Agents will now be able to use Pulse when the cooldown is over even if the skill is already active.

COMMENDATIONS / PATCHES

  • The Pacifist commendation will no longer be rewarded after a completed PvE Survival session.
  • Fixed an issue where the Outbreak shirt and the Cave Dweller patch would not blend well if the agent had the Banshee or Baseball jacket equipped.
  • Fixed an issue where Commendations with conditions as well as a patch reward would sometimes display incorrectly.
  • Fixed an issue where patches would cause flickering if wearing the Padded Cardigan – Black shirt or Hunting Vest – Brown with a female character.
  • The Commendations Highest Value Target and Targeted Agent will no longer reward the same patch as Face Time.
  • Last Stand Revival will now reward the correct patch.
  • Fixed a bug where progress for the No Retreat and No Surrender commendations would be given even though the agents had been killed in action.
  • Fixed a bug where the Sewer Slayer commendation would not always update upon killing a named enemy.
  • Fixed a bug that would allow the One Man’s Trash commendation to progress by resupplying.
  • Fixed a bug that would allow the player to bypass the Agent with a Shotgun commendation requirements.

GEAR SETS

  • Tactician’s Authority
    • Set Bonus (4 pieces):
      • “Every bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed skills hit enemies with adds 0.2% bonus skill power. Skill power bonus max is 30%. Bonus is consumed on skill use.”
  • D3-FNC
    • Set Bonus (4 pieces):
      When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina.
  • Hunter’s Faith
    • Set Bonus (4 pieces):
      • “Each consecutive shot with a bolt action marksman rifle that hits an enemy deals 3% more damage. The damage bonus is increased by 4% for every 2000 3000 Firearms. The bonus damage is removed once a shot misses a target, upon weapon swap or reload, or after 10 seconds.

CLASSIFIED GEAR SETS

  • Striker’s Battlegear
    • Set Bonus (6 pieces)
      • Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is further increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
      • Every hit increases the bonus damage from Striker’s Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker’s Battlegear by 1% and the bonus is reduced by 2% every second.
  • Reclaimer
    • Set Bonus (6 pieces):
      • Support station gains a 40% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 20% for every 3000 Electronics.
  • Added a PvP modifier to the D3-FNC set, causing it to require more damage done to proc in PvP.
  • Fixed an issue with Classified Gear where comparing Loadouts would sometimes not show a difference in stats.
  • Fixed an issue where the DeadEye 6-piece talent would not activate after killing an agent or an NPC when using the Historian.
  • Fixed a bug where the Classified Reclaimer gear set’s “Support Station Revive Time” was set to 0.
  • Fixed a bug where the Predator’s Mark’s bleed would not always be applied to the target.
  • Fixed a bug where the Pakhan magazine stack is lost when the Meticulous talent procs.
  • Fixed an issue where set bonuses for unreleased Classified Gear Sets could be seen at the Recalibration Station.
  • Fixed a potential exploit where agents could use the Banshee’s Shadow Gear Set to replenish ammunition anywhere in the Dark Zone.
  • The wording on the D3-FNC 6-piece bonus has been clarified.

GLOBAL EVENT

  • Added support for future Global Events.
  • Outbreak global event masks are now rewarded by completing Outbreak specific commendations when the event is active.
  • Changed a tool tip to reflect that Global Event weapon skins and vanity sets can only be obtained through leaderboards.
  • Fixed a bug that would cause wildlife to explode during the Strike global event.
  • Fixed various UI issues.
  • Fixed various localization issues.

MISSIONS / HVTS

  • Joe Ferro is now invulnerable while locked inside the glass room.
  • Fixed a bug where enemies would not spawn during an HVT contract after joining another agent’s session.
  • Fixed an issue where completing Napalm Production Site on Legendary difficulty would not count towards Global Event missions.
  • Fixed an issue in Warrengate power plant where the boss wave’s medics would not deploy their support station under certain circumstances.

INCURSIONS

  • Fixed an instance where the agents could abuse a certain room to gain an unfair advantage during the final fight of Stolen Signal.

DARK ZONE

  • Increased base Rogue timer from 19 seconds to 90 seconds.
  • Fixed an issue causing a downed group member not having their manhunt status cleared while in a downed state.
  • Fixed “Group gone rogue” notification being displayed to solo players upon reconnecting to the game while having rogue or manhunt status.

SURVIVAL

  • Fixed a bug where the Store menu would be available in Survival.
  • Fixed an issue where completing a daily Survival assignment would not give a notification.

UNDERGROUND

  • Fixed a bug where an Underground mission could lead to a dead end.
  • Fixed an issue where the final boss in the Underground could be farmed repeatedly.
  • Fixed a bug where the final objective would not update after killing the final boss.
  • Agents will no longer be trapped in the Underground if the team leader leaves the group directly after opening the last door.
  • Fixed an issue where frame rates would drop significantly in a certain room.
  • Fixed not being able to vault over certain props from both directions.
  • Fixed not being able to take cover in certain locations.
  • Fixed a bug that would allow the agent to exit the playable area.
  • Fixed various locations where it was possible for the player to get stuck.
  • Removed an invisible wall.
  • Fixed a break in the floor which would prevent the agent from progressing.
  • Updated hints to correspond with the revamped Underground.
  • Made a number of adjustments related to the placement of props.
  • Fixed some weird doors.
  • Fixed various UI Issues.

LAST STAND

  • Last Stand rank has been renamed to PvP rank.
  • Cypher key fragments are now obtainable from Last Stand caches.
  • Fixed an issue where an agent would be given a 30 second death penalty in Last Stand after previously dying as a Rogue in the Dark Zone.
  • Fixed an issue where an agent would be a given a 30 second death penalty in Last Stand after previously dying in Survival.
  • Fixed an issue where an agent could get stuck on the Last Stand matchmaking screen.
  • Fixed an issue where an agent sometimes would not see the respawn menu after dying.
  • Fixed an issue where the player would receive a prompt to enter a Last Stand match if the group had previously closed the game during a Last Stand match.

LOADOUTS

  • Switching between Loadouts using key bindings will now give a warning message if the current Loadout isn’t saved.
  • Added new Loadout name options.

PREMIUM VENDOR

  • Fixed a bug where an item in the Premium Vendor would not have a tool tip.
  • Fixed a bug where the glimmer effect on rare vanity items would not disappear in the vanity items menu.
  • Fixed a bug where an Encrypted Cache could automatically be opened when the agent purchased a Cypher Key.
  • Fixed an issue where a second Premium Vendor could appear after an agent purchased an Encrypted Cache.
  • Fixed an issue where the agent would be stuck on the cache opening screen if kicked from the group while opening an Encrypted Cache.
  • Fixed an issue with Encrypted Caches where the preview button still worked even though it was not present on the UI.
  • Fixed various UI issues.
  • Fixed various animation issues.
  • Fixed an issue where the Premium Vendor would briefly disappear upon purchasing an encrypted cache.

WORLD

  • Fixed a cover location in the Dark Zone which would show agents as out of bounds.
  • Fixed an issue with the “The Armory” landmark in the Dark Zone where sometimes an agent would not receive a reward for clearing the landmark, and it would continue to display as active.
  • Fixed an issue where agents could not pick up an Echo in Chelsea.
  • Fixed an issue where agents could get stuck between the Recalibration Station and Optimization Station at the Base of Operations.

PC SPECIFIC

  • Fixed an issue on PC where sorting items by name would not always display the items in correct alphabetical order.
  • Fixed an issue where the DirectX 12 renderer would not work on certain graphics cards.
  • Agents can now use the /join command to join a group of agents in an Open Group.

OTHER

  • Fixed an issue where the Green Cadet Cap and the White Cadet Cap looked identical.
  • Made an improvement to the shooting range in the Base of Operations in order to enable agents to test some of the new gear talents which require that the agent is in combat.
  • Decreased opacity of loot pillars while in combat.
  • Fixed an issue where using the Historian against a shooting range target would not generate explosion particles.
  • Fixed a bug in the Dark Zone where an agent’s Global Event mask would overlap with the regular gear mask.
  • Fixed an animation issue tied to using emotes after jumping from an object.

Once the patch is out tomorrow, we’ll be sure to let people know how big it is, and when it’s live.

Source: The Division

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Curse of Osiris Launch Trailer Showcases What’s New

Get a look at this new Destiny 2 Curse of Osiris trailer which celebrates the launch of the game’s first expansion. It’s only two minutes long, but Bungie has managed to cram lots of new content into it.

Give it a watch below:

Continue your Destiny 2 journey with Expansion I: Curse of Osiris. Travel to Mercury, unravel the mysteries of the most notorious Guardian in Vanguard history, and battle the time-traveling Vex in new cinematic campaign missions. Team up and take on new Strikes, compete in new Crucible Arenas, and earn powerful new weapons and armor. Rally your Fireteam and enter the all-new Raid Lair, Eater of Worlds.

Destiny 2 Curse of Osiris releases on December 5. Take a look at the schedule to find out exactly when you can play.

Will you be joining other Guardians when Curse of Osiris unlocks? Which part of the expansion are you most looking forward to playing? Let us know.

In other Destiny 2 news, the game’s future updates were detailed in a “State of the Game” overview, a limited edition loot crate is now available to pre-order, and a Destiny 2 free trial is now available for PC, PS4 and Xbox One.

Source: Bungie (YouTube)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > Features

Why You Should Be Playing 2016’s Shooters in 2017

(Note: All opinions expressed in this article is that of the author’s and do not represent the opinion of the entire site or the entirety of its staff)

By now, multiplayer shooter fans are used to buying new games every year for their multiplayer fix. While that might be the norm right now, that doesn’t mean gamers have to follow the trend each and every time.

Case in point: if you’re a shooter fan, you should be playing 2016’s shooters (Titanfall 2, Battlefield 1, Overwatch), instead of this year’s Call of Duty: WWII and Star Wars Battlefront II. I’m not saying you shouldn’t buy COD: WWII or Battlefront II, no. But if you have a choice, I suggest opting to buy and play Titanfall 2, Battlefield 1 and/or Overwatch instead of those two. Why? Let me explain.

Why You Should Play Titanfall 2

If you’re a Call of Duty fan, then chances are you’re a big fan of twitchy, arcade shooters, right? If so, then there might not be anything better than Titanfall 2. It’s made by Respawn Entertainment, which is made up of former founding members of Infinity Ward (y’know, the studio behind Modern Warfare, MW2), and while it doesn’t have scorestreaks or killstreaks, it does have motherfuckin’ robots that you can hop into and just stomp the shit out of everyone. You read that right! Robots! Mechs! Mechs with swords, mechs with sniper rifles and more.

It’s still got an active player base on both consoles and PC, which means you won’t have any problems finding a match on weekends or weekdays. And Respawn is still pumping out cosmetics, events and tweaks even a year after launch, too!

If you’re looking for an arcade-y shooter this year, then go give it a shot. And as an added bonus, the game’s single-player portion is just outright fantastic.

(Read the MP1st review of Titanfall 2)

Why You Should Play Battlefield 1

For those looking for something slower paced than Call of Duty, sad to say, there’s no Battlefield game out this year, but there is Star Wars Battlefront II, which is made by the same folks over at DICE. While the game has classes and vehicles, it’s far — super far — from what made Battlefield the beloved franchise that it is.

If you’re looking for something to play while waiting on Battlefield 2018, then go pick up Battlefield 1. It’s still very much played by hundreds of thousands of gamers daily, and DICE is still releasing BF1 Premium content, and free stuff, along with constant tweaks to the core gameplay, and even events.

(Read the MP1st review of Battlefield 1)

Why You Should Play Overwatch

If you’re reading this, chances are, you’ve played Overwatch or at least have heard of it. It’s Blizzard’s massively successful hero shooter that gets all heroes and maps for free…forever! Seeing as it’s made by Blizzard, it’ll be supported for a long, long time. Just this year, we’ve seen new heroes added, as well as new maps.

It’s the perfect shooter for those who want a casual fix, or for those who want something more intense, there’s Competitive mode.

(Read the MP1st review of Overwatch)

Why You Shouldn’t Be Playing Call of Duty: WWII

First off, there’s a ton of bugs that have yet to be exterminated. Sledgehammer Games has been silent in some of the gameplay changes the community wants for some odd reason. Longtime COD fans might find Call of Duty: WWII’s multiplayer a bit limiting as well.

There are also features that are still not working as intended a month after launch. Oh, there are server issues as well. Ranked Play seems to be running into issues too, with people saying that wins are counting as losses.

(Read the MP1st review of Call of Duty: WWII)

Why You Shouldn’t Be Playing Star Wars Battlefront II

While EA dialed back the microtransactions in Star Wars Battlefront II, the publisher has mentioned that it’s coming back. Will it affect gameplay? Be cosmetics only? Your guess is as good as ours at this point.

The gameplay itself isn’t as deep as other shooters, so if you’re not a Star Wars fan, it might not hook you in as much.

(Read the MP1st review of Star Wars Battlefront II)

Honorable Mentions

Call of Duty: Black Ops 3 – It’s hard to believe that Black Ops 3 is more than two years old now. Sure, there’s jetpacks and wallrunning, but they’re done in a way that it’s not too much. Gun balance is fine as well, and there’s still a sizable player base out there right now.

If you prefer Treyarch’s blend of Call of Duty cocktail, then go play Black Ops 3 (either again or the first time), to see why the studio is the top-tier COD studio.

(Read the MP1st review of Call of Duty: Black Ops 3)

Rainbow Six Siege – Rainbow Six Siege is another game that’s more than two years old, but it’s like fine wine that it gets better with age. There are more players for Siege now than there were at launch, which is a testament to Ubisoft’s game design and post-launch support.

Yes, there’s still DLC coming to the shooter and the player base is very, very active.

(Read the MP1st review of Rainbow Six Siege)


Do you agree with my list and reasons why you should be playing these “old” shooters instead of the newer ones released this year? If you don’t, let us know why. Don’t forget to write in recommendations of other games we didn’t include in this feature in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

NHL 18 HUT Holiday Humongous Pack Causes Uproar, “Guaranteed” Collectible Isn’t Actually Guaranteed

Those playing NHL 18 HUT will no doubt have seen the new “Holiday Humongous Pack” available for purchase. This pack is supposed to contain “20 Gold Rare players, 1 guaranteed Christmas Collectible and prospects of up to 3 more!”

Unfortunately, some players are finding that “guaranteed” doesn’t actually mean 100 percent.

Reddit users cellblok69wlamp, JAMIETHUMB, and Slamthepanda21 have all expressed their disappointment at not receiving a single “Christmas Collectible.”

have an upvote, i bought one and didnt get a collectible as well. – cellblok69wlamp

Same thing happened with the boys and I Figured why the hell would I even bother to complain cause they are not going to do a damn thing and it will be a waste of time. – JAMIETHUMB

Bought a Humongous Holiday pack and didn’t the “guaranteed” Christmas collectable. This was what EA advisor said in response. – Slamthepanda21

Slamthepanda21 also provided a screenshot of EA customer service saying that the guaranteed reward “is not 100% sure.”

To me, the Holiday Humongous Pack is clearly described as containing at least one Christmas reward. EA needs to look into this and deliver on what was promised.

In other gaming news, a Star Wars Battlefront II update has tweaked end-of-round Credits and Daily Login Crates, EA has completed its acquisition of Respawn Entertainment, and the PUBG Test Servers have been reopened for additional server stability testing.

Source: Reddit

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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PUBG Test Server Reopened for Additional Testing, Devs Looking to Fix Stability Issues

Well, this is a nice surprise for PUBG fans! The game’s Test Server has been reopened for additional monitoring. Players will, once again, be able to test out vaulting, overhauled ballistics, and more. The PUBG Test Server will remain open until 2 a.m. PT on December 7.

The PUBG team confirmed that they have reopened the Test Server on Twitter, saying that they’re “aware of server stability issues and are investigating the cause.”

There aren’t any new features or big changes to see this time around. It’s purely a small change to help with stability. With that said, it’s still worth having a play and helping the game become great!

Will you be diving back into the PUBG Test Server? Let us know.

In other PUBG news, Brendan Greene has confirmed that the Xbox One versions of the game will run at 30fps at launch, two mobile games have been announced with trailers, and desert map gameplay will debut at The Game Awards 2017.

Source: @PUBATTLEGROUNDS (Twitter)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Star Wars Battlefront II Adjustments for End-of-Round Credits and Daily Login Crates Tweaked

Rejoice, Star Wars Battlefront II fans! Possibly the most requested tweak from DICE has been rolled out today! As the title states, the credits earned by players at the end of every match has been adjusted to give out more! There’s also changes to credits earned in Arcade mode, and even the daily loot crate awarded for logging in.

Check out the changes in this server-side update.

The end-of-round payout has been increased. This is an area we agree needed to be buffed a bit, especially when it comes to rewarding players for doing well in-game. We’re upping the number of Credits you get for a match across the board, and specifically bumping the top players on each team by even more. 

Earn 3X more Credits daily in Arcade Mode. It’s been made clear that you were hitting the Arcade Mode Credit cap faster than we expected, so we wanted to alleviate that by increasing it to 1500 Credits. While we’re still looking into ways to add more content into it the mode in the long-term, we think that this should help in the near-term for those who want rewards for completing the different scenarios. 

Daily Login Crates will now provide more crafting parts than before. You’ll notice the change right away when you log in. Crafting the Star Cards you want will help make sure you’re progressing in the direction you want, and we absolutely wantto empower that. This should help you get where you want to go faster when it comes to crafting and upgrading.

This is definitely a step in the right direction. However, there’s no concrete info on how the new credit system is computed. This update should be out on all platforms right now (PS4, Xbox One and PC).

For more on Star Wars Battlefront II, make sure to check out the latest datamined info that shows new stages and more.You should also check out our review of the game right here to see what we make of it.

This latest change ticks it off our list of the things DICE needed to change in Battlefront II ASAP.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tekken 7 Update Targets PC Crash & General Stability Issues

A new Tekken 7 update is now available to download and install on PC. The main focus of this patch is to fix the crash issues brought about by the previous update.

In addition to general stability fixes, Bandai Namco has made several improvements to the game’s online mode.

Read the full list of patch notes below:

The following items will be adjusted in update patch ver. 1.09

ONLINE MODE

– During Warm-up, if the opponent found notification window times out, opponent search will be suspended.

– Antenna during opponent search has been adjusted.

Some players that were previously shown as ‘5’ will now be displayed as ‘4’
When max players is set to ‘2’ in Player Match, the option to select ‘Rematch’ after a battle has been added.

– Leaderboard Improvement

A ranking divided by character has been added to ‘Rank Match Wins’.

GAME STABILITY

Game stability has been improved in ONLINE MODE, Ultimate TEKKEN BOWL, during battles, during some stages, and in some customization screens.

Fixed system failure which causes a crash with PC linked to multiple network adapters

It’s good to see the developers working quickly to fix those PC crash issues!

In other Tekken 7 news, the previous update brought new character Geese Howard into the fight, Final Fantasy‘s Noctis will be coming to Tekken 7, and the Tekken director has said that he wants characters from different companies and franchises to be featured in the game.

Source: Steam

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

EA UFC 3 vs UFC 2 Graphics Showdown Video Will Make You Look Twice

In case you didn’t know, EA Sports has rolled out the EA Sports UFC 3 beta to everyone on the PlayStation 4 and Xbox One. While there’s been refinements and changes in terms of how striking and the ground game works, it seems the visuals might not have been as improved.

In the video below by Cycu1, we get to see a side by side comparison of EA Sports UFC 3 vs UFC 2. For reference, UFC 2 was released in March of 2016, with EA Sports UFC 3 set for release in February 2018. Also of note, UFC 3 is in beta, so there is a chance that we aren’t seeing the final version of the graphics, though that’s highly unlikely. Check out the video below to see which one looks better.

According to EA, UFC 3 uses the publisher’s “Real Player Motion” (RPM) animation technology with “over 5,000 new animations built from the ground up.” Can you spot the difference? I honestly can’t. If you can, share your observations how UFC 3 looks better.

Stay tuned to our EA Sports UFC 3 beta impressions hitting the site soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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