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Battlefield V Weekly Debrief Includes Massive Weapons Q&A

It’s the end of another week, and that means another Battlefield V Weekly Debrief from DICE. While the studio dived deep into weapons and vehicle specializations, the big thing here is the Q&A part where DICE answers a ton of questions collected from Reddit, Twitter, etc., in one go!

Check out the full questions and answers below, with DICE’s answer in bold lettering.

Weapons General

  • Any chance we’ll see mortars again?
  • Florian Le Bihan (Game Designer): Not initially as we want to make sure we keep explosive spam as well as indirect fire kept in check. There is a chance mortars will return but with some changes to the gameplay design to ensure that we can minimize the frustration those can create.
  • Can you elaborate on the mechanics for the new Throwing Knives? Damage? Dropoff distance? Can we pick them back up after throwing?
  • FL: We’re actually modifying the design and giving it a final pass for launch. We used to spawn players with 6 throwing knives (that you can’t pick-up) dealing a flat 60 damage, getting a one shot kill would always require a headshot and the knife would initially fly at about 30m/s. This means it would drop very quickly and you would have to compensate quite a lot to hit targets at about 40 meters or so. Now, we are considering spawning players with fewer throwing knives, maybe dealing more damage in close range, and maybe some more changes.
  • Will Pistol Carbines be considered as sidearms? Maybe as stock upgrades for pistols?
  • FL: The Pistol Carbines will not be sidearms, more details on that soon!

Range

  • Will you also be making the StG44 less effective at close range?
  • FL: We’ve adjusted automatic-rifles base damage to be lower (25 instead of 27 with 2x headshot multiplier) after the Open Beta but we are still playing around with balance. More specifically to the StG44, it’s likely that we will give it some more tweaks that you will get to see in action when the game releases!

Balance

  • A concern is that weapons will change too much from Beta. Some thought it was perfect when they played. Are you changing weapon gunplay drastically from now until launch?
  • FL: We’re happy with how weapons felt and played during the Open Beta. At this point we are only looking at balance across the board (automatic rifles vs semi-auto for instance) so expect the gunplay to still be familiar on launch.

Controls

  • Will there be an adjustment made to the sensitivity while using a scope on consoles? During the beta we noticed that making very slight point of aim corrections when using the long scope was difficult due to how sensitive the stick movements were. We tried adjusting all sensitivity settings to counter it, but none of them made any difference.
  • FL: We’ve heard the feedback on that point, and we are looking at the issue!
  • How are you adjusting or improving auto-rotation aim assist on consoles?
  • FL: We are looking at it on a weapon classes basis and trying to make it non-exploitable, non-intrusive and fair. This applies to all controller inputs, not only console.

Recoil

  • How will you balance weapon recoil between the platforms? For example, we’ve seen Suomi gameplay on both console and PC, and there is a stark difference between the two.
  • FL: To clarify, the weapon balance and the amount of spread/recoil was the same for all platforms during the Open Beta. When it comes to the way forward, we aim to make weapon balancing as consistent as possible across all platforms.

Hitboxes

  • How are you mitigating against “jack-rabbiting”? Ex. When a player jumps consistently in a firefight to avoid getting their head hitbox hit, meaning less damage is taken.
  • FL: If a player jumps in a firefight they should be at a disadvantage already as it’s easier to track a target in the air given the direction can’t be controlled as much as on ground (more predictable). We’ve already made sure that the accuracy penalties are high enough when jumping which means there shouldn’t really need more mitigation for in-combat use. The soldier’s hitboxes are accurately representing the soldier model in the game too.

Squad Leader Reinforcements

  • What are you doing to mitigate against a player jumping in a squad, working quickly to get enough points to call a V1 rocket, firing it off, then bouncing to another squad just to rinse and repeat? We saw this happen in Beta on numerous occasions.
  • FL: I haven’t seen a lot of that, but to get multiple V1 Rockets by jumping from a squad to another you would need to take Squad Leader control from an idle Squad Leader since you can’t just join a squad and steal his spot! There is technically not a lot of room for abuse since the requisition points are tied to the squad itself and don’t carry over when you move from a squad to another.

Scopes/Sights

  • Any possibility of canted iron sights for scoped rifles?
  • FL: This is a good suggestion. We don’t have that option at this point but could be something interesting to add down the line!
  • What are you going to do to make bolt action rifles with iron sights as viable weapons on the battlefield for players who want to go aggressive recon?
  • FL: Iron sights actually are already the best choice if you want to play recon aggressively. It’s the sight that zooms in the fastest of all available choices and they often get some added benefits (for instance, the Kar98k gets the strip reload that isn’t available with a scope).

Bipods

  • What was the bipod issue that was fixed?
  • Dan Mitre (Global Community Manager): In Beta, the bipod animation was wonky as you ADS. If you were to ADS close to any object that you can bipod on you would lose in the firefight. Why? The bipod animation is much longer than if you were to ADS – the game instantly prioritizes bipod animation over your manual ADS. We fixed that. We also adjusted timings further across the board, deploying the bipod and aiming down sight can be done at exactly the same time now, which really helps with stop-and-go bipod gameplay and more particularly the MMGs.
  • Any chance we’ll get an option to turn off auto-bipod?
  • FL: If this is a common request we could definitely look into adding that feature.
  • Any thoughts on adding freelook when using a bipod? So, you’re able to look right and left (albeit a little limited) and not lose your bipod weapon as often as you would when moving the sights right/left.
  • FL: That would probably require us to either get away from auto-deploy bipod or add a key that can be used while bipoded, or maybe there is a better solution! I haven’t thought through it a lot, but the idea is interesting for sure – could be expanded to more than bipod I would say.

Panzerfaust

  • Will the panzerfaust also be an effective anti-infantry weapon (within reason)?
  • FL: I wouldn’t use the word “effective” but you can one-shot kill soldiers with a direct hit and a very close splash damage hit would deal significant amount of damage.

​

Blog Feedback – Road to Battlefield V

General

  • Why not just force the map packs as an update to BF1 so all the current player base can use them?
  • Andrew Gulotta (Producer): With every update rolled out to Battlefield 1, all content was delivered to every player who owned the base game. However, each expansion pack and its content were locked. Access limitations are lifted once a player either purchases a standalone expansion pack or Premium Pass. So, in short, everyone who owns Battlefield 1 that has latest updates installed has all content readily accessible. Now, how do we ensure all maps are played regardless of parent expansion pack? We want to mitigate against segmentation as much as we can, so we’ve ramped up our weekly map rotations, which contains a thematically, curated list of maps (both base game and expansion packs) that all players can access (regardless if you own Premium Pass or not) for the week that the map rotation is active.

​

Blog Feedback – The Importance of Bullet Penetration in Battlefield V

Weapon Types

  • Does bullet penetration only work for LMGs and sniper weapons?
  • Richard Antroia (Sr. Game Designer): Just as in previous BF titles, there are some materials that let through all types of bullets (glass, vegetation, etc.). This category now also includes wooden doors, but there are different weapon classes that have different degrees of damage after penetration. The general class collections are: Vehicle HMG/LMGs (shoot into buildings and through brick walls); Infantry LMGs (shoot through barricades); SLR, Slug and SemiAuto rifles (medium penetration through doors); SMG, Improved Buckshots (low penetration through doors and low on sheet metal); and finally Pistols/Sidearms (BF1 bullet penetration with the addition of low damage through wooden doors).
  • This is an example of projectiles VS the damage class containing crates, carts, shelves and chests (wood)

Bullet Types

  • Are you looking at any type of weapon specialization for increased penetration versus normal stats? Such as, the equivalent of a “steel core” or “high momentum” round.
  • RA: We have projectile upgrades for Buckshot, Slug and LMG rounds. However, as new weapons and upgrades are added, this projectile set is ready to be expanded.
  • Would it be safe to assume that the upgraded weapon penetration specialization maintains the same base material penetration rules, but increases damage when penetrating incrementally vs without an upgrade?
  • RA: As we can see in the example above, both Slug and Buckshot actually open up their capacity to penetrate certain materials as they are upgraded.

Materials

  • You didn’t dive as deep as we wanted into the different types of materials that different weapons can penetrate (Sidearms/Carbines – doors/thin assets, SMGs/shotguns – slightly better penetration values, etc.). Can you dig in a bit more?
  • RA: See the first answer above. Here is another example of the penetration matrix for the sturdier “DamageClass4” material set. This is the category where LMGs and HMGs shine. Vehicle weapons are much more devastating in this game in order to give vehicle gunners an upper hand, increasing the danger of facing a fully “squaded-up” vehicle.

 

  • Does each layer of cover add to the reduction in damage dealt per shot? Is there a limit to number of layers (sand bags for example) that a LMG can penetrate?
  • RA: Yes, each layer has a reduction (even glass, even though it’s minimal). Each new surface keeps reducing the incoming damage until the projectile is so weak it cannot beat the defined threshold of the material (minimum damage required for pass-through).
  • Can you blow holes in walls and see through them, using this as a tactical advantage?
  • RA: Making holes are still a pure explosive feature, but LMGs/HMGs now have the functionality of deteriorating barricades and other “simpler” covers, breaking them down over time.

Kill Feed

  • Can we can some sort of indication when we die through bullet penetration?
  • RA: That is the intention, yes, and is a feature we are working on.

​

Blog Feedback – How to Customize and Specialize Weapons in Battlefield V

Trees

  • Are we reading this correctly that there are effectively eight different “maxed” variations for each gun?
  • FL: That’s correct!
  • Will there be ‘optimization’ trees for handguns as well as the rest of the weapons?
  • FL: Handguns do not have access to specialization trees.
  • Will Specializations have no negative side effects? Will there be any downsides, or do they only provide advantages?
  • David Sirland (Producer): There are disadvantages on top of the missed positives from the other side of the tree you did not pick in most cases, but not all.
  • If we can own multiple EMP, please can we modify weapon’s title, i.e. EMP-hip and EMP-ads for ease of mid-operation switching?
  • DS: If and when we add multiple weapon support, some sort of naming will have to be included.
  • Can we expect to see Specializations changed if one side is significantly better than the other side?
  • FL: Absolutely. We will keep a close eye on how the specializations perform and we are open to tweaking them or replacing them if needed to maintain a healthy balance.

Re-Spec

  • Have you considered allowing us to de/re-slot a weapon perk in between spawns to adjust to changing situations? This would mean we don’t need duplicates of the same weapon in my inventory.
  • DS: Yes, we want to add in-game re-specialization, but starting with re-specialization and unlock handling in between rounds (as part of the end of round flow of results which is where you unlock new things).
  • Will we be able to set Specialization while on the server or do we have to back out to the menu to set?
  • DS: That is the long-term goal, yes. Initially, we’ll add this between rounds in connection to where you unlock/rank up your weapons and vehicles in the first place.

Customization General

  • Can we expect more weapon cosmetics than what we saw in the beta?
  • FL: Absolutely, there will be a lot more weapon customizations available at launch!
  • Will any sight be available on any weapon?
  • FL: No, sights are part of the weapon balance and we want to make sure to add sights that properly fit the weapon’s intended range. In general, all weapons have access to at least 3 different types of sights including the iron sight.

Blog Feedback – How to Specialize Vehicles in Battlefield V

Trees

  • Will this be all the specialization options, or will the trees have more than 4 choices to choose from?
  • DS: All trees have at least 2 choices per level as launch. However, this is only where we are starting with. Upcoming weapons and vehicles might utilize more than that, and there is always a possibility to add to existing trees post launch as well.

Movement

  • Will top gunners be able to duck into the turret?
  • FL: This is something we are investigating. It would be a great thing to add some elements of survival!

For more Battlefield V reading, head on over to the game’s hub page here on MP1st!

Make sure to check out our first look at the game’s dog tags right here. We also posted what the in-game ammo timer looks like as well for you Support players.

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Alex Co

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Destiny 2: Forsaken Purchases Will Include Curse of Osiris and Warmind Expansions Starting Next Week

If you’re thinking of jumping in to the Destiny 2: Forsaken pool, you might want to wade in starting next week. Why? If you do, you’ll get two more expansions for free!

In Bungie’s latest update, the developer made the announcement that those who buy Destiny 2: Forsaken starting October 16 will get the Curse of Osiris and Warmind expansions for free! Yep, that’s not a typo, and there’s no catch!

Effective October 16, the purchase of Destiny 2: Forsaken will include the two expansions included in the Destiny 2 Expansion Pass. Every player of Destiny 2 who has yet to touch down on the Tangled Shore will need only the Forsaken upgrade. Our hope is that this will eliminate some of the questions that confront a player as they try to join our party.

Regardless if you’re a fan of the game or not, this is definitely a nice move by Bungie.

If you are thinking of getting Destiny 2: Forsaken, don’t forget that this year’s Festival of the Lost has a ton of content and rewards coming up.

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Alex Co

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Here’s Our First Look at Battlefield V Dog Tags, More Gun Customization Footage

One of the things that carried over from old Battlefield games to the current ones are the dog tags, and how they’re used both as a bragging tool and as a way to personalize your character. In Battlefield V, it’ll be the same, though this time, you’ll be able to rotate the Battlefield V dog tags and see them shine and all that.

This was revealed by Ryan McArthur, one of the Producers of Battlefield over on Twitter, where we also got to see silver and gold dog tags looking all shiny.

While we got a glimpse of the progression hub for upcoming unlocks yesterday, check out how the actual visual customization looks in weapons!

Speaking of visual customizations, DICE has heavily hinted at gold gun camos finally being available in Battlefield V! Of course, it remains to be seen whether we actually see it in the game.

For more BFV news, make sure to check back regularly on our Battlefield V hub page.

Battlefield V is set for release this November 20 on the PS4, Xbox One, and PC.

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Alex Co

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NBA 2K19 Update Version 1.04 Dribbles Out, Full Patch Notes Available

Visual Concepts has dribbled out the latest NBA 2K19 update 1.04, and it has a host of gameplay fixes, as well as some for MyTeam, MyCareer and more.

On the PS4 version, the patch is a hefty 6.7GB and is available for download now.

General

  • Updated jumbotrons in both the Thunder and Trail Blazers arenas to match the real-world changes made there.
  • ⭐️ Nike athletes will now wear the official NBA arm sleeve containing Nike Swoosh and NBA logo. Non-branded arm sleeve is still present for non-Nike athletes.
  • Users can now set a ‘Preferred Shorts Length’ in the Gear/Shoes category when creating a player. The shorts length will then be applied when applicable.

Gameplay

  • ⭐️ Implemented the newly approved NBA rule that resets the shot clock to 14 seconds following offensive rebounds.
  • ⭐️ ⭐️ Reduced the effectiveness of on-ball steals, especially for low rated defenders by implementing the following: increased foul chances for body-to-body contact, increased ball security after rebounds when both hands are on the ball, introduced a cooldown when attempting too many steal attempts in a short amount of time, more mistargeted steal attempts for poorly rated players.
  • Fixed a soft hang where an inbounder would get stuck in an off-ball deny animation, preventing him from being able to check the ball.
  • Reduced injury wear and frequency for long quarter length games.
  • Fixed a case where the ball handler would sometimes get stuck in a double team animation after he had lost the ball.
  • Fixed an issue that was preventing up and under layups from playing properly under the basket.
  • Changed the color of the Takeover rebounding reticle for Glass Cleaners to make it easier to see against darker court floors.
  • ⭐️ Slight reduction in the effectiveness of pass lane steals that are not manually triggered.
  • Adjusted shot contest animations to make them more responsive against perimeter jump shots.
  • Adjusted the key zoom camera settings for 2K Low and updated some Broadcast camera angles to more accurately reflect their real-life camera locations.
  • ⭐️ Changed the logic for the Defensive Stopper badge to apply against opponents 1 position away from the defender’s natural position or when matched up with someone within a 3-inch height difference.
  • ⭐️ Shortened several pass flinch reaction animations to improve responsiveness.
  • Bench actors will no longer twitch badly when an injured player is helped off the court.
  • ⭐️ Fixed some artificial speedups and reduced clipping by defenders when transitioning into hip rides.
  • Reduced the frequency of defenders bodying up ball handlers into back court violations.
  • Reduced clipping that could sometimes happen when two players were fighting for rebounds.
  • Increased the speed at which a defender can move while in hands-up.

MyCAREER

  • ⭐️ The Gatorade Reaction Drill will now provide badge points upon completion.
  • ⭐️ ⭐️ Addressed a case where the user would encounter a visual issue where an endorsement check appeared blank (even though the funds were properly added to the account).
  • The Dunk Contest ‘voting race’ will no longer appear during in-game presentation after the All-Star break.
  • Your MyPLAYER will now represent the proper team in the Rising Stars Challenge (Team USA or Team World) during All-Star Weekend.
  • ⭐️ Players who are 6’7 will now have their proper Lateral Quickness attribute.
  • Fixed an issue where the rotation would rebuild when the user attempted to adjust their own minutes (once this perk is unlocked).
  • ⭐️ Fixed a case where the All-Star Captain story scene would hang when both captains shared the same first name.

Neighborhood

  • ⭐️ ⭐️ The Daily Spin prize wheel experience has been improved in the Ante-Up environment. There is now a second exterior door that leads you to a room with a number of prize wheels. This will enable you to more quickly get your free rewards each day.
  • Users are now able to place text/logos on the sleeves of hoodies/t-shirts when creating Crew uniforms.
  • Users can now view how much VC has been earned next to the spinning VC coin icon in the lower-left hand corner of the screen (e.g. when you score in Red Ball Blue Ball; when you knock out an opponent in Dodgeball, etc.)
  • Improved visual fidelity with the Neighborhood football.
  • ⭐️ ⭐️ Fixed an inbounding exploit that could be used during competitive games in the Neighborhood.
  • The Trivia app is now usable inside your MyCOURT.
  • ⭐️ Addressed a case where a player could turn themselves invisible by equipping a select compression shirt.
  • Improved camera angles when playing in the far courts in the Under Armour cages area of the Neighborhood.
  • Finger items should now properly show up in the closet when only a single finger item is owned.
  • Kinesiology tape should now properly draw on other players when viewed in the Neighborhood.
  • Fixed an issue where VC Sports Management (your agent’s office) would briefly appear closed when quickly approaching it.
  • Fixed an issue in Ante-Up where select members of a squad would experience loss of game control after losing a squad game.
  • ⭐️ Jump shot celebrations will now only automatically trigger on “green releases.”
  • ⭐️ Fixed a display issue where some users were reporting that purchased tattoos were missing. They should now reliably appear for placement.
  • Addressed a rare case where the user would get removed from the tattoo parlor and would not have their clothing items re-equipped.
  • General improvements to the Dodgeball game experience.

Pro-Am

  • Fixed an issue where players in Pro-Am Team and the Jordan Rec Center would sometimes show up in the wrong uniforms.
  • Crowd audio will now be audible during Pro-Am gameplay.
  • Gamertags, rather than MyPLAYER names, will now be drawn on the back of Pro-Am uniforms.
  • Season rankings for Pro-Am/Crews will now appear correctly upon entering the menu.

MyTEAM

  • ⭐️ ⭐️ Simplified the goals for unlocking the Auction House such that users now need to only participate in a Triple Threat Online and Unlimited game rather than win one of each.
  • ⭐️ Added the ability to clear the notification flags from inside the Collections menu.
  • A Dynamic Duo overlay has been added to the pack reveal flow, in order to make you aware of Duo combos as you receive the cards.
  • Updated overall rating formula when viewing team lineups.
  • Corrected a display issue where a player’s attributes were not shown as boosted when properly Duo’d with his duo partner.
  • Dynamic Duo icons will now visually animate when placed in the same Triple Threat lineup.
  • Simulated stats will no longer count as accumulated stats for cards when playing challenges.

MyGM/MyLEAGUE

  • Added the ability for users to override who the game has selected to be an All-Star with selections of their own.
  • Improvement to the MVP, Most Improved Player, and Rookie of the Year award selection
    logic.
  • Fixed an issue where the player ages in historic draft classes would display as invalid numbers.
  • Team Card menu informational pages previously missing in the MyLEAGUE Online experience have been added.
  • To add to the intrigue, you will no longer be able to sort by overall rating during the Pre-Draft Workouts and Rookie Draft time periods.
  • All-Star Weekend events are now properly scheduled when starting a new Start Today mode.
  • The results of League Meeting voting can now be reviewed upon completion in MyLEAGUE Online.
  • Addressed a case where cut/waived players weren’t properly counting against the cap in MyLEAGUE Online.
  • Fixed a hang that would occur when the number of players required to be selected during the All-Star Draft was changed to 13 via a rule change.
  • Fixed an issue in MyLEAGUE Online where the finals of the Draft Lottery tournament would sometime get scheduled in the past.
  • Addressed a hang that could occur when attempting to review the Expansion Draft/Player Protection results after either event is complete.

Once we hear of more updates, or if there’s a game-breaking bug in this one, we’ll be sure to let our readers now.

Source: Reddit

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PSN Flash Sale Now Live, Here’s the Full Set of Deals

Sony has once again sprung a PSN flash sale and it’s now live for NA gamers! This week, there’s a lot of Ubisoft games at discounted prices, though it’s not a publisher sale.

Check out the full list of discounted games below.

Game Price % Off
Assassin’s Creed Rogue Remastered $17.99 40%
Assassin’s Creed Origins $29.99 50%
Assassin’s Creed Origins Deluxe Edition $34.99 50%
Assassin’s Creed Origins Gold Edition $49.99 50%
Battle Chef Brigade Deluxe $11.99 40%
Conan Exiles $27.49 45%
Dead Cells $19.99 20%
Divinity: Original Sin 2 – Definitive Edition $44.99 25%
Donut County $9.74 25%
FAR CRY 5 $32.99 45%
FAR CRY 5 DELUXE EDITION $38.49 45%
FAR CRY 5 GOLD EDITION $49.49 45%
Far Cry 3 Classic Edition $17.99 40%
FIGHTING EX LAYER (Light Version) $25.99 35%
FIGHTING EX LAYER (Standard Version) $38.99 35%
Fire Pro Wrestling World $37.49 25%
Fire Pro Wrestling World Deluxe Edition $67.49 25%
Guacamelee! 2 $15.99 20%
Guts & Glory $8.99 40%
Kingdom Come: Deliverance $41.99 30%
Mega Man X Legacy Collection $14.99 25%
Mega Man X Legacy Collection 1+2 $29.99 25%
Mega Man X Legacy Collection 2 $14.99 25%
MLB The Show 18 $25.19 37%
MXGP PRO $34.99 30%
NARUTO TO BORUTO: SHINOBI STRIKER $44.99 25%
NARUTO TO BORUTO: SHINOBI STRIKER Deluxe Edition $67.49 25%
New Gundam Breaker $38.99 35%
Ninjin: Clash of Carrots $11.24 25%
Persona 5 $24.99 50%
PRO EVOLUTION SOCCER 2019 DAVID BECKHAM EDITION $52.49 25%
PRO EVOLUTION SOCCER 2019 LEGENDARY EDITION $59.99 25%
PRO EVOLUTION SOCCER 2019 STANDARD EDITION $44.99 25%
Shadow of the Tomb Raider $44.99 25%
Shadow of the Tomb Raider – Croft Edition $67.49 25%
Shadow of the Tomb Raider – Digital Deluxe Edition $52.49 25%
Shenmue I & II $22.49 25%
Shining Resonance Refrain $34.99 30%
Slime Rancher $14.99 25%
South Park: The Video Game Collection $35.99 55%
South Park: The Fractured but Whole $20.99 65%
South Park: The Fractured but Whole Gold Edition $31.49 65%
South Park: The Stick of Truth $14.99 50%
Super Dungeon Tactics $11.99 40%
The Crew 2 $35.99 40%
The Crew 2 Deluxe Edition $41.99 40%
The Crew 2 Gold Edition $59.99 40%
Vampyr $35.99 40%
Yakuza Kiwami 2 $39.99 20%

Make sure to check out this week’s PlayStation Store sales too! There’s an “Only in PlayStation” sale, and one just for the PSVR!

Source: Reddit

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Alex Co

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There Will Be Over 50 Red Dead Redemption 2 Weapons Available, Here’s How Customization Works

In a new blog post update by Rockstar Games, the studio has blown the door wide open when it comes to the Red Dead Redemption 2 weapons! Rockstar has revealed that there will be over 50 “unique usable weapons” in the game!

Not only that, but weapons can be customized, and there will even be different kinds of ammunition as well. In RDR2, the more a gun is used, the better it will perform, but there’s also weapon degradation which means you’ll need to constantly be mindful of the weapons you favor and have them well kept.

Shown below with their official game descriptions are the Cattleman Revolver, Volcanic Pistolc, Springfield Rifle, Sawed-Off Shotgun, and the Litchfield Repeater.

Over on the weapon customization side, players will be able to visually upgrade their weapons with new metals, woods, varnishes, and even engravings! There are, of course, performance upgrades too! New barrels, grips, sights and scopes will be in the game, and what’s more, you can even design an entirely unique weapon that “looks and handles” exactly the way the player wants it to! Each weapon in Red Dead Redemption 2 has performance variances in terms of damage, range, fire rate, accuracy, and reload speed, so it’s up to you which one you prioritize more.

Rockstar has also listed the ammo types for weapons, which can be purchased or crafted. There’s the Split Point, High Velocity and Explosive ammo types, which will come in handy depending on the situation.

For visual weapon customization, metals and engravings will be customizable per component. Players will be able to select different colors and engravings for the trigger guard, barrel, frame and more! You’ll even be able to choose from a variety of inlay metals for the engravings on each part.

It’s not just pistols and weapons, even holsters can be upgraded too! Upgraded and reinforced holsters will help against weapon degradation, while off-hand holsters will give players the ability to dual wield — which you can see in the image below.

Finally, Rockstar Games also explains the Dead Eye gameplay system in Red Dead Redemption 2, and how it’s now better than before.

Dead Eye

Dead Eye is a powerful weapon of its own, temporarily slowing down time during combat so you can pick off your enemies with more precision. 

The new Dead Eye system gradually expands and becomes more sophisticated over the course of the game, from automatically selecting targets in your crosshairs, to allowing you to manually place shots on multiple targets, to being able to shoot at will in slow motion, and ultimately to pinpointing the weak spots on your enemies for even deadlier accuracy. The system grows with you and your experience and can often provide the critical edge in a life or death situation.

Want to see some of the guns in action? Check out the video clip below.

Want more info about RDR2? Make sure to check our Red Dead Redemption 2 hub page for the latest news. Make sure to check out the leaked Red Dead Redemption 2 Trophies list as well, and don’t worry, we’ve included the spoiler-free list.

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Alex Co

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Report: Epic Games Blocking Mouse & Keyboard Adapters for Fortnite

If you’ve been playing a lot of shooters on both consoles and PC, it’s hard to argue against the fact that using mouse and keyboard controls to aim and shoot is a lot more accurate and better compared to regular game pads. While most people play on consoles and use a regular controller for input, some will go to any lengths to gain an advantage even going so far as to buy a mouse and keyboard adapter that will let them use said peripherals to gain an unfair advantage.

Good news, though! It seems Epic Games is now making a move against this form of cheating (yes, it is cheating like it or not)! Over on Reddit, user AlternativePlan98 admitted and complained that he was kicked out of two Fortnite matches for using a “a different method.”

Fortnite on Xbox unplayable from r/XIM

While this sounds like good news, there’s even a better one. Over on Twitter, Corporate Vice President of Xbox Mike Ybarra mentioned that this sort of thing can be done in every game since it’s up to the developers themselves!

While some people might gripe at the fact that they can’t use their expensive adapter when playing Fortnite, one can argue that they shouldn’t be using it in the first place, right? Thankfully, most shooters these days have killcams and ways to record and replay scenes, so catching or guessing if someone is using one is made a bit easier.

What’s your take on this? Should mouse and keyboard adapter users be banned from entering console matches? Or should Sony and Microsoft let these people play and have the other gamers “git gud?”

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Alex Co

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Hitman 2 Ghost Mode 1-vs-1 Competitive Mode Announced

In a press release, Warner Bros. Interactive has announced Hitman 2 Ghost mode, a 1-versus-1 competitive multiplayer mode for the game, which will pit players’ assassination skills against one another.

What’s different from other competitive multiplayer modes? In Ghost Mode, players will simultaneously hunt targets while in the same location, and they’ll see a “ghost” version of their rival which will let players track their progress against their own. However, this ghost will not affect each others’ gameplay in any form, and the main goal is to assassinate five targets faster than your rival!

Agent 47 is the world’s deadliest assassin, and the only person who can match him in skill, stealth and execution is… himself. Therefore, Ghost Mode allows two players to compete against each other online, both as Agent 47, to assassinate the most targets in a match. At the start of each round, both players begin side-by-side and must race to take out the same targets faster and cleaner than their opponent, while utilizing weapons, items, outfits and ghost crate supply drops along the way to help accomplish the overall mission.

According to Warner Bros., Ghost Mode will be available for the Miami location when Hitman 2 launches this November 13, with the mode becoming available in more locations as well as other World of Assassination locations post-launch.

This might be one of the most ingenious ways of introducing competitive multiplayer in a game I’ve seen recently, let’s hope it’s as exciting as it sounds.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Review Round Up

While MP1st’s in-depth Call of Duty: Black Ops 4 review isn’t done just yet since we want to put the game through its paces in real world conditions, we have the next best thing! Linked below are some of the sites that have a Black Ops 4 review ready for you to pore over.

Call of Duty: Black Ops 4 Metacritic – 87 (currently)

Call of Duty: Black Ops 4 Open Critic- 90 (currently)

As you can see, the game is reviewing very favorably so far. Time will tell if the fans feel the same way.

Stay tuned to MP1st’s Black Ops 4 review which is currently in progress. We’re diving head first into multiplayer before spending a lot of time with Blackout, and then giving enough time for Zombies before putting our verdict up.

Surprised at the review scores or not? Let us know what you think of it so far. For everything Black Ops 4, make sure to check out the game hub here on MP1st!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Will Have a Progression Hub for Upcoming Unlocks

Don’t you just hate it when you’re groping in the dark when it comes to upcoming unlocks in multiplayer games? While you can check each gadget or item coming up as you level up online, DICE is doing it one step better by including an actual progression hub in Battlefield V that shows what upcoming unlocks are lined up!

Check it out in the short clip below courtesy of Ryan McArthur, Producer on Battlefield V.

Not bad, right? This makes aiming for specific gadgets, weapons, etc., a wee bit easier. Are you happy with this new addition or is it not even needed that much?

Don’t forget that DICE also laid out the weapon specializations and vehicle specializations today. We also posted what a base level soldier looks like in the game, and how the timer looks for ammo crates.

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Alex Co

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EA Looking Into Command & Conquer Remaster

Producer Jim Vessella of Electronic Arts has announced on the OpenRA forums that his team is looking into developing a Command & Conquer remaster for PC.

In an open letter on the website, Vessella states that after the announcement of Command & Conquer: Rivals at E3 this year, fans of C&C made it clear that they want to see the franchise return to PC.

As most of you may know, we recently announced Command & Conquer: Rivals, a mobile game set in the Command & Conquer universe. Following the reveal of Rivals, we heard you loud and clear: the Command & Conquer community also wants to see the franchise return to PC. And as a fan of C&C for over 20 years, I couldn’t agree more. With that in mind we’ve been exploring some exciting ideas regarding remastering the classic PC games, and already have the ball rolling on our first effort to celebrate the upcoming 25th Year Anniversary.

While not explicitly stated in the letter, Vessella does imply that something is already in development to celebrate the 25th anniversary of C&C.

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Anthem Will Let Players Fly Whenever They Like, Even in Boss Fights

Possibly one of the biggest things separating Anthem from other “shared world” services games like Destiny and The Division is the fact that in Anthem, you can fly. And I don’t mean glide, but actual flight using your javelin suits.

While this gameplay mechanic is cool enough in itself, it could present a load of problems in boss fights, right? Maybe the easy answer here is to not let players be able to fly during big encounters? Thankfully, BioWare isn’t doing any of that. Answering a Reddit poster’s question on whether players will be able to fly whenever they want, even in boss fights, the answer is yes.

BioWare Technical Design Director Brenon Holmes even cited an example on how flying is a good way to reposition during a fight.

Yep! Flight is a really good way of repositioning during a fight…

When I’m getting flanked or my position is getting overrun i’ll often fly over to a new vantage point to re-establish an advantage ????.

I have to admit, this sounds mighty cool. Let’s hope it’s as awesome as it sounds.

If you’re curious what the four javelin suits will be at launch, check them out here along with their skills and abilities!

In other Anthem news, BioWare has confirmed that Anthem’s version of raids will have matchmaking!

Anthem flies out to retail this February 22, 2019 on the PS4, Xbox One, and PC.

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Alex Co

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Call of Duty: Black Ops 4 Double XP Promotion With Walmart Announced

Like it or not, Call of Duty launches go hand in hand with snacks and energy drinks. Hey, gamers need that extra jolt of caffeine and tasty treats to keep us going, right? With that in mind, mega retailer Walmart has tied up with Activision to offer a Call of Duty: Black Ops 4 double XP promotion from purchasing select products from Pringles and Monster.

What’s even crazier here is, you can even double your Black Ops 4 double XP! This is for a limited time, of course, but purchasing the game at Walmart grants two hours of Black Ops 4 double XP, and you can then double this 2x XP thing by buying said products.

black ops 4 double xp

If you’re racing for prestige, then this might be your best bet so far.

In other Black Ops 4 news, make sure to check out what the gun camos list look like, we also posted what the Prestige emblems in the game look like as well. Now, for those who have a PS4, you can get free Black Ops 4 PS4 avatars right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Blackout Map and Mode Gets the Spotlight in These 2 Videos

It’s almost upon us — and in some cases, it already has — the Call of Duty: Black Ops 4’s launch is just a few hours away! While there’s a lot of files left to be downloaded before you can play, the deluge of Black Ops 4 goodness is right around the corner.

To make sure people know that there’s battle royale mode called Blackout in the game, Sony has released two new videos highlighting the mode, and the Black Ops 4 Blackout map! Check out the two videos below.

You can’t master Blackout mode until you’ve mastered the map. Treyarch shares major points of interest to look out for when Black Ops 4 comes to PS4 on October 12.

We’ve already posted a ton of Black Ops 4 news posts this week and we’re far from stopping. While you’re waiting for the game to be out or playable, make sure to check out the emotes and spray paints that characters can do in the game. We also posted what the Prestige emblems will look like, and even a  look at the gun camos you can earn.

MP1st will have our review with you once we’ve spent enough time with the game in real world conditions. We’re also gearing up for strategies, tips and the like for both mulitplayer and Blackout soon!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Vehicle Specializations Detailed, Vehicle Cosmetics Coming Post-Launch

As part of DICE’s week-long info drop on weapons and vehicles, DICE has now lifted the lid on how vehicles are upgraded in the game!

Players will be able to obtain vehicle Specializations by spending the in-game currency called Company Coin, which will allow them to tailor vehicles to how it fits their playstyle. Using the Panzer IV as an example, DICE outlines what a complete vehicle path looks like, and how it will work to create a vehicle that you want to use.

Specializations for the Panzer IV
To give you an inkling on how a Specialization journey may look like, let’s look at the Panzer IV, the German medium tank used extensively during World War 2. As shown in the image above, there are three columns to navigate between in your Specialization route. First, look at the four upgrades in the left column, which will be extra interesting if you want to create a tank good at fighting other tanks.

Smoke Launchers: Fits multi-barreled smoke grenade launchers to the side of the turret. Allows the driver to launch smoke grenades in the direction of the turret, providing a dense smoke screen that obscures vision. Replaces the default Smoke Generator.

Armored Skirts: Attaches metal plates to the sides of the hull for increased track protection, making tracks less vulnerable to incoming fire.

Pak 40 L/43: Replaces the default tank gun with a long-barreled Pak 40 cannon. Improves muzzle velocity for increased range and a flatter shell trajectory. Reduces the rate of fire slightly.

Armor-Piercing Round: A limited quantity shell that has increased damage and penetration versus armored targets.

On the right side of the tree you’ll find Specializations tailored towards making your Panzer IV more efficient against infantry. Again, you can choose to stay exclusively on this side when specializing, or take detours to the left and middle side.

Zimmerit Paste: Coats the tank in paste, which makes it impossible for grenades and mines to stick to the hull.

Flare Launcher: Fits the tank with turret-mounted launchers, for launching flares that spot enemies in an area for a limited time. Replaces the default Smoke Generator.

Improved Turret Transverse: Improves the turret motors for faster turret rotation, allowing the turret to easier track fast moving targets.

S-Mine Launcher: Fits the tank with multiple launchers that deploys air-bursting explosives in a 360 pattern around the tank, for proximity defense against infantry.

The middle column has two Specializations to offer: one which is available as your second choice, the other a perk that can wrap up your Panzer IV Specialization journey.

Field Repair: Limited quantity specialized equipment for instantly fixing damaged tracks, engines, and turrets. Replaces the default Emergency Repair equipment.

Case Round: Allows the tank to load a shrapnel shell for blasting soft targets at close ranges.

Same as in weapon specializations, players can re-spec the vehicle upgrades to try new combinations. And coming post-launch are Special Assignments just for vehicles that will let players unlock cosmetic rewards.

Source: EA

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Alex Co

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Get Your Free Call of Duty: Black Ops 4 PS4 Avatars Right Now

Remember when Sony gave a Call of Duty: Black Ops 4 dynamic theme away as part of the game’s promotion? Sony is back with it once again, as the company is now giving away free Black Ops 4 PS4 avatars!

Scroll down in this website, and click on the “Claim Reward” button for the free avatars (this is for NA only it seems). As one can expect, it showcases Black Ops 4 Specialists! There’s Ruin, Battery, Torque, Crash, and Ajax! That’s it, really!

Want more Black Ops 4 reading? We’ve got ’em! Check out the gun camos which include the gold and diamond camos from previous Black Ops entries. We also posted what the Prestige emblems look like (they look amazing), and there’s even an early look at the emotes and spray paints players can do in the game.

Call of Duty: Black Ops 4 is already out in some parts of the world, but will officially launch on October 12 for the PS4, Xbox One, and PC.

Stay tuned for our Black Ops 4 review set to hit the site soon-ish.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Festival of the Lost 2018 Event and Rewards Revealed

It’s that time of the year again, Destiny fans! Bungie is once again holding a Halloween event for all players to partake in! Called the Festival of the Lost, participants will be able to engage in events, earn rewards and more. Want the full Destiny 2 Festival of the Lost 2018 event details? You’ve come to the right place.

First off, the Destiny 2 Festival of the Lost 2018 event starts Tuesday, October 16, and will end on Tuesday, November 6 at 10 a.m. PT. Same as before, the entire base of operations (Tower) will be filled with decorations. Bungie mentions “New Triumphs” will be available to earn, and daily bounties will award Fragmented Souls, which can be used to buy Festival of the Lost masks, as well as the Horror Story Legendary Auto Rifle!

Aside from cosmetic stuff and the new rifle, players will be able to enter the Haunted Forest, wherein they must clear the place of demons and ghouls. You can either jump in solo, with a fireteam or matchmake with others to clean the place out, but you better hurry as you’ll only have 15 minutes to do it.

What’s more a new quest line will become available too! Master Ives has been struck down, and you must avenge him! According to Bungie, an “additional powerful rewards” will be obtainable each week! The new quest line begins on Tuesday, October 30.

Lastly, there’s a special treat for everyone as well!

Treats for All

Alongside the Festival of the Lost rewards from Amanda Holliday and the Festival of the Lost Triumphs, players will earn an Ephemeral Engram every time they fill their XP bar after achieving the max character level. Players will receive this engram in addition to the Steadfast Engram, which effectively awards players double Bright Engrams for the duration of Festival of the Lost. Players may also purchase Ephemeral Engrams from Tess Everis in the Tower, if they so choose.
Once the event is live, we’ll be sure to let our readers know.
Source: Bungie
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Alex Co

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Call of Duty: Black Ops 4 Gun Camos Leaked – Gold Camo, Diamond Camos Confirmed

One of the biggest things when it comes to progression and customization in Call of Duty games are the gun camos, which cover your weapon of choice in badass skins — provided you complete the necessary challenges, of course. If you’re curious what kind of Black Ops 4 gun camos you can earn — wonder no more!

Thanks to Reddit user Rchtoveen, we get to see what the Black Ops 4 gun camos are for the SMGs are! Unless something changed big-time, these same SMG camos should be available in other weapon classes as well. Camos are now grouped under “Performance,” “Technical,” and “Mastery.”

Under the Mastery group, we can see what looks like the Black Ops 1 gold camo, and under it the Black Ops 2 diamon camo! We’re unsure what challenges are needed to unlock every gun camo, but if it’s anything like in past Call of Duty games, it’s doing double kills, going on sprees, killing X amount of enemies without attachments, and so on.

For more on Black Ops 4, check out what the prestige emblems look like right here! You can also check out our first look at emotes and spray paints as well. Finally, make sure you have enough harddisk space if you want to play the game, since you’ll need quite a lot.

Call of Duty: Black Ops 4 is out in some parts of the world it seems, but it’s official release is tomorrow, October 12. Stay tuned to MP1st’s in-depth review of the game soon!

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Alex Co

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Battlefield V Weapon Upgrade Tree Detailed by DICE, Weapon Challenges Hint at Gold Weapon Camos

In a new post on EA’s website, DICE has given us an in-depth look at how the Battlefield V weapon upgrade tree and specialization will work in the game. According to the studio, Battlefield V’s weapon customization will emphasize “quality over quantity” compared to BF3 and BF4.

DICE has made a point this time around that a fully specialized weapon will not be tied to how it will look. As an example, the studio used the EMP submachine gun and highlighted how its upgrade tree will let players choose how to want to use the gun. While the BFV beta only had four paths to go through in the weapon upgrade tree, the final game will have eight paths! DICE says they increased this to “provide more choice.”

As an example, the four specializations on the left path will buff the EMP mainly for close-range engagements, while the right side will improve it mainly for medium and close-range situations. It will be up to the player if they want to go all in on one side, or get a little from both left and right paths.

Let’s start with the four Specializations on the left side of the EMP tree.

Slings and Swivels: Allows swapping to your EMP or sidearm faster. This comes in handy when, for instance, you’re in a firefight and you don’t have time to reload your EMP. Swap to your sidearm in 0.65 instead of 0.75 seconds and win the fight. You’ll also shoot sooner after sprinting.

Enhanced Grips: This improves your base accuracy when firing from the hip. Unlock this and get 25% less hip fire-related spread and 33% better range.

Polished Action: Decreases hip fire inaccuracy and makes your EMP stay accurate for a bit longer. You’ll get around 40% less inaccuracy from hip firing with this unlocked.

Recoil Buffer: Keep your EMP steady with this Specialization. It reduces vertical recoil by 20%.

Moving on to the right side of the tree, you’ll find these Specializations tied to aiming down the sights (also known as ADS).

Quick Aim: Makes your EMP zoom in faster when going into ADS. Instead of 200ms, it will take 133ms to line up your weapon.

Custom Stock: Stay on target. This Specialization reduces spread by 33% while moving aiming down the sights.

Lightened Stock: Peak around corners more quickly while aiming. In your ADS view, you’ll move 60% quicker with this one.

Barrel Bedding: Reduces spread by 75% for ADS. Use it to get an extra headshot or two and enjoy the slightly longer sustained fire.

DICE also mentions how weapons can be re-specced, and that there will be weapon-specific Special Assignments as well which will be introduced once the Specialization tree is completed. Completing these in-game challenges will unlock “stunning, unique” vanity items for the weapon, and according to DICE, “Master these chained challenges; the end goal is truly golden . . .” Does this “golden” term mean anything? is it a hint at gold weapon camos now being in a Battlefield game?

For more on Battlefield V weapon info, check out how bullet penetration works in the game. We also posted what weapons each class can wield at launch too.

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Alex Co

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Call of Duty: Black Ops 4 Blood of the Dead Trailer Released; World’s Darkest Gaming Room Created for Launch

With Call of Duty: Black Ops 4 set for release in just a few days, Activision is kicking the marketing into overdrive! Today, the publisher released a brand new Black Ops 4 Blood of the Dead trailer, and as you can guess, it’s all about the zombies!

The undead await in Alcatraz. This is ‘Blood of the Dead’ in Call of Duty®: Black Ops 4, a reimagined return of a fan-favorite, complete with surprises hidden within the iconic penitentiary.

Also as part of the marketing, Activision has a “total blackout” house made in London! Developed by UK-based Surrey NanoSystems, the house is coated in a special Vantablack paint that absorbs the light thus creating the world’s darkest room!

Activision invited pro athletes like pro footballer Dele Alli to play in the blackout house, along with YouTube personalities too. Check out the video for this super dark house below.

In a world first, the creators of Vantablack, the super-black coating that holds the world record as the darkest substance made by man, have created the world’s darkest room ever to play Call of Duty®: Black Ops 4. A special version of Vantablack known as VBx2 has been applied to every wall of a unique gaming space as part of a one-of-a-kind, architectural experience for Call of Duty: Black Ops 4, launching globally on Friday, October 12th. Dubbed the Black Ops House, this unique space in which practically all natural light is absorbed, creates an optical effect of playing the game within an endless Blackout.

In other Black Ops 4 news, go check out the prestige emblems right now! There’s also a new leaked clip showcasing the spray paint and emote functionality in-game!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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