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Battlefield V Info About “Companies,” Monetization & More Detailed

Yesterday, Ryan McArthur, Producer for Engagement & Core Gameplay (yes, that’s an actual job title) for Battlefield V answered a fair number of fan questions regarding the upcoming first-person shooter during a Reddit AMA (Ask Me Anything).

If you’re a busy person like I am, chances are you can’t read through every comment to see what new Battlefield V info came up. Fortunately for us, the folks over at the BattlefieldV subreddit did all the leg work for us! Below, user Martiger434 compiled the known info revealed during the AMA.

All info from today’s AMA with Ryan McArthur, Producer for Engagement & Core Gameplay on BF V from r/BattlefieldV

In case you can’t see the embedded post, here it is in text form:

Details about the company:

  • The company is your personal collection of soldiers, vehicles and weapons. Each of these you will be able to progress and customize each of these to fit your personality and play style.
  • 2 factions
  • You can have multiple planes and tanks and duplicates of each. These can be specialized in different ways
  • You can have multiple weapons for each soldier including duplicates, each of these specialized based on the choices you make
  • each soldier and be customized visually, in face, helmet, face paint, jacket and pants
  • Weapons have 5-7 part slots to add your choice of visual customization
  • Vehicle (planes and tanks) also have multiple visual customization slots
  • Customization is faction specific, so you can’t make your British soldier look like a German one etc
  • Each player will have a Axis and an Allied company. So when you load into a match on the axis side you will use you axis company.

I think it’s important that the cosmetic “weapon parts” are not the same thing as weapon attachments (for example a bipod), but this has not been made entirely clear. This lack of clarity may be an error in translation.

Other Info

  1. Monetization is limited to cosmetics
  2. No lootboxes reiterated
  3. At this point they are not planning to implement a killswitch on cosmetics.
  4. Clans/platoons are a separate thing to the company entirely
  5. Levels for vehicles/weapons are attached to specific vehicle/weapon types. So if you made a (made up example) slow and heavy tank, you will not need to grind again to make a lighter, more mobile one.
  6. Weapon gameplay choices will come from the choices players make in the (weapon I assume?) skill tree. (as I said cosmetic parts are seperate to this)
  7. Live service will be supported as long as players are playing and enjoying it.

Let me know if I missed anything.

EDIT 1: I think I should clarify that while he said that you make a “axis and allied company” it’s important to remember that in this comment from DICE community manager a few months ago…:

You can create one personalized Company per faction, each containing a set number of soldiers, vehicles, and aircraft. In multiplayer, you’ll be able to play as the British and German armies – the initial two factions of the game.

…faction is used as a way to describe nations, At launch we’ll only have 1 nation per faction so I assume when more nations are added they will get separate companies

Don’t forget that Battlefield V will have a beta sometime this year, so you’ll be able to experience all the changes firsthand. For more on BFV, stay locked in here on MP1st!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PSN Flash Sale Now Live, Here’s the Full List

If you’re running out of games to play, or just want to burn a hole through your pocket, Sony has sprung a PSN flash sale today. As one can expect, there’s a ton of titles offered at discounted prices.

Thanks once again to Reddit user weebae, you can check out the full list — along with direct PSN Store links — below.

Game Price % Off
.hack//G.U. Last Recode $24.99 50%
150,000 Source Crystals $34.99 30%
325,000 Source Crystals $69.99 30%
50,000 Source Crystals $13.99 30%
Accel World VS Sword Art Online $29.99 50%
America’s Greatest Game Shows: Wheel of Fortune® & Jeopardy! $13.99 65%
Back to the Future: The Game – 30th Anniversary Edition $5.99 70%
Bastion $3.74 75%
Batman: Return to Arkham $9.99 50%
Batman: Arkham Knight $7.99 60%
Cartoon Network: Battle Crashers $7.99 60%
Chaos on Deponia $7.99 60%
Child of Light Ultimate Edition $6.74 70%
Danganronpa V3: Killing Harmony $29.99 50%
de Blob $7.99 60%
Dead Rising $5.99 70%
Dead Rising 2 $5.99 70%
Dead Rising 2 Off The Record $5.99 70%
Dead Rising Triple Pack $17.84 70%
Destroy All Humans! $6.99 65%
Deus Ex: Mankind Divided – A Criminal Past $2.99 75%
Deus Ex: Mankind Divided – Assault Pack $1.24 75%
Deus Ex: Mankind Divided – Season Pass $4.49 70%
Deus Ex: Mankind Divided – System Rift $2.99 75%
Deus Ex: Mankind Divided – Tactical Pack $1.24 75%
Digimon Story: Cyber Sleuth – Hacker’s Memory $29.99 50%
DiRT 4 $14.99 75%
DiRT Rally $7.99 80%
DiRT Rally PLAYSTATION VR UPGRADE DLC ADD-ON $5.19 60%
DiRT Rally PLUS PLAYSTATION VR BUNDLE $9.99 80%
DMC4SE Demon Hunter Bundle $8.99 75%
DRAGON BALL XENOVERSE 2 $17.99 70%
DRAGON BALL XENOVERSE 2 Deluxe Edition $26.99 70%
DWVR $7.49 50%
F1 2017 $14.99 75%
Fighter Pack 1 $13.99 30%
Fighter Pack 2 $13.99 30%
Fighter Pack 3 $13.99 30%
Forgotton Anne $17.99 10%
GOD EATER 2: Rage Burst $14.99 75%
GUNDAM VERSUS $29.99 50%
Hasbro Family Fun Pack – Conquest Edition $15.99 60%
Heroine Anthem Zero Episode 1 $5.19 60%
Hitman GO: Definitive Edition $2.39 70%
Human Fall Flat $5.99 60%
I am Bread $3.89 70%
Injustice 2 – Legendary Edition $29.99 50%
Jak 3 $7.49 50%
Jak and Daxter Bundle $19.99 50%
Jak and Daxter: The Precursor Legacy™ $7.49 50%
Jak II $7.49 50%
Jak X: Combat Racing $7.49 50%
Jeopardy! $7.99 60%
JoJo’s Bizarre Adventure: Eyes of Heaven Bundle $14.99 75%
Just Cause 3 $5.99 80%
Just Cause 3 XL Edition $11.24 75%
Just Cause 3: Air, Land & Sea Expansion Pass $4.49 70%
Just Cause 3: Bavarium Sea Heist $1.79 70%
Just Cause 3: Mech Land Assault $3.59 70%
Just Cause 3: Sky Fortress $3.59 70%
Lara Croft and the Temple of Osiris $3.99 80%
Lara Croft and the Temple of Osiris & Season Pass Pack $4.34 85%
Lara Croft and the Temple of Osiris Season Pass $1.49 85%
Lara Croft GO $2.49 75%
LEGO The Hobbit $4.99 75%
Life is Strange Complete Season $3.99 80%
Marvel vs. Capcom: Infinite – Deluxe Edition $23.99 60%
Marvel vs. Capcom: Infinite – Standard Edition $15.99 60%
Marvel vs. Capcom: Infinite Character Pass $11.99 60%
Marvel vs. Capcom: Infinite Premium Costume Pass $11.99 60%
Marvel’s Guardians of the Galaxy: Telltale – Season Pass $7.99 60%
Game Price % Off
Megadimension Neptunia VII $8.99 70%
METAL GEAR SURVIVE $19.99 50%
Middle-earth: Shadow of War $19.99 60%
Nex Machina $5.99 70%
Oddworld: New ‘n’ Tasty $4.99 75%
ONE PIECE BURNING BLOOD – Gold Edition $21.12 75%
One Piece: Burning Blood $14.99 75%
One Piece: Pirate Warriors 3 $14.99 75%
Overlord: Fellowship of Evil $5.87 75%
Oxenfree $4.99 75%
Pinball FX3 – Balls of Glory Pinball $3.99 60%
Pinball FX3 – Marvel Pinball Original Pack $3.99 60%
Pinball FX3 – Marvel Pinball: Avengers Chronicles $3.99 60%
Pinball FX3 – Marvel Pinball: Cinematic Pack $3.99 60%
Pinball FX3 – Marvel Pinball: Heavy Hitters Pack $3.99 60%
Pinball FX3 – Marvel Pinball: Marvel Legends Pack $3.99 60%
Pinball FX3 – Marvel Pinball: Vengeance and Virtue $3.99 60%
Pinball FX3 – Marvel’s Women of Power $2.79 60%
Planet of the Apes: Last Frontier $7.99 60%
Planet of the Apes: Last Frontier – Team Ape Bundle $9.99 60%
Psychonauts $2.99 70%
Psychonauts In The Rhombus Of Ruin $5.99 70%
Rabbids Invasion $7.99 60%
Rabbids Invasion Gold Edition $13.99 60%
Rayman Legends $9.99 75%
Resident Evil $7.99 60%
Resident Evil 0 $7.99 60%
resident evil 4 $7.99 60%
RESIDENT EVIL 5 $7.99 60%
Resident Evil 6 $7.99 60%
RESIDENT EVIL REVELATIONS $7.99 60%
Resident Evil Revelations 1 & 2 Bundle $15.99 60%
Resident Evil Revelations 2 Deluxe Edition $11.99 60%
Resident Evil: Deluxe Origins Bundle $15.99 60%
Rise of the Tomb Raider: 20 Year Celebration $17.99 70%
Rogue Stormers $4.99 75%
Rogue Stormers & Giana Sisters Bundle $6.24 75%
Saint Seiya Soldiers’ Soul $14.99 75%
Shadow Complex Remastered $4.94 67%
Sherlock Holmes : The Devil’s Daughter $14.99 70%
Slain: Back from Hell $3.74 75%
Star Trek: Bridge Crew The Next Generation Bundle $21.99 60%
Streets of Red – Devil’s Dare Deluxe $3.59 60%
Surgeon Simulator A&E + I Am Bread $5.99 70%
Surgeon Simulator: A&E Anniversary Edition $3.89 70%
Surgeon Simulator: Experience Reality $7.99 60%
Sword Art Online Re: Hollow Fragment $4.99 75%
SWORD ART ONLINE: Hollow Realization $14.99 75%
SWORD ART ONLINE: Hollow Realization Deluxe Edition $21.24 75%
Sword Art Online: Lost Song $14.99 75%
Tales of Zestiria $14.99 75%
Tesla vs Lovecraft $5.99 60%
The Coma: Recut – Deluxe Edition $4.79 80%
The Disney Afternoon Collection $5.99 70%
The Incredible Adventures of Van Helsing II $5.99 60%
The Incredible Adventures of Van Helsing: Extended Edition $7.99 60%
The Jackbox Party Quadpack $29.99 60%
The Long Dark $11.99 60%
Torment: Tides of Numenera $14.99 70%
Toy Soldiers: War Chest $5.99 60%
Toy Soldiers: War Chest Hall of Fame Edition $11.99 60%
UbiArt Game Bundle $15.99 60%
Ultimate Marvel vs. Capcom 3 $9.99 60%
Ultimate Pack $27.99 30%
Valiant Hearts: The Great War $4.49 70%
Warhammer Vermintide – The Ultimate Edition $24.99 50%
Wheel of Fortune $7.99 60%
ZOMBI $4.99 75%

For more deals and sales, regularly check out our Deals page.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

Battlefront 2 Roadmap Includes Obi-Wan Character, Geonosis Map and More

An updated Battlefront 2 roadmap has finally been published, giving fans the latest information on upcoming content and gameplay improvements.

The main features include a new four vs four PvP mode, Obi-Wan Kenobi and General Grievous heroes, and the Geonosis map. Planned content has been laid out for the entire year. In addition to this, DICE has listed some “ongoing efforts” which include improvements on matchmaking, daily challenges, map rotation, bug fixing, and balancing.

What do you think of the updated Battlefront 2 roadmap? Let us know your thoughts in the comments below.

James Fleming

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Fortnite Rocket Launch Countdown: Be Online for this One-Time Event

The Fortnite rocket launch countdown will reach “0” later today. Once that happens, the rocket will launch in-game, with players able to watch the one-time event live. Ensure that you are in the game during the right time and you’ll be able to watch the rocket launch for yourself.

Blast Off!

“Get in-match on Saturday by 10:30am PT / 1:30pm ET / 7:30pm CET and look to the sky. It only happens once!”

Will you be watching the rocket launch later today? Let us know in the comments below.

In other Fortnite news, the 4.5 update rolled out big changes to the game, Epic Games has said that future updates will shake up the building-focused meta, and private match support will soon be added.

James Fleming

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Xbox Games With Gold July 2018: Splinter Cell, Death Squared & More

The upcoming Xbox Games With Gold July 2018 titles have been announced. Four games are coming to Xbox Live Gold subscribers: two for Xbox One and two for Xbox 360. As you might expect, both Xbox 360 titles are playable on Xbox One via backwards compatibility.

For the month of July, Xbox Live Gold members will receive four new free games – two on Xbox One and two on Xbox 360 – as part of the Games with Gold program. You can play both Xbox 360 titles on your Xbox One with Backward Compatibility.

On Xbox One, Xbox Live Gold members can download Assault Android Cactus ($14.99 ERP) for free during the month of July. Death Squared ($14.99 ERP) will be available as a free download from July 16th to August 15th.

On Xbox 360, starting July 1st, Virtua Fighter 5 Final Showdown ($14.99 ERP) will be free for Xbox Live Gold members through July 15th. Then on July 16th, Xbox Live Gold Members can download Splinter Cell Conviction ($19.99 ERP) for free through July 31st.

Are you happy with July’s selection of games? Or are they disappointing? Let us know!

Source: Xbox (YouTube)

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James Fleming

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Xbox Deals With Gold: Tekken 6, Professional Farmer 2017 and More

A new selection of Xbox Deals With Gold games are now live and running through July 2. Big discounts are available on both Xbox One and Xbox 360 games.

Take a look at the full list of deals below:

Xbox One Deals With Gold

*These offers are only valid for Xbox Live Gold members.

Please note: prices and availability are subject to change and may vary by region.

Xbox 360 Deals With Gold

*These offers are only valid for Xbox Live Gold members.

Please note: prices and availability are subject to change and may vary by region.

Will you be picking up any of this week’s Xbox Deals With Gold? Let us know.

Source: Major Nelson

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James Fleming

Subscriber

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Fortnite 4.5 Update Patch Notes: Playground Mode and More

Epic Games has detailed the Fortnite 4.5 patch notes for the latest update. The patch is now rolling out across all platforms, giving players the ability to experience the Playground limited time mode, and many other changes.

Fortnite 4.5 Patch Notes

GENERAL

  • Celebrate summer with the Fireworks Launcher, which has been added as a seasonal item that has firework explosions and replaces the Grenade Launcher for a limited time. (cosmetic change only).
  • Blocks that are removed while in edit mode are now opaque rather than clear. Blue, white, and red colors still indicate build status.
    • Adjusted to limit player’s ability to peek through structures while editing.
  • Save the World and Battle Royale keybindings are now separated. Settings in one mode will not affect the settings of the other.
  • Changed the button that lets you re-roll one daily quest or challenge from ‘Abandon Quest’ to ‘Replace Quest’, to make the behavior more obvious.

KNOWN ISSUES

  • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

BATTLE ROYALE

LIMITED TIME MODES

PLAYGROUND

Summary
Playground is a low-pressure environment where friends can let their creativity run wild. Build massive structures. Practice with the weapons and items. Fight against your friends. Have fun!

Mode Details

  • You’ll have one hour to create, play and train as you wish. Hop in and try out version 1 of Playground!
  • Drop into the Battle Royale map with a squad of friends for an hour
  • Friendly Fire is on
  • Players respawn on death unless killed by the storm
  • The storm doesn’t start closing in for 55m, and takes 5 minutes to close in
  • Resources gathered grant 10x the normal rate.
  • 100 Llamas will be spawned on the map
  • Chests & Ammo Boxes spawn 100% of the time

FINAL FIGHT TEAMS OF 12

Summary
Make it to the final circle and then fight for the Victory Royale!

Mode Details

  • Final Fight plays similar to standard Battle Royale, but instead of the storm circles closing all the way in, they stop part way through the match.
  • When the circles have finished closing in, the Final Countdown timer will begin.
  • The remaining teams will battle it out until the timer expires.
  • The team with the most players remaining at the end of the timer wins!
  • In the event of a tie, the two (or more) teams tied for the lead win the match.

WEAPONS + ITEMS

  • Dual Pistols Added
    • Available in Epic and Legendary variants.
      • 41-43 base damage.
    • Uses Medium Ammo.
    • Shoots both pistols with one pull of the trigger.
    • Can be found from floor loot, chests, and Supply Drops.
    • Does not use first shot accuracy.
  • Significant jumps that are landed with the Shopping Cart now appear in the elimination feed (height, distance, and time).
  • Weapon damage to structures now correctly scales with rarity.
  • Shotgun damage to structures has been reduced by 50% for Pump Shotgun, and 25% for both Tactical Shotgun and Heavy Shotgun.
  • Explosions now damage all structures within range, whether or not they are visible from the explosion center.
  • We’re making the following changes to further solidify the identities and strengths of Tactical and Silenced SMGs.
    • Tactical SMG
      • Removed first shot accuracy.
      • Increased base accuracy by 25%.
      • Lowered the sprinting accuracy penalty by 15%.
      • Lowered the ADS bonus by 10 %.
      • Increased damage by +2.
    • Silenced SMG
      • Increased base accuracy by 10%.
      • Increased ADS accuracy bonus by 20%.
      • Increased damage by +2.
  • Shotgun ammo now drops in stacks of 4 instead of 5.
  • Grenade Launcher visuals have been temporarily changed to shoot fireworks instead. This is a cosmetic change only.

Bug Fixes

  • Boogie Bomb explosions are no longer blocked by vehicles.
  • Thermal Scoped Rifle will now consistently exhibit intended accuracy while in scoped in.
  • Clingers can no longer stick to players through the ceiling or floor.
  • Spike traps placed on a ceiling no longer damage players on the floor above.
  • The Thermal Scoped Rifle no longer highlights opened chests.
  • Weapons will no longer appear to fire while switching weapons under certain network conditions.

GAMEPLAY

  • Progress for elimination quests will now be granted if you down an enemy with the required weapon rather than needing to actually eliminate them with it.
  • In Build Mode, walls will now try to build at a closer location when placement is blocked due to lack of structural support. Stairs, Floors, and Roofs are not affected.
  • Auto-open doors no longer functions while in the Down-But-Not-Out state.
  • Pickaxes will no longer hit the Shopping Cart if you are riding as the passenger.
  • Players in the Down-But-Not-Out state can no longer enter Shopping Carts.
  • Improvements made to the auto pickup weapons feature to better handle picking up large groups of weapons.

Bug Fixes

  • Items dropped in water now stay above the water’s surface.
  • Excessive fall damage is no longer applied when under certain network conditions.
  • Supply Drop crates no longer briefly persist in the world after being opened if it was shot down.
  • Smoothed out the location of all soccer balls and basketballs while under varying network conditions.
  • Players are no longer able to hit building weak spots through other buildings.
  • Having the Sprint Cancels While Running setting turned on will no longer prevent players from auto-reloading their weapon after sprinting.
  • Fixed an issue that applied a constant force to players if they were hit by a Shopping Cart.
  • Doors that are interacted with multiple times rapidly no longer get out of sync with their state on the server.
  • Fixed an issue where if a player was using a consumable and then exchanged it for a different pickup, it would select the pickaxe instead of the new item.
  • Chests no longer create invalid pickups, such as a 2x Chug Jug instead of 2 individual Chug Jug pickups.
    • This created an issue that caused players to be unable to pick up building materials.
  • Players are now awarded an elimination if the opposing player bounced off terrain and took fall damage before taking enough damage to be eliminated.
  • Fixed a small number of accounts that had incorrect Week 5 Challenges.
  • Mushrooms no longer spawn on trees in Moisty Mire.
  • Fixed an issue that prevented the ability to open chests by preemptively holding the interact button while approaching the chest.
  • Fixed a gap in the terrain that was caused by the sporting goods store in Greasy Grove being slightly moved by accident.

PERFORMANCE

  • Improved performance of skydiving on all platforms (especially Switch), by reducing rendering related CPU hitches
  • Fixed a source of hitching on Xbox one. In rare instances, this was causing up to 2-second hitches for some players
  • Improved framerate around swing-sets by adjusting physics.
  • Improved performance by doing less work when players are moving outside of your view.
  • Improved performance for moving ammo and weapon pickups.
  • Improved player movement updates in large team games. This should make the movement of other players appear smoother.
  • Fixed skydiving rings ticking the entire match.
  • Improved framerate around swing-sets by adjusting physics.

AUDIO

  • Changes to enemy building audio (friendly building audio remains the same).
    • Increased volume of enemy building audio.
    • Increased range of enemy building audio by 2 building tiles.
  • Added variation to water footsteps on mobile and Nintendo Switch platforms.
  • Re-balanced bass content for surround sound mix.

Bug Fixes

  • Reallowed the first few milliseconds of audio to play if an emote is triggered while jumping.
  • Suspension audio on cars is no longer spammed when jumping or sliding off of them.
  • Shopping Carts no longer spam their collision audio if flipped upside down.
  • Fixed issue that caused doors to play an open and a close sound when opened.
  • Fixed the slowed audio for the Step it Up emote.

UI

  • The switch seat icon is now hidden when you can’t switch seats.
  • The minimap now draws the whole map and bus paths instead of nothing when on the Starter Island.
  • Existing map markers are removed when landing after jumping from the Battle Bus to reduce map clutter.
  • Custom voice chat output devices can be selected on PC.
  • Removed damage numbers from Shopping Carts and added a health bar.
  • HUD Elimination and Down-But-Not-Out notifications have received updated animations.

Bug Fixes

  • Damage numbers no longer overlap if damage is done to both shield and health.
  • Object stacks no longer appear as 0 ammo when looted.
  • Map marker icons now properly appear even while on the Starter Island.
  • Fixed an issue where sometimes map markers wouldn’t be removed when pressing right click and moving the mouse slightly.
  • Fixed an issue where the player was unable to drop or split an item after dropping a full stack of items.

ART + ANIMATION

  • The cape on the Battlehound* Outfit is now available as Back Bling.
  • Added capes to the Ventura* and Venturion* Outfits.
  • *Anyone who purchased these Outfits has been granted the Back Bling to be used on any other Outfit.

Bug Fixes

  • Visual effects for the Oracle Axe Pickaxe and Ominous Orb Back Bling now appear correctly on consoles.
  • Back Bling no longer appears in low detail while spectating players.

REPLAY SYSTEM

  • Removed ProAm replays from the Replay Browser.
  • Replay Browser entries will now scroll if text doesn’t fit.

Bug Fixes

  • The Replay Browser no longer loses gamepad focus if chat window is opened.

SPECTATING

Bug Fixes

  • The shield bar no longer incorrectly fills and empties when switching between players in spectator mode.
  • Storm effects no longer get stuck on players that were in the Storm while being spectated even after leaving the Storm or after switching to a new player.

MOBILE

  • Added settings on mobile for low power mode and scalability.
  • Improved touch interaction logic to be more consistent and reliable.
  • Touch rotation sensitivity in the locker has been reset.

Bug Fixes

  • Vibration setting no longer resets to the wrong value on mobile devices.
  • Fixed a bug where lower end mobile devices weren’t displaying the whole island while on the bus.
  • Volume on mobile devices will no longer occasionally become muted.

SAVE THE WORLD

MISSIONS + SYSTEMS

  • Blockbuster Part 4: The Finale is now available!
    • Complete the questline and choose a Shadow Ops hero.
  • Heroes, Trap Schematics, and Weapon Schematics can now be acquired directly from the Collection Book through Recruitment and Research.
    • Select the item you wish to create in the Collection Book. This can be an item you do not have yet, or one that you have already collected.
    • If the item can be created a Recruit or Research button will appear.
    • Event Items, Survivors, and Defenders CANNOT be obtained using this feature.
    • This costs Flux, and either Training Manuals, Weapon Designs, or Trap Designs.
    • The resulting item will be level 1, and schematics will have randomized perks.
  • Items can now be unslotted from the Collection Book at a cost of 20 V-Bucks.
    • This will return the same item that you slotted, with the same level and perks.
    • This will remove the Collection Book XP that the item had granted, but will not reduce the level of your Collection Book or change what rewards you have earned.
    • This XP debt will have to be paid back before you can continue to advance the Collection Book’s level.
  • Adding new quest called Independence Day to grant players two Fourth of July themed Soldiers. Part of Blockbuster Part 4.
    • Stars and Stripes Jonesy*.
    • Stars and Stripes Headhunter*.
  • *Hats and Backpacks will not be in this patch but will be released in an upcoming patch. Players that own these heroes will automatically get corresponding hats and backpacks once released, at the appropriate and usual evolution levels.
  • Changed the way reward rolls work on Group Missions so that players get a larger amount of a single resource:
    • These missions would reward Gold, plus a standard amount of 4 different resource types.
    • They now reward Gold plus 4x the usual amount of a single resource type.
    • This allows players to better target specific resources they are trying to acquire.
    • For missions rewarding RE-Perk and Perk-UP, the rewards can still be split between multiple types of Perk Recombobulator resources.
  • Increased the chance for Mini Llamas to upgrade.

Bug Fixes

  • Fixed an issue where all 2-star Evolution Skill Nodes were required in order to upgrade the rarity of schematics. You now only require the node that matches the item type.

HEROES

  • Stars and Stripes Soldiers
    • Stars and Stripes Jonesy – Legendary Survivalist
    • Stars and Stripes Headhunter – Legendary Survivalist
    • These can be acquired by completing the new Independence Day side quest.

Bug Fixes

  • Players will no longer stop moving mid air if they use Crescent Kick after using a Player Jump Pad Trap.
  • Bull Rush no longer abruptly stops when falling down ledges.

WEAPONS + ITEMS

  • Bobcat Assault Rifle added to the Weekly Store.
    • Available Wednesday, June 27 at 8 PM EST until Wednesday, July 4 at 8 PM EST.
    • Fast firing weapon with excellent damage output and magazine size, but lower range than most assault weapons.
    • Maintains most of its accuracy while moving and firing from the hip, excelling at close range mobile skirmishes.
  • Cozy Campfire now heals through walls, as long as the player is within its range.
  • Increased maximum ammo limit for Light Bullets, Medium Bullets, and Shells & Slugs.
    • Light from 5000 to 6000
    • Medium from 3000 to 4000
    • Shells from 1000 to 1200
  • Added several schematic perks, allowing for more creative stacking of certain perks:
    • For Melee Weapons, we added Life Leech and Fire Rate to the first and third perk slots respectively, and Heavy Attack Stamina Cost Reduction to the second slot.
    • For Ranged Weapons, we added Reload Speed and Magazine Size to the first and third slots, respectively.
  • Increased Lifesteal Perk effectiveness by 50%.
  • Increased the effectiveness of pistols that fire explosive projectiles:
    • Firecracker, Liberator, and Freedom’s Herald
      • +52% Damage, +79% Environment Damage, +50% Impact.
    • Tiny Instrument of Death
      • +44% Damage, +126% Impact.
    • Zapper and Zap Zapp
      • +90% Damage, +433% Environment Damage, +310% Impact.
  • Reduced in-air fuse time of the grenade launcher from 8 seconds to 2.75 seconds.

Bug Fixes

  • Increased the environment damage dealt by Remote Explosives so it can reliably destroy walls at higher difficulty levels.
  • It is no longer possible for Floor Spikes or Flame Grill traps to hit enemies through floor pieces above the trap.
  • Fixed issue where ice formed by the Freeze Trap was blocking damage to enemies.
  • The Floor Spike Traps given in the tutorial are now able to be placed on ramps.
  • Fixed crosshairs expanding when aiming down sights with Rocket Launchers.
  • Replaced the headshot-based perks from the Zap Zapp Pistol Schematic with more relevant damage perks.
    • Headshot Damage was replaced with Damage.
    • Headshot Explosion was replaced with Snare On Hit.
    • Headshot Streak Damage Bonus was replaced with Affliction.
  • Fixed the Whisper .45 not properly displaying a minimap icon when dropped.

GAMEPLAY

  • Introducing a new enemy, the Super Shielder!
    • The Super Shielder attaches to other enemies like regular Shielders, but extends it’s shield much further, protecting all enemies inside the bubble.
    • This shield also protects the Super Shielder itself!
    • Standing inside the shield lets you attack enemies inside it without penalty.
  • Implemented Builder Pro controller scheme for Save the World.
    • This control layout matches the Builder Pro scheme from Battle Royale.
    • Using gadgets and abilities work the same way as the Combat Pro control scheme (which is the same in Combat mode as the Builder Pro scheme).
  • Auto-open doors game option now affects doors in Save The World.
  • Changed loot drops for specialized grenade items (Impulse Grenades, Port-A-Fort, etc) so that new players won’t encounter these items during the tutorial.
    • Most of these items will begin dropping halfway through Stonewood.
    • Port-A-Fort will become available toward the end of Stonewood.
    • M80 and Bottle Rocket remain unchanged, and can still drop during the start of the game.

Bug Fixes

  • Build quickbar remains focused after entering menu and re-assigning weapons while in build mode.
  • The Teleporter can no longer be placed under Lars’ Van in Ride the Lightning mission.
  • Fixed bug when cancelling a gadget or hero ability by pressing Toggle Harvest Tool or Next/Previous Weapon.
    • In each case previously, the button would act as though the gadget/ability in question were not selected. For example, if you had your Pickaxe selected and brought out the TEDDY placement tool, pressing the Toggle Harvesting Tool button would switch the player to their last selected weapon rather than their pickaxe. Now it will switch you to the pickaxe.

UI

  • HUD Scaling option now also applies to the Save the World HUD.
  • Players can select each node on the quest maps to see details and rewards.
  • Removed Copy to Clipboard button(s) in the Options menu on consoles.

Bug Fixes

  • Fixed an issue where the gamepad mapping screen showed the wrong mappings for a number of controls on the left side of the controller for Combat Pro.
  • Damage numbers are once again visible when hitting destructible objects.
  • Fixed a problem where storage transfer was prevented from filling unused space due to a bug with M80s and Bottle Rockets.
  • Exiting and rejoining global chat room no longer occurs after changing certain game options.
  • Fixed an issue allowing non-leader party members to select a mission on PC.
  • Fixed an issue with the Mission Select menu when switching between keyboard and mouse or gamepad inputs.
  • Headshot Damage now correctly updates when updating the perk in the Recombobulator.
  • Fixed quest announcements not properly clearing after updating.
  • The Play Now button for the Jack of All Trades quest has been disabled because the button was sending players to zone types where the quest objective isn’t likely to spawn.

ART + ANIMATION

  • Clothing cosmetics now properly simulate in the lobby.

PERFORMANCE

Bug Fixes

  • Optimized Hover Turret latency during combat.

AUDIO

Bug Fixes

  • Updated SEE-bot launch animation sounds.
  • Audio impact sounds now properly play for Elemental Husks.

Source: Epic Games

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New Call of Duty WWII Basic Training Perks & Cavalry Division Coming June 26

New Call of Duty WWII Basic Training perks are being added to the game with the June 26 update. This new patch will also add the brand new Cavalry Division to the game. These significant additions should really spice up the gameplay on offer.

New Call of Duty WWII Basic Training Perks

  • Specialist: Earn Basic Trainings instead of Scorestreaks. Unlock at 200, 400, and 600 score. All Basic Trainings are granted at 800 score. Progress resets on death.
  • Wanderlust: Spawn with a random gun (has up to 6 attachments). Pressing Triangle will always provide a new weapon.
  • Escalation: Shortly after kills, aim down sights significantly faster. Bonus: Multi-kills instantly refill magazine.

New Call of Duty WWII Cavalry Divison

  • 1. Carry a Shield that offers protection against attacks.
  • 2. While sprinting, Shield Charge to ram enemies
  • 3. Improved Objective Capabilities
  • 4. Objectives give extra score & two assists equal a kill

Are you excited for the new Call of Duty WWII update? Let us know in the comments below.

 

Source: CharlieINTEL (1, 2)

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Fortnite Private Match Support Coming Soon With Playground Limited Time Mode

Announced through the game’s “New Updates” intro screen, Fortnite private match support is “coming soon.” Named “Playground,” the new limited time mode will give players their own private island, where they can let their “creativity run wild.”

Expect the Fortnite Playground limited time mode to be the perfect place to practice building quickly and shooting weapons. You should also be able to invite friends to battle in the private space.

Are you looking forward to the new Fortnite limited time mode? I think the Playground mode sounds like a great place to “git gud.” Let me know your thoughts in the comments below.

In other Fortnite news, future updates will really shake up the building-focused meta, a new 4.4 content update was released, and the game is now available for the Nintendo Switch.

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Fortnite Future Updates Will Shake Up the Building-Focused Meta

In a new developer blog post, Epic Games revealed details on Fortnite future updates that could significantly shake up the meta and what endgame battles look like.

Fortnite is constantly evolving. Our goal with any changes is to keep the game fun and interesting, keeping it feeling fresh and new. 

It’s important to support a variety of late game strategies, that don’t boil down to “just build lol”. We strongly believe that the evolution of Fortnite supports a wide range of play styles and counterplay. Currently, the superiority of shotguns, rockets, and uncapped building are such a dominant play style in the final circle that most other strategies are being drowned out.

RECENT & UPCOMING CHANGES

We have made a few changes recently — and will continue to make more — to give you options to counter other players in combat, especially in the late game.

We are exploring changes to weapon balance and resource economy, like e.g. resource caps.

MOVING FORWARD

So, where does this leave us?

You should be able to find Victory Royales through multiple strategies. Shotguns should be strong, but other weapons have room to grow. Not every encounter should have to end in a build-off. We want to empower you to showcase your skill, strategy, and tactics in all variety of ways.

We’ll be exploring these changes over the next few weeks – we’re excited to hear your thoughts and encourage you to participate in discussions on our various social channels.

Source: Epic Games

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PUBG Free Items Added for Non-Event Pass Owners

In an attempt to calm the community down, more PUBG free items have been added to the game. The recent controversy surrounds the new Event Pass, which adds another microtransaction system to the game. Some players feel this is unfair.

PUBG. Corp has issued a response on Steam, in which they have announced that non-paying players will now be able to earn two additional free items.

Many of you seem pretty excited about the 17 permanent, exclusive cosmetic items included with the Event Pass (including the full Jailbird set, Escapee set, Prison Guard uniforms, and Beach set). 

But we’ve also heard from many of you that you’d like the chance to earn more permanent items, even if you aren’t paying for the Event Pass. We want the event to feel fun and meaningful for all our players, so we’re introducing two new items that you can permanently unlock for free. You’ll be able to unlock these by completing the Event Pass missions regardless of whether you pay for the pass.

Source: Steam

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Black Ops 4 Comic Acts as a Prequel to the Game

Dark Horse Comics has announced a new Black Ops 4 comic that acts as a prequel to the next Call of Duty zombies experience. It’s set to launch ahead of the game on September 5, 2018.

black ops 4 comic

Meet the brand-new cast of characters from this year’s Call of Duty: Zombies offering in this prequel! The year is 1910, the place is Morocco, and there is a job that needs doing. The man to do it? A commanding officer in the French Foreign Legion. The prize? An artifact of unspeakable power. The price? More than he bargained for.

In other Call of Duty news, WWII has received a playlist update, in addition to a new “United Fronts” DLC reveal.

Source: CharlieINTEL

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Call of Duty WWII Playlist Update Live, New United Fronts DLC Revealed

Call of Duty WWII has received a new Playlist Update that shakes up the meta with weapon balance tweaks and more. In addition to this, the game’s third DLC has been revealed: United Front. Read on for the full details of the latest update and upcoming expansion.

Call of Duty WWII Playlist Update

WEAPON TUNING

Sten

  • Slight fire rate buff

M2 Carbine

  • Slight fire rate buff

M1A1 Carbine

  • Slight fire rate buff

Type 38

  • Slight ADS transition time and rechamber time nerf

HOT FIXES

  • Rolled out Phase 1 of restoring Ranked Play MMR values to pre-bug fix values for affected players
  • Reduced spawn frequency of Tesla Gun in MP Zombie modes Infected and Hordepoint

PLAYLIST UPDATE

  • 2XP on Infected, Hordepoint, and Relic of the Undead! Live until the end of the Attack of the Undead Community Event on Tuesday, June 26

ZOMBIES

  • Blunderbuss Week is now live until the end of the Attack of the Undead Community Event on Tuesday, June 26

Call of Duty WWII United Front DLC Information

Multiplayer Maps:

Market Garden

The Market Garden in Call of Duty: WWII is set against the backdrop of Operation Market Garden, one of the largest airborne operations in the European Theatre. This is where you will fight off the Axis advances to try and maintain control of an Allied mansion base.

Set in the Netherlands, this map brings intense tight-quarters combat with gunfights waiting around every corner. What was once an opulent mansion is now in war-torn shambles as flames begin to overtake the structure. In the distance, you can see and hear bombs dropping, while all around you is the evidence of the war.

From the Allied fighter plane downed in the river, to the makeshift field hospital in one of the outbuildings, the team at Sledgehammer Games has put extra care and detail in immersing players into an authentic scene from this moment in the War.

Monte Cassino

Join the Italian campaign in Monte Cassino. Nestled below a mountaintop monastery, this war-torn village offers rich verticality with rooftop vantage points and sneaky flank paths along the cliffs.

Stalingrad

Stalingrad, based on the largest confrontation in World War II history, features two main bases located on opposite sides of a war-torn city. Snipers can focus on securing key perches to control the map’s center, while run-and-gunners can sneak through the underground sewers to flank behind enemy lines.

War:

Operation Supercharge

Named after the Second Battle of El Alamein, Field Marshal Montgomery and the Allied Forces pushed the Germans and Italians to retreat from their last significant defensive position in southern Tunisia. In this all new mission, the Allies airdrop into Tunisia and push into a Nazi-occupied village to capture key supplies, then cripple the enemy by detonating a key transport bridge. They then make the final knock-out blow by capturing entrenched Axis fortifications.

Nazi Zombies – The Tortured Path

The Allied forces are crumbling under the relentless advance of the Final Reich. General Rideau decides to take one last, dangerous gambit: to personally lead a small, unmarked caravan across the 2,000 miles of smoldering, infested land that stand between Berlin and the Allied-controlled port of Malaga. From there, he and his crew face a treacherous voyage across icy southern waters and U-boat blockades.

His mission? Transport the remaining pieces of Emperor Barbarossa’s legendary sword to the edge of the world. Uncover the lost forges of ancient Thule. Make the sword whole again… and deliver a final death to the Undying.

Experience the all-new Nazi Zombies gameplay, which transports players across three unique and challenging locations, only in the United Front DLC Pack.

Source: Reddit, PS Blog

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PUBG Update 15 Patch Notes Detailed, New Event Pass Adds Progression

Big things are happening with PUBG, as the game’s Update 15 patch notes have been detailed, and new Event Pass has been revealed. The update adds the new Sanhok map and implements other significant changes, and the Event Pass adds a progression system, similar to that which is seen in Fortnite.

PUBG Update 15 Patch Notes

NEW MAP: SANHOK

  • Added a new map: Sanhok (pronounced “sah-nok”)
    • Sanhok is 4km x 4km map (one fourth the size of Erangel or Miramar). Although games tend to end a little more quickly on this tiny island, battles are still massive. Every game still features 100 players.
    • Certain settings have been customized specifically for Sanhok to better fit its unique design. Details are below.
    • Performance
      • Faraway players and vehicles aren’t rendered the same way on Sanhok, resulting in some server performance improvements.
    • Gameplay
      • Weather in Sanhok changes dynamically.
      • Players can throw apples while waiting to board the plane in the in-game lobby.
    • Redzone
      • The redzone is smaller and shorter-lasting on Sanhok.
      • The center of the redzone appears outside of the playzone (the white circle). This means players are more at risk when outside of the playzone.
    • Bluezone
      • Bluezone on Sanhok has shorter waiting times and longer travel times.
      • The bluezone is also dynamic. It checks remaining player numbers before deciding the next circle, adjusting the waiting time and travel time accordingly (this doesn’t affect circle size).
    • Spawn Balance
      • The item spawn rules have been customized on Sanhok to get you equipped for battle faster.
        • ARs, SMGs, and DMRs are spawned more often. The total item spawn rate has been increased 5% compared to that found in the fourth round of Sanhok testing.
        • 8x scopes and 15x scopes don’t spawn on Sanhok. However, they may still be obtained from care packages.

    Introduction to Sanhok’s locales:


    Cave – Here you’ll find an abandoned archaeological site, located in the heart of a seaside cave. Parachute in through the open top for access to the best loot and a boat for a quick escape. 


    Ruins – Only the most daring players will brave these claustrophobic chambers. The Ruins reward those who survive the close-quarters combat with all the loot they can carry. Drop onto the roof to storm the temple from above, or sneak in through the ground-level tunnels. 


    Paradise Resort – Welcome to Paradise, Sanhok’s finest (and only) luxury resort. This compound has it all: cross-courtyard sightlines for snipers, thrilling room-to-room breaches for shotgun specialists, and mid-ranged corridors that are perfect for honing your SMG skills. Checkout is at 11:00.


    Training Center – Measure yourself against the best of the best in this abandoned training facility. Survive a tactical obstacle course to get loaded up with loot. Either get good or die trying.


    Quarry – This flooded limestone quarry is a both a visual, and tactical departure from the lush, green wilds of Sanhok. With few trees for cover, you’ll have to push from mound to mound, looting and hunting while vulnerable to players on the rim of the quarry. 


    Docks – Explore cargo ships filled with loot in this out-of-the way drop, located in the Southeast corner of Sanhok. With plenty of opportunities for mid-range to CQC encounters, this is a terrific drop for newer players hoping to get their bearings, farm up, and escape! 


    Roads – Some areas in Sanhok are now paved with old concrete roads. Watch out for campers and use these to outrace the blue zone!

Performance
  • We’ve optimized the way servers handle many nearby objects to improve performance. This includes optimizations for:
    • Characters models
    • Vehicles
    • Weapons
World


  • Added advertisement banners for PGI (PUBG Global Invitational) to buildings, billboards, and the default parachute skin on Erangel and Miramar
    • The Bengal Tiger parachute skin is unchanged and when equipped will replace the default skin
Items

  • Added the QBZ95, a Sanhok-exclusive weapon
    • The QBZ is an AR that uses 5.56mm rounds. It can hold 30 rounds per magazine, and can be extended to 40 rounds.
    • The QBZ replaces the SCAR-L in Sanhok’s item spawn pool (meaning the SCAR-L no longer spawns on Sanhok). The QBZ95 spawns about 1.4x as often as the SCAR-L used to spawn on Sanhok.
Gameplay
  • Accuracy modifiers applied from moving, changing movement stances or aiming modes are no longer applied instantly.
    • This means that for example, when aiming down the sight, you won’t gain the full accuracy improvements from ADS until your sights are aligned.
  • The winning player or team will now be given approximately 8 seconds to celebrate their victory before the match ends and results are displayed.
    • Spectators can also watch the winning player or team celebrate.
UI / UX

  • With three maps now in the game, you’ll choose between two “playlists” instead of two maps.
    • The Battle Royale playlist contains both Erangel and Miramar. Selecting it will randomly drop you into one of the two.
    • The Mini Royale playlist contains only Sanhok for now.
    • Select both playlists to be randomly dropped into one of the three maps currently in the game.

  • Many game UI elements have been updated
    • The friend list UI has been updated
    • Leaderboard and Replay UI has been improved
    • Pop ups in the lobby and game sessions have been visually enhanced.
    • Pop up window showing matchmaking status has been improved
    • In-game UI elements such as inventory, map, results window have been improved
  • Improved the in-game minimap
    • The mini map now dynamically zooms in or out depending on the character’s movement speed, enhancing your ability to see what’s around you.
      • The ‘Minimap Dynamic Zoom’ option can be turned on/off in the options menu.
    • The minimap can now be expanded
      • Minimap expansion can be toggled on/off using the ‘N’ key
    • To improve visibility of the Blue Zone in the map, areas under the Blue Zone are now colored blue

  • The Blue Zone indicator bar located above the minimap has been improved
  • Added universal scope sensitivity setting, with the ability to individually set scope sensitivities if desired.
    • Sensitivity levels now apply properly for scopes with a variable zoom.
  • A new option to adjust crosshair color using RGBA values has been added under the options menu
  • The loading screen has been modified to display game-related tips
Sounds
  • Plane engine sound volume when beginning the match has been decreased
  • The volume of sounds made by bodies of water (oceans, rivers) has been decreased
  • Care package plane’s volume attenuation curve is now steeper. This means the distance at which the plane can be heard is the same, but the distance at which the plane’s maximum sound can be heard has been decreased
  • The sound effect made when throwables impact water has been improved
  • All weapon sounds have been remastered for better quality
    • Excessive boost effect in low frequency range has been adjusted.
Crates
  • Aviator crate is now included in weekly random crates, its drop rate has been updated.
    • Aviator: 20%
    • Eguinox: 15%
    • Triumph: 10%
    • Raider: 15%
    • Fever: 2.5%
    • Militia: 15%
    • Biker: 10%
    • Desperado: 2.5%
    • Survivor: 5%
    • Wander: 5%
Effects
  • We’ve improved visual effects when bullets strike ground or water
  • The splash effect shown when throwables impact water has been made more realistic.
Bug Fixes
  • Fixed an issue where characters got stuck in certain areas of Erangel and Miramar
  • Removed a few objects from Erangel and Miramar which obstructed movement
  • Fixed an issue where certain plants in Miramar were floating above the ground
  • Fixed an issue where the sound when using an adrenaline syringe was longer than the associated animation
  • Fixed an issue preventing the Mirado from taking damage from grenades.
  • Fixed an issue where players inside vehicles didn’t take damage from unarmed melee attacks
  • Fixed an issue where grenade status effects (flash, burning) would sometimes not disappear after their intended duration.
  • Fixed an issue with pistol recoil animations not being played correctly in ADS after exiting a vehicle.
  • Fixed an issue where parts of the sidecar’s wheel were missing when the tire was destroyed.
  • Improved the vaulting interaction between some objects and windows.
  • Fixed an issue when spectating or watching replays where parts of weapons would disappear in certain situations (only weapons with high scope-mounting positions).
  • Fixed an issue where dropping a weapon immediately after firing abruptly stopped the sound effect.

Source: Steam

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Xbox Deals With Gold: Diablo 3, Telltale Game Collection and More

A new selection of Xbox Deals With Gold games are now live and running through June 25. Big discounts are available on both Xbox One and Xbox 360 games.

Take a look at the full list of deals below:

Xbox One Deals With Gold

*These offers are only valid for Xbox Live Gold members.

Please note: prices and availability are subject to change and may vary by region.

Xbox 360 Deals With Gold

*These offers are only valid for Xbox Live Gold members.

Please note: prices and availability are subject to change and may vary by region.

Will you be picking up any of this week’s Xbox Deals With Gold? Let us know.

Source: Major Nelson

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Fortnite 4.4 Content Update Patch Notes Detailed

Epic Games has detailed the Fortnite 4.4 Content Update patch notes, which include the new Stink Bomb, as well as other changes to both Battle Royale and Save the World.

Read on for the full list of Fortnite 4.4 Content Update patch notes:

Fortnite 4.4 Content Update Patch Notes

BATTLE ROYALE

GENERAL

LIMITED TIME MODE: FINAL FIGHT: TEAMS OF 20

Summary

Survive the countdown! The Storm Circles give players more room to hunt down opponents. The final circle triggers a countdown timer; when the time is up, the team with the most players remaining wins. In this LTM, teams can tie for the Victory Royale!

Mode Details

  • Final Fight plays similar to standard Battle Royale, but instead of the Storm circles closing all the way, the Storm stops after the 3rd circle.
  • When the circles have finished closing in, the final countdown timer will begin.
  • The remaining teams will battle it out until the timer expires.
  • The team with the most players remaining at the end of the timer wins!
  • In the event of a tie, the two (or more) teams tied for the lead win the match.

WEAPONS + ITEMS

  • Stink Bomb added.
    • Creates a stinky cloud that deals 5 damage every half-second within the cloud.
    • 9-second duration.
    • Epic rarity.
    • Can be found from floor loot, chests, and Vending Machines.
    • Loot in stacks of 3 with a maximum stack of 5.
  • Increased the reload time of the Rocket Launcher based on rarity.
    • Rare from 2.3 seconds to 2.8.
    • Epic from 2.185 seconds to 2.66.
    • Legendary from 2.07 to 2.52.
  • The maximum number of unloaded Rocket Ammo that can be held has been changed to 12.

Bug Fixes

  • Enemy built structures are no longer lit up by the thermal scope.
  • Cozy Campfires are now lit by the thermal scope.

GAMEPLAY

Bug Fixes

  • Back Bling no longer appears detached from players at a distance.
  • Fixed the two intersecting busses on the starting island.

PERFORMANCE

  • Fixed performance issues on Switch related to frequently called time functions during gameplay (especially when skydiving).
  • Level streaming optimization to smooth out some hitches during skydiving on Switch.

AUDIO

Bug Fixes

  • The music for the Fresh emote has been re-added.
  • Fixed attenuation of Supply Drop opening sound so it doesn’t sound like it’s right next to players even if it’s opened far away.
  • The Clinger explosion sound now plays properly if detonated directly next to you on iOS/Switch platforms.

UI

  • Added the “Net Debug Stats” HUD UI option for Xbox.

Bug Fixes

  • Fixed a crash that could happen after buying items in the Item Shop.
  • When using styleable outfits, your last saved version will always appear in the locker preview.

SAVE THE WORLD

MISSIONS + SYSTEMS

Bug Fixes

  • Fixed an issue which could block progression where the Chrome Husky would no longer spawn if the Magnets! quest was completed. Players who were blocked will now be unblocked with this fix.

HEROES

  • New Constructor Demolitionist: 8-Bit Demo added to the Event Store.
    • Available Wednesday, June 20 at 8pm ET.

In other Fortnite news, the game is now available on Nintendo Switch, players managed to reach the spawn island using a shopping cart, and the shotguns were hit hard with a nerf.

Source: Epic Games

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Fortnite Stink Bombs Are Coming Soon to the Game

Fortnite stink bombs are “coming soon” to the Battle Royale component, according to the in-game “News” tab. These stink bombs will “explode into a cloud on impact and slowly damage anyone inside.” They will be most effective against players who tend to stay in the same spot.

fortnite stink bombs

Stink Bomb (Coming Soon)

Explodes into a cloud on impact and slowly damages anyone inside.

What do you make of the Fortnite stink bomb? Think it will work well? Let us know in the comments below.

In other Fortnite news, the game is now available on Nintendo Switch, players managed to reach the spawn island using a shopping cart, and the shotguns were hit hard with a nerf.

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Fortnite Scoped AR Removed From Sniper Shootout Limited Time Mode

The Fortnite Scoped AR has been removed from the Sniper Shootout limited time mode. What’s more, the Thermal Scoped AR drop rate has been reduced, making it less common. Epic Games wants the mode to be all about sniper combat, and has made these changes following feedback from the community.

We’ve gotten a lot of feedback around the inclusion of the Scoped ARs in the Sniper Shootout LTM.

The LTM was designed with long range Sniper combat in mind and the standard Scoped ARs do not stay true to this design. However, we feel that the Thermal Scoped AR still fits the “Seek and Eliminate” style of the LTM and will remain for the time being, albeit with a reduced drop rate.

Are you happy with this change? Let us know in the comments below.

In other Fortnite news, the game is now available on Nintendo Switch, players managed to reach the spawn island using a shopping cart, and the shotguns were hit hard with a nerf.

Source: Reddit

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PUBG Map Selection to Change in an Effort to Speed Up Queue Times

With next week’s launch of the Sanhok map, PUBG map selection is going to undergo a drastic change. To help avoid long queue times, PUBG Corp. is going to remove specific map selection. This means that players will have to potentially put up with maps that they don’t like.

Here’s the full announcement on PUBG map selection changes:

The first topic is an update to the way map selection works. When we first announced map selection, we said “we’ll still have to keep a close eye on it, since it could become problematic as new maps continue to be added.”

It’s now become clear to us that these concerns were justified, and we’ve decided that we can’t support individual map selection for more than two maps. This is because map selection creates an essentially exponential increase in the number of total separate queues when combined with other queue options like party size and perspective. That means the matchmaking pool gets split into many small sections, making it nearly impossible to put together a match in at least some of those queues.

We still want to make sure that players can play on Sanhok without any hassle, especially given that it’s an exciting new map. So, at least for now, we’re going to launch Sanhok as its own queue, with Miramar and Erangel bundled together in a separate queue. That means that in the new UI, you’ll be able to queue up for Sanhok by itself, or Erangel + Miramar together. Choosing both queues means you’ll randomly be dropped into one of the three maps currently in the game.

Source: Steam

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Black Ops 4 Battle Pass Causes Controversy, Treyarch Promises “A Slew of Free, Post-Release Content”

The Black Ops 4 Battle Pass has been causing controversy, with its contents unable to be purchased separately. There are also those who believe that the game shouldn’t even have a season pass to begin with.

Treyarch has responded to the concerns on Reddit:

We are absolutely committed to supporting the entire community with a slew of free, post-release content that will extend the Black Ops 4 experience with more new ways to play than we’ve ever done before. With Black Ops 3, we’re three years after release, and we continue to support it with new content and continuous updates – and we’re not even done yet. Our commitment to the game has maintained engagement…and Black Ops 4 has far more post-release updates planned for the entire community. In fact, it’s a game that was built for expansion. Launch day is just the beginning of a long journey.

What do you make of the Call of Duty Black Ops 4 Battle Pass? Should it be a thing in 2018? Let us know in the comments below.

Source: Reddit

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