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Project Cars 3 Review – Finishing Fast

Slightly Mad Studio is once again back behind the wheels, this time with the third installment of the beloved racing sim franchise, Project Cars 3. With their eyes set to offer a more accessible racer, we take their latest for the ultimate road test to see if it can handle being on the same tarmac as the rest of the racers. Is this one one racer that gets left in the dust, or does it pave its way to top with it’s new direction? Find out in our Project Cars review!

The Not So Serious Brother

Having played the previous Project Cars title, I was a bit nervous jumping into the third iteration. Since it’s reveal, fans have been rather mixed due to the clear difference in the approach that Slightly Mad Studio was taking.Casting off the the favorable simulator for a more broader appeal. Understandably this may not bode well with the long time fans, though that’s not to say the change up is a bad one.

There’s a huge overhaul to the controls, which in turns offer a far more accessible experience. While racing wheels are without a question the way to play, using a console controller proved to be pretty enjoyable. This transitioned into the overall gameplay as driving felt looser, yet more responsive, giving it that definite arcade feel. While that bit might be an instant turn-off for many, I can’t deny the fact that I was in the very least having fun, and lots of it. I would say it’s comparable to say Driveclub and Need For Speed in how vehicles handles, although there still some sense of a simulator in Project Cars 3.

While keeping your vehicle under control is a lot easier, if you push it too much you’ll still find yourself spinning out in corners and slamming into walls. Take a turn too wide and you lose your position, break too early and there goes all your momentum. Cut a corner and be penalized for cheating. Common rules in a racing sim, and while Project Cars 3 loosens them up, they’re still plenty around to remind you how this series first started.

In fact, a lot of the mechanics in the game encourage following the rules. While not required, you can run laps scoring additional exp by performing clean takeovers, perfect corners, and following racing lines. All this helps in the end in the game’s overall progression, which is presented in a vastly engaging career mode. Accessible from the main menu, Project Cars 3’s career mode spans across 50 tracks, with hundreds of challenges available over the course of events.

You start out with a pretty basic roadster, but as you complete events and earn ranks and currency you’ll eventually land yourself that dream supercar that you’ve always wanted. While slow, progression dishes out a satisfying grind that will have you wanting to go and replay old events just to earn better tune-ups. Plenty of replayability in the career mode alone, though if you really want to up the heat, you can take your driving skills online and compete in a series of races.  Additionally you can also compete in timed scheduled events, and even play in solo online events known as rivals where you compete for the best lap speeds. There really isn’t a shortage of content, making this one beefy racer out there.

Wax On, Wax O…

I’m a sucker when it comes to visuals in a racing game. I know, I know, gameplay is always what should matter, and in this case Slightly Mad has knocked that out, but personally I’ve always been a nut when it came to racers and their visual presentation. While it doesn’t look all that bad, playing Project Cars 3 on the PS4 Pro did have it’s fair share of issues. Upon my first load up I had the title freeze several times, with multiple hitches happening during races.

Some visuals bugs always seem persistent, with certain textures not loading in properly or artifacting occurring in the same spot every time on specific tracks. I can’t speak for the PC version, but on PS4 some of the vehicles look extremely flat in their details, with a clear focus being put more into their higher end models. Overall environment looks dull when you actually look at it, which may break immersion for some.

Don’t ask me what’s going on here, I don’t have an answer

Pop-ins are also a rather big annoyance as while the tracks may offer some beautiful sites, they are ruined by objects quickly flashing in and out in the distance. This also has an effect on some of the shadows, which is more noticeable when driving in first person view. Nothing like having your view get obstructed by stange shadowing artifacts appearing on the windshield and dash. Reflections from the rearview and door mirrors also render objects in very low-poly textures, with some objects not even rendering.

Crossing the Finish Line

While long time fans will undoubtedly be upset in the new direction that the Project Cars series is heading in, I do think that what Slightly Mad Studio have created here is truly the start of something special. With a little more time spent in the oven for better polishing and more fine tuning, I think the change up may be exactly what the series need. Now that does end up leaving a massive hole in the racing simulator market, and perhaps in retrospect calling this Project Cars may not have been the wisest of things, but I do feel it fits right at home with what the studio should be doing.

SCORE 8/10

PROS

  • Perfect balance between simulator and arcade racing
  • Tons of replayability
  • Gameplay feels great

CONS

  • Fans of the series will most likely feel alienated due to the more arcade focus
  • Visuals could have used more polishing as with the performance on PS4

Project Cars 3 is now available on PC, PS4, and Xbox One systems for $59.99

This copy of Project Cars 3 was provided by the publisher for review purposes. Game tested on the PS4 Pro. You can read SP1st and MP1st’s review and scoring policy right here

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Monster Hunter World Iceborne Fifth Title Update Release Date, Details & Roadmap Announced

Those loving the post-launch support Capcom has given to Monster Hunter World, rejoice! The Monster Hunter World Iceborne fifth title update release date has been announced for September 30 at 5 p.m. PDT/8 p.m. EDT/8 a.m. HKT!

Titled “The Final Stand,” Capcom has confirmed that this is the last free Title Update for Monster Hunter World Iceborne owners, and it will be a “fitting choice” to choose Legendary dragon Fatalis as the one that closes the game. Same as in other updates, there will be new monsters to slay, variant monsters, events and more! Here’s a preview from the latest developer diary.

The roadmap and schedule for the new content has been revealed too!

As you can see, the major date to mark here is October 1 with the Monster Hunter World Iceborne fifht title update (15.01) rolling out! In it, we’ll face a new monster in Fatalis! The Arch-Tempered Velkhana is coming this fall, and we’ll even get a Halloween-themed event caled the Fun Fright Fest!

There’s also the Icerborne 1 Year Anniversary Event Quest happening next week, and once we know more details, we’ll let our readers know.

If this is indeed the final major content drop for Monster Hunter World, it’s been one heck of a ride. If this is the kind of support we’ll see from Capcom for the next major Monster Hunter game, sign us up! Hopefully, a new one gets announced for the PS5/Xbox Series X soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Samurai Jack Battle Through Time Review – I’ll Never Let Go, Jack

It’s been many years since the foolish samurai warrior wielding a magic sword stepped forth to appear in a video game all his own. With the renewed interest the series has garnered after it was resurrected by Adult Swim to finish the epic tale of Samurai Jack’s quest to vanquish Aku, the Evil shape-shifting Master of Darkness, we get another shot to step into the time traveling samurai’s sandals. Adult Swim has overseen several of their properties turn into solid video games, so how did this time traveling throwback turn out? Read on for our Samurai Jack Battle Through Time review!

A Hack and Slash Bash

It might not be a surprise given the nature of the source material or our protagonist, but Battle Through Time is primarily a combat focused outing. In the context of the show, Samurai Jack is a master of multiple forms of armed combat, from axe throwing and archery. Though his primary weapon of choice is the essential Magic Sword, a katana that shares some characteristics with the Master Sword from The Legend of Zelda in that it never dulls, never can break, and is capable of destroying evil. The game leans on all of this mythos to develop what this reviewer would describe as a well done forward looking hack and slash adventure that still suffers from some of the tropes and shortcomings of the genre.

In addition to the aforementioned magic sword, you can also switch between bare handed Kung-Fu as well as various types of clubs, rods, hammers and axes for melee weapons; and throwing stars, knives, electro-mines, a bow and various types of arrows, handguns, and automatic machine guns for ranged weapons. Everything except your fists and magic sword deteriorate and break, so you’re also constantly picking up drops from enemies or treasure chests, including buying items that are for sale at Da Samurai’s pop up shops throughout the levels. Narratively it doesn’t make much sense to not use an unbreakable katana exclusively but in the context of gameplay the variety of weapons adds a fun sense of variety to the combat. Most of these weapons have distinct qualities to them that affects how they deal damage to different enemies too.

Other factors are the games occasionally confusing character progression system. As you go along you find no less than three types of collectables that contribute to the different skill trees (combat abilities, non-combat abilities, and passive abilities.) Soul Fire is the base line and the most common, it takes a few thousand of these to unlock each new perk or ability on each of the three trees. You’re also collecting Bushido, or green balls instead of blue fire, which are more rare. Most of the abilities require a few hundred of these. Then the least common of all are the gemstones: rubies, diamonds and the like. There’s only a few of each of these in the whole game and they serve the double purpose of being necessary for some of the more powerful perks or abilities and being highly valuable for selling at the shop.

What this ends up meaning is that towards the end of the game you run out of notches to keep unlocking on the skill trees no matter how much Soul Fire you have left. I ended with nearly 70,000 Soul Fire, well more than enough to clear the whole rest of the board, but not enough Bushido or gem stones so I just sold the rest of the gems. Luckily, if you decide to just not fret over it and not worry about working to unlock specific things in the last third of the game, you can mostly ignore the three item skill economy as you buy upgrades.

Fighting, Lightning, Frightening

It would not do this game justice to not mention what may be its two strongest attributes, art direction, and level design. This may be one of the best three dimensional realizations of a two dimensional property I’ve seen. The game perfectly replicates the look and feel of the cartoon with incredible visual fidelity. It is not cel-shaded, just excellently designed, textured, and lit three dimensional models.

Samurai Jack BTT

More than once I found myself shaking my head in surprise at how good I thought the game looked. I was playing on an Xbox One S and never once saw a visible dip in framerate, even when the screen was filled with two dozen enemies all flocking towards their doom. The lighting is especially good in Aku City and the Prison Ship (which was for me the clear stand out level all around), where the intentionally limited color pallets really accentuate the use of color in lighting. It may not be a Crytek game but there’s some really beautiful work done here.

In fact let’s talk about the levels for a little bit, doing our best not to ruin any story beats for someone who doesn’t know them yet. The game is split up into 9 levels, each representing a different story arch from the series. The story ends up being a fantastic structure for a game since it means that every level makes sense together, but none of them feel like repeats of each other. They’re all distinctive and varied and each feel like a chance to show off a different skill set of the designers.

To be fair, this game is essentially a series of arenas of various sizes with some fun low risk platforming or puzzle sections in between. The platforming is decent enough as Jack’s jump is solid and responsive. There’s also plenty of secrets to find hidden away. Whole areas require you to be looking for them to discover them and they always contain weapons or gems to collect.

This is a genuinely pretty game and the developers at Soleil should feel proud of that.

The Scars and Spoils of War

There was a thought that permeated my internal discourse as I worked my way through the nine levels of Battle Through Time. At first I thought it was a frustration with how linear it felt. But not everything needs to be a massive open world (though a Samurai Jack version of Ghost of Tsushima would probably be dope), and that faded as I fought the first level’s boss: a mind controlled version of Jack’s best friend The Scotsman.

After this opening, The Scotsman and his daughters, along with a couple of other friends from the series hang out in all of the levels offering Jack a bit of story dialogue and a fresh weapon or ammo bundle for ranged weapons. They just stand there, running a basic idle animation as if they had always been there. It makes sense in the context of the story but it also makes sense from the perspective I found as I kept pressing through the game.

Battle Through Time is a major throwback. Not just to the series but to licensed games of the past in general. Everything about the game, from the levels to the hack and slash gameplay, had a distinct sense of nostalgia to it: despite my not being among the initiated fans of the franchise. That’s because as much as this game is a throwback and retelling of several big points in Samurai Jack’s story, it’s also a re-examination and updated take on the classic licensed games from the early 2000’s. Back when every show or movie got a day and date game released to accompany it.

Samurai Jack BTT

Now plenty of us will remember that most of those games were crap. But there’s also some sleeper hits in there that come to mind. Spongebob Battle for Bikini Bottom which just got a remaster itself, comes to mind. This game is an incredibly interesting take on a licensed hack and slash. It is somewhat derivative by nature but it still finds its ways of being unique and interesting.

In fact I’d go so far as to say some of the best and some of the most frustrating aspects of my time with this game can all be traced back to this throwback sensibility. For every time I got pinned down by two or three medium sized enemies using their staggering attacks back to back to keep me from getting up or I got myself stuck in a corner surrounded by a mob, I found myself feeling a rush of excitement finding a secret ledge with a treasure chest or landing the final blow to clear a particularly tough sequence while the camera spins around to show Jack’s furled eyebrow.

At the end of the road then, I’m stuck at an impasse. If you judge this game as a game, then it’s above average and a good time. If you are coming at it as a fan of hack and slash games or Samurai Jack as a franchise, then you’ll probably see it as a something you really should play if you can. Coming from a perspective of someone who doesn’t have a particular affinity for the franchise or genre I’m inclined to split the difference. Here’s a big huge toast to hoping that Cartoon Network gives this treatment to some of their other late ’90s early 2000’s properties; a modernized loot shooter set in the world of Codename: K.I.D.S. N.E.X.T. D.O.O.R. could be incredibly fun. But I digress.

SCORE: 7.5/10

PROS:

  • Impressive 3D realization of an originally 2D art style.
  • Pretty and stable visual fidelity and lighting overall.
  • Fun and varied hack and slash combat.
  • Plenty of fan service without treating it like a crutch.
  • Solid level design.

CONS:

  • Confusing upgrade system.
  • Occasionally frustrating invisible walls.
  • Late game difficulty spikes.
  • If you let it idle too long it goes back to the title screen and you have to restart at the last checkpoint.

_______________________________________________________________________________

A review code of Samurai Jack Battle Through Time was provided by publisher. Game reviewed on Xbox One S. Click HERE to read SP1st and MP1st’s review and scoring policy. Samurai Jack Battle through time is now available on all platforms.

Tim Lawrence

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Halo Infinite Weapons Skins and Charms Confirmed With Cross-Product Marketing Codes

In news that shouldn’t shock anyone, it looks like Halo Infinite weapon skins and weapon charms will be an actual thing! Remember when we posted a story on how a Halo Nerf gun included a “digital asset?” Yep, it seems that’s a weapon skin/charm for the game.

This little nugget of info was confirmed by Reddit user Cizlin who got a code from the Mega Construx Halo Infinite Energy Sword set, and it gave a code for players to redeem at the official Halo site that now accepts the codes that uncloked a weapon charm!

Over on ResetEra, Coolduderedux opened his Mega Construx Halo Infinite Energy Sword, and it came witha “ULC” code for Halo Infinite, and it mentions he got a weapon charm that will be unlocked when the game ships!

Given how almost every multiplayer game features weapon skins and whatnot, this isn’t really surprising. If you factor in that Halo Infinite’s multiplayer will be free-to-play, well, weapon skins and charms will most likely be one of the main sources of revenue for the mode.

Unfortunately though, we don’t know just when will Halo Infinite will be released, as it was pushed from its original holiday 2020 release date to sometime in 2021. Given the delay, that means we might be getting a beta before launch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Vendors & Cosmetics Explained, Hero Challenge Cards for Post-Launch Heroes Are $10 Each

If you played the Marvel’s Avengers beta, chances are you found yourself a wee bit overwhelmed by the in-game currencty and how it works. Thankfully, Crystal Dynamics has shed some light on that today, as we now have an explanation on how the Marvel’s Avengers game vendors and cosmetics work, as well as the announcement that Hero Challenge Cards for post-launch heroes will be paid with real-world money.

Before diving in, Crystal Dynamics hammered home how anything that can be bought with real-world money are purely for cosmetics only. These won’t affect gameplay at all. Got that? Good. Read on for the details.

Marvel’s Avengers game vendors, cosmetics and Hero Challenge Cards explained:

What are Cosmetics?  

Cosmetic items come in four different varieties:

  • Outfits: Outfits are aesthetic only – they do not influence gameplay. This was an intentional decision to avoid pay-to-win play scenarios.
  • Emotes: Character-specific Emotes bring out the personality of each Super Hero, and let you express yourself to your teammates – AI or otherwise!
  • Takedowns: Takedowns are flashy finishers that show off each hero’s signature style on the battlefield!
  • Nameplates: Nameplates show off your hero’s stats and are drawn from iconic art in Marvel history

How do Vendors Work?   

Vendors are narrative-based store operators who can be found in multiple locations in our game world. They sell Cosmetics, Gear, and Rare Resources in exchange for Units and common Resources.

  • Resources: Resources come in Common (ex: Fragments), Rare (ex: Plasma), and Exotic varieties (ex: Uru) – and are traded with Vendors or used to upgrade gear. Resources can be found in Resource Crates, dropped by enemies, gained through dismantling Artifacts, received as Faction assignment rewards, and via Hero Challenge Cards (more on those in a bit!).
  • Patterns: Patterns are earned through high-level crates, activities, Faction Missions, and increasing your Faction level. They can be used at Fabrication Machines to create an Outfit or Nameplate.
  • Units: Units are our soft-currency – in-game digital currency with no real-world value – which can be spent with Vendors. Units can be found in strongboxes or earned as rewards for increasing your Faction Level.

There will be Gear Vendors, and Cosmetics Vendors in the game.

Gear Vendors:

Gear Vendors will sell you character-specific Gear and Resources in exchange for Fragments gained through play. Collecting and dismantling Gear will fill you full of Fragments and other resources, which is why it is worth picking everything up and dismantling unneeded items for resources to exchange or reinvest! Gear rotates daily and weekly.

Cosmetic Vendors  

Cosmetic Vendors accept Units gained through play to purchase Outfits, Emotes, and Nameplates. Legendary Outfits rotate weekly, while Nameplates, Emotes, and Epic & Rare Outfits rotate daily.

In addition to the vendors, the game has a marketplace as well. This is where players can purchase character skins, emotes, outfits, takedowns and more. The marketplace will house Uncommon, Rare, Epic and Legendary items which will rotate weekly and can be purchased with Credits, which is the game’s main real-world money (microtransactions) currency.

Here’s how it’s priced:

  • Credits: Credits are our hard currency – in-game currency purchased with real money that can be spent in the Marketplace on cosmetic items. A 500 credit pack is $5.00. Credits come in packs of 500, 2,000, 5,000, 10,000 with bonus credits for bigger packs.

Now, for those curious, Hero Challenge Cards (aside from character skins) will be the game’s main microtransaction element, as post-launch heroes will have their Hero Challenge Cards for sale for $10.

Hero Challenge Cards allow players to earn Resources, Units, Credits, and Cosmetics for completing in-game challenges – essentially, do cool things to earn cool rewards.   

Each Hero Challenge Card has 40 tiers of free and premium rewards. Rewards are earned via Challenge Points by completing daily and weekly challenges. Hero Challenge Card rewards include:      

  • Rare Resource Bundle: Nanotubes, Nanites, Plasma, Catalyst
  • Resource Bundle: Fragments & Upgrade Modules
  • Upgrade Module Bundles: Upgrade Modules
  • Exotic Resource Bundle: Polychoron & Uru
  • Units
  • Credits
  • Hero Nameplates
  • Team Nameplates
  • Emotes
  • Takedowns
  • Outfits

Note that for the base game, the Hero Challenge Cards for all six starting heroes are free at launch. Also important to note there is, if you do buy a Hero Challenge Card for post-launch heroes, completing said Card will earn you more Credits, so you can buy the next one.

We want to reward players for their time, so once you activate the premium rewards of a Hero Challenge Card for 1,000 Credits, you can earn everything on that card, including more Credits! If you complete all challenges on your Hero Challenge Card, not only will you earn back your 1,000 Credit activation cost, all the content you’ll earn has a value of over 12,500 Credits. Remember, these rewards deliver fun in-game cosmetic enhancements and effects, but they do not provide a gameplay advantage.

While I personally have no issue with how these are handled given they are cosmetics only, I can already see people getting annoyed that these cosmetic items are tucked away for a fee. At the very least though, we are getting all post-launch heroes and missions for free.

Marvel’s Avengers will fly out this September 4, though don’t expect a review from us on launch day and here’s why. A new War table devstream is set for next week where we

Make sure to check out our top six Marvel’s Avengers changes/fixes we want to see in the final game based on the beta.

Source: Avengers Square Enix

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Trials of Osiris Rewards & Map This Week August 28, 2020 (Update)

Destiny 2 PvP slayers, your time has come to shine once more! The Destiny 2 Trials of Osiris rewards & map this week August 28 post is live! Same as before, we list down the bounties for each win tier along with the map featured this week.

Destiny 2 Trials of Osiris Rewards & Map This Week August 28, 2020:

Same as before, we’ll be updating the post as more rewards are known, so keep checking back in. 

Trials of Osiris Map

Meltdown

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Exile’s Curse
  • 5 Wins (Powerful): Helmet
  • 7 Wins (Pinnacle): Arms
  • Flawless (Pinnacle): Chest

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token & 1 Trials Engram
Arsenal of Light As a fireteam, defeat opponents using abilities in the Trials of Osiris. 1000 Glimmer 100 Ability XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

Aside from this week’s Trials of Osiris, don’t forget to check out the latest gameplay trailer for Destiny 2’s upcoming expansion, Beyond Light! The latest trailer features a look at the new Stasis subclass!

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Where Is Xur -Location & Items August 28

It’s Friday, and Guardians, it’s time to spend your Strange Coins as Xur is back in town! MP1st is back with our weekly Destiny 2 where is Xur location and items August 28 post, which lists down the Exotic stuff players are looking forward to each week.

Destiny 2  Where Is Xur Location Today August 28 and Items:

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Location: The Rig, New Pacific Arcology near the dock on Titan


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Sunshot Energy Hand Cannon 29 Legendary Shards
Gwisin Vest Hunter Chest Armor 10 15 8 9 9 12 63 23 Legendary Shards
Actium War Rig Titan Chest Armor 19 3 12 9 13 9 65 23 Legendary Shards
Contraverse Hold Warlock Gauntlets 10 9 12 9 6 15 61 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

In other Destiny 2 news, don’t forget to check out our latest look at Beyond Light and the expansion’s new Stasis subclasses! If you’re looking to part with your Brightdust, we also posted Eververse’s inventory refresh for this week, too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NBA 2K21 MyCareer Trailer Balls Out, 2K Beach Announced

For those looking to pick up NBA 2K21, chances are a high volume of you will be spending their time in the NBA 2K21 MyCareer mode in order to build your own player up, and make them the best baller out there. Visual Concepts has released a new trailer for the mode, and more details have been shared too.

For those looking for something more narrative-driven than just playing virtual hoops, this year’s narrative will be The Long Shadow, and tells the story of Junior, who’s the son of a baller that faces the challenges of trying to make it into the NBA. NBA 2K21 will feature 10 officially licensed college programs to choose from in the story: Michigan State, UConn, Florida, Gonzaga, Syracuse, Texas Tech, Oklahoma, UCLA, Villanova University and West Virginia.

There’s also going to be some big names attached to this year’s MyCareer in NBA 2K21! Jesse Williams (Grey’s Anatomy), Michael K. Williams (The Wire, Boardwalk Empire), Djimon Hounsou (Blood Diamond, Guardians of the Galaxy), Mireille Enos (The Killing, World War Z), and cover athletes Damian Lillard and Zion Willaims will also be featured in the mode.

Visual Concepts has also announced the 2K Beach!

Soak Up the Sun at 2K Beach

The Neighborhood is THE place ballers can live out their virtual day-to-day lives, where hoops culture comes to life on every corner. Whether you want to compete in 3v3 streetball runs, play for bigger stakes in 5v5 ProAM games or simply show off the drip with all the latest clothes, shoes and more – there’s plenty of things to do and plenty of ways to express yourself in NBA 2K21.

Some eagle-eyed fans may have spotted a new locale from our Everything is Game trailer; it’s official – welcome to 2K Beach! Soak up the sun and escape to the ocean in a beautiful new setting, surrounded by modern facilities that house SWAG’s, The REC, NBA Store and more. NBA 2K21 will continue to host plenty of events at 2K Beach, providing even more reasons to come back all year long.

Here are some of the features of NBA 2K21’a MyCareer mode:

  • WNBA – The WNBA returns in NBA 2K21 with Play Now and Season Modes, featuring all 12 teams in the league. Experience WNBA basketball built exclusively around the women’s game!
  • MyGM/MyLEAGUE – Sit in the boss’ chair, and make decisions that matter not only to your player or team – but to the entire franchise and league. From drafting impact rookies to trading players to relocating your team, every move, big or small, counts towards the long-term success – or failure – of your basketball franchise.
  • PLAY NOW – Jump into a no-frills basketball game, where you can get a quick match together against a friend or AI and play 4 quarters of intense NBA 2K Pick your favorite team – or a Classic or All-Time team – and run the offense with genre-defining controls and customization. This is NBA action at its most authentic.

NBA 2K21 dribbles out this September 4 on the PS4, Xbox One, Switch and PC. It’ll also be coming to next-gen platforms at a later date. You can read about cross-progression mechanics here.

Source: NBA2K

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare and Warzone Games of Summer Launches Today, Watch the Trailer

For those who want new stuff to do in Call of Duty: Modern Warfare and Warzone, the Season 5 mid-season refresh not only brought in a new weapon and gameplay changes, but it also ushers in the Modern Warfare and Warzone Games of Summer!

The event starts at 10 a.m. PT, and we assume there’ll be a playlist update coinciding with it.

Here’s a quick trailer to bring you up to speed on what to expect:

🎯 Test your skills. 🥇 Compete for country & rewards. 🏟️ Square up in the stadium.

Here’s a summary of the Games of Summer event from our previous post:

For the first time in Call of Duty franchise history, community members from around the world – both those who own Modern Warfare and free-to-play Warzone – will be able to represent their country in easy-to-play, hard-to-master, single-player Trials of skill. By earning medals in each Trial, competitors will prove which country’s Tier One Operators are truly the best in the world.

Within Games of Summer, there are five Trials. These miniature experiences are similar to those introduced at Modern Warfare’slaunch and in post-launch Season updates.

Trials will be available for Modern Warfare and free-to-play Warzone players, starting on August 28 at 10 a.m. PT. Players will have unlimited entries, meaning you can keep playing them to set your best time or score and go for Gold. 

Join in the fun and earn rewards!

In other Call of Duty news, Black Ops Cold War was revealed earlier this week, and we’ll be getting multplayer footage on September 9! If you’re interested to know of some of the stealth changes included in the Season 5 mid-season patch, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 2.83 August 28 Patch Deplyed on PS4 and PC

While we just got the big Fortnite Chapter 2 Season 4 patch yesterday, Epic Games has deployed the Fortnite update 2.83 August 28 patch today for PS4 and PC. Given the new content from yesterday, this one is purely for fixes. Head on below for the details.

This is a relatively small download and clocks in at just 463MB.

Fortnite update 2.83 August 28 patch notes:

Here’s what the Fortnite suppor Twitter had to say about today’s patch:

We’ve begun to deploy a maintenance patch for stability on PlayStation 4 and PC. On PlayStation 4, this patch addresses the crashing issue for players with a non-English system language.

The official Fortnite Trello board, it mentions the PS4 non-English crashing thing as well and a workaround (which might not be needed once patch has been applied).

Crashing on PlayStation 4 for players with non-English language system settings

Description
We’re aware of some instances of crashing for PlayStation 4 players with non-English language system settings.


Platforms
PlayStation 4


Workaround
As a workaround, you can set your system language to English while keeping your Fortnite language to your preferred language.

If you haven’t picked up the new Battle Pass yet, here’s a preview of what’s inside. There are still other issues being looked at by Epic, such as issues not being able to purchase the Chapter 2 Season 4 Battle Pass. According to the studio, a fix is currently in development (for sure since, y’know, this is about money and all). If this necessitates another patch, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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We Know the Odds, Yet We Still Buy Overwatch Lootboxes

Lootboxes are a controversial part of the games industry. They provide a fantastic way for developers and publishers to pump players for money, in exchange for the possibility of earning a rare cosmetic. Some players didn’t mind not knowing the odds, their chances of earning that gear, but others definitely did. Thanks to those players, companies like Blizzard have had to disclose the odds for their lootboxes. Now that Blizzard has done just that, we know how awful the odds of getting a rare piece of gear in Overwatch are dreadful, yet for some reason we continue to purchase them. Why is that?

If you weren’t aware, the odds on an Overwatch lootbox are as follows. You have a one in 5.5 chance of earning an Epic item, the second rarest in the game. Legendary items, the rarest, will drop once every 13.5 lootboxes. This roughly equates to an 18.19% chance of earning an Epic item, and a 7.7% chance of earning a Legendary item. I don’t know about you, but I don’t like those odds enough to spend real money on them. To earn enough lootboxes for a guaranteed Legendary item, you’d need to earn 14 levels, or complete a number of in-game challenges.

To me, the grind of playing is worth the rewards. To others though, there simply isn’t enough time to earn everything, especially if there’s a time-limited event going on. That’s why so many players opt to just buy lootboxes. It removes the chance element in a way, because you know you’ll get an Epic item if you buy 14 lootboxes.

Overwatch vs real life

If we compare this to say a South African online casino for example, we just about know what the odds will be. The House, which is the casino in this case, will always come out on top. In real life, most slot machines have a payout percentage between 90% and 97%, ensuring that the house always turns a profit, but the odds are just good enough to keep gamblers interested.

Bringing this back to Overwatch, the odds of getting the item you want, an Epic item, are 7.7%. Think about just how poor those odds are compared to an actual slot machine. To rub salt into that wound even more, the winnings that you earn from Overwatch are digital. You can’t do anything with the Epic item apart from put it on the character it’s specifically for. If you stop playing Overwatch, that money was basically a complete waste.

Why do we do it?

The difference between spending real money in a casino, online or brick and mortar, and putting that money into a game, is that you’ll get more use out of the item you win than the winnings you might get from a casino. Money is finite. A digital product might not exist in the physical world, but it’s a bragging right that you can use to show your dedication to a game you love. It’s also a reward that you’ve been given for your dedication to that game, and for showing the developer some additional support on top of the price you paid for it.

In a way, it doesn’t matter how bad the odds are on a lootbox. If players love the game enough, they’ll spend money on it and try to get those cosmetic items, because they don’t care about making that money back. All they want is to have a good time, and those cosmetics make the game a good time. On top of that, those players haven’t spent an evening in the game, pumping money into it, only to come away with absolutely nothing. With Overwatch’s lootboxes there is always a reward, it’s just the rarity that varies.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Override 2: Super Mech League Announced, Check Out the Mech Combat Gameplay

During today’s gamescom Opening Night Live, Modus Games has announced Override 2: Super Mech League, a competitive arena brawler featuring gigantic mechs, and it’s headed to current-gen and nex-gen platforms this December!

Check out the trailer below as well as the official game info!

Override 2: Super Mech League will feature an all-new Career Mode, which lets players build their rep for their own Club, as they climb to the top of the Mech League.

Override 2: Super Mech League kicks its exhilarating brawls into overdrive, bringing new characters into the fray to round out a 20-bot roster brimming with charming personalities in battle. State-of-the-art opponents aren’t the only thing to worry about, though: arenas are speckled with game-changing hazards including pools of lava and geysers, so pilots would be wise to remain strategic while wreaking havoc on their surroundings.
With a wealth of game modes to throw down in including multiplayer ranked rumbles, Xenoswarm, King of the Hill and more, as well as a huge stash of unlockable cosmetics and attachments to personalize these unstoppable machines, Override 2: Super Mech League offers fun as gigantic as its fighters

According to the press release, there’s an “exciting” IP crossover announcement coming this September as well. Players can sign up for the closed beta here and will be playable on Steam.

Override 2: Super Mech League barrels onto the PS4, PS5, Xbox One, Xbox Series X, Nintendo Switch and PC this December.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EPOS | SENNHEISER GSP 600 New Color Variants Announced

Same great gaming headsets, now available in two new color schemes. Get geared up with the latest offerings from EPOS, the GSP 601 and the GPS 602, now available.

Down below you’ll find new images of the GSP 601 and 602. For those that currently own the GSP 600 and are wondering what the differences are, it’s only the color variants. So don’t feel rushed if you are missing out.

Images for the GSP 601 color variant

Images for the GSP 602 color variant

 

Refreshed colors

While standard gaming headsets file into the standard black-on-black motif, the EPOS | SENNHEISER GSP 601 and GSP 602 break the mold with fresh new colors to personalize any gaming space. The GSP 601 boasts sleek white features paired with cool black accents and interchangeable copper-colored side plates. The GSP 602 adds unique flair with gloss navy exteriors set against bold brandy-colored around-ear coupling pads.

Features that unleash the game

Built with the same legendary features as the highly successful GSP 600, the GSP 601 and GSP 602 both offer durable and thoughtful design that combined with the EPOS│SENNHEISER’s audio technology delivers that competitive edge. Both models boast ergonomic leatherette earpads with adjustable pressure to ensure sound attenuation even in the noisiest environment.

Crisp communication for the competitive edge

Each headset’s flexible boom arm microphone delivers broadcast-quality audio designed for passive background noise reduction, paired with a lift-to-mute feature for crystal-clear team communication. Similarly, the right outer earcup is equipped with a smooth volume adjustment wheel for on-the-fly adjustments. The GSP 601 and GSP 602 headsets follow the GSP 600 series for full in-game immersion, where mere seconds make the difference between winning or losing.

Multi-platform flexibility

The GSP 601 and GSP 602 headsets use an interchangeable one or two-prong 3.5 mm cable to connect to PC, Mac, PS4, Xbox One, Nintendo Switch and all other consoles and mobile devices with a 3.5 mm jack input.

Clean, modern design

Just like every other component of their setups, tasteful gamers want stylish audio options that deviate from the repetitive design of prototypical gaming headsets. Now gamers can take their gaming stations to the next dimension with uncompromised proprietary engineering dedicated to The Power of Audio.

The GSP 601 and 602 are now available with suggested retail price of $219 USD. We’ll be doing a review of the headset in the coming weeks, so stay tuned for that! If you are interested in seeing what we thought about their other lines of headset, be sure to read out GSP 370 review and our GSP 300 review.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Live-Action Resident Evil Netflix Series Announced, Will Focus on Wesker Kids

Fans of Capcom’s long running Resident Evil series have something to look forward to now, as after months of teases and speculation, Netflix has finally ordered an eight episode one hour series for the Resident Evil Netflix first season. “Supernatural” veteran Andrew Dabb is serving as showrunner, writer, and executive producer as confirmed by Variety. Constantin Film — the German-based film production company responsible for the six Paul W.S. Anderson directed Resident Evil films — will produce the series.

“’Resident Evil’ is my favorite game of all time,” Dabb said. “I’m incredibly excited to tell a new chapter in this amazing story and bring the first ever ‘Resident Evil’ series to Netflix members around the world. For every type of ‘Resident Evil’ fan, including those joining us for the first time, the series will be complete with a lot of old friends, and some things (bloodthirsty, insane things) people have never seen before.”

Known as “Biohazard” in Japan and based on the highly successful video game franchise that coined the genre “Survival Horror”, the show will focus on two timelines – the first following 14-year-old sisters Jade and Billie Wesker and their time in New Raccoon City, and the other taking place over a decade later with Jade struggling to survive a world overrun with zombies and biological monsters infected by the T-Virus. If the name sounds familiar it should – Albert Wesker has been the main antagonist of the Resident Evil series since the original game released in 1996, and has been a constant thorn in the side of heroes like Chris Redfield and Jill Valentine well until his demise in Resident Evil 5. However his illegitimate son Jake Muller was one of the main characters in Resident Evil 6, and now it appears his legacy expands with the Wesker children who will be the focus of the Netflix series.

Be sure to read about our post about Resident Evil 8 story details, as well as checking back for more updates and news on the Netflix show as it comes.

Tim Villasor

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The Division 2 Title Update 11 Loot Changes and Overview Detailed

In this week’s State of the Game, Ubisoft Senior Game Designer Nikki Kuppens and Community Developer Johan Lindholm talked about The Division 2 Title Update 11 loot changes, overview and more. Note that there is still no release date set for Title Update 11.

The Division 2 Title Update 11 loot changes and overview:

  • New PvE mode
  • New gear
  • “Rainbow Loot” fix
  • Agnostic Mods
  • Appearance Mods
  • Season 3
  • Bug Fixes

New Exotic

There will be a new Exotic Crafting Quest that is attached to the new PVE Game Mode.

Bug Fixes

Here are some of the confirmed Bug Fixes that will be added with TU11. The build is currently still being worked on, so just because some issues are not mentioned here, that does not mean, it won’t be fixed once TU11 is final:

  • Gear dyes not working on the Striker gear set.
  • Polycarbonate crafting cost for SMGs being too high in TU10.
  • Inability to fast travel to the Dark Zones while in New York.

(and more)

TU11 – Loot Changes

TU10.1 Feedback

Degrading Loot Quality

  • They saw the community sentiment about “bad loot” and that the loot apparently has been “degrading” since TU10.1 dropped
  • They have made no changes to the power of the items or the systems that they have introduced with TU10.1.

No increase in Rainbow Loot

  • “Rainbow Loot,” or gear whose attributes have mixed colors (red, blue, or yellow, denoting offensive, defensive, or utility attributes), has not worsened or improved between Title Updates, because there has been no weighing of attributes in the loot system until now with TU11.

System Check

  • After the feedback, they’ve checked the system with simulations, but that can only represent the real world situation to a point.
  • Unfortunately there are issues that throw a wrench into the whole “better loot” proposition that should have been introduced with TU10.1. Some of them are presentation, some of them are bugs and some system improvements – like the Rainbow Loot – are still work in progress.

UI Issue

The presentation of an item is only accurate to a point. There is some rounding on stats that only have a few different possible values, like crit chance. The UI may not display this rounding, but this should not affect the actual quality of the loot.

False Difficulty Information

They’ve also identified instances, where the content you are playing feeds the loot-system the wrong difficulty information. For example, when a Heroic Checkpoint resets to normal after completion, you get normal quality loot instead of heroic quality. Bounties are another example that sometimes does not give you the quality it should. They are currently identifying these cases.

Skill Tier Stat impacts overall Item Quality

  • Skill Tier is basically a final stat that is always god-rolled.
  • Under the hood, the rolls of the item is basically done for the all stats and then the Skill Tier Stat just overwrites whatever value was assigned to the Skill Tier Stat.
  • So when it happened that the Skill Tier stat had a very good roll, the other stats could be a lower than they should be. So that could have been one of the reasons why items with Skill Tier were underwhelming.
  • Title Update 11 will exclude Skill Tier from the rolling, and the average power will be distributed across the two remaining stats.

Rainbow Loot Rolls

Baseline

  • Each Brand has a specific profile and they realized that some of the loot should be tilted more towards that specific profile
  • But they also need to take into account that some items are specifically set up to fit more towards hybrid builds.
  • So the new system should help players that build towards a specific color (red/blue) but also not making it worse for players that are specifically looking for multi-colored rolls.

Situation Now

  • You have one Core Attribute that is defined by the Brand
  • The other two attributes are completely random that have no weighting.
  • You have 4 Stats per color and you can have red, blue, or yellow attributes.

Situation after TU11

First Attribute:

Second Attribute:

  • In the Title Update 11 PTS, the developers will try a new system that will ensure a 100% chance that the first random attribute on a piece of gear is the same color as its core attribute, resulting in a 25% chance that players get the particular attribute they’re looking for within that color.
  • Once the first attribute is set, that attribute is removed from the pool and then the second attribute will still be chosen randomly, with each remaining possible attribute having a 9.1% chance of appearing.
  • These changes only apply to new loot and will not impact the items you have in your inventory.

Named Items

  • Still have their perfect stat
  • The new system depends on where the perfect stat is located.

Gear Sets

  • Since Gear Sets only have one random stat on them, that stat will be (if they stick to 100%) in the same color as the Core Attribute.

 


Agnostic (Generic) Gear Mod Slots

Reason

The change is being implemented to allow for more flexibility in builds, while making it easier to understand whether an item’s mod slot colors are fixed or randomized.

Changes in Title Update 11

  • After Title Update 11, the Gear Mod Slots no longer have a designated color but are just grey.
  • This is retroactive, so all existing gear that you have in the inventory will be changed with TU11
  • If you have recalibrated the Gear Mod Slot, the recal-mark will be removed and the costs are refunded.

Select all Mods

  • When you select a Mod Slot, you get a selection of all the mods

Changes to the Mods

  • The Mods themselves still remain red / yellow / blue
  • The blue resistance Gear Mods will get double values. This will be retroactive
  • There will be two new resistance mods (Ensnare / Confusion) that will be introduced there.

In case you didn’t know, a patch for The Division 2 was released earlier this week that included some fixes.

Once we know more details regarding TU11, and its release date, we’ll let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Medal of Honor Above and Beyond Single-Player Trailer Gives Us a Look at Real Life Events in WWII

In case you didn’t know, Respawn Entertainment (Titanfall, Apex Legends) is working on a new Medal of Honor titled Medal of Honor: Above and Beyond. Now before anyone gets too excited, this is a VR-only game, though one that seems to be a full-fledged title based on WWII.

At gamescom Opening Night today, Respawn gave fans a peek at Above and Beyond’s single-player campaign.

According to the press release, this campaign is based on real life evens during WWII.

The trailer showcases Medal of Honor: Above and Beyond’s rich storytelling and insightful historical content as the franchise returns to its roots. Through VR, players will be transported into the boots of a combat engineer who is recruited to join the OSS — Office of Strategic Services, the forerunner of the modern CIA created to conduct espionage and sabotage behind enemy lines during WWII. Alongside a cast of new and returning characters from throughout the Medal of Honor franchise, players will experience missions that will take them from Tunisia to across Europe, participating in some of the biggest moments of the war. 

Medal of Honor: Above and Beyond is being developed in parternship with Oculus from Facebook, and more details about it will be shared on Facebook Connect on September 16.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Activision Dropping 10,000 Black Ops Cold War Beta Codes to Call of Duty League Viewers This Weekend

Want to get in on the Call of Duty: Black Ops Cold War beta without pre-ordering? If so, you might want to keep tabs on the Call of Duty League Championship Weekend this coming weekend, as Activision has announced that they will be giving out 10,000 codes to viewers!

In the press release, Activision announced that throughout the two-day event which begins on August 29, viewers will be able to earn in-game Calling Cards (featuring the final four teams Atlanta, Chicago, Dallas, London), and other exclusive rewards. Starting on Sunday, August 30, viewers that watch the stream can also earn a free knife blueprint for Modern Warfare that features the Call of Duty League iconography.

Also on Sunday, the Call of Duty League will randomly distribute 10,000 codes for the upcoming beta for Black Ops Cold War! Note that the beta start dates have been been revealed yet, but at least you can be assured you’ll take part in it.

Black Ops Cold War got a new story trailer today as well, which you can watch here. Stay tuned to multiplayer footage which we’ll be getting in two weeks’ time on September 9.

More Black Ops Cold War Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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WWE 2K Battlegrounds Commentators Announced in New Gameplay Trailer

WWE fans, 2K has today announced the WWE 2K battlegrounds commentators who’ll be calling the action and it’s none other than Jerry “The King” Lawler, and veteran sports broadcaster Mauro Ranallo. This announcement was made with a new gameplay trailer that features the clash of eras.

Grab the popcorn and watch on as WWE Legends and Superstars clash in an epic WWE 2K Battlegrounds brawl with commentary by Jerry “The King” Lawler and the debuting Mauro Ranallo!

Watch and listen to Lawler cheer for the WWE Legends like Mankind, Undertaker and more, while Ranallo makes his WWE 2K in-game debut!

Don’t forget to check out more gameplay of WWE 2K Battlegrounds here, or if you’re curious, we also posted the entire roster that will be available at launch, and what’s coming after.

Developed by Saber Interactive, WWE 2K Battlegrounds will slam its way out this September 18 on the PS4, Xbox One, Nintendo Switch, PC and Stadia.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Predator Hunting Grounds Update 2.01 August 27 Creeps Out

Illfonic has released the latest Predator Hunting Grounds patch a wee bit early! Originally slated to be released on August 28, the Predator Hunting Grounds update 2.01 August 27 patch is now live! According to the studio, this is the first part of the patch, and another one will be making its way out tomorrow.

While crossplay was promised for this update, it doesn’t seem to be part of this patch. Most likely it will be released tomorrow, alongside the free trial for the game. This first patch is around 1.6GB on PS4.

Predator Hunting Grounds Update 2.01 August 27 patch notes:

We are so excited that our Free Trial and Patch 2.0 is upon us. In working with all of our partners we learned we have to give you part of Patch 2.0 early in order to make certain the trial starts on time. Here is the first part of Patch 2.0 that addresses some quality of life bug issues. Tomorrow, Friday, you will be getting the rest of 2.0 which includes this month’s Free Update. Happy Hunting!

General

  • Implemented PlayGo to allow playing of the tutorial while downloading the rest of the game
  • Perks and Gear that cannot be equipped due to weight/point limits are now greyed out
  • Added the option to report a player during the After Action Report
  • Added tips and tricks to loading screens
  • Fixed an issue where certain destructible objects were not showing properly
  • Fixed an issue where the minimap would not accurately display the correct self destruction radius and mission search area location
  • Fixed some issues with minimap icon sizes
  • Fixed an issue where the minimap may not accurately display the correct location of the player
  • Fixed an issue where mission icons would not display on the minimap when out of range
  • Fixed some highlight color inconsistencies in the customization menu
  • Fixed an issue where the main menu would sometimes become stuck partially transparent
  • Fixed a rare issue with matchmaking when connecting to a server
  • Various crash fixes and stability improvements

Fireteam

  • General
    • [NEW] Last Man Standing
      • Now, the last Fireteam player will enter a Last Man Standing state, which will buff the player’s stats and give them more of a fighting chance. This will last as long as they are the last standing player. While affected by Last Man Standing, the last Fireteam player will also have increased body heat visibility to the Predator player.
    • Increased Fireteam damage taken from AI
    • The spotting icon’s color is now based on the player’s callsign colors
    • Remote interactions now show progress properly
    • Spotting icons now clear when the spotted item is depleted
    • Lowered damage reduction from equipping a pistol Suppressor
    • Fixed an issue where the Fireteam run animation was not playing properly while holding a Medical Kit
    • Fixed an issue where different Fireteam classes were receiving slightly different amounts of damage from different damage sources
  • Weapons
    • S-R3D
      • Minigun now spins up when holding ADS
    • 1011-12
      • Increased total ammo
    • GrimTech19
      • Increased total ammo
    • PDW-Z
      • Increased close range damage
    • Hammerhead
      • Lowered close range damage
      • Increased recoil
  • Gear
    • Flashbang
      • Increased blinded duration
      • Increased gear weight
  • Perks
    • Multitasker
      • Increased ADS movement speed
      • Increased cost
    • Flesh Ripper
      • Increased Damage against AI
      • Increased cost
    • Sludge Blood
      • Increased time before you bleed out
    • Efficient
      • Reduced cost
    • Persistent
      • Reduced cost
    • Action Hero
      • Increased cost
    • Prepper
      • Reduced cost
    • Thick Skin
      • Increased health
      • Increased cost
    • Dexterous
      • Increased cost
    • Double time
      • Increased movement speed
      • Increased cost
    • Pig In Shit
      • Reduced cost
    • Yautjas Bane
      • Increased damage to Yautja
    • Tracker
      • Increased spot time
      • Increased cost
    • Ice Cold
      • Increased reduction of thermal body temperature
    • Body Armor
      • Increased damage reduction from AI
      • Increased cost
    • OWLF Trained
      • Increased damage reduction from Predator
    • Weapons Training
      • Increased reduction of recoil
      • Increased cost
    • Silent
      • Increased reduction of sound bubble size
      • Reduced cost
    • Sixth Sense
      • Increased cost
    • Iron Lungs
      • Increased Stamina bonus
      • Reduced cost

Predator

  • General
    • Made improvements to prevent Predkour transition volumes from blocking projectiles
    • Fixed an issue that caused the Predator to automatically claim downed enemies
    • Fixed an issue that caused some loadouts to load in with two Plasma Casters
    • Fixed an issue where the Predator’s weapon would sometimes appear invisible or not fully equipped to clients
    • Fixed an issue where the Predator’s footsteps may sometimes not play if they are behind the player
    • Fixed an issue that limited the City Hunter to just the roar option on the mimicry wheel.
    • Updated City Hunter roar and healing roar sound effects.
  • Weapons
    • Combistick
      • Fixed weapon shaders for the City Hunter Combistick Variant
    • Wrist Blades
      • Fixed an issue where the City Hunter Wrist Blades were not showing properly during long claim cinematics
    • Smart Disc
      • Fixed an issue where if the City Hunter Smart Disc was stuck in an object, the player would become stuck in ADS mode
      • Fixed an issue where the Smart Disc was not showing up on the City Hunter’s holster
    • Yautja Bow
      • Lowered headshot damage
    • War Club
      • Increased damage of final melee swing
    • Hand Held Plasma Caster
      • Reduced fire rate
      • Increased recoil
      • Adjusted camera shake
    • Net Gun
      • Increased recoil
      • Adjusted camera shake
  • Gear
    • Bear Traps
      • Bear Traps are now destructible before being activated
      • Reduced visibility of Bear Trap proximity field
      • Increased the amount of Bear Traps that the Predator has equipped at the start of the match
  • Perks
    • Clotted
      • Increased extended blood trail intervals
    • Energy Cell
      • Increased energy reserves
      • Increased cost
    • Large Pouch
      • Increased cost
    • Resourceful
      • Increased bonus XP
    • Light Bender
      • Reduced cost
    • Medic
      • Increased heal speed
    • Large Pouch
      • Increased amount of uses for gear items
    • Down Range
      • Increased cost
    • Spectral Awareness
      • Increased sound bubble size
      • Increased cost
    • Dithered Lens
      • Increased laser visibility reduction
      • Reduced cost
    • Cooling Syncs
      • Reduced perk cost
    • Long Jump
      • Increased leap distances
    • Height Advantage
      • Increased damage reduction
    • Impatient
      • Increased cooldown reduction of Second Wind
      • Increased cost
    • Hanging On
      • Increased duration of Second Wind
    • Observant
      • Increased cost
    • Adrenal Boost
      • Increased bonus to stamina and exhaustion recovery
      • Increased cost
    • Protection
      • Increased mask damage reduction
      • Reduced cost
    • Trapper
      • Increased trap difficulty
    • Ascender
      • Increased Predkour mounting speed
    • Heated
      • Reduced cost
    • Fast Hands
      • Increased weapon/gear swap speed
      • Increased cost

As you can see from the studio’s message, we are getting part 2 of the patch tomorrow. Most likely, it’ll be another new download. Once we know the notes and details, we’ll let our readers know.

Source: Illfonic forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Beyond Light New Trailer Features New Stasis Subclasses

While we got our first gameplay look at Destiny 2’s upcoming expansion Beyond Light back in July, a Destiny 2 Beyond Light new trailer was released during gamescom Opening Night!

Watch it below, Guardians! And see the new Statis subclasses in action!

Power takes a new form and three new subclasses emerge: Shadebinders, Revenants, and Behemoths. Guardians will wield Stasis as they begin a perilous journey. A journey to a new destination in search of a dark empire and secrets frozen in time. Secrets that will reveal a power beyond understanding – beyond Light.

Destiny 2 Beyond Light is a premium DLC (paid) and will be out this November 10 on the PS4, Xbox One and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.