Home > News

Xbox Store Sale for the Week Listed, Includes Pricing for AUD, CAD, EUR and GBP

Microsoft has rolled out its weekly Xbox Store sale or more commonly known as the Deals With Gold, and we have the list here! Thankfully, if you’re not in NA, you can still easily glance at the list and check what price it is for you, as the list includes currency converted to Canadian dollars, Australian dollars and more!

Xbox One

 

Game USD GBP EUR AUD CAD Gold Required?
Africa – Desert War for Sudden Strike 4: European Battlefields Edition $3.99 £3.19 €3.99 $5.38 $3.99 No
American Wilds for Spintires: MudRunner $5.00 £4.00 €5.00 $7.48 $6.50 No
Black Mirror $5.99 £4.79 €5.99 $7.86 $5.99 Yes
Blood Bowl 2 $4.99 £3.99 €4.99 $7.48 $6.24 No
Borderlands: Game of the Year Edition $20.09 £16.74 €20.09 $30.12 $20.09 Yes
Borderlands: The Handsome Collection $15.00 £11.25 €15.00 $24.99 $17.50 Yes
BR Class 33 for Train Sim World $14.99 £8.99 €10.49 $15.48 $20.24 No
Bundle – HoPiKo and Tango Fiesta $2.49 £1.99 €2.49 $3.32 $2.49 No
Call of Cthulhu $19.79 £16.49 €18.14 $30.59 $26.39 No
Coffin Dodgers $5.99 £4.79 €5.99 $8.97 $5.99 Yes
Crazy Sports Bundle $2.99 £2.39 €2.99 $2.99 Yes
Digerati “Made in USSR” Bundle $7.25 £5.80 €7.25 $7.25 Yes
Digerati Pixel Art Bundle Part 1 $10.09 £8.04 €10.09 $10.09 Yes
Divinity: Original Sin – Enhanced Edition $9.99 £8.74 €9.99 $13.73 $13.37 No
Farming Simulator 19 $29.99 £23.99 €29.99 $47.97 $40.19 No
Farming Simulator 19 – Premium Edition $60.29 £50.24 €60.29 $78.69 $80.39 No
Farming Simulator 19 – Season Pass $37.49 £29.99 €37.49 $52.46 $50.24 No
Fell Seal: Arbiter’s Mark $25.49 £17.84 €21.24 $31.83 $33.14 No
For The King $19.99 £15.99 €19.99 $29.96 $25.59 No
Forza Horizon 4 Expansions Bundle $17.49 £14.37 €17.49 $28.47 $19.99 Yes
Forza Horizon 3 Expansion Pass for Forza Horizon 3 $10.49 £8.77 €10.49 $15.73 $13.49 Yes
Forza Horizon 4 VIP for Forza Horizon 4 $7.99 £6.39 €7.99 $11.98 $9.99 Yes
Forza Motorsport 6 VIP for Forza Motorsport 6 $5.00 £4.00 €5.00 $6.74 $5.00 Yes
Forza Motorsport 7 Deluxe Edition $34.99 £29.99 €37.49 $54.97 $44.99 Yes
Forza Motorsport 7 Standard Edition Enhanced HDR4K $29.99 £23.99 €29.99 $41.97 $35.99 Yes
Forza Motorsport 7 Ultimate Edition $44.99 £37.49 €44.99 $64.97 $59.99 Yes
Gnomes Garden 2 $1.99 £1.59 €1.99 $1.99 No
HITMAN 2 $30.00 £27.50 €35.00 $49.98 $40.00 Yes
Hitman HD Enhanced Collection $24.00 £20.00 €24.00 $33.98 $32.00 Yes
Iron Wings $8.49 £7.12 €8.49 $12.72 $10.99 No
LEGO STAR WARS: The Force Awakens $10.00 £20.00 €25.00 $32.48 $15.00 No
LEGO Star Wars: The Force Awakens Deluxe Edition $15.00 £22.50 €30.00 $39.98 $20.00 No
Little Nightmares Complete Edition $8.99 £7.19 €8.99 $11.98 $10.49 Yes
Main Spessart Bahn for Train Sim World $25.49 £21.24 €25.49 $38.20 $33.99 No
Marooners $0.00 £0.00 €0.00 $0.00 $0.00 No
Masters of Anima $4.99 £3.99 €4.99 $7.48 $6.74 No
MudRunner $8.75 £7.50 €8.75 $11.99 $11.75 No
MudRunner – American Wilds Edition $16.00 £14.00 €16.00 $25.18 $21.40 No
NARUTO TO BORUTO: SHINOBI STRIKER $15.00 £12.50 €17.50 $24.99 $20.00 Yes
NARUTO TO BORUTO: SHINOBI STRIKER Deluxe Edition $22.50 £16.50 €23.75 $34.43 $29.25 Yes
NieR: Automata BECOME AS GODS Edition $29.99 £26.24 €29.99 $41.21 $40.12 Yes
NOT A HERO: SUPER SNAZZY EDITION $3.24 £2.49 €3.24 $4.31 $3.24 Yes
OlliOlli2: XL Edition $3.74 £2.49 €3.24 $4.98 $3.74 Yes
Outcast – Second Contact $0.00 £0.00 €0.00 $0.00 $0.00 No
Overruled! $3.74 £2.49 €3.24 $4.31 $3.74 No
PAYDAY 2: THE CRIMEWAVE COLLECTION $12.00 £9.60 €12.00 $15.98 $12.00 Yes
Penarium $2.49 £1.79 €2.24 $3.36 $2.49 No
Pillars of Eternity $39.97 No
Project Highrise: Architect’s Edition $25.99 £20.79 €25.99 $34.09 $25.99 Yes
Rento Fortune – Monolit Tycoon $6.99 £5.59 €6.99 $6.99 No
Rogue Trooper Redux $7.49 £5.99 €7.49 $10.03 $7.49 Yes
Sherlock Holmes: Crimes & Punishments $7.49 £4.99 €7.49 $9.98 $7.49 No
Space Hulk: Tactics $13.19 £11.54 €13.19 $19.78 $17.65 No
Star Wars Battlefront II Enhanced HDR $7.50 £6.00 €7.50 $8.99 $9.90 No
STAR WARS Battlefront Ultimate Edition $5.00 £5.00 €5.00 $7.49 $6.50 No
STAR WARS Battlefront: Hoth Bundle $9.90 £8.25 €9.90 $13.18 $13.20 No
Starpoint Gemini 2 $10.49 £8.39 €10.49 $10.49 Yes
Starpoint Gemini 2 Gold Pack $12.59 £10.07 €12.59 $12.59 Yes
Starpoint Gemini 2: Secrets of Aethera for Starpoint Gemini 2 $1.49 £1.19 €1.49 $1.49 No
Starpoint Gemini 2: Titans for Starpoint Gemini 2 $1.49 £1.19 €1.49 $1.49 No
Starpoint Gemini Warlords: Cycle of Warfare for Starpoint Gemini Warlords $4.99 £3.99 €4.99 $4.99 No
Starpoint Gemini Warlords: Deadly Dozen for Starpoint Gemini Warlords $2.49 £1.99 €2.49 $2.49 No
Starpoint Gemini Warlords: Rise of Numibia for Starpoint Gemini Warlords $3.99 £3.19 €3.99 $3.99 No
Starpoint Gemini Warlords: Titans Return for Starpoint Gemini Warlords $3.49 £2.79 €3.49 $3.49 No
Starpoint Gemini: Warlords $17.49 £13.99 €17.49 $17.49 Yes
Styx: Master of Shadows $7.49 £5.99 €7.49 $9.98 $7.49 No
Styx: Shards of Darkness $12.49 £9.99 €12.49 $19.42 $16.24 No
Sudden Strike 4: European Battlefields Edition $9.99 £7.99 €9.99 $13.11 $9.99 Yes
The BunnyLord Pro Hater Pack $5.24 £3.74 €4.87 $7.06 $5.24 Yes
The Council – Complete Season $9.89 £7.91 €9.89 $14.83 $13.19 No
The Dwarves $5.99 £4.79 $7.86 $5.99 Yes
The Pacific War for Sudden Strike 4: European Battlefields Edition $12.99 £10.39 €12.99 $17.51 $12.99 No
The Surge – Augmented Edition $14.99 £12.49 €14.99 $22.61 $19.99 No
The Technomancer $0.00 £0.00 €0.00 $0.00 $0.00 No
Turok $4.99 £3.99 €4.99 $6.73 $4.99 Yes
Vampyr Enhanced $14.99 £12.49 €14.99 $21.23 $19.99 No
Völgarr the Viking $2.49 £1.99 €2.49 $3.36 $2.49 Yes
West Somerset Railway for Train Sim World $12.49 £9.99 €12.49 $19.00 $16.74 No

Xbox 360

Game USD GBP EUR AUD CAD Gold Required?
Black Knight Sword $1.49 £1.19 €1.49 $2.01 $1.49 Yes
Borderlands $7.99 £5.99 €7.99 $11.98 $7.99 Yes
Borderlands 2 $7.99 £7.99 €11.99 $19.98 $7.99 Yes
Borderlands: The Pre-Sequel $11.99 £5.99 €8.99 $14.98 $11.99 Yes
Earth Defense Force: Insect Armageddon $0.00 £0.00 €0.00 $0.00 $0.00 Yes
Farming Simulator 15 $4.99 £3.99 €4.99 $5.68 $6.74 Yes
KOTOR II $4.99 £4.49 €4.99 $7.47 $4.99 No
LEGO Star Wars II: The Original Trilogy $5.24 £4.19 €5.24 $6.98 $5.24 No
LEGO Star Wars III: The Clone Wars $6.99 £4.19 €5.24 $10.48 $6.99 No
LEGO Star Wars: The Complete Saga $6.99 £4.19 €5.24 $10.48 $6.99 No
MotoGP 15 $5.99 £3.74 €4.49 $7.49 $7.49 Yes
Star Wars Battlefront $5.99 £5.39 €5.99 $8.97 $5.99 No
Star Wars Battlefront II $5.99 £5.39 €5.99 $8.97 $5.99 No
Star Wars Jedi Knight: Jedi Academy $5.99 £5.39 €5.99 $8.97 $5.99 No
Star Wars Jedi Starfighter $4.99 £4.49 €4.99 $7.47 $4.99 No
Star Wars Republic Commando $5.99 £5.39 €5.99 $8.97 $5.99 No
Star Wars the Clone Wars: Republic Heroes $6.99 £5.24 $10.48 No
Star Wars: The Force Unleashed $7.99 £4.79 €5.99 $7.98 $7.99 No
Star Wars: The Force Unleashed II $7.99 £4.79 €5.99 $11.98 $7.99 No
STAR WARS™ – Knights of the Old Republic™ $5.99 £5.39 €5.99 $8.97 $5.99 No
Stuntman: Ignition $2.24 £1.79 €2.99 $2.99 $2.24 Yes
Thunder Wolves $1.49 £1.01 €1.42 $1.49 Yes

We’ll get this list up ASAP earlier starting next week! In the meantime, what are you getting this week?

Source: Reddit

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Black Ops 4 Black Market Update Adds New Death Charms, Death Effects, & Camos But They’re Locked Per Weapon

Hoo-boy! Here we go again. Earlier today, Treyarch rolled out a new Call of Duty: Black Ops 4 patch that introduced the Operation Spectre Rising season to the game. While there’s a ton of new content, gameplay balancing, and more included, there’s also a big Black Ops 4 Black Market update housed in this new patch, which brought in new camos, Death Charms, and more.

While new content is definitely  a plus, it seems these new weapon-specific visual/cosmetic items have one big drawback, and that’s being locked per weapon instead of unlocking one item and being able to use it in any of your guns (as is the norm)!

Needless to say, the Black Ops 4 subreddit is not happy with this news, since most games are claiming that this is yet another sign of greed from publisher Activision. Here’s some of the threads that have been created, as well as some of the most upvoted comments regarding this latest controversy surrounding the game.

Treyarch, if we do not learn from our mistakes, we will inevitably make them again . . . It appears (quite obviously might I add) that you have not learnt from your mistakes back in Black Ops 3.
byu/DerpyBashurr inBlackops4

Unfortunately, Weapon Charms are PER Weapon too…
byu/Redfern23 inBlackops4

If that wasn’t enough, even Call of Duty YouTubers have spoken out about this. Here’s what one of the biggest Call of Duty YouTubers, PrestigeIsKey, had to say about it.

Is this Activision’s doing or is Treyarch the one to blame for all this? More importantly, will we see them address and tweak this given the outrage it’s garnering so far? Treyarch did it a few months ago when people complained about the earn rate in the Reserves.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Ghost Recon Wildlands New Story DLC Starring Jon Bernthal Called “Operation Oracle” Launching Free This Week

Continuing with the company’s excellent post-launch support of their games, Ubisoft has announced a new Ghost Recon Wildlands free DLC, and this one isn’t your usual map or weapon! In a press release, Ubisoft revealed that the Ghost Recon Wildlands new story DLC will be released this week called Operation Oracle!

Starring Jon Bernthal (The Walking Dead, Netflix’s The Punisher), this Ghost Recon Wildlands new story DLC will introduce a new narrative arc, which will be compromised of two free missions! It’ll be out on May 2 on the PS4, Xbox One, and PC. Watch the badass trailer below.

Playable in single-player or co-op, Operation Oracle sends the Ghosts on a rescue mission for a Skell Tech engineer taken hostage by Unidad. This typical rescue mission will soon turn into something much bigger. Forget what you know about your enemies and friends as you meet Cole D. Walker, a Ghost Team Leader on the hunt for truth.

While Ubisoft can’t connect this DLC to The Punisher property due to licensing issues, this could possibly be the closet thing we’ll get to a Punisher game for now.

Once the patch is live, we’ll be sure to let our readers know.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Call of Duty: Black Ops 4 Update 1.17 Patch Notes Now Live, Here’s What to Expect in It (Updated)

Update:

The full Black Ops 4 update 1.17 update patch notes are now live! Check ’em out below (via Reddit):

Summary

  • Multiplayer
    • Spectre playable in MP and Blackout after unlocking Tier 1 in the Black Market (PS4).
    • 3 Black Ops Pass Multiplayer maps: Masquerade, Artifact, and WMD (PS4).
    • Tuning changes for SMGs, Specialist, and Scorestreaks.
    • Search & Destroy bug fixes.
  • World League Hub
    • Players who leave matches are now temporarily banned for a brief amount of time. The more suspensions a player accrues, the longer their ban will be.
    • Players now lose more points when they leave a League Play match.
  • Blackout
    • “Wetworks” map update now live in Blackout, flooding several areas of the map (PS4).
    • Bounty Hunter mode now live in Blackout (PS4).
    • DART now available to find and equip in Blackout (PS4).
    • Uncle Frank character now playable for Black Ops Pass holders (PS4)
    • Weapon tuning and Mesh Mine updates.
    • Alcatraz map improvements to gameplay flow and layout now live in Blackout.
  • Zombies
    • New “Super Blood Wolf Moon” Gauntlet (PS4).
    • New Tigershark LMG added to Mystery Box (PS4).
    • Classic Elixir Restock feature now places a Classic Elixir into an empty Elixir slot.
    • Improvements to the Winter’s Wail Perk.
    • Halved Camo kill requirements for weapons only obtainable through the Mystery Box.
    • Gameplay improvements for “Dead of the Night” and Mystery Box.
    • Various gameplay and stability improvements.
  • Black Market
    • 50 Tiers with new Contraband items to earn.
    • New Death Effects and Weapon Charm item types added to Contraband.
    • New weapons in the Contraband stream: Tigershark LMG and Nifo’Oti melee weapon.

PS4

The following is now live on PS4, with other platforms to follow.

MULTIPLAYER

  • Specialists
    • Spectre
      • Unlocked at Tier 1 in the Black Market during Operation Spectre Rising.
      • Specialist Weapon: Shadow Blade.
      • Special Issue Equipment: Smoke.
  • Black Ops Pass Maps
    • Masquerade, Artifact, and WMD added to rotation in Core and Hardcore playlists for Black Ops Pass holders.

BLACKOUT

  • Wetworks Map Update
    • An explosion at Hydro Dam has flooded the map, affecting several areas in Blackout.
    • Hydro Dam, Factory, Cargo Docks, Hijacked, and the farm near Firing Range have been transformed, allowing for new types of engagements and new avenues for water-based vehicles to turn the tides of battle.
  • Bounty Hunter Mode
    • Drop in and find the beacons of light that indicate new Spectre Stashes, which contain the Shadow Blade and other valuable items, including Level 3 Armor, Smoke, stealth-related Perks, and Trauma Kits.
    • Equipping the Shadow Blade transforms the player into Spectre, giving them unique skills including increased movement speed, the ability to see digital footprints of nearby enemies, and full third-person camera perspective.
    • Spectre can carry both the Shadow Blade and a normal weapon. When the normal weapon is equipped, Spectre will return to first-person view.
    • With each new Collapse, players with the most kills will be marked as Bounty targets that only Spectre can see.
    • Eliminate the target or survive the Bounty attack to be rewarded with a Supply Drop on your position.
    • Unique to Bounty Hunter, players can also perform Humiliations on downed enemies. These are fatal finishing moves to end an opponent in dramatic fashion.
    • Last team standing wins the game.
  • Equipment
    • DART
      • DART now available to find and equip in Blackout.
      • Use for a bird’s-eye view of your opponents and detonate the DART on command or when it hits its target.
  • Black Ops Pass Content
    • Uncle Frank character now playable for Black Ops Pass holders.

ZOMBIES

  • Gauntlets
    • Super Blood Wolf Moon
      • New Gauntlet now available for “Dead of the Night” featuring 30 unique challenges.
  • Weapons
    • Tigershark LMG added to the Mystery Box.

GLOBAL

  • Black Market
    • Weapon Charms are now available in Blackjack’s Reserves and can be equipped on weapons through the Weapon Personalization menu.
    • Death Effects are available in Blackjack’s Reserves and can be equipped on weapons through the Weapon Personalization menu. Death Effects play when shooting an enemy and are only visible during first-person, Best Play, and Killcam.

PS4 and Xbox One

MULTIPLAYER

  • Weapons
    • GKS
      • Increased 5-shot range from 5 meters to 7.5 meters.
    • MX-9
      • Increased 5-shot range from 7 meters to 7.5 meters.
      • Slightly increased 5-shot range damage.
    • Daemon 3XB
      • Created a 5-shot range out to 7.5 meters.
      • Increased 6-shot range from 11.5 meters to 19 meters.
      • Increased 7-shot range from 19 meters to 25 meters.
      • Increased 8-shot range from 25 meters to 32 meters.
    • Switchblade X9
      • Increased 5-shot range from 2.5 meters to 7.5 meters.
      • Increased 6-shot range from 16.5 meters to 19 meters.
      • Increased 7-shot range from 19 meters to 25 meters.
      • Increased 8-shot range from 24 meters to 32 meters.
    • Saug 9mm
      • Stock II: Slightly reduced move speed during ADS.
    • Cordite (consoles only)
      • Increased 5-shot range from 4 meters to 7.5 meters.
      • Increased 6-shot range from 16.5 meters to 19 meters.
      • Increased 7-shot range from 22 meters to 25 meters.
      • Increased 8-shot range from 26.5 meters to 32 meters.
    • Spitfire (consoles only)
      • Increased 6-shot range from 7.5 meters to 8 meters.
    • Miscellaneous
      • Closed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.
  • Specialists
    • Nomad
      • Increased cooldown time for Mesh Mine.
    • Ajax
      • Increased cooldown time for 9-Bang.
    • Torque
      • Increased cooldown time for Razor Wire.
    • Ruin
      • Grav Slam’s kills no longer feed its ability meter to be consistent with other Specialist Weapons.
    • Firebreak
      • Reactor Core kill notifications now take up less screen space.
  • Scorestreaks
    • UAV
      • Duration increased to 30 seconds.
    • Counter-UAV
      • Duration increased to 30 seconds.
    • Drone Squad
      • Damage increased for lead and buddy drones.
      • Minimum and maximum burst fire times increased for lead and buddy drones.
      • Drone clip size increased.
    • Mantis
      • Reduced the amount of time the Mantis can be temporarily disabled.
      • Increased the damage threshold for temporarily disabling the Mantis.
  • Game Modes
    • Search & Destroy
      • Addressed an issue where players would see teammates as enemies if the last player died to a bomb detonation.
      • Addressed an issue where the briefcase bomb could reduce bullet damage.

WORLD LEAGUE HUB

  • Match Leave Penalties
    • Players will now be banned for a brief amount of time after leaving a League Play match. The more suspensions a player accrues, the longer their ban will be.
    • Players will also now lose more points when they quit League Play matches.
  • Weapons
    • Melee weapons have been restricted.
  • Scorestreaks
    • Attack Chopper
      • Rockets required to destroy the Attack Chopper reduced to 2 including the flare.
    • Gunship
      • Rockets required to destroy the Gunship reduced to 2 including the flare.
  • Miscellaneous
    • Addressed an issue that allowed 6 players in a 5-player party.
    • Addressed an issue in the Event End notification that displayed Top 10 when players finished in the Top 5.

BLACKOUT

  • Alcatraz
    • Various environmental updates and mantling improvements added to aid player traversal.
    • Lighthouse foghorn sound effect added at the end of each wave spawn delay timer.
    • Addressed an exploitable area in the Alcatraz map.
  • Weapons
    • Mozu
      • Increased close range damage.
      • Increased headshot multiplier.
    • VKM 750
      • Reduced recoil.
      • Additional recoil reduction during the first 4 shots.
    • Hades (Gold)
      • Reduced hits to kill from 6 to 5.
      • Increased maximum damage range.
      • Replaced 4x Scope with 2x Scope.
  • Equipment
    • Mesh Mines
      • Increased visibility of visual FX to make Mesh Mines easier to spot.
  • Personalization
    • Character personalization and selection will now be shared between Blackout lobby and Blackout Custom Games.

ZOMBIES

  • Classic Elixir Restock
    • Empty Elixir slots will now be filled with a randomly-chosen Classic Elixir during a match.
    • Classic Elixirs will be placed into any empty slots at the start of a match.
    • Team-friendly Elixirs like “Nowhere But There!” have a greater chance of being chosen when playing in co-op matches.
  • Gameplay
    • Dead of the Night
      • Werewolves now spawn less frequently and take more damage when weak points are hit.
      • Adjusted the base health of the Nosferatu and reduced the maximum and minimum number of Nosferatu spawns per round.
      • The Crimson Nosferatu now spawns less frequently, summons reinforcements less frequently, and has lower base health.
      • Removed zombie speed increase that occurs when the Sentinel Key is acquired.
    • Mystery Box
      • Removed some of the Wall Buy weapons from the Mystery Box.
      • Prevented duplicates occurring in consecutive Mystery Box weapon pulls.
      • Reorganized Mystery Box probabilities by weapon tier.
  • Perks
    • Winter’s Wail
      • Now fully recharges with Max Ammo and at every round completion.
      • Will only proc if the player is not at full health in order to reduce the number of times it activates.
      • On Realistic difficulty, Winter’s Wail will still activate on contact since players will rarely survive more than one hit.
      • Players will now gain one charge every 60 seconds.
      • Increased base maximum charges to 3. Modifier charges increased to 4.
  • Camo Requirements
    • Halved Camo kill requirements for weapons only obtainable through the Mystery Box to make them more attainable.
  • Server Pause
    • Addressed an issue where, if a player left a match during a Server Pause, their character model would remain in-game for an extended time.
    • Addressed an issue where players could move during a Server Pause.
    • Addressed an issue where initiating Server Pause could cause players to lose connections to the host.
  • Host Migration
    • Addressed an issue where, if a Host Migration occurred at the beginning of a public match, the wave would unintentionally proceed after the migration ended.
    • Addressed an issue where, if the host used Quacknarok and left, the effect would remain after the Host Migration.
  • After Action Report
    • Addressed an issue where the Rewards section of the Custom Mutations After Action Report would show rewards earned from the previous public or private match.
    • Addressed an issue where incorrect information could display in the After Action Report after a player left after a Host Migration.
  • Visuals
    • Ancient Evil
      • Addressed various visual issues that could occur during natural gameplay, the Main Quest, and the Outro Cutscene.
      • Pack-a-Punch Runes are now correctly aligned for the Wonder Weapon Pack-a-Punch Quest.
      • Addressed an issue where the Pegasus Strike did not appear correctly in third-person when the player was holding the Equipment button.
  • Custom Mutations
    • Global
      • Fixed multiple issues related to the Enhanced Only setting in Custom Mutations.
    • Ancient Evil
      • Addressed an issue where players could be prevented from progressing past the first round in Custom Mutations.
      • Addressed multiple issues related to the Equipment and Regen Speed settings in Custom Mutations.
  • Weapons
    • Saug 9mm
      • Stock II: Slightly reduced move speed during ADS.
  • Stability
    • Ancient Evil
      • Fixed a crash that could occur if players killed a Blightfather during the initiation for a Wonder Weapon.
      • Fixed a crash that could occur after players destroyed the final statue while inside the Charon Charge Attack during the Main Quest.
      • Fixed a crash that could occur after players shoot all Chaos Crystals off of a tree during the Gaia Wonder Weapon Quest.
    • Blood of the Dead
      • Fixed a crash that could occur when firing the Spectral Key and changing targets.
  • Miscellaneous
    • Global
      • Addressed an issue where power-ups and special round Max Ammo could drop outside of the playable area.
      • Addressed an issue where using an Elixir while shooting the Shield’s Pistol could result in the Elixir’s ability not activating.
      • Addressed an issue that prevented Shields from receiving ammo from Max Ammo power-ups.
      • Addressed an issue where, if a player had Mule Kick from the Secret Sauce Perk and lost it, they could not get Mule Kick again unless it was in that same slot.
      • Addressed an issue where Perk descriptions would not update when hovering over Perks equipped to Altars in the Create-a-Class menu.
    • Ancient Evil
      • A prompt now lets the player know they are unable to pick up a Dormant Hand when already holding a Wonder Weapon.
      • Players can no longer accidentally cancel the Pegasus Strike when repeatedly pressing the Equipment button.
      • When fast-travelling with Bots, the Bots will no longer disrupt player movement.
      • Addressed various issues relating to voiceover being interrupted and incorrect subtitles being played.
      • Addressed an issue where, if a player died and entered spectate with a Tribute reward available, their progress could be reset upon returning.
      • Addressed an issue where, if a player used the charge attack with the Hand of Ouranos or Hand of Hemera, the channeling animation would play but nothing would happen.
      • Addressed an issue where a player could be in the Shadow’s Bank and get stuck by receiving help from other players.
    • Classified
      • Addressed an issue where zombies could get stuck pathing in Groom Lake.

GLOBAL

  • Weapons
    • Bullets that travel underwater will now inflict reduced damage.
    • Fixed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.
    • Selecting a weapon that has a Signature Weapon available will now display both the base and Signature Weapon to choose from.
  • Black Market
    • Gestures and Tags are no longer character-specific, and the UI has been updated to start with the Slot assignment.
    • Gestures, Tags and Jump Packs in Blackout can be now be accessed from the Extras menu in the Lobby.
  • Personalization
    • Gestures and Tags can be played in the Lobby in Multiplayer, World League Hub, and Blackout.
    • Outfit personalization can now be accessed from the Specialist button in the lobby in Multiplayer and World League Hub.
    • Outfit personalization will now be shared between Multiplayer and World League Hub in Custom Games in each mode.
  • UI
    • “Clear All Markers” has been moved to the right stick button on consoles.
    • Player Prestige Master level number is now Gold.
    • Tier Reward animations are faster in the After Action Report.

Original Story:

As expected from yesterday’s announcement by Treyarch, the big Call of Duty: Black Ops 4 update 1.17 patch is now out! Clocking in at 11GB on PS4, and close to 12GB on Xbox One (Sorry, PC! You’ll get it later), this new Black Ops 4 patch brings Operation Spectre Rising to the game!

While the full Black Ops 4 update 1.17 patch notes aren’t released by Treyarch just yet, check out the Operation Spectre Rising roadmap below to see what’s coming. There’s a new Specialist, new weapons in multiplayer, new feature in Blackout and lots more! We’ll be updating the post once the patch notes are available, which should be soon!

black ops 4 new operation roadmap

Aside from the new splash screen, what else did you notice that’s new in Black Ops 4? Share your thoughts int he comments below.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PlayStation Store Sale “Villains Takeover” Bargains Now Live, Here’s the Games List

While Sony still has the Golden Week Sale on-going on the PlayStation Store, that hasn’t stopped the company from pushing out yet another PlayStation Store sale! For this week, it’s called the “Villains Takeover Sale,” and it has a ton of different action games discounted!

Check out the full PlayStation Store sale games list below.

Game (90) Price % Off PS+ % Off
Ace Banana $5.99 60% $4.49 70%
Adventures of Pip $7.49 50% $4.49 70%
Agents of Mayhem $9.99 50% $5.99 70%
Agents of Mayhem – Bombshells Skins Pack $1.19 40% $0.99 50%
Agents of Mayhem – Carnage a Trois Skins Pack $1.19 40% $0.99 50%
Agents of Mayhem – Firing Squad Skins Pack $1.19 40% $0.99 50%
Agents of Mayhem – Johnny Gat Agent Pack $2.49 50% $1.49 70%
Agents of Mayhem – Lazarus Agent Pack $2.49 50% $1.49 70%
Agents of Mayhem – Safeword Agent Pack $2.49 50% $1.49 70%
Agents of Mayhem – Total Mayhem Bundle $14.99 50% $8.99 70%
Alien: Isolation $14.99 50% $11.99 60%
Alien: Isolation – THE COLLECTION $19.99 50% $15.99 60%
Animal Force $6.39 60% $4.79 70%
Assassin’s Creed® Syndicate $19.99 60% $14.99 70%
Assassin’s Creed® Syndicate Gold Edition $27.99 60% $20.99 70%
Batman: Return to Arkham $9.99 50% $7.99 60%
Batman™: Arkham Knight $9.99 50% $7.99 60%
Batman™: Arkham Knight Premium Edition $17.99 55% $13.99 65%
Batman™: Arkham VR $13.99 30% $11.99 40%
BioShock: The Collection $20.99 65% $14.99 75%
Blasters of the Universe $8.99 40% $7.49 50%
Bloody Shooters Bundle $10.19 40% $8.49 50%
Blue Estate® – The Game $4.54 65% $3.24 75%
Borderlands: Game of the Year Edition $23.09 23% $20.09 33%
Borderlands: The Handsome Collection $20.99 65% $14.99 75%
Broken Age $4.49 70% $2.99 80%
BUTCHER $4.99 50% $3.99 60%
BUTCHER – Special Edition Bundle $5.84 55% $4.54 65%
Catlateral Damage $3.99 60% $2.99 70%
Chaos on Deponia $5.99 70% $3.99 80%
Cold Iron $9.79 30% $6.99 50%
Danganronpa 1•2 Reload $27.99 30% $23.99 40%
Danganronpa Another Episode: Ultra Despair Girls $17.99 40% $14.99 50%
Danganronpa V3: Killing Harmony $41.99 30% $35.99 40%
Darkest Dungeon® $9.99 60% $7.49 70%
Darkest Dungeon®: Crimson edition $11.99 60% $8.99 70%
Darkest Dungeon®: The Color of Madness $3.49 30% $2.99 40%
Darkest Dungeon®: The Crimson Court $4.99 50% $3.99 60%
Darkest Dungeon®: The Shieldbreaker $1.99 50% $1.59 60%
Day of the Tentacle Remastered $4.49 70% $2.99 80%
Dead Island Definitive Collection $14.99 50% $8.99 70%
Dead Island Definitive Edition $9.99 50% $5.99 70%
Dead Island: Retro Revenge $2.49 50% $1.49 70%
Dead Island: Riptide Definitive Edition $9.99 50% $5.99 70%
Deponia $5.99 70% $3.99 80%
Deponia Doomsday $14.99 25% $12.99 35%
Destroy All Humans! $6.99 65% $2.99 85%
Destroy All Humans! 2 $6.99 65% $2.99 85%
Deus Ex: Mankind Divided $7.49 75% $4.49 85%
Deus Ex: Mankind Divided – Digital Deluxe Edition $11.24 75% $6.74 85%
Deus Ex: Mankind Divided – Season Pass $4.49 70% $2.99 80%
Deus Ex: Mankind Divided – System Rift $3.59 70% $2.39 80%
Devil’s Workshop Pack $0.99 50% $0.59 70%
Die for Valhalla! $8.39 30% $7.19 40%
Die for Valhalla! – Special Edition $10.49 30% $8.99 40%
DOOM $15.99 20% $14.99 25%
DOOM + Wolfenstein II Bundle $34.99 50% $23.09 67%
DOOM® VFR $17.99 40% $14.99 50%
DYING: Reborn $7.99 60% $5.99 70%
DYING: Reborn PSVR $3.99 60% $2.99 70%
DYING: Reborn Ultimate Bundle $9.99 60% $7.49 70%
Extinction $23.99 60% $17.99 70%
Extinction: Deluxe Edition $27.99 60% $20.99 70%
FAR CRY 5 $20.99 65% $14.99 75%
Far Cry Insanity Bundle $64.99 35% $54.99 45%
Far Cry New Dawn $23.99 40% $19.99 50%
Far Cry New Dawn Deluxe Edition $29.99 40% $24.99 50%
Far Cry® 4 $15.99 60% $11.99 70%
Far Cry® 4 Gold Edition $23.99 60% $17.99 70%
Full Throttle Remastered $4.49 70% $2.99 80%
Goodbye Deponia $14.99 25% $12.99 35%
Goosebumps: The Game $7.49 50% $5.99 60%
Grand Theft Auto Online Megalodon Shark Cash Card $89.99 10% $84.99 15%
Grand Theft Auto V $17.99 40% $14.99 50%
Grand Theft Auto V & Great White Shark Cash Card Bundle $19.99 60% $14.99 70%
Grand Theft Auto V: Premium Online Edition $20.99 65% $14.99 75%
Grim Fandango Remastered $4.49 70% $2.99 80%
GTA Online: Criminal Enterprise Starter Pack $22.49 25% $19.49 35%
GTAV: Premium Online Edition & Great White Shark Card $26.51 61% $19.71 71%
GTAV: Premium Online Edition & Megalodon Shark Card $51.59 57% $39.59 67%
GTAV: Premium Online Edition & Whale Shark Card $36.07 59% $27.27 69%
Guns of Icarus Alliance: PS4™ Edition $2.49 75% $1.49 85%
Guns, Gore and Cannoli $4.99 50% $3.99 60%
HIDDEN DRAGON LEGEND $7.99 60% $5.99 70%
Hitman GO: Definitive Edition $2.39 70% $1.59 80%
HITMAN™ 2 $35.99 40% $29.99 50%
HITMAN™ 2 – Gold Edition $59.99 40% $54.99 45%
Homefront®: The Revolution $9.99 50% $5.99 70%
Homefront®: The Revolution – Aftermath $2.99 50% $1.79 70%
Homefront®: The Revolution – Beyond the Walls $6.49 50% $3.89 70%
Game (90) Price % Off PS+ % Off
Homefront®: The Revolution – Liberty Pack DLC $1.49 50% $0.89 70%
Homefront®: The Revolution – Revolutionary Spirit Pack DLC $2.49 50% $1.49 70%
Homefront®: The Revolution – The Combat Stimulant Pack DLC $1.49 50% $0.89 70%
Homefront®: The Revolution – The Guerrilla Care Package DLC $2.49 50% $1.49 70%
Homefront®: The Revolution – The Voice of Freedom DLC $2.99 50% $1.79 70%
Homefront®: The Revolution – Wing Skull Pack DLC $1.49 50% $0.89 70%
Homefront®: The Revolution ‘Freedom Fighter’ Bundle $19.99 50% $11.99 70%
Homefront®: The Revolution Expansion Pass $7.49 50% $4.49 70%
Jack The Ripper $6.44 57% $4.94 67%
Jagged Alliance: Rage! $20.99 30% $17.99 40%
Jotun: Valhalla Edition $5.99 60% $4.49 70%
Justice League VR: The Complete Experience $6.99 30% $5.99 40%
Legal Action Pending $0.89 40% $0.74 50%
Legal Action Pending – Retail Edition $0.89 40% $0.74 50%
Legal Action Pending DLC – Day One Edition $1.49 40% $1.24 50%
LEGO® Batman™ 3: Beyond Gotham $7.99 60% $5.99 70%
LEGO® Batman™ 3: Beyond Gotham Deluxe Edition $13.99 60% $10.49 70%
LEGO® CITY Undercover $11.99 60% $8.99 70%
LEGO® DC Super-Villains $35.99 40% $29.99 50%
LEGO® DC Super-Villains Deluxe Edition $52.49 30% $44.99 40%
LEGO® Harry Potter™ Collection $7.99 60% $5.99 70%
LEGO® Jurassic World™ $7.99 60% $5.99 70%
LEGO® NINJAGO® Movie Video Game $19.99 60% $14.99 70%
LEGO® Star Wars™: The Force Awakens $7.99 60% $5.99 70%
LEGO® Star Wars™: The Force Awakens Deluxe Edition $11.99 60% $8.99 70%
LEGO® The Incredibles $35.99 40% $29.99 50%
LEGO® Worlds $11.99 60% $8.99 70%
Let Them Come $3.19 60% $2.39 70%
Lichtspeer: Double Speer Edition $3.99 60% $2.99 70%
Lichtspeer: Double Speer Edition – OST Combo $5.19 60% $3.89 70%
Light Tracer $5.99 60% $4.49 70%
Masters of Anima $6.99 65% $4.99 75%
Mega Man Legacy Collection 1 & 2 Combo Pack $17.99 40% $14.99 50%
Mega Man Legacy Collection 2 $11.99 40% $9.99 50%
Mega Man X Legacy Collection $16.99 15% $14.99 25%
Mega Man X Legacy Collection 1+2 $33.99 15% $29.99 25%
Mega Man X Legacy Collection 2 $16.99 15% $14.99 25%
Mega Man® Legacy Collection $7.49 50% $5.99 60%
MURDERED: SOUL SUSPECT™ ‘ $3.99 80% $1.99 90%
OASIS GAMES HORROR VR BUNDLE $7.99 60% $5.99 70%
OASIS GAMES SHOOTER VR BUNDLE $9.99 60% $7.49 70%
Oddworld: New ‘n’ Tasty $6.99 65% $4.99 75%
Pinball FX3 – Bethesda® Pinball $5.49 50% $4.39 60%
Pinball FX3 – Star Wars™ Pinball $2.99 70% $1.99 80%
Pinball FX3 – Star Wars™ Pinball: Balance of the Force $4.99 50% $3.99 60%
Pinball FX3 – Star Wars™ Pinball: Heroes Within $4.99 50% $3.99 60%
Pinball FX3 – Star Wars™ Pinball: Solo Pack $4.99 50% $3.99 60%
Pinball FX3 – Star Wars™ Pinball: The Force Awakens™ Pack $2.49 50% $1.99 60%
Pinball FX3 – Star Wars™ Pinball: The Last Jedi $3.49 50% $2.79 60%
Pinball FX3 – Star Wars™ Pinball: Unsung Heroes $3.49 50% $2.79 60%
Pinball FX3 – Star Wars™ Pinball:Season 2 Bundle $16.79 30% $14.39 40%
Pixel Gear $4.39 60% $3.29 70%
Plague of Frogs Pack $0.99 50% $0.59 70%
Psychonauts $1.99 80% $0.99 90%
Psychonauts In The Rhombus Of Ruin $5.99 70% $3.99 80%
Raw Data $19.99 50% $15.99 60%
Red Dead Redemption 2 $46.19 23% $40.19 33%
Red Dead Redemption 2: Special Edition $59.99 25% $51.99 35%
Red Dead Redemption 2: Ultimate Edition $69.99 30% $59.99 40%
RESIDENT EVIL 5 $9.99 50% $7.99 60%
RESIDENT EVIL 7 biohazard $17.99 40% $14.99 50%
RESIDENT EVIL 7 biohazard Gold Edition $29.99 40% $24.99 50%
Riptide GP: Renegade $4.99 50% $3.99 60%
Rogue Stormers $7.99 60% $5.99 70%
Saints Row IV Re-Elected $9.99 50% $5.99 70%
Saints Row Re-Elected & Gat Out of Hell $14.99 50% $8.99 70%
Saints Row: Gat Out of Hell $7.49 50% $4.49 70%
Salary Man Escape $6.39 60% $4.79 70%
Shadwen $5.94 65% $4.24 75%
Shiness: The Lightning Kingdom $10.49 65% $7.49 75%
Sleeping Dogs™ Definitive Edition $7.49 75% $4.49 85%
Star Wars Bounty Hunter™ $3.49 65%
STAR WARS™ Battlefront™ Ultimate Edition $6.99 65% $4.99 75%
STAR WARS™ Battlefront™ II $9.99 60% $7.49 70%
STAR WARS™ Battlefront™: Hoth Bundle $11.99 60% $9.89 67%
Star Wars™ Pinball Season 1 Bundle $16.79 30% $14.39 40%
STAR WARS™ Throwback Pack $8.74 65%
Star Wars™: Jedi Starfighter™ $4.99 50%
Star Wars™: Racer Revenge™ $3.49 65%
State of Mind $19.99 50% $15.99 60%
Styx: Master of Shadows $10.49 65% $7.49 75%
Styx: Master of Shadows + Styx: Shards of Darkness $20.99 65% $14.99 75%
Styx: Shards of Darkness $17.49 65% $12.49 75%
Sundered®: Eldritch Edition $9.99 50% $7.99 60%
Super Star Wars $3.49 65%
The Evil Within $11.99 40% $9.99 50%
The Evil Within Digital Bundle $17.99 40% $14.99 50%
The Evil Within® 2 $29.99 50% $19.79 67%
The Keeper of 4 Elements $1.59 60% $0.99 75%
The LEGO® Movie Videogame $9.99 50% $7.99 60%
Game (29) Price % Off PS+ % Off
The Persistence $19.49 35% $16.49 45%
The Surge – Augmented Edition $20.99 65% $14.99 75%
The Technomancer $13.99 65% $9.99 75%
The Witch and the Hundred Knight 2 $29.99 40% $24.99 50%
The Witch and the Hundred Knight Wicked Bundle $41.99 40% $34.99 50%
The Witch and the Hundred Knight: Revival Edition $17.99 40% $14.99 50%
The Witcher 3: Wild Hunt $15.99 60% $11.99 70%
The Witcher 3: Wild Hunt – Blood and Wine $9.99 50% $7.99 60%
The Witcher 3: Wild Hunt – Complete Edition $19.99 60% $14.99 70%
The Witcher 3: Wild Hunt – Hearts of Stone $4.99 50% $3.99 60%
The Witcher 3: Wild Hunt Expansion Pass $12.49 50% $9.99 60%
Thief $4.99 75% $2.99 85%
This is the Police $6.99 65% $2.99 85%
This Is the Police 2 $22.49 25% $17.99 40%
Thronebreaker: The Witcher Tales $25.49 15% $22.49 25%
Thumper $7.99 60% $5.99 70%
Tom Clancy’s Ghost Recon Wildlands Ultimate Edition $47.99 60% $35.99 70%
Tom Clancy’s Ghost Recon Wildlands Year 2 Gold Edition $31.99 60% $23.99 70%
Tom Clancy’s Ghost Recon® Wildlands Season Pass $23.99 40% $19.99 50%
Tom Clancy’s Ghost Recon® Wildlands Standard Edition $19.99 60% $14.99 70%
Viking Days $3.49 30% $2.49 50%
Watch Dogs 2 $14.99 75% $8.99 85%
Watch Dogs 2 – Deluxe Edition $20.99 70% $13.99 80%
Watch Dogs 2 – Gold Edition $29.99 70% $19.99 80%
We Are The Dwarves $5.24 65% $3.74 75%
Weeping Doll $3.99 60% $2.99 70%
Wolfenstein® II: The New Colossus™ $29.99 50% $19.79 67%
X-Morph: Defense $8.99 55% $6.99 65%
X-Morph: Defense Complete Edition $13.49 55% $10.49 65%

As expected, there’s a bunch of superhero-related games on sale! Which titles are you getting?

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Xbox Games With Gold May 2019 Announced

It’s a mixed bag for Xbox gamers this May when it comes to the free games Microsoft gives out to Xbox Live Gold members. The Xbox Games With Gold May 2019 list has been announced, and Xbox One will be getting a golf game as one of the freebies.

Here’s the full Xbox Games With Gold May 2019 list:

Xbox One:

  • Marooners ($9.99 ERP) – Available in the month of May
  • The Golf Club 2019 featuring PGA Tour ($49.99 ERP) – Available from May 16 to June 15

Xbox 360:

  • Earth Defense Force: Insect Armageddon ($19.99 ERP) – Available May 1 to May 15, 2019
  • Comic Jumper ($14.99 ERP) – Available May 16 to May 31, 2019

Don’t forget, the two Xbox 360 games can be played on Xbox One via backward compatibility, so you’re kind of getting four Xbox One games. Having said that, picking a golf game is kinda odd. Then again, it might be an awesome game, so what do I know, right?

Are you happy with the Xbox Games With Gold May 2019 choices?

Source: Major Nelson

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 5 Update 1.15 Patch Notes Listed, Here’s How Big the Patch Is and What to Expect

As mentioned yesterday, DICE has released Battlefield 5 update 1.15 and it’s live now! There’s a ton of changes not only for multiplayer, but for Firestorm as well. Clocking in at 7.9GB on PS4, the update is now available on PS4 and PC, with the Xbox One getting it in under an hour. You can check out the Battlefield 5 update 1.15 patch notes below, which is what we posted yesterday.

Vehicles

  • Fixed the Valentine Autoloader Specialization, which was unintentionally active even if it wasn’t selected. After this change, Valentine Mk VIII tanks without the Specialization will see a 10% decrease in rate of fire.
  • Fixed the position of the muzzle flash from the gunner positions of multiple vehicles.
  • Updated the smoke screen effect for the Panzer 38t and Staghound. The smoke now lasts longer and has more potential for creative use.
  • Made the vehicle equipment smoke a bit more useful by increasing the area of smoke by roughly 15-25%.
  • Improved the visual effects for the 20mm cannon on the Panzer 38(t) and Staghound which now have a red or yellow tint depending on if they are HE or AP rounds.
  • The bleed out state is no longer triggered if players choose to redeploy while they are in the top gunner seat of the Staghound.
  • Fixed a bug with the Mosquito MK VI third person crosshair showing the incorrect missile count if the user fired them all, then switched to first person, and once again back to third person.
  • Tank Turret speed revision: The heavy and medium tanks have had their base turret speed increased and the power of the upgrade has been reduced from 125% turn speed to 115%. We felt that the base turret speed was too slow, so players were effectively required to pick the turret turn speed upgrade to be competitive. By making this change, we enable more diverse builds without sacrificing the physical feeling of the turrets. This change also applies to AA tanks and tank hunters. Tanks should find that they are now more able to brawl with infantry at close and medium ranges.
  • The Ju 88C’s spotting camera can now be resupplied.
  • The Blenheim now has 500 and 1000lb bombs instead of 250 and 500lb bombs. This change should make the Blenheim more potent as a bomber and a better match for the Ju 88. Additionally, the extra 40lb bomb upgrades are now mounted to the fuselage centerline, allowing for more precise bombing runs.
  • The Blenheim’s .50 caliber gun upgrade has been replaced with a nose mounted .50cal gun firing high explosive rounds. The HE rounds are more effective against heavy aircraft and have explosive damage against infantry on the ground. This change allows the Blenheim to function as a heavy ground attack plane when specialized.
  • Fixed the bomb camera not looking at the proper target position when using the Blenheim’s AT mine drop.
  • Swapped the position of the AP rounds and the land mines for the 38t. The AP rounds are now in the center of the tree and can be equipped with either gun type.
  • Added an AP cannon tracer for 20mm AP rounds.
  • The crater impact has been reduced from the FlaK 38.
  • Players that are using the top gunner position should no longer take as much damage from explosions that are hitting the vehicle, but not directly the top gunner position.
  • Improved tank shells to also do damage to certain bushes.
  • Hull gunner position has been added to the Flakpanzer IV.
  • Reduced AA damage to fighters by 20%.
  • Lowered the audio volume of tanks that are very close to the player.
  • Improved the explosions and impact effects from airplane machine guns and cannons.

Weapons, Gadgets, and Specialization Fixes

  • The Lattey sights are no longer missing a part of their scope on the Sten when using the default skin.
  • The cooldown for the Syringe no longer breaks when entering/exiting a vehicle.
  • Removed an unintended delay when switching between the primary weapon and sidearm.
  • The Syringe should now always be visible when performing a revive.
  • M30 Drilling: It is now possible to change the firing mode during the first half second of a reload.
  • Switching firing modes and switching to secondary weapons with a controller is now more responsive.
  • Changed the way camera recoil works. When firing, weapons are now allowed to go a bit more off center. The true point of aim will follow the weapon and is not fixed to the screen center. (This change note was mistakenly included in earlier update notes, the actual change has been implemented for this update.)
  • SMGs and assault rifles: Changed the way dispersion increases while firing in ADS. The second, third, and sometimes fourth (for low rate of fire weapons) are now more predictable while later shots are less predictable. We also shortened the time it takes for dispersion to decrease when no longer firing. This means short bursts are a bit more effective, while long bursts or mag dumps are a bit less effective. (This change note was mistakenly included in earlier update notes, the actual change has been implemented for this update.)
  • Added more sounds for hitting objects with melee weapons such as wood surfaces and vegetation.
  • Increased smoke thickness slightly and made coverage more even for regular smoke grenades.
  • Fixed a bug that in rare cases would make placed gadgets and called in supply drops suddenly disappear.
  • Improved netcode for bullet trajectories to prevent tracers and the actual bullets from being out of sync when playing Firestorm, as well as other netcode improvements that could previously cause inaccuracies between the client and the server.
  • Fixed a bug that caused the M30 Drilling barrel to disappear after firing the Panzerfaust and switching back to the M30 Drilling.
  • Fixed an audio issue for bayonet charges that in some cases could get stuck.
  • The Revolver MK VI was missing one of its bullets in the chamber when doing a reload while swimming in water. This has been fixed.
  • The Urban Blue skin no longer affects the extended magazine size visually on the ZK-383.
  • Players no longer get damaged by AA fire if the projectile detonates close by on a teammate.
  • Improved the animation when the player uses the bipod on the Bren Gun.
  • Fixed a bug that would sometimes cause weapons to not auto-reload after spending all the bullets right after having exited a vehicle.
  • AT Mines now also do damage to vehicles if the vehicles trigger them while being upside down.
  • Improved explosive damage to do more consistent damage to moving targets. This makes damage more predictable in scenarios such as using Dynamite against a vehicle that is moving at high speeds.
  • Made shooting through barbed wire more consistent.

Soldier Fixes

Landing Roll Update

  • During the past few months, we’ve received a lot of feedback from players about the landing roll feature introduced in Battlefield V. More specifically, the frustration of not having any control over it, to the point where players would just do their best to avoid a vault over obstacles that would result in a landing roll.
  • With this update, we are giving players full control over the landing roll with the goal to make it an interesting choice when traversing the world. This means:
  • Landing rolls aren’t tied to vault anymore. They can be triggered from a simple fall by pressing the crouch button when hitting the ground.
  • Players can trigger a landing roll if they hit the ground from a high enough fall. However, attempting a landing roll after a fall from a height that would normally be deadly will not be possible (Yep, Twisted Steel’s bridge falls are still deadly! Aim for the water instead.)
  • A landing roll reduces fall damage by 40HP.
  • The first-person landing roll animation has also been updated.
  • To balance out the heavy landings against the landing rolls, we’ve also made the animations a lot shorter. This means you will now recover much faster from a heavy landing fall.

We look forward to the feedback on this feature update and hope to see some creative use of the landing roll combined with the other traversal mechanics!

Other Soldier Updates

  • Disabled the vault fail hand reach animation (triggered when the obstacle is too high) when the player is moving with enough speed. This will reduce the amount of cases where players trigger that animation when not intended.
  • Players can now be revived after getting killed in a vehicle while playing Firestorm, Combined Arms, and multiplayer.
  • Suppression no longer delays the activation of passive healing.
  • Reintroduced a healing effect that will only be visible at the edges of the screen when the player is currently healing from any sources (passive healing or pouch healing). This improvement is less intrusive than our previous implementation, but, as always, we’re open to feedback.
  • Improved how soldiers hold their weapons while parachuting to decrease the risk of the weapon clipping through the body.
  • The grenade throw animation is now played if players decide to throw a grenade while also having a deployable gadget currently selected.
  • Improved the position of sidearms in the soldier’s hand when transitioning into the laying down on their back.

Maps and Modes

  • General – Fixed a visual glitch that allowed trees and bushes to stretch weirdly when a tank fired close to them.
  • General – Added collision to the artillery gun that is used in Rush, Frontlines, and Airborne so that players are no longer able to get under it and defuse it without being seen.
  • Fjell 652 – Fixed an issue where planes could fly outside of the combat area.
  • Aerodrome – Fixed a spawn point that was placed inside a box in the hangar area.
  • Aerodrome – Players should no longer be able to fall between the edge of the hangar and the larger crates, where they would get stuck.
  • Hamada – Added additional supply stations where they were missing (e.g. German HQ).
  • Devastation – Players should no longer able to get up on the building near Flag D on Conquest.
  • Devastation – Some fixes for floating objects.
  • Devastation – Fixed some areas where players could get on top of buildings that were not intended for gameplay.
  • Narvik – Fixed a floating snow pile.
  • Panzerstorm – The supply stations on Domination and Team Deathmatch are now pre-built.
  • Arras – Removed a debug asset.
  • Combined Arms – Improved the extraction areas visual border walls.
  • Combined Arms – On Desert Declaration, the vehicle AI will now properly aim at the player with the machine gun near the extraction zone instead of firing into the ground.
  • Combined Arms – The AI will no longer clip through the vehicles.
  • Combined Arms – Fixed a bug that could cause an AI enemy to be positioned outside of the combat area on the Market Sweep mission.
  • Combined Arms – Made performance improvements.
  • Fixed an issue that was causing some trees to fall over in slow motion when destruction was activated.
  • Practice Range – Fixed a missing rock texture near the vehicle section.
  • Practice Range – The front gunner seat machine gun is now usable in this mode.

Battle of Hannut Grand Operation Balance Changes

General

  • Made balance tweaks based on feedback and telemetry.
  • Adjusted spawn points so that the player wouldn’t spawn too far away from the flag.
  • Increased the chance of fog.

Airborne (Panzerstorm)

  • Added some bushes on the upper fields to better conceal players that jump out of airplanes early.

Breakthrough (Panzerstorm)

  • Added trenches and trees around the village in the first sector to protect the infantry against tanks.
  • Removed the tank Resupply Station from the point.
  • Reduced tanks on both sides slightly.
  • Moved some of the attacker tank spawns to the side.
  • Shortened the retreat distance between sector 1 and 2.
  • Added more bushes and trees between the defender HQ and the A flag on the last sector.

Rush (Arras)

  • Increased the combat area in sector 1 and 2 to allow a bit more flanking on the left and right side.
  • The field guns in the first sector can’t be rebuilt anymore once fully destroyed.
  • Adjusted the defender spawns in the second sector to improve balance.
  • Removed a field gun in the second sector that pointed directly at the attacker spawns.
  • Increased infantry cover for attackers to both A points in sector 1 and 2.

Hannut Grand Operations adjustments

  • Adjusted combat areas to shorten the retreat of the defenders on Panzerstorm.
  • Adjusted and unified the Resupply Station placement across all modes on both maps.
  • Added additional supply stations on Arras.
  • If the attackers win on Day 2, they will now receive 30 additional tickets in Rush during Day 3.

Firestorm

  • Improved the Victory screen.
  • Fixed an issue that was letting players leave and rejoin a game through their squads.
  • Players are now able to use weapons and gadgets while in the Schwimmwagen passenger seat if they entered it while being in water.
  • Fixed a bug that would sometimes make it look like a dead player was crawling or being still alive while prone.
  • Increased the number of armor plates that a soldier can carry from three to five.
  • Fixed a bug that would cause a weapon to be unintentionally fired after reviving someone.
  • Fixed a glitch that would enable players to bring a weapon from the lobby into the Firestorm match.
  • The danger ping time duration has been increased from 7 to 10 seconds.
  • The health of soldiers when in the man downed state has been increased from 200 to 300.
  • Rebalanced the amount of XP given to be more generous to make it fairer compared to the amount of XP given in other modes.
  • Players can now revive squad mates that died in vehicles.
  • Changed the color of the spotting flare radius circle on the mini-map so that players won’t confuse it with an objective area.

UI/HUD/Options/Assignments/Other changes

  • Fixed an issue that would cause the soldier stance icon to sometimes overlap with itself.
  • The squad disarm scoring event text no longer shows brackets.
  • Combined Arms now has matchmaking functionality.
  • In Combined Arms, tool tips no longer show when you’re spectating a squad member after you’ve been killed.
  • In Combined Arms, zoom functionality for the mini-map has been enabled.
  • Tides of War: The chapter rewards screen now takes you to last reward that you’ve unlocked.
  • Vehicles associated with career rank now also unlock when playing Firestorm if the criteria has been met at the end of round screen.
  • Fixed an issue where players could purchase the same weapon multiple times if they spammed the buy button.
  • In Combined Arms, the Panzerfaust can now also be equipped in the second gadget slot, and not only the second one.
  • Class ranks in the menu no longer shows “0 XP TO NEXT RANK” if the player has already reached max class rank.
  • The player’s selected loadout from “My Company” is now properly working in Combined Arms.
  • In Combined Arms, destroyed tanks will no longer show as active tanks on the mini-map.
  • Confirmation sounds have been enabled in the Vehicle Specializations menu when players unlock or equip them.
  • Fixed a bug that would sometimes make kill confirmed sound effect and UI indicator to not appear after having killed many enemies in a quick succession.
  • Fixed a bug that in some cases would trigger the “kill confirmed” sound effect even though the enemy was only hurt.
  • Fixed a rare issue where players sometimes would incorrectly get a 50 points driver assist.
  • Players are now dealt damage and are killed by the enemy if they get caught in a vehicle getting destroyed while the exit animation is playing, instead of it looking like the player had an accident.
  • Added a camera shake slider in advanced gameplay options that allows players to scale the strength of shakes between 50% and 100% (default is 75%). You can find this setting under Advanced Gameplay Options.
  • The end of round statistics screen no longer shows “Best” if the score of that category is 0.
  • Increased the visibility of critical messages while in-game, making them easier to read.
  • Changed the opacity values of the medals and dog tags that the player has not obtained yet, on the player profile page. This will make it clearer which are unlocked, and which are not.
  • Did you know that many Swedish pizzerias sell a pizza with grilled chicken, banana, peanuts, and curry sauce? A much better choice than pineapple pizza.

Stability

  • Made multiple crash fixes and stability improvements.

PC-Specific Improvements

  • Fixed a bug that could sometimes result in mouse input lag after players alt-tabbed the game or switched to windowed mode.
  • In Firestorm, players will now be able to initiate matchmaking even in the case that they had previously joined a squad in Firestorm and then left it.
  • In Firestorm, players will no longer not be able to matchmake if they had previously played with a squad and the squad leader had quit the game mid-round.
  • Fixed a rare flickering issue that could occur on the Narvik deploy screen.
  • The hotkey for using the X2 500lb bombs now shows the correct key binding when using the Mosquito FB MKVI.
  • In Origin when playing Battlefield V, the Richpresence statuses of your friends are now shown in the localization setting that you (and not your friend) have set.

Xbox One-Specific Improvements

  • The Stuka B-1 Nitrous Specialization activation has now been correctly mapped to the left D-pad button as shown in the user interface. It was previously incorrectly set to the right D-pad.

There’s also loads of Battlefield 5 Firestorm changes which you can read about here.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Mortal Kombat 11 Update 1.03 Patch Notes Listed, Here’s the List of Fixes

NetherRealm Studios has released Mortal Kombat 11 update 1.03, and while it’s just 300MB in size on PS4, it houses a ton of fixes that players should appreciate. Check out the Mortal Kombat 11 update 1.03 patch notes below. And before anyone asks, yes, the studio has included the tweaks to how rewards are doled out in Towers of Time.

General Gameplay Adjustments

• Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character

• Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked

• Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments

• Move list and frame data corrections

• Integrated launch day gameplay server-side data

• Tweaks to online match-making

• AI adjustments

• Fixed a rare crash involving trying to use quick moves list in story mode

• Fixed a rare crash in the Totem Pole tower in The Gauntlet

• Fixed a crash related to pausing and unpausing the game

• Corrected some incorrect instruction text in tutorial mode

• Enabled Dev Slayer functionality

• Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing

• Hotfix server data will no longer sometimes become invalid when the game is booted up online

• Fixed a rare crash involving using a consumable near a chest in The Krypt

• Increased rewards for breakables in The Krypt

• Adjusted rewards from AI Battle mode

• Increased Koin rewards for winning Ranked Matches

Towers of Time Adjustments

• Adjusted AI difficulty curve

• Further opponent health reductions in higher level Towers

• Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash

• Ice based modifiers will no longer attempt to freeze players during invalid states

• Adjusted and removed modifiers from many Daily Towers

• Increased Koin Rewards for kompleting Towers and Tower Platforms

• Increased Dragon Challenge Koin rewards

• Increased post fight Koin rewards

• Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies

• Lowered modifier damage for many modifiers

• Adjusted the lifespan of several modifiers

• Dramatically increased cooldowns on Tag Assist modifiers

• Fixed a missing Reduced Damage modifier in The Gauntlet

• Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended

• Adjusted Gauntlet difficulty and progression requirements

• Disabler Konsumables now work with all intended modifiers

• Improved targeting for several Konsumables

• Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable

• Corrected some multipliers on Augments for some characters which were inconsistent with others

• Fixed incorrect Armor interactions with some Modifiers

• Decreased Konsumable cooldowns for players

In addition to the fixes, players should get the Community Gift that includes 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, and 500 Hearts as a thank you. Once you log in after the update, you should get it automatically. Best to hurry though, it’s only valid until May 6, 2019.

Note that NetherRealm mentioned that PS4 gamers should get the update first, with the Xbox One, PC, and Nintendo Switch versions getting it “soon,” which could mean it’s either out, or it’ll be out sometime this week.

Source: Reddit

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 5 Upcoming Firestorm Changes Detailed, Here’s What the New Victory Screen Looks Like

As part of the big Battlefield 5 update coming tomorrow, DICE has also detailed the Battlefield 5 upcoming Firestorm changes, and one of the biggest ones is how good the victory screen looks like now compared to before.

Check it out below, along with the actual Battlefield 5 upcoming Firestorm changes.

V for Victory

Finding yourself as one of the last few players alive makes for some of the most tense action in Battlefield. You get that final kill on someone, and half a second later, you’re checking for the small icon to find out if you’ve won or not. The act of winning still feels good, but we know we could make it feel a bit more special.

Increasing the Armor Plate carry limit

We’ve heard the feedback around Armor plates. We recognize that there are plenty of rounds finishing where some players are running super light on plates, and being discouraged from getting into more firefights mid game. So based on that feedback, we’ve upped the carry limit to 5.

Upping player Health whilst downed

Spike kills have become a common part of the experience in Firestorm. We recognize that if you’re in a position to finish someone off, without having to fire too many of your bullets, you’ll take that trade off in most situations. Whilst we review other approaches to this, we’re upping the player health in the downed state from 200 to 300.

More XP

When compared with other modes, Firestorm wasn’t showing to be quite where we wanted it to be in terms of XP gained. Other modes offered much higher XP for the time you spent playing them, so we’ve done some balancing here to ensure that players still on the road to Rank 50 are set to be more fairly rewarded for their time in Firestorm.

Fixing Permanent Vehicle Death

So far in Battlefield V, vehicle death = total death. In Firestorm that’s discouraged you from making use of Transport and Combat vehicles as often as we’d expect, as once the vehicle’s gone, so are you. In this update, you’ll find that your body is pushed outside of the vehicle, and that you can now be revived when playing in Duo and Squads. This fix is also true across the entire Battlefield V experience with this update.

Additional Fixes

  • We’ve changed the color of the spotting flare on the minimap so that its radius circle is more distinguishable from highlighted objective areas
  • If you’ve hopped into the passenger seat of the Schwimmwagen whilst swimming, you’ll find that your weapons and gadgets now work
  • Dead players won’t be left in a crawling/prone/alive pose when they’ve been killed
  • We’ve fixed a bug that sometimes caused for weapons to be fired unintentionally after performing a revive
  • Danger Ping timers have been upped from 7 seconds, to 10 seconds

That’s a lot, right? Once these new changes are in the game, we’ll be sure to let our readers know.

Source: Reddit

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Call of Duty: Black Ops 4 New Operation Roadmap Revealed, Here’s What’s Coming to Spectre Rising

While Treyarch revealed what new stuff players can expect in Call of Duty: Black Ops 4 new Operation called Spectre Rising, we now have the full Black Ops 4 new Operation roadmap available! It includes the known stuff like a new Specialist, new maps and more, but it also lists down what to expect in terms of the Zombies mode, and more!

Set to drop tomorrow on the PS4 (Xbox One and PC players get it seven days after), here’s the Black Ops 4 Spectre Rising roadmap:

black ops 4 new operation roadmap

There’s no specific date for each new piece of content, but Blackout fans are in for a lot of stuff! Multiplayer fans can expect new weapons, the return of Prop Hunt, a new alternative lighting take on Hacienda, and of course, gameplay updates.

Once the patch is live tomorrow on PS4, we’ll let out readers know.

What are you looking forward to the most in this Black Ops 4 Operation Spectre Rising roadmap? Let us know your thoughts below.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Borderlands 3 Leaked Gameplay Surfaces Though It Doesn’t Show Much

While Gearbox Software has already announced that we’ll be getting hands-on footage of Borderlands 3 on May 1, it seems a few seconds worth of Borderlands 3 leaked gameplay has already found itself on line! Mind you, there’s not a lot in it, but we do get to see the in-game graphics and a familiar face.

The original footage was found on the Echocast Twitch Extension video (via Reddit). While the Borderlands 3 leaked gameplay is nothing special. we do get to see a familiar face in ClapTrap! We also see how the UI (user interface) looks in-game, and oh, what the chests housing all them loot looks like too. Check out the video below. Note that there’s two version of it in case we’re asked by 2K to take them down.

If that wasn’t enough, here’s more leaked footage which we posted a few weeks ago. If you’re not interested in that, go check out the game’s different editions that will be available for gamers. PS4 owners, you’ll get this dynamic theme for pre-ordering the game.

Borderlands 3 will loot its way out this September 13 on the PS4, Xbox One, and PC.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Call of Duty: Black Ops 4 New Season Operation Spectre Rising Out Tomorrow, Trailer Shows Us What’s Coming

Treyarch has revealed what Call of Duty: Black Ops 4 fans can expect in this Black Ops 4 new Season called Operation Spectre Rising! Aside from the new Specialist called Spectre, there’s a bunch of new maps for Season Pass holders, new weapons, new character skins and more!

Check out the trailer for Black Ops 4 Operation Spectre Rising below!

Strike from the shadows. Operation Spectre Rising introduces Spectre as the latest Multiplayer Specialist and Blackout character. Drop into the Wetworks Map Update which has transformed Blackout following an explosion at Hydro Dam. Additionally, unlock new weapons, take on challenging new Zombies Gauntlets, and much more in Operation Spectre Rising.

Treyarch will also be hosting a livestream with members of the dev team at 12 p.m. PT to talk about the Black Ops 4 new Season and what fans can expect. We’ll get a livestream up once we’re near the start time.

What are you looking forward to the most for this Black Ops 4 new Season?

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

World War Z Update 1.03 Out for PS4 and It’s Huge, Here Are the Changes

Update:

Those looking for the World War Z Xbox One and PC patch notes, check ’em out here.

World War Z players, there’s a patch out now for the zombie action game! World War Z update 1.03 is out now for PS4, and here’s the World War Z update 1.03 patch notes!

Note that this update is only available for the PS4 for the time being due to certification and such, the patch for Xbox One and PC will be released “soon.” Hopefully, it’s not as big as the PS4 World War Z update, which is at over 15GB!

PS4 Patch Notes

Stability:

  • Fixed an issue that caused save file corruption.
  • Fixed an issue with save backups restoring saves with 0 progression.
  • Fixed a large number of connectivity, matchmaking and party system issues.
  • Fixed a large number of gameplay crashes.
  • Fixed a large number of gameplay bugs that caused inability to progress in levels.

Gameplay:

  • You will now only gain XP toward weapon upgrades if you have purchased the prior upgrade for that weapon, i.e. level two must be purchased to be able to gain XP toward level 3.
  • Fixed an issue that caused excessive aim assist in PvPvZ.
  • Reduced Compact Shotgun damage in PvPvZ.
  • Increased cooldown of “Please Stand Up” perk to 60 seconds.
  • Marking items will now display its icon for your teammates.
  • Reduced AI bots effectiveness especially on easy and normal difficulties.
  • Increased objective timer to save friendly NPCs to 60 seconds on easy and normal difficulties.

UI:

  • Minor fixes in UI and localization.

Trophies:

  • Fixed an issue with “Strong immunity”, “High caution” and “The most effective way” trophies, which caused the goals to fail if you have failed them once during one game session.
  • Fixed an issue with the “Sport kills” trophy, which was harder than intended to get.

Don’t forget, a new mission and zombie type is dropping in May.

More World War Z Reading:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 5 Upcoming Update Patch Notes (Trial by Fire Update #3) Released

Just a few days ago, we mentioned that the next Battlefield 5 patch will be dropping next week. Well, next week is now this week, and we have the Battlefield 5 upcoming update patch notes! The patch is set to drop tomorrow, and it contains tweaks to vehicles and weapons, improvements to Firestorm, and lots more.

Without further ado, here are the Battlefield 5 upcoming update patch notes (via Reddit):

Vehicles

  • Fixed the Valentine Autoloader Specialization, which was unintentionally active even if it wasn’t selected. After this change, Valentine Mk VIII tanks without the Specialization will see a 10% decrease in rate of fire.
  • Fixed the position of the muzzle flash from the gunner positions of multiple vehicles.
  • Updated the smoke screen effect for the Panzer 38t and Staghound. The smoke now lasts longer and has more potential for creative use.
  • Made the vehicle equipment smoke a bit more useful by increasing the area of smoke by roughly 15-25%.
  • Improved the visual effects for the 20mm cannon on the Panzer 38(t) and Staghound which now have a red or yellow tint depending on if they are HE or AP rounds.
  • The bleed out state is no longer triggered if players choose to redeploy while they are in the top gunner seat of the Staghound.
  • Fixed a bug with the Mosquito MK VI third person crosshair showing the incorrect missile count if the user fired them all, then switched to first person, and once again back to third person.
  • Tank Turret speed revision: The heavy and medium tanks have had their base turret speed increased and the power of the upgrade has been reduced from 125% turn speed to 115%. We felt that the base turret speed was too slow, so players were effectively required to pick the turret turn speed upgrade to be competitive. By making this change, we enable more diverse builds without sacrificing the physical feeling of the turrets. This change also applies to AA tanks and tank hunters. Tanks should find that they are now more able to brawl with infantry at close and medium ranges.
  • The Ju 88C’s spotting camera can now be resupplied.
  • The Blenheim now has 500 and 1000lb bombs instead of 250 and 500lb bombs. This change should make the Blenheim more potent as a bomber and a better match for the Ju 88. Additionally, the extra 40lb bomb upgrades are now mounted to the fuselage centerline, allowing for more precise bombing runs.
  • The Blenheim’s .50 caliber gun upgrade has been replaced with a nose mounted .50cal gun firing high explosive rounds. The HE rounds are more effective against heavy aircraft and have explosive damage against infantry on the ground. This change allows the Blenheim to function as a heavy ground attack plane when specialized.
  • Fixed the bomb camera not looking at the proper target position when using the Blenheim’s AT mine drop.
  • Swapped the position of the AP rounds and the land mines for the 38t. The AP rounds are now in the center of the tree and can be equipped with either gun type.
  • Added an AP cannon tracer for 20mm AP rounds.
  • The crater impact has been reduced from the FlaK 38.
  • Players that are using the top gunner position should no longer take as much damage from explosions that are hitting the vehicle, but not directly the top gunner position.
  • Improved tank shells to also do damage to certain bushes.
  • Hull gunner position has been added to the Flakpanzer IV.
  • Reduced AA damage to fighters by 20%.
  • Lowered the audio volume of tanks that are very close to the player.
  • Improved the explosions and impact effects from airplane machine guns and cannons.

Weapons, Gadgets, and Specialization Fixes

  • The Lattey sights are no longer missing a part of their scope on the Sten when using the default skin.
  • The cooldown for the Syringe no longer breaks when entering/exiting a vehicle.
  • Removed an unintended delay when switching between the primary weapon and sidearm.
  • The Syringe should now always be visible when performing a revive.
  • M30 Drilling: It is now possible to change the firing mode during the first half second of a reload.
  • Switching firing modes and switching to secondary weapons with a controller is now more responsive.
  • Changed the way camera recoil works. When firing, weapons are now allowed to go a bit more off center. The true point of aim will follow the weapon and is not fixed to the screen center. (This change note was mistakenly included in earlier update notes, the actual change has been implemented for this update.)
  • SMGs and assault rifles: Changed the way dispersion increases while firing in ADS. The second, third, and sometimes fourth (for low rate of fire weapons) are now more predictable while later shots are less predictable. We also shortened the time it takes for dispersion to decrease when no longer firing. This means short bursts are a bit more effective, while long bursts or mag dumps are a bit less effective. (This change note was mistakenly included in earlier update notes, the actual change has been implemented for this update.)
  • Added more sounds for hitting objects with melee weapons such as wood surfaces and vegetation.
  • Increased smoke thickness slightly and made coverage more even for regular smoke grenades.
  • Fixed a bug that in rare cases would make placed gadgets and called in supply drops suddenly disappear.
  • Improved netcode for bullet trajectories to prevent tracers and the actual bullets from being out of sync when playing Firestorm, as well as other netcode improvements that could previously cause inaccuracies between the client and the server.
  • Fixed a bug that caused the M30 Drilling barrel to disappear after firing the Panzerfaust and switching back to the M30 Drilling.
  • Fixed an audio issue for bayonet charges that in some cases could get stuck.
  • The Revolver MK VI was missing one of its bullets in the chamber when doing a reload while swimming in water. This has been fixed.
  • The Urban Blue skin no longer affects the extended magazine size visually on the ZK-383.
  • Players no longer get damaged by AA fire if the projectile detonates close by on a teammate.
  • Improved the animation when the player uses the bipod on the Bren Gun.
  • Fixed a bug that would sometimes cause weapons to not auto-reload after spending all the bullets right after having exited a vehicle.
  • AT Mines now also do damage to vehicles if the vehicles trigger them while being upside down.
  • Improved explosive damage to do more consistent damage to moving targets. This makes damage more predictable in scenarios such as using Dynamite against a vehicle that is moving at high speeds.
  • Made shooting through barbed wire more consistent.

Soldier Fixes

Landing Roll Update

  • During the past few months, we’ve received a lot of feedback from players about the landing roll feature introduced in Battlefield V. More specifically, the frustration of not having any control over it, to the point where players would just do their best to avoid a vault over obstacles that would result in a landing roll.
  • With this update, we are giving players full control over the landing roll with the goal to make it an interesting choice when traversing the world. This means:
  • Landing rolls aren’t tied to vault anymore. They can be triggered from a simple fall by pressing the crouch button when hitting the ground.
  • Players can trigger a landing roll if they hit the ground from a high enough fall. However, attempting a landing roll after a fall from a height that would normally be deadly will not be possible (Yep, Twisted Steel’s bridge falls are still deadly! Aim for the water instead.)
  • A landing roll reduces fall damage by 40HP.
  • The first-person landing roll animation has also been updated.
  • To balance out the heavy landings against the landing rolls, we’ve also made the animations a lot shorter. This means you will now recover much faster from a heavy landing fall.

We look forward to the feedback on this feature update and hope to see some creative use of the landing roll combined with the other traversal mechanics!

Other Soldier Updates

  • Disabled the vault fail hand reach animation (triggered when the obstacle is too high) when the player is moving with enough speed. This will reduce the amount of cases where players trigger that animation when not intended.
  • Players can now be revived after getting killed in a vehicle while playing Firestorm, Combined Arms, and multiplayer.
  • Suppression no longer delays the activation of passive healing.
  • Reintroduced a healing effect that will only be visible at the edges of the screen when the player is currently healing from any sources (passive healing or pouch healing). This improvement is less intrusive than our previous implementation, but, as always, we’re open to feedback.
  • Improved how soldiers hold their weapons while parachuting to decrease the risk of the weapon clipping through the body.
  • The grenade throw animation is now played if players decide to throw a grenade while also having a deployable gadget currently selected.
  • Improved the position of sidearms in the soldier’s hand when transitioning into the laying down on their back.

Maps and Modes

  • General – Fixed a visual glitch that allowed trees and bushes to stretch weirdly when a tank fired close to them.
  • General – Added collision to the artillery gun that is used in Rush, Frontlines, and Airborne so that players are no longer able to get under it and defuse it without being seen.
  • Fjell 652 – Fixed an issue where planes could fly outside of the combat area.
  • Aerodrome – Fixed a spawn point that was placed inside a box in the hangar area.
  • Aerodrome – Players should no longer be able to fall between the edge of the hangar and the larger crates, where they would get stuck.
  • Hamada – Added additional supply stations where they were missing (e.g. German HQ).
  • Devastation – Players should no longer able to get up on the building near Flag D on Conquest.
  • Devastation – Some fixes for floating objects.
  • Devastation – Fixed some areas where players could get on top of buildings that were not intended for gameplay.
  • Narvik – Fixed a floating snow pile.
  • Panzerstorm – The supply stations on Domination and Team Deathmatch are now pre-built.
  • Arras – Removed a debug asset.
  • Combined Arms – Improved the extraction areas visual border walls.
  • Combined Arms – On Desert Declaration, the vehicle AI will now properly aim at the player with the machine gun near the extraction zone instead of firing into the ground.
  • Combined Arms – The AI will no longer clip through the vehicles.
  • Combined Arms – Fixed a bug that could cause an AI enemy to be positioned outside of the combat area on the Market Sweep mission.
  • Combined Arms – Made performance improvements.
  • Fixed an issue that was causing some trees to fall over in slow motion when destruction was activated.
  • Practice Range – Fixed a missing rock texture near the vehicle section.
  • Practice Range – The front gunner seat machine gun is now usable in this mode.

Battle of Hannut Grand Operation Balance Changes

General

  • Made balance tweaks based on feedback and telemetry.
  • Adjusted spawn points so that the player wouldn’t spawn too far away from the flag.
  • Increased the chance of fog.

Airborne (Panzerstorm)

  • Added some bushes on the upper fields to better conceal players that jump out of airplanes early.

Breakthrough (Panzerstorm)

  • Added trenches and trees around the village in the first sector to protect the infantry against tanks.
  • Removed the tank Resupply Station from the point.
  • Reduced tanks on both sides slightly.
  • Moved some of the attacker tank spawns to the side.
  • Shortened the retreat distance between sector 1 and 2.
  • Added more bushes and trees between the defender HQ and the A flag on the last sector.

Rush (Arras)

  • Increased the combat area in sector 1 and 2 to allow a bit more flanking on the left and right side.
  • The field guns in the first sector can’t be rebuilt anymore once fully destroyed.
  • Adjusted the defender spawns in the second sector to improve balance.
  • Removed a field gun in the second sector that pointed directly at the attacker spawns.
  • Increased infantry cover for attackers to both A points in sector 1 and 2.

Hannut Grand Operations adjustments

  • Adjusted combat areas to shorten the retreat of the defenders on Panzerstorm.
  • Adjusted and unified the Resupply Station placement across all modes on both maps.
  • Added additional supply stations on Arras.
  • If the attackers win on Day 2, they will now receive 30 additional tickets in Rush during Day 3.

Firestorm

  • Improved the Victory screen.
  • Fixed an issue that was letting players leave and rejoin a game through their squads.
  • Players are now able to use weapons and gadgets while in the Schwimmwagen passenger seat if they entered it while being in water.
  • Fixed a bug that would sometimes make it look like a dead player was crawling or being still alive while prone.
  • Increased the number of armor plates that a soldier can carry from three to five.
  • Fixed a bug that would cause a weapon to be unintentionally fired after reviving someone.
  • Fixed a glitch that would enable players to bring a weapon from the lobby into the Firestorm match.
  • The danger ping time duration has been increased from 7 to 10 seconds.
  • The health of soldiers when in the man downed state has been increased from 200 to 300.
  • Rebalanced the amount of XP given to be more generous to make it fairer compared to the amount of XP given in other modes.
  • Players can now revive squad mates that died in vehicles.
  • Changed the color of the spotting flare radius circle on the mini-map so that players won’t confuse it with an objective area.

UI/HUD/Options/Assignments/Other changes

  • Fixed an issue that would cause the soldier stance icon to sometimes overlap with itself.
  • The squad disarm scoring event text no longer shows brackets.
  • Combined Arms now has matchmaking functionality.
  • In Combined Arms, tool tips no longer show when you’re spectating a squad member after you’ve been killed.
  • In Combined Arms, zoom functionality for the mini-map has been enabled.
  • Tides of War: The chapter rewards screen now takes you to last reward that you’ve unlocked.
  • Vehicles associated with career rank now also unlock when playing Firestorm if the criteria has been met at the end of round screen.
  • Fixed an issue where players could purchase the same weapon multiple times if they spammed the buy button.
  • In Combined Arms, the Panzerfaust can now also be equipped in the second gadget slot, and not only the second one.
  • Class ranks in the menu no longer shows “0 XP TO NEXT RANK” if the player has already reached max class rank.
  • The player’s selected loadout from “My Company” is now properly working in Combined Arms.
  • In Combined Arms, destroyed tanks will no longer show as active tanks on the mini-map.
  • Confirmation sounds have been enabled in the Vehicle Specializations menu when players unlock or equip them.
  • Fixed a bug that would sometimes make kill confirmed sound effect and UI indicator to not appear after having killed many enemies in a quick succession.
  • Fixed a bug that in some cases would trigger the “kill confirmed” sound effect even though the enemy was only hurt.
  • Fixed a rare issue where players sometimes would incorrectly get a 50 points driver assist.
  • Players are now dealt damage and are killed by the enemy if they get caught in a vehicle getting destroyed while the exit animation is playing, instead of it looking like the player had an accident.
  • Added a camera shake slider in advanced gameplay options that allows players to scale the strength of shakes between 50% and 100% (default is 75%). You can find this setting under Advanced Gameplay Options.
  • The end of round statistics screen no longer shows “Best” if the score of that category is 0.
  • Increased the visibility of critical messages while in-game, making them easier to read.
  • Changed the opacity values of the medals and dog tags that the player has not obtained yet, on the player profile page. This will make it clearer which are unlocked, and which are not.
  • Did you know that many Swedish pizzerias sell a pizza with grilled chicken, banana, peanuts, and curry sauce? A much better choice than pineapple pizza.

Stability

  • Made multiple crash fixes and stability improvements.

PC-Specific Improvements

  • Fixed a bug that could sometimes result in mouse input lag after players alt-tabbed the game or switched to windowed mode.
  • In Firestorm, players will now be able to initiate matchmaking even in the case that they had previously joined a squad in Firestorm and then left it.
  • In Firestorm, players will no longer not be able to matchmake if they had previously played with a squad and the squad leader had quit the game mid-round.
  • Fixed a rare flickering issue that could occur on the Narvik deploy screen.
  • The hotkey for using the X2 500lb bombs now shows the correct key binding when using the Mosquito FB MKVI.
  • In Origin when playing Battlefield V, the Richpresence statuses of your friends are now shown in the localization setting that you (and not your friend) have set.

Xbox One-Specific Improvements

  • The Stuka B-1 Nitrous Specialization activation has now been correctly mapped to the left D-pad button as shown in the user interface. It was previously incorrectly set to the right D-pad.

Once the patch is live, we’ll let our readers know ASAP.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dying Light 2 Will Be at E3 2019

We already know that Techland’s Dying Light 2 will have a “huge online component,” but other than that, there’s not a lot of news regarding the zombie action game.

Well, that’s about to change real soon. Over on Twitter, Techland has announced that Dying Light 2 will be at E3 2019!

We’re bringing Dying Light 2 to . We can’t wait to show you the latest look at our most ambitious project to date. See you there!

Will we see multiplayer? Maybe something about the campaign or progression? What do you hope to see from this Dying Light 2 E3 2019 showing?

E3 2019 starts this June 11, and the press conferences will be held before the official trade event starts.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Death Stranding: Everyone Will Be “Connected Together” Says Hideo Kojima

While we still haven’t seen raw Death Stranding gameplay footage, we do know that Hideo Kojima’s upcoming title will integrate multiplayer of some kind. Well, if the legendary game designer’s comments are anything to go by, the Death Stranding multiplayer experience will somehow be like an MMO or be a shared world experience.

Just a few days ago, Hideo Kojima along with actor Norman Reedus (The Walking Dead) who plays the game’s protagonist, took to the stage in New York to talk about the upcoming title. In the event, Kojima shared a few scraps of info regarding Death Stranding, and one of them is talking about being “connected.”

It’s an open-world action game, but it’s really something new. There are so many things happening in the real world – in America, in Europe – everything is actually connected by the internet, but in a way we’re not connected in the real world these days.

I’m putting that as a metaphor in the game. The player will have to reconnect the world in the game. You’re very alone, there’s solitude, but you’re trying to connect. The story and the gameplay, the key word is ‘connection.’  There are so many things in-between, of course, but the key is connection,

I also threw in a really new idea. You’re connecting the game, and everyone is playing it together, and you’ll be connected, everyone will be connected together as well. I can’t say anything because Sony will be very unhappy. I don’t want to be disconnected from Sony.

It sounds like Death Stranding is set to become an MMO, or maybe a shared world shooter like The Division 2, no? Well, it won’t be. Reedus chimes in, “I have a teenage son, I’ve played some games where you just kill everybody. It’s not like that. There’s violent elements to it, but it’s just a different thing.

Whatever and however the Death Stranding multiplayer portion is, you can bet it’ll be something far out given Kojima’s development history.

Source: GamesRadar

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Here’s the Last Unreleased Battlefield 5 French Soldier Skin Set

We’ve already reported on a few Battlefield 5 French soldier skin sets a few weeks ago, and now, we have the last unreleased one! Thanks once again to Battlefield 5 dataminer temporyal, we now see the “Irregular” skin set in its entirety.

This Battlefield 5 French skin set should be available sometime soon, and it features character hair and a Welrod pistol.

Aside from this last Battlefield 5 French soldier skin, we also posted the last unreleased Italian Battlefield 5 skin which you can see here.

If you’re a fan of character skins, don’t forget that a new patch is scheduled next week, and there’s a challenge on-going this week that should net you the LS/26 LMG for completing it.

What skins do you want to see DICE release for Battlefield 5? Are you a fan of this character skin with a full head of hair? Let us know down in the comments.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PS4 Shipments Worldwide Reach Over 96M Units, Tracking Inline With PS2

With this generation of consoles almost coming to a close, the PS4’s position is now set as this generation’s #1 platform. Yes, I know it’s been that way since the PS4 launched, but did you know it’s on track to sell as much as the PS2, which is the best selling console of all time?

According to Sony’s latest financials ending March 31, 2019, PS4 shipments worldwide have now hit 96.8 million units. which is up 0.1 million from the same time period from Sony’s previous fiscal year. In total for fiscal year 2018, Sony has shipped 17.7 million PS4 units, which is down 1.2 million from the 19 million units shipped in fiscal year 2017. There is a silver lining though, that number for fiscal year 2018 is actually better by 0.3 million more units than Sony’s forecast of 17.5 million.

As for 2019, Sony forecasts 16 million PS4 units sold. Fiscal year 2019 for Sony runs from April 1, 2019 to March 31, 2020.

Additional stats from the earnings report:

 

  • PlayStation Plus subscribers topped 36.4 million as of March 31, 2019, which is up 2.2 million from the previous fiscal year.
  • PlayStation 4 software sold 54.7 million units in the fourth quarter, which is up 2.7 million from the previous fiscal year. 45 percent of those sales were full game software digital downloads, compared to 43 percent the previous year.

Over on Twitter, Niko Partners Senior Analyst Daniel Ahmad has revealed a graph showing the cumulative global console shipments for the PS3, Xbox 360, Wii, PS2, Nintendo Switch, PS1 and the PS4. According to his data, the PS4 is now aligned to reach 100m units shipped faster than the Wii, and is inline with the PS2, which is again, the best selling console of all time.

Will the PS4 be the best selling console of all time once all is said and done? I wouldn’t bet on it.

Source: Sony via Gematsu

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Pagan Online Early Access Impressions – ARPG Online Goodness

Mad Head Games has recently released Pagan Online in Early Access form to all action RPG fans’ delight. For $29.99, we discovered it offers quite a chunk of single-player content with more promised to come.

According to the Steam page details, currently Early Access gives players the following:

“Up to eight playable heroes, a campaign consisting of five acts, a unique crafting system, different game modes, and pets. There is also plenty of character customization: cosmetics to make you look good while you craft, manage gear, and upgrade your abilities.”

Check out  our video impressions of Pagan Online with co-op coming in a future update.


Pagan Online preview code provided by the publisher. Played on PC via Steam. No demons were harmed in the making of this video.

Justin Celani

Editor

Home > News

NFL Player and Former Infinity Ward Employee Confirm Call of Duty 2019 Is Next Chapter in Modern Warfare

While there have been rumors floating since early this year that Call of Duty 2019 is going to be Modern Warfare 4, we haven’t seen or heard anything tangible from anyone confirming it is part of the Modern Warfare series of games.

Well, that is, until now. Remember when we posted a day ago that certain NFL players were invited to a private Cal of Duty event where they got to lay their hands on this year’s game? One of those players is NFL Tennessee Titans quarterback Marcus Mariota. During a Twitch stream of Fortnite by Nickmerks, Mariota casually dropped confirmation that this year’s Call of Duty is a new entry in the Modern Warfare saga! Watch him say in the video below.

If that wasn’t enough confirmation, former Infinity Ward Creative Strategist Robert Bowling, answered a fan on Twitter stating he’d better buy some brown pants given the fan said he’d shit his pants if this year’s Call of Duty is Modern Warfare.

https://twitter.com/fourzerotwo/status/1121132642018050048

Given Bowling’s past employment, I suspect he knows a thing or two more about Infinity Ward’s plans compared to your average gamer. The only question now is, will it be titled Modern Warfare 4 or something else?

What would you want to see from this year’s Modern Warfare Call of Duty game? Let’s hope Infinity Ward can bring back some of that MW2 magic, no?

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.