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Apex Legends Datamined Files Mention Rocket Launches and Titans

With Apex Legends set in the Titanfall universe, some might be wondering whether we’ll ever see actual Titans in the game. Well, it seems that might be happening soon, or it was an idea scrapped by Respawn before launching the game.

Spotted by GamingINTEL, datamined files reveal via audio references for an Apex Legends new weapon, and even actual Titans! You know that AI voice that tells you when the ring is closing in or a care package has dropped? There’s a recording of her voice in the game saying, “Caution: Titanfall approaching battlefield.” This is for when an enemy Titan is called in. Now, if you’re the one who called the Titan in, the in-game announcer will utter the familiar words of “Standby for Titanfall,” which should be super familiar for Titanfall players.

If you think that the current loadouts for Legends are ill-equipped to deal with Titans, you’d be right. Also found in the files is a rocket launcher weapon. Check  the image below, and it’s next to “energy_ar,” which stands for Energy bullets Assault Rifle, which we all know now as the Havoc.

While these could be for a new game mode or something, remember that Respawn has already addressed datamined info earlier this week, claiming that some of the stuff found are from an old build, or were features/ideas Respawn took out.

Would you want to see actual Titans in Apex Legends? Or would that mess up the game too much?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Legendary Item Drops Behind Force Field and Can’t Be Picked Up, BioWare Apologizes for Issue

Have you been playing Anthem? Have you gotten Masterwork or Legendary item drops? If you’re a fan of loot shooters, you won’t want to see what happens to Darthchrisshaw.

After playing Anthem for over 80 hours, his first Anthem Legendary drop was locked behind a force field! Yes, this meant he couldn’t get to it. You can watch this Anthem item bug happen horribly in real time below.

Darthchrisshaw’s predicament didn’t go unnoticed by BioWare, though. Lead Producer Ben Irving apologized for this issue, and has posted a lengthy explanation on what they’re doing moving forward so people don’t encounter these issues in Strongholds.

Here’s Ben Irving’s message in full:

Dear /u/Darthchrisshaw I just wanted to pop in here and apologize for a terrible player experience that I am directly responsible for. As the Stronghold lead the buck stops with me. I can offer explanations but at the end of the day, that doesn’t change the experience.

What I really want to do is come in here and explain what we are doing about this so you don’t continue to suffer these situations in the Strongholds.

  1. We’ve disabled every “backtracking” fog wall in the Temple of Scar and Heart of Rage. So as of the next patch, forgive me for not having the exact dates as I’m at home, it should be the next scheduled patch in March. Internally it’s called 1.0.4. So once that patch lands you should never run into this situation again in either of those strongholds. (This is different from forward-blocking fog walls which are necessary, those remain in place.) I’m not currently aware of any back-tracking issues in Tyrant Mine, but please call me on it if I’m missing an issue.
  2. Going forward we won’t be using these types of setups unless they are for some reason mission critical to the mission. I’ve yet to see a mission-critical backtracking fog wall so my expectation is that you’ll almost never run into this again. And if you do it’s likely a bug.
  3. We will continue to strip these out of the existing content as we move forward with continued bug fixing and quality of life improvements. I can’t offer specific timelines for when we’ll have a complete pass on the game at this time.
  4. Until the patch lands, if you end up in this situation bring up your map and hold down LS (Left Stick) on the controller or Y on your keyboard, this will respawn you and should put you on the correct side of the fog wall. I have yet to see this fail to respawn you in the correct location.

Again I want to reinforce none of this is an excuse and I truly do apologize that we weren’t able to correct this prior to launch or until now. I can only promise we will do better by you and the community in the future and try to win your trust back.

It’s been assumed that non-picked up items will automatically get mailed to the player who earned them. Unfortunately, that doesn’t seem to be the case! Or if it is, it doesn’t work 100 percent of the time. User Revenant_Sniper mentioned how this exact same thing happened to him, and he didn’t get his loot at all even after checking every javelin he has.

Hopefully, BioWare rectifies this soon, or there’s going to be a lot more angry Anthem players out there. Heck, some got so upset, they’re rounding up other players to boycott the game for a week!

In other Anthem news, go read up on the unannounced changes that BioWare included in patch 1.05.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Update 1.03 Is Now Out, Here’s the Full Patch Notes

Update:

Networking crashing issue has been fixed according to Ubisoft! Story updated accordingly.

Original Story:

While The Division 2 is still undergoing maintenance as we speak, that hasn’t stopped Ubisoft from deploying The Division 2 update 1.03! Out now on all platforms, it’s at a modest 582MB on PS4.

Full patch notes will be revealed within the day, though don’t expect anything major. For now, though, here’s what we know that got changed/fixed (via The Division forums):

Weapons

  • We removed a work in progress weapon that was not properly named and balanced.
  • Crossbows now deal explosive damage to multiple objects as intended
  • Exotic weapons equipped with silencers will now produce the sound they’re intended to make.
  • NPCs engaged in combat will now react to grenades as intended.

Missions

  • The ropes will now deploy properly to allow for extraction at the end of the Beekeeper Jeff side mission.
  • Players should no longer be able to unlock Castle prematurely. This issue would block progression in some instances.
  • Fixed a loot exploit that involved repeatedly killing bosses in some Invaded missions.
  • In Jefferson Plaza, the NPC scene can no longer be interrupted during a boss fight.

PC specific

  • PC players playing together while connected to the same network were meeting a number of issues when interacting with each other. This has now been fixed.
  • On PC, FreeSync 2 HDR can now properly be selected in game regardless of your PC’s configuration.

Other

  • Stopped “SHD CPU V.2” and “Cyclone Magazine” skill mods from dropping as loot. Player’s who already have the items can use them once they unlock the corresponding specialization perk.
  • Players will no longer get stuck on black screens after watching introduction cinematics.
  • We have updated XP rewards for all end game activities, so that they will scale to the player’s level, instead of being flat values.
  • Several corrupted audio issues have been fixed.

Are there any other bugs included that should be stamped out ASAP? Let us know your thoughts in the comments.

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Alex Co

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Anthem Player Posts Long Message Asking BioWare “What’s Going On” With Anthem, BioWare Replies

With the Anthem community banding together to boycott the game for a week, you can tell that that people are testy when it comes to the game. One Reddit user by the name of harishcs has posted a long message asking BioWare what’s going on with Anthem.

Not only that, but the poster also gives examples on what the studio did wrong, how it’s connected to Mass Effect Andromeda, and lots more. Without further ado, go read it up now.

Ok Bioware, what’s going on?
byu/harishcs inAnthemTheGame

Related Reading: Anthem Legendary Item Drops Behind Force Field and Can’t Be Picked Up, BioWare Apologizes for Issue

As of press time, harishcs’ post has close to 4,000 upvotes. This long message didn’t go unnoticed by BioWare, as Community Manager Jesse Andreson has posted a lengthy reply of his own, and surprisingly, it wasn’t PR fluff answers, either!

Check out the screenshot below (in case it gets altered or pulled), as well as the text version.

First, I want to thank you for writing this up. I appreciate the honesty of how you (and others) feel about the current state of things. I also want to say that I can’t talk about everything, simply because it is not my area of expertise, or because I don’t have the information you’re looking for. I stand by our statement of being transparent though and will continue to do so here and on other channels.

Now, I want to address some of your points that I can:

Communication –

Pre-game release vs Post game release –

To start, things used to be a lot friendlier here for dev team members who normally don’t talk on social channels or forums. They could answer questions, give information and know that they aren’t going to have people getting upset at them. Why would a dev team member take time away from working on the next update to post when they know it’s likely to be met with hostile replies, or they get flamed because can’t answer other questions that players are asking? I don’t mind posting here when things aren’t so nice, but that’s because it’s my job. For the devs it isn’t their job, and I’d like to ask that people remember that when replying to them. When some people say “be nice or the devs will stop posting” it’s 100% true. Be respectful and constructive with your feedback and more team members will likely reply.

Aggravating the community by acknowledging trivial things over major issues –

I have been acknowledging issues that aren’t the major ones you mentioned, but that’s because I can quickly check in on those and work with the team to see how fast we can get them fixed. I also report major issues, but until I get word back on them there is nothing else I can say. Issues like the Masterwork Embers not dropping I can quickly bring to the attention of the team and we can get fixed. I think it’s better that I address the things I can as quickly as I can instead of nothing at all. Also, I try to avoid saying “thanks for the feedback, I’ll share with the team” too many times in reply to posts ????

Loot though? All I can do is point out what studio leadership shares on channels. They are very aware of all the conversation going on around loot and when they have more details to share, they will.

Now for the EA Help Tweet about Quickplay. The reason we asked for this information is to help us track down the remaining issues players are experiencing in Quickplay in one location, and to get more specifics on what they were doing when they encountered the issue. Having all of that information helps the team track down the bugs faster, which means they’re more likely to be fixed in the next update, which means they can move on to other parts of the patch sooner (other bugs, content, etc.).

Being confidential about the patch notes –

I said this before, but nothing was hidden on purpose in the patch notes. The truth is patch notes come together late in the update process and I do everything I can to ensure they are accurate, but sometimes things slip by with all the moving pieces. I’d much rather put together patch notes even if they are missing a few things instead of doing generic ones that just say “various bug fixes and improvements”. I’ll work with the team to get this process better, but we still may miss something from time to time, especially if it is something that gets added to an update late in the process. We will never hide a nerf or change in the patch notes on purpose, even if it’s something we know the community won’t like. And if we do put in something that the community doesn’t like we’ll do our best to explain why that particular change was made.

Not Learning from previous mistakes –

I’m not going to comment on the first two points because I didn’t work on Andromeda and I know how some players feel about EA, but I do want to talk about you addressing how we’re handling feedback.

For feedback, we’ve made a large number of changes based on what players have told us. Not wanting to run to the Forge every time to launch an expedition? We added the ability to launch anywhere in Fort Tarsis, that was because of player feedback. Wanted to visually see loot drop from bosses in Strongholds? Added because of player feedback. If you are talking about feedback on loot in general (and I’m pretty sure you are) I’ve already said that the team is discussing and that more will be likely be shared in the coming days. I know everyone wants to know when, but I don’t have that answer. We do not ignore any feedback from players, sometimes it just takes a bit longer as things need to be discussed for a longer time. We don’t want to say something we can’t do or give incorrect information. Like Chad Robertson said in a Tweet, we aren’t happy with where loot is either, so know that it’s high on our priority list.

Discarding Feedback –

Honestly, reading this stings a bit because I never discard feedback. I love this community and am very thankful for everything that has been brought up such as feedback, bug reports, funny posts (༼ つ ◕◕ ༽つ Summon the loot update༼ つ ◕◕ ༽つ) and everything in between. I’m open to feedback on what you’d like to see the community team do to make you feel welcomed and appreciated. We do our livestreams, blog posts (like the inscriptions write up), patch notes, helping out with issues when we have the info and more. I am always listening and willing to make changes so please, let us know.

Lack of Content –

I’m not going to go into this too much as it’s areas that I don’t have control over, or I don’t have the exact info on how the team is addressing. Know that I relay the feedback from the community to the team on ALL of these issues. The team is aware, and they are doing a lot of work to address these concerns.

Turning a good game bad –

All I’ll say on this is that Anthem is here to stay. Do we have a lot of work to do to fix parts of the game? Yes, and the team is committed to making improvements and releasing new content.

Conclusion –

Again, I want to thank this community for everything. The team is listening to all of your feedback for Anthem on how you’d like to see the game improve, or how you’d like to see us engage with the community differently. I know that players want to see updates faster, but these things can take time to make sure they are done right. We’re very appreciative of this community and look forward to the days, weeks, months and years ahead. Strong Alone, Stronger Together.

This is honestly one of the honest answers I’ve read from a Community Manager for any game. Kudos to BioWare for answering it directly, and not relying on PR-filled quotes.

What’s your take on the whole message? Is it something you can accept as an Anthem player or have you moved on to other games?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gearbox Teases “Another” Game for PAX East

While Gearbox Software (Borderlands, Aliens: Colonial Marines) has been busy teasing something which we assume is for Borderlands 3, it seems the studio might have more to announce before the month’s done.

Over on Twitter, the official Gearbox Software account tweeted a new image of what appears to be an operating table of sorts that has a person being experimented on with a lot of tubes!

We’ll know for sure if there’s more than one game or all these teases are just for one game this March 28 at PAX East.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Maintenance Happening Tomorrow, Here’s the Schedule and What Will Be Rolled Out

Update #2: 

Ubisoft has shutdown The Division 2 servers for maintenance again! The studio will also roll out a new patch to fix a few things. More details here.

Update:

The Division 2 update 1.03 is live now! If you’re looking for the complete patch notes, here they are!

Original Story:

Heads up, Agents! Ubisoft will be doing a The Division 2 maintenance for the servers, and it’ll be for three hours.

Here’s The Division 2 maintenance schedule:

  • 09:00 AM CET
  • 04:00 AM ET
  • 01:00 AM PT

Duration: approximately 3 hours.

Coinciding with this server maintenance will be a new title update. While Ubisoft has not revealed the exact details so far, here are the known fixes and issues being investigated by the studio.

Patch Notes for Thursday Maintenance

  • Castle Settlement progression bug will be fixed
  • Loot Exploit will be fixed

 

Fixes in Progress

  • World Tier 3 to 4 progression block.
    • Avoid doing Strongholds that progress you in the next World Tier with players that are on different World Tiers.
    • The workaround that MIGHT work: Group up with someone that is on the same World Tier and about to progress into the next. Keep in mind, that all in the group also have the correct Gear Score. A fix is in progress.
  • There is a Weapon Skin Bug.When you sell a weapon with a weapon skin attached to it, that weapon skin can be lost. They are working on a fix. Deconstructing weapons with a Weapon Skin attached does not cause the skin to be lost. When that happened, use the buy-back weapon or contact Ubi-Support, when you lost a skin that you bought with your own money.

 

Under Investigation

  • If you are experiencing performance issues on any platform – please give feedback in the official forums. (what they are, when they happen, what you were doing and where you were)=> Official Forum

 


Future Patches and Changes

  • Right at this moment they are focussing on the health of the game so that the experience is the best as it possibly can – before they start adding a lot more content. (fixing bugs, exploits and progression blockers – as listed above)
  • There was already one big Netcode issue fixed, where two clients in the same network could not play together.
  • New content is of course scheduled and planned.
  • Many quality of life changes are also planned – like bald haircut options or UI changes
  • They also plan to add a Polce car into the game – (Police car that was pictured with an open door that caused some confusion) that players need to find on the map.

There’s also a known issue that happens when two players on the same network. Check out the full details of that and a workaround right here.

Source: Reddit

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Alex Co

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Here’s a Battlefield V Firestorm Teaser to Prep You for Tomorrow’s Big Trailer

Just the other day, we reported that DICE is set to drop a Battlefield V Firestorm trailer tomorrow. If you’re looking forward to Battlefield V’s battle royale mode, then you might want to check out this quick Battlefield 5 Firestorm teaser that DICE has released today!

It’s just four seconds long and all we see is troops jumping from the dropship, but it’s better than nothing, right?

https://twitter.com/Battlefield/status/1105892657862193152

Of course, if you want something a lot more meatier, we also posted this leaked video of a Battlefield V Firestorm trailer, which I’m really hoping won’t be the one we’ll see tomorrow. If you want to know more, there’s a ton of info out regarding the mode via datamined files.

Once the trailer is out tomorrow, we’ll be sure to let our readers know ASAP.

 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Nintendo Switch Cross-Play Now Exclusive to Switch & Mobile After Latest Patch

Those who like playing Fortnite on the Nintendo Switch, have you noticed a recent change in enemy behavior since the latest patch was rolled out? If so, it’s not just you, but Epic has seemingly changed the Fortnite Nintendo Switch matchmaking to just include mobile Fortnite players and on one else!

Yes, that means PS4 and Xbox One players won’t be able to play against Nintendo Switch gamers when it comes to Fortnite. According to Epic Games, this was done for a better per-game experience for both mobile and Switch players.

Given how the PS4 and Xbox One have better performance compared to the Switch version of Fortnite, which affects the actual gameplay, this might not be a bad move on Epic’s part. And if you’re a Nintendo Switch Fortnite player, maybe just salivate at the thought of gobbling up all those kills against players who don’t even have actual physical buttons to play the game.

Will this affect your decision to play Fortnite and on which platform? If you’re a Switch Fortnite user, did you notice the matchmaking change?

Source: Epic Games via NintendoLife

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Call of Duty Franchise Spots Being Sold at $25 Million Per Team

With Activision pushing for Call of Duty to be a bigger part of the eSports scene more and more each year, it’s not surprising that the publisher wants the game to have “home” teams competing — a fact it revealed during the publisher’s earnings call last month.

If the new rumors that have come up today are legit in anyway, it seems those who want to have their own official Call of Duty eSports team is going to need to shell out a ton of money for it. In a new report by ESPN, it mentions that sources have leaked that a city-based Call of Duty eSports franchise is being sold by Activision for $25 million per team!

It’s expected that the geolocated franchise league will start sometime in 2020, which is the same year that the Overwatch League teams aim to move their home locations. No plans yet on where these teams will play in the first season of the restructured Call of Duty league has been confirmed so far.

Do you think this price is too high for a Call of Duty team or priced right given how much money these events rake in?

If you want to hone up your skills to become a pro and earn tons of money while playing Call of Duty, don’t forget, League Play is live now in Black Ops 4! So get practicing!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Vehicle Feedback Asked by DICE, Here’s Your Chance to Be Heard

Just last week, DICE asked the Battlefield V community for feedback regarding the game’s gadgets, equipment and grenades. For this week, it’s the vehicles’ turn!

DICE Community Manager Jeff Braddock has posted on Reddit seeking Battlefield 5 vehicle feedback! And yes, this includes tanks, planes, and emplacements, even.

From the iconic Tiger tanks and Panzers to the Spitefires and Ju-87 Stuka, there’s a wide variety for playstyles in Battlefield V.

Since launch, we’ve worked to balance the vehicular warfare versus infantry, increase the viability of planes and emplacements, and overall improve the usability and fun of vehicles in Battlefield V.

For this thread, I want us to focus on what vehicles (planes, tanks, transports, and emplacements) are ‘damn near perfect’, and what makes them so. And I want to hear what vehicles make you want to pull out your hair – and why?
Finally, what vehicles – not yet in Battlefield V – would you want to bring? (No time-traveling DeLoreans)

As always, it’s critical for a great discussion to keep it friendly, keep it constructive, and feel free to disagree with someone without being disagreeable or abusive.

Turn the key, pop the clutch, and let’s roll.

You can share your feedback — be it good or bad — right here.

In other Battlefield V news, a new trailer for the game’s battle royale mode called Firestorm is scheduled for tomorrow! Let’s hope it’s not the leaked trailer we ran last week.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gearbox Teasing Something for March 28 and It’s Seems Like It’s for Borderlands 3

Just two weeks ago, we mentioned how Gearbox Software (Aliens: Colonial Marines, Battleborn) has seemingly teased a Borderlands 3 reveal/announcement at PAX East. Well, if thought that was for Borderlands 3 rather than for Battleborn 2, I wouldn’t blame you.

Now, though, the studio seems to be dropping the hints as the Gearbox official Twitter dropped a tweet that really, really seems like it’s connected to Borderlands 3.

As you can see, the date of March 28 is the same date where the studio will supposedly show “never-before-seen” reveals. And if you check the “Exit” sign of the image in the upper right corner, it clearly shows a “3” there, which could totally be random, but we all know it’s for Borderlands 3, right?

Given how big of a success the Borderlands franchise is for the studio, it’s time we finally get a true sequel. What do you hope to see in Borderlands 3 aside from a ton of loot and crazy characters?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Path of Exile PS4 Release Date Finally Nailed Down to March 26

With Grinding Gear Games announcing — and then delaying — Path of Exile on PS4, some might be wondering just when we’ll get the action-RPG exactly. Well, today, the Path of Exile PS4 release date has finally been announced, and it’s within the month!

This was announced by Grinding Gear Games over on Twitter, where the studio also mentioned how the new expansion called Synthesis will also be included at launch!

We are excited to announce that Path of Exile and our latest expansion, Synthesis, will be coming to PlayStation 4 on March 26th PDT. Tell your friends! In the meantime, we’re so excited to be bringing Path of Exile to our already-growing PlayStation community!

For those not familiar with Path of Exile, it’s a free-to-play action-RPG that’s already out for PC and Xbox One, and has a thriving fanbase.

PS4 gamers will finally get a chance to test it out for themselves if the wait was worth it before the month’s out.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Google Gaming Teaser Released, and Hints at What’s to Come

Just a few days ago, we reported on the Google gaming console controller mock ups that were derived from the patent Google filed in 2018. If that wasn’t enough to excite video game people, then maybe this will! Google has released a new teaser of what it has in store for gamers very son!

Join us March 19, 2019 10AM PDT live at https://g.co/gdcreveal19 as we unveil Google’s vision for the future of gaming.

As you can see from the date above, Google’s press conference will be held just a few days from today at 10 a.m. PDT! If you’re a video game fan, chances are you’re curious as to what Google’s vision is for gaming.

Is the world ready for another video game platform to enter the market? Can Sony, Microsoft, and Nintendo stop the Google train and the company’s massive war chest? Lots of questions remain up in the air, and hopefully, will be answered soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Shamrock & Awe Event Items Are Not Part of Supply Stream, Gated Behind $20

Earlier today, Treyarch announced and released the Shamrock & Awe special event for Call of Duty: Black Ops 4. For fans of the franchise, you might remember the event being available for Call of Duty: WWII, and even in Call of Duty: Modern Warfare Remastered.

While COD: WWII’s Shamrock & Awe event introduced new items and weapons into the game, that isn’t the same with Black Ops 4 — unless you pony up $20. In Black Ops 4, Treyarch has rolled out new game modes for multiplayer, a new Hardcore playlist for Blackout, and Hellcatraz Gauntlet for Zombies mode, but no actual items in the Supply Stream that can be earned! However, there is a “Special Offer” available for the event that includes Reserve Crates, and other cosmetic stuff that you’ll need to buy for $20 in order to obtain.

Check out the image below via Reddit user mrdoitnyce who also posted how the Shamrock & Awe content is being gated by $20.

https://imgur.com/a/v00VtP9

If you’re somehow assuming that this is the same with COD: WWII, think again. Reddit user theSlickRaccoon posted a comparison of how the Shamrock & Awe event from COD: WWII has more content than the one for Black Ops 4.

Black Ops 4 Shamrock & Awe:

– Spring update to Blackout/ Hardcore

– Op. Mods in Blackout

– Exclusive PS4 emote

– 2000 CP bundle

– Huricane Contraband

– Seasonal Stockpile

COD: WWII Shamrock & Awe:

Shipment 1944, free for everyone

– Overhauled HQ

– Introduction of weapon charms

– New reticles

– The MG81 Lmg and M-38 Smg

– Zombies event (animated camos)

– Comunity challenge w/ free cosmetics

– Leprechaun hunt

– Tons of event themed comsetics

As you can plainly see, the COD: WWII Shamrock & Awe event runs laps around Black Ops 4’s in terms of content.

Will Activision and Treyarch cave and put some of the Shamrock & Awe items in the Supply Stream so people can earn in “normally?” Does it even matter for Black Ops 4 players? Share your thoughts in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Battle Pass News Coming “Very Soon,” Respawn Chimes in on Datamined Info

With Apex Legends hitting it big, dataminers have dug and dug a ton of info regarding this year’s surprise hit. While we’ve gotten news regarding new Legends, and new game modes set to come out soon, Respawn has chimed in on whether we should rely on these scraps of info or not.

Over on Reddit, Community Manager Jay Frechette has mentioned that the Apex Legends Battle Pass won’t be releasing today, and that news will be coming “very soon.” He also adds that the datamined files are from an old build, and some of it are from ideas that were scrapped by Respawn.

Hey Friends,

So between the datamining and the unintentional update about Season 1 on Origin today, there’s been a lot of speculation and confusion so we wanted to give some clarity:

  • We’ll be providing details on Season 1, Battle Pass, and the next Legend very soon. It’s not coming out today.
  • There’s lots of stuff that has been datamined from Apex since launch and is swirling around the Internet. We know this stuff is fun to dig up and speculate about, but you should not treat any of that info as a source of truth. There’s stuff in there that is very old, or things we’ve tried in the past and cut–remember our design process is to prototype and play lots of ideas–and some of it may be things we’re still building for Apex Legends. Finding this stuff by no means confirms that it’ll ever come out. At best you should treat any posts about this as a rumor and the real info will come from us when we’re ready to show off what’s coming next.

Thank you to everyone for staying patient through this and hang tight. We’re excited to get Season 1 kicked off and having you grinding on that Battle Pass with a new Legend to master soon.

For more on Apex Legends, make sure to read our review, and bookmark our game hub for the latest reliable news.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Update Today Introduces Shamrock & Awe Event, Here’s the Complete List of New Stuff & Changes

If you’re playing Call of Duty: Black Ops 4 on PS4, turn on your console as a new Black Ops 4 update today has been rolled out by Treyarch via a game patch! C;ocking in at 9.8GB on PS4, this brings Black Ops 4 to version 1.14!

Chief among the new stuff is the introduction of the Shamrock & Awe event, which includes new game modes, a revised multiplayer map, and more! Note that some content are planned for this week, and not today. Check out the full list of changes below (via Reddit):

This event brings free new seasonal content to Multiplayer, Blackout, and Zombies, including new game modes, limited-time thematic updates, and some unexpected surprises. Here’s a look at what’s new:

  • Free Personalization Items
    • Visit the Black Market during the special event to receive your free St. Patrick’s Day Gesture & Calling Card.
  • Multiplayer: St. Patrick’s Stockpile
    • In this seasonal twist on Fracture from Black Ops 3, kill enemies to collect their shamrocks and deposit them at the nearest pot of gold to score points for your team.
  • Blackout: Spring Map Update + New Surprises
    • Spring has arrived in Blackout, bringing with it all-new lighting, a whole lot of greenery, and some… colorful hidden treasures. Follow the rainbow!
  • Zombies: Green-Eyed Zombies + Seasonal Easter Egg
    • May the luck of the Irish be with you against the green-eyed zombies that await in Classic Chaos story maps! Rumor has it they’re hiding a special new Easter Egg to discover at the end of the rainbow…

Wear some green, grab your friends, and enjoy Shamrock & Awe in all modes during this two-week event!

Multiplayer

Multiplayer gets a huge update this week, including our new Stockpile mode, a stormy new variant of the Contraband map for all players, Scorestreak tuning for friendly fire modes, new improvements to League Play, and more.

Here’s what coming to Multiplayer in this week’s new update:

  • Stockpile (PS4)
    • Black Ops 3’s fan-favorite Fracture game mode returns with a new twist in Stockpile, debuting today on PS4! Collect and bank enemy tags, deposit them point to score points for your team, and rack up the most points for the win.
  • Contraband Hurricane
    • The warming springtime weather has swept a tropical storm across the island map of Contraband, free for all players starting this week.
  • Scorestreak Tuning
    • The Thresher will no longer damage friendly players in modes with Friendly Fire enabled, and the Dart will no longer count toward team kill punishment in modes with Friendly Fire enabled.
  • Casino Hardpoint & Custom Game Fixes
    • Casino will now be available in Hardpoint and Custom Game playlists for Black Ops Pass holders.
  • Prestige Master Level 999 Fix
    • For those MP die-hards who’ve already reached Level 1000 Prestige Master but haven’t seen their rank update past Level 999, a fix is live for you with today’s update.

Later in Operation Grand Heist, we’re also introducing our new Barebones game mode featuring classic gameplay rules and no Specialists. InfectedCapture the Flag, and Prop Hunt are also planned for later in the Operation, along with even more gameplay improvements and tuning updates.

World League Hub

Thanks to everyone in the competitive community for the incredible reception of League Play – the numbers are in, and we’re blown away. Since launching League Play in Black Ops 4 on all platforms, we’ve seen an exponential increase in player participation compared to Black Ops 2’s League Play, making it our 2nd-most popular Multiplayer playlist behind Team Deathmatch as of last week!

League Play has constantly evolved behind the scenes since launching just a few weeks ago, thanks in large part to direct player feedback. Today, we’re excited to announce a new round of improvements kicking off today to make League Play even more competitive and rewarding:

  • Match Quit Penalty
    • When a player quits with 4 or more players on their team, that player will now receive a new penalty to their Ladder Points in addition to the standard match loss deduction, as quitting a match will also count as a loss. This is the first phase of penalties that we’re implementing for quitters in League Play, with another round of refinements planned for our next major update.
  • Daily Bonus Rollover
    • We’ve heard your feedback on the Daily Bonus system – namely, that the initial version was most advantageous to players who could get in enough matches each day to earn the maximum number of bonus points. To improve this, now your remaining Daily Bonus point pool will roll over day-to-day until the end of each League Play Event, allowing all players to max out their bonus points at their own pace. The Daily Bonus has also been reduced from 200 to 100 to better balance its impact on the overall Ladder.
  • 12 Custom Classes
    • All League Play competitors will now have instant access to all 12 Custom Classes in the World League Hub. This will allow all players to set up a full suite of custom loadouts specifically for League Play rules without first Prestiging multiple times in Multiplayer.
  • Top 5 Ladder Rewards
    • Players will now earn 4 Gems for finishing in the Top 5 of their Division, with your rank now permanently reflecting your Top 5 finishes with Gold and Silver treatments. This adds another important milestone for players to battle over between Top 10 and 1st Place in each League Play Event.
  • New 1st Place Reward
    • Players can now earn 5 Gems for finishing in 1st Place in each League Play Event (was previously 4 Gems).

We’ll continue to add more improvements and features to League Play in future updates, including additional ranks– keep your feedback coming, and watch this space for more news.

Blackout

Blackout gets a new springtime makeover with this update, our hotly-anticipated Hardcore mode, a suite of new features and quality of life improvements, and more! And thanks to the community’s overwhelming support of Hot Pursuit, we’re keeping it in the mix this week while Hardcore takes the Featured Playlist slot.

New Blackout features and content with this week’s update include:

  • Spring Seasonal Map Update
    • Blackout’s map takes on an entirely new look for spring, including updated lighting, new and improved greenery, and springtime trees in full bloom throughout the map.
  • Hardcore Mode (PS4)
    • Drop into Blackout with no HUD, armor, vehicles, or zombies in our all-new Hardcore game mode. Watch the skies, as a fleet of choppers will drop flares overhead to inform players of each new circle location. You’ll need to keep your wits about you and rely on your senses if you want to make it out on top!
  • Contraband Stashes (PS4)
    • Discover Contraband Stashes in Blackout to get access to the latest weapons, including the Rampage auto-shotgun, Switchblade X9 folding SMG, and KAP 45 auto-pistol.
  • Muscle Car & SUV in Solos, Duos, and Quads (PS4)
    • Our newest land vehicles make their debut in core Blackout playlists with this week’s update. The Muscle Car and SUV bring their own distinct advantages, but their special abilities remain exclusive to Hot Pursuit.
  • Operator Weapons and Purifier
    • You’ll be able to find and wield a new class of weapons equipped with Operator Mods from Multiplayer in Blackout with this new update, as well as Firebreak’s Purifier… if you’re lucky enough to find it.
  • Weapon Inspect
    • Weapon Inspect will be available by pressing left on the d-pad. Holding left on the d-pad will still activate the Callouts menu.
  • Gestures and Callouts at the Victory Screen
    • Players can now activate Gestures and Callouts during the Victory screen, so you can celebrate your #1 spot in style.
  • Limited-Time Mode Stats
    • With this update, all Limited-Time Modes will now feed stats directly to the new “Limited-Time Modes” filter in the Barracks. Previous Hot Pursuit stats will also populate to this new stat filter.

Zombies

As we prepare for the launch of our next Zombies experience later this month with “Ancient Evil”, we’re shining the spotlight on the Aether story’s Primis crew in this update with our new “Hellcatraz” Gauntlet! Host migration for public matches also arrives along with fixes for Master Prestige players, plus stability and gameplay improvements for all players.

Here’s what’s in store for Zombies players in our newest update:

  • Hellcatraz Gauntlet (PS4)
    • Take on 30 rounds of new challenges as the Primis crew in “Hellcatraz”, our most exciting Zombies Gauntlet to date.
  • Host Migration
    • Public matches will now automatically continue with a new host if the current host drops out mid-game.
  • Prestige Master Fixes
    • We’re fixing several key issues for Prestige Master players in Zombies with this update, including XP inconsistencies and issues with properly displaying Prestige icons.
  • Stability and Gameplay Improvements
    • This update also delivers several crash fixes throughout the mode, as well as gameplay improvements across “IX”, “Blood of the Dead”, “Classified”, and “Dead of the Night”.

Read on below for this update’s patch notes:

The following updates are live today on PS4, with other platforms to follow:

General

  • Events
    • Shamrock & Awe Event now live on PS4 in Multiplayer, Blackout, and Zombies.
      • Players can visit the Black Market to collect their free St. Patrick’s Day Gesture & Calling Card.

Multiplayer

  • Game Modes
    • Stockpile added as Featured Playlist.
      • Kill enemies and collect their tags. Carry your banked tags to the nearest deposit point to score points for your team.
  • Shamrock & Awe Event
    • St. Patrick’s Stockpile variant live during Shamrock & Awe Event: carry your banked enemy shamrocks to the nearest pot of gold to score points for your team.

Blackout

  • Game Modes
    • Hardcore added as Featured Playlist.
      • Quads version of Blackout with no HUD, armor, vehicles, or zombies.
      • No mini-map, player information, team information, compass, player count, or killfeed.
      • Quick Equip Menu disabled.
      • Med Kits are the only available healing items (no Trauma Kits or Bandages).
      • A fleet of helicopters drops flares overhead to inform players of each new circle location.
  • Weapons
    • Contraband Stashes
      • Contraband Stashes allow access to the latest weapons: Rampage shotgun, Switchblade X9 SMG, and KAP 45 auto-pistol.
  • Vehicles
    • Muscle Car & SUV
      • Muscle Car and SUV now available in Solos, Duos, and Quads, without their special abilities exclusive to Hot Pursuit.
  • Shamrock & Awe Event
    • St. Patrick’s Day-themed map updates, plus additional loot available in Pot-o-Gold Stashes, Homunculus Leprechauns hoards, and in Mystery Boxes at the end of the rainbow.

Zombies

Gauntlets

  • Hellcatraz
    • Take on 30 rounds of new challenges as the Primis crew in Blood of the Dead for rewards at Tiers 10, 20, and 30.
  • Shamrock & Awe Event
    • Green-eyed zombies and a new seasonal Easter Egg now live in Classic Chaos story maps.

Xbox One & PC:

The following updates are live today on consoles, with PC to follow:

Multiplayer

  • General
    • Added the ability to change Class when joining a match in progress.
  • Maps
    • Contraband Hurricane
      • New stormy variant of Contraband added to rotation, free for all players.
    • Casino
      • Casino is now available in Hardpoint playlists and in Custom Games for Black Ops Pass holders.
      • Addressed an issue where the Sniper’s Nest could occasionally remain in the playspace after expiring in Casino.
  • Prestige
    • Addressed an issue where some users could not progress beyond Prestige Master Level 999.
    • Addressed an issue where Create-a-Class slots unlocked through Prestige could have empty Equipment slots.
  • Scorestreaks
    • The Thresher will no longer damage friendly players in modes with Friendly Fire enabled.
    • The Dart will no longer count toward team kill penalties in modes with Friendly Fire enabled.
  • Equipment
    • Addressed various instances where the Seeker could fall through the map.
    • Addressed an animation hitch when standing from crouch while holding a Trophy System.
  • Specialists
    • Outrider
      • Addressed an animation issue with Outrider’s Hawk tablet while a pistol was equipped.
  • Game Modes
    • Heist
      • Improvements made to the revive UI to match the revive UI in Blackout.
  • Customization
    • Mastercraft camos will now display on weapons in the Gun Rack.
    • Warpaint can now be seen through Seraph’s “The Professional” mask.

World League Hub

  • General
    • Players that leave a match early will now receive an increased match quit penalty.
    • Unlocked all 12 Custom Classes for players to use in World League Hub.
    • Prestige Master players now properly earn XP in League Play matches.
    • Multiplayer Challenges now properly track while playing in League Play Events.
    • Prestige icons now properly appear when leveling up in League Play Events.
  • Ladders and Rewards
    • Added a Top 5 Ladder Reward tier that awards 4 Gems.
    • 1st Place Ladder Reward now awards 5 Gems.
    • League Ladder Tile in the World League Hub now properly updates after a League Play Event ends.
    • Addressed an issue where players were able to roll over their Ladder Points between Events.
  • Daily Bonus
    • Daily Bonuses will now roll over day-to-day for the duration of the current event.
    • Reduced the Daily Bonus point value from 200 to 100.
  • Miscellaneous
    • Addressed an issue where Match Bonus was rewarding fewer XP than intended.
    • Addressed an issue with inconsistent XP being awarded to players in Search and Destroy League Play matches.
    • Addressed an issue with Specialist Stats displaying Public Match Stats instead of World League Hub Stats.
    • Addressed an issue with the Previous League Play Results screen appearing before a player had completed their Skill Evaluation matches.
    • Addressed an issue with the League Play Career tile in the Barracks not properly updating.
    • Addressed an issue with Streak Flames not appearing in some cases.

Blackout

  • Spring Map Update
    • Added updated lighting, new and improved greenery, and springtime trees in full bloom throughout the map.
  • Weapons
    • Operator Weapons
      • Operator Weapons added to Supply Drops and Stashes.
      • Weapons come with Operator Mods pre-attached, which cannot be stripped.
      • Operator Weapons glow purple for easy identification.
    • Purifier
      • Firebreak’s Purifier flamethrower can now be found in Supply Drops.
  • General
    • Players can now mute team members via the Team Scoreboard.
    • Improved visibility of items on the ground when wingsuiting and parachuting into the map.
    • Enabled prioritizing ammo pickups over weapon pickups in Blackout Options.
    • Weapon Inspect can now be activated with left on the d-pad on consoles.
    • Gestures and Callouts can now be activated during the Victory screen.
    • Added new Limited-Time Modes stats filter in Barracks.
    • All Limited-Time Modes now feed stats directly to the Limited Time Modes filter, including previous Hot Pursuit stats.
  • Miscellaneous
    • Addressed an issue where the wrong Calling Card was displayed when a player spectated or viewed the Killcam.
    • Addressed an issue where the player character was missing when joining another player in the lobby.

Zombies

  • Host Migration
    • Public matches will now automatically continue with a new host if the current host drops out mid-game.
  • Stability
    • Global
      • Fixed a crash that could occur when a Catalyst zombie performed its special attack.
      • Fixed a crash that could occur when navigating from the Black Market to a Zombies lobby and back.
    • IX
      • Fixed a crash that could occur when a player started a Custom Mutations IX match where starting points had been adjusted in “Edit Game Rules”.
      • Fixed a crash that could occur when the player queued for a public Classic IX match.
    • Blood of the Dead
      • Fixed a crash that could occur if the player rapidly switched tabs while spectating.
    • Classified
      • Fixed an issue during the “Death-Con Five” Gauntlet where the player could be disconnected from the server and moved to the main menu when transitioning from Round 10 to Round 11.
    • Theater
      • Fixed a crash that could occur when viewing a clip made during the previous patch in Theater.
      • Fixed a potential freeze and/or crash that could occur in Theater when fast-forwarding a clip from Dead of the Night.
  • Miscellaneous
    • Global – Addressed issues where:
      • The Welling could be permanently unlocked with a Permanent Unlock Token, despite it being the starting pistol.
      • Pack-a-Punching the Swordfish while it was equipped with the Holographic and Long Barrel attachments caused the weapon to have improper animations.
      • If the player left any party lobby hosted by a player, then accepted an invite into a custom Zombies game from a second player, it would result in the player losing functionality during the First Time User Experience screen.
      • The Ethereal Razor could be seen constantly even if the player was not using the knife.
      • The player put their only weapon into the Pack-a-Punch, effectively giving them fists in first-person, but a knife would be seen in their hand in third-person.
      • After killing the Blightfather, the 25% XP boost did not give out the appropriate value with a “MKII” weapon.
    • Prestige Master – Addressed issues where:
      • A Prestige Master Level 1000 player could still see an XP bar in the After Action Report after every match, despite there being no XP left to earn.
      • Earning XP at Prestige Master Level 322 could become corrupted.
      • The Options menu during a game would display the incorrect level and amount of XP for a Prestige Master player, and would be inconsistent with the After Action Report.
      • A Master Prestige player changed their Prestige icon and other players would see the default icon in the Social menu.
    • “Death-Con Five” Gauntlet – Addressed issues where:
      • Players may lose their sprinting animation after sliding and shooting during “Slippery” in Round 2.
      • Players were able to use Elixirs while not sliding, which was inconsistent with the round description during “Slippery” in Round 2.
      • If the player rapid-fired a semi-auto weapon while sliding, they could rapid-fire the remainder of the clip after stopping during “Slippery” in Round 2.
      • Damage would persist on players while standing still during Round 5.
      • The player would lose points when they run, walk, slide, crouch, or go prone in Nova 6 Gas, despite the description only mentioning when “standing” during the “High Gas Prices” Round.
    • “Veni, Vidi, Zombie!” Gauntlet
      • Addressed an issue in Round 26 in which players could briefly see their Equipment in their hands as their weapon changed.
      • Addressed an issue in Round 26 in which the revival animation would not play when the player was reviving another player.
    • Classified
      • Addressed a visual issue near the Mystery Box in the War Room Upper Level.
      • Addressed an issue where activating the Nova Crawlers by annoying McNamara during a round transition change would cause all spawns going forward to be Nova Crawlers.
      • Closed an exploit where the player could use the Ragnarok DG-5 to jump onto a filing cabinet in Central Filing.
    • IX
      • Addressed an issue where players were unable to repair barricades in the Ra Altar room.
      • Addressed an issue where the player may notice a misaligned Challenge text box in the UI after cutting a Challenge Banner rope.
    • Blood of the Dead
      • Addressed a rare issue where the player’s Shield Key could get jammed in a door while aiming down sights.
      • Addressed an issue that could occur where the Warden that spawns on the roof could path to the Infirmary and then get stuck.
      • Addressed an issue that could occur where random barricades would become unrepairable after Round 6.
    • Dead of the Night
      • Addressed an issue where the light FX for Alistair’s Annihilator could persist on the screen when grabbed by the Crimson Nosferatu.
      • Addressed various visual issues in the Cemetery.
    • Perk Up Elixir
      • Addressed an issue where the player would only receive two Perks from the Perk Up Elixir after failing a round in any Gauntlet match by not completing the objective.
      • Addressed an issue where, if a player used the Perk Up Elixir in a Gauntlet to obtain extra Perks and then proceeded to get damaged down to 50 health, then used In Plain Sight while being attacked at 50 health, the round failed and the Perk Up Perks remained active when the player respawned in the next round.

General

  • Friendly Fire
    • Unique Friendly Fire hitmarkers will now appear when damaging friendlies in any game mode with friendly fire enabled, including Hardcore modes, Blackout, and League Play.

​For PC and Xbox One gamers, don’t forget, you’ll be able to experience the Shamrock & Awe event in seven days.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Store Sale Deals With Gold for the Week Now Live, Here’s the List of Discounted Titles

It’s Tuesday, and that means another round of Xbox store sale deals are now live! This week’s Deals With Gold can be seen below with straight links to the Xbox browser store.

Xbox One

 

Game Price (USD) Sale Type
Agents of Mayhem USD 6.00 Spotlight Sales
Agents of Mayhem – Total Mayhem Bundle USD 9.00 Spotlight Sales
Agony USD 20.00 Spotlight Sales
Beach Buggy Racing USD 4.99 Deals With Gold
Boiling Bolt USD 4.79 Deals With Gold
Bomber Crew USD 15.99 Spotlight Sales
Bombslinger USD 5.99 Deals With Gold
Candleman Definitive Edition USD 7.79 Spotlight Sales
Cast of the Seven Godsends USD 1.39 Spotlight Sales
DAKAR 18 USD 35.99 Spotlight Sales
Dead Island Definitive Collection USD 10.00 Spotlight Sales
Dead Island Definitive Edition USD 5.00 Spotlight Sales
Dead Island Retro Revenge! USD 1.25 Spotlight Sales
Dead Island: Riptide Definitive Edition USD 5.00 Spotlight Sales
Deadlight: Directors Cut USD 3.00 Spotlight Sales
Dreamfall Chapters USD 6.00 Spotlight Sales
Dungeon Rushers USD 7.49 Spotlight Sales
Fallout 76 Standard Edition USD 38.99 Deals With Gold
Fallout 76 Tricentennial Edition USD 53.59 Deals With Gold
Firefighters: Airport Fire Department USD 14.99 Deals With Gold
Goosebumps: The Game USD 6.00 Deals With Gold
Illusion: A Tale Of The Mind USD 10.00 Spotlight Sales
Kingdom Come: Deliverance USD 30.00 Spotlight Sales
Knight Squad USD 3.74 Deals With Gold
KONA USD 6.00 Spotlight Sales
M.A.C.E. USD 3.49 Spotlight Sales
Metro 2033 Redux USD 5.00 Spotlight Sales
Metro Redux Bundle USD 7.50 Spotlight Sales
Metro: Last Light Redux USD 5.00 Spotlight Sales
Metropolis: Lux Obscura USD 5.59 Deals With Gold
NBA 2K19 USD 19.80 Deals With Gold
NBA 2K19 + NBA 2K Playgrounds 2 Bundle USD 26.40 Deals With Gold
NBA 2K19 200,000 VC USD 39.99 Deals With Gold
NBA 2K19 20th Anniversary Edition USD 33.00 Deals With Gold
NBA 2K19 450,000 VC USD 74.99 Deals With Gold
NBA 2K19 75,000 VC USD 16.99 Deals With Gold
Pro Fishing Simulator USD 23.99 Deals With Gold
Rock ‘N Racing Off Road DX USD 2.63 Deals With Gold
Rocket Wars USD 3.99 Deals With Gold
Saints Row IV: Re-Elected USD 5.00 Spotlight Sales
Saints Row: Gat Out of Hell USD 3.75 Spotlight Sales
Seasons After Fall USD 5.00 Deals With Gold
Shape of the World USD 7.49 Deals With Gold
Sherlock Holmes: The Devil’s Daughter USD 13.75 Deals With Gold
Spencer USD 4.89 Spotlight Sales
Sublevel Zero Redux USD 4.99 Spotlight Sales
The Bridge USD 2.99 Spotlight Sales
The Incredible Adventures of Van Helsing: The Complete Trilogy USD 11.24 Deals With Gold
The Long Reach USD 4.49 Spotlight Sales
This War of Mine: The Little Ones USD 5.00 Spotlight Sales
Tour de France 2018 USD 12.50 Deals With Gold
WRC 5 USD 15.00 Deals With Gold
WRC 6 USD 10.00 Deals With Gold
WRC 7 USD 20.00 Deals With Gold
Xenon Valkyrie+ USD 3.99 Deals With Gold

Xbox 360

Game Price (USD) Sale Type
Call Of Duty 4: Modern Warfare Backwards Compatible $ 14.99 Gold
Call Of Duty: Modern Warfare 2 Backwards Compatible $ 14.99 Gold
Call Of Duty: Modern Warfare 3 Backwards Compatible $ 14.99 Gold
Cars: Mater-National Backwards Compatible $ 7.99 Gold
Dead Island $ 2.99 Spotlight
Dead Island Riptide $ 2.99 Spotlight
Escape Dead Island Backwards Compatible $ 4.99 Spotlight
Farming Simulator 15 – Jcb $ 4.99 Gold
Homefront $ 1.99 Spotlight
Itrunner – DLC $ 4.99 Gold
Killer Is Dead Backwards Compatible $ 3.99 Spotlight
Risen $ 3.99 Spotlight
Risen 2: Dark Waters $ 3.99 Spotlight
Risen 3 Titan Lords $ 5.99 Spotlight
The Bureau: Xcom Declassified Backwards Compatible $ 2.99 Gold
The Misadventures Of Pb Winterbottom Backwards Compatible $ 1.99 Gold
Toy Story 3 Backwards Compatible $ 7.99 Gold

Don’t forget to check out this month’s Xbox Games With Gold picks as well.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Store “PlayStation Hits” Listing Posted by Sony, and Has Critically Acclaimed Games in One Place (Update)

For the PlayStation Store sale this week, which is focused on EA-published titles, click here.

Update:

It seems this isn’t an actual sale but rather, Sony just putting a lot of critically acclaimed games in one link! Nonetheless, the full list of games included in this “PlayStation Hits” link are below.

As for this week’s PlayStation Store sale, it’s for EA-published games! Check out the full list here. Don’t forget, Sony also dropped a PSN flash sale last week, which you can check out here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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This Week’s PlayStation Store Sale Is the EA Publisher Sale, Here’s the List of Games

For the PlayStation Store sale this week, we get another publisher sale, and this time, it’s EA’s turn! Check out the complete list of discounted games from EA below!

The EA sale on PSN is live until March 26, 8 a.m. PT!

Game Price % Off
A Way Out $17.99 40%
Battlefield 4™ $4.99 75%
Battlefield 4™ Premium Edition $9.99 75%
Battlefield World War Bundle $44.99 55%
Battlefield™ 1 & Titanfall® 2 Ultimate Bundle $23.99 60%
Battlefield™ 1 Premium Pass $14.99 70%
Battlefield™ 1 Revolution $9.99 75%
Battlefield™ Hardline Premium $19.99 60%
Battlefield™ Hardline Ultimate Edition $15.99 60%
Battlefield™ V $29.99 50%
Battlefield™ V Deluxe Edition $39.99 50%
Battlefield™ V Deluxe Edition Upgrade $9.99 50%
Burnout™ Paradise Remastered $4.99 75%
Dragon Age™: Inquisition – Game of the Year Edition $9.99 75%
EA SPORTS™ 19 Bundle $49.99 50%
EA SPORTS™ NHL® 19 $19.79 67%
EA SPORTS™ UFC® 3 $13.19 67%
EA SPORTS™ UFC® 3 Deluxe Edition $19.79 67%
Fe $4.99 75%
FIFA 19 $19.79 67%
FIFA 19 – NHL® 19 Bundle $31.99 60%
FIFA 19 Champions Edition $26.39 67%
FIFA 19 Ultimate Edition $32.99 67%
FIFA The Journey Trilogy $34.99 50%
Madden NFL 19 $14.99 75%
Madden NFL 19 – FIFA 19 Bundle $31.99 60%
Madden NFL 19: Hall of Fame Edition $19.99 75%
Mass Effect™: Andromeda – Deluxe Recruit Edition $9.99 75%
Mass Effect™: Andromeda – Standard Recruit Edition $7.49 75%
NBA LIVE 19 All-Star Edition $3.99 90%
Need for Speed™ $4.99 75%
Need for Speed™ Deluxe Edition $6.24 75%
Need for Speed™ Payback $9.99 50%
Need for Speed™ Payback – Deluxe Edition $14.99 50%
Need for Speed™ Rivals $4.99 75%
Peggle 2 Magical Masters Edition $2.99 80%
Plants vs. Zombies™ Garden Warfare 2 No-Brainerz Upgrade $7.49 50%
Plants vs. Zombies™ Garden Warfare 2 Super Fertilizer Upgrade $7.49 50%
Plants vs. Zombies™ Garden Warfare 2: Deluxe Edition $4.99 80%
Plants vs. Zombies™ Garden Warfare 2: Standard Edition $3.99 80%
STAR WARS™ Battlefront™ Ultimate Edition $4.99 75%
STAR WARS™ Battlefront™: Hoth Bundle $7.49 75%
The Sims™ 4 $7.99 80%
The Sims™ 4 Bundle $24.99 50%
The Sims™ 4 Bundle – Get to Work, Dine Out, Cool Kitchen Stuff $24.99 50%
The Sims™ 4 Cats & Dogs $19.99 50%
The Sims™ 4 City Living $19.99 50%
The Sims™ 4 Deluxe Party Edition $9.99 80%
The Sims™ 4 Dine Out $9.99 50%
The Sims™ 4 Get to Work $19.99 50%
The Sims™ 4 Parenthood $9.99 50%
The Sims™ 4 Vampires $9.99 50%
Titanfall® 2: Ultimate Edition $7.49 75%
Unravel $4.99 75%
Unravel Two $4.99 75%

You can check out the PSN Flash sale that started last Friday right here.

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Alex Co

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Anthem Patch 1.05 Included Unannounced Changes and Here They Are

This past weekend, BioWare released Anthem patch 1.05 that included a lot of changes and tweaks to the loot shooter. If you noticed a few things happen that weren’t in the patch notes, don’t fret! It’s you and not them.

BioWare has seemingly included a few things in the latest patch that weren’t documented in the patch notes. BioWare says that it was not the studio’s intent to do this, and has since released the list of changes that should have been included in the Anthem patch 1.05 patch notes but weren’t!

Masterwork Universal Components added in 1.0.3 – drop from GM1+

  • Symbiotic Surge – Increases javelin armor by a large amount. Increases all damage for a short duration when picking up a repair pack.
  • Softened Blows – Increases javelin shields by a large amount. Increases damage resistance for a short duration when shields run out.
  • Thermal Cooling – Increases the javelin’s heat capacity to allow the javelin to fly more effectively. Reduces time you stay overheated significantly.
  • Rejuvenating Ammo – Increases reserve ammo for all equipped guns. Replenishes armor by a small amount when picking up an ammo pack.
  • Emergency Power – An inscribed component that augments javelin Ultimate gear and increases damage. Ultimate meter refills instantly when armor is critically damaged.

Masterwork Embers from harvesting nodes – I checked with the team and this was indeed bugged. The team is working on getting a fix in tomorrow (March 12th). This will be a hotfix and won’t require any patch to download.

Other changes:

  • Colors now apply to launchers for the Ranger and Colossus javelins in the Forge.
  • Current values for daily, weekly and monthly challenges are intended. The values were different last month since Anthem launched on February 22nd and the team wanted players to be able to still be able to obtain the rewards that month.

The following items have values that were not intended and will be changed back in and upcoming patch. If you see any other items with decreased values it’s likely a bug since there were no nerfs in this update.

  • Special Arms damage component changed from 30% to 15%. (BUG)
  • Epic Special Arms Ammo Universal component changed from 30% to 15%. (BUG)
  • Truth of Tarsis crit multiplier changing. (BUG)
  • Winter’s Wrath (Ice Storm) ability damage is incorrect. (BUG)
  • Chaotic Rime (Ice Shards) damage is incorrect. (BUG)
  • Amulet of Winter damage reduced from 40% to 20%. (BUG)
  • Winter’s Wrath recharge was increased to 5 from 4. (BUG)

In other Anthem news, the community is banding together and asking other players to stop playing the game for a week as a sign of protest to BioWare’s recent changes to the loot drop system.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.