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Saint Row 3 Update 1.09 Fixes Pesky Save Bug Glitch in Remaster Version

A new update for Saint Rows 3 has just been published, fixing the game breaking bug that was introduced in the last update. Here’s the details on Saint Row 3 Update 1.09.

Saint Row 3 Update 1.09 Patch Notes

While developers Deep Silver Volition and Sperasoft have yet to officially release any patch notes for Saint Row 3 update 1.09, from user reports, and testing of ourselves, the save bug that was introduced in the previous update (1.08) on PlayStation has now been fixed. 

This means that users can now safely continue using their saves with the game now saving properly. Previously, if a user had update 1.08 (pulled from the network since the issue arose) it would either keep them in a infinite loading screen, or the auto-saving mechanic would be stuck in a endless loop. This prevented any saving of any kind, making progress nearly impossible.

The last update (1.08) for PlayStation are also included with this update for those who were’nt able to download it before they pulled it off the network.

ALL PLATFORMS

  • Adjusted issue with player character displaying wrinkles
  • Addressed Tank Top not displaying grey shades properly

PS4 (EU/US)

  • Addressed issue with trophies not unlocking after console disconnects from internet
  • Addressed overlapping Korean characters in menu and settings
  • Addressed Dutch and Czech lines in Settings not displaying correctly

PS4 JAPAN

  • Addressed Japanese kanji not displaying properly in Film Grain Menu

If any official notes do get posted, we will be sure to update this post when they do. In related news, if you haven’t read our review yet, be sure to here: Saints Row 3 Remastered Review – A Fresh Coat of Paint

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Days Gone 2 Was Pitched With Co-Op and Connected Universe

Another potential concept for a Days Gone sequel that could have been is something being discussed by people who worked on the project, as Days Gone 2 was pitched with co-op and a connected universe in mind — which would have given this game a lot more replay value than its predecessor.

In an interview with God of War creator David Jaffe, former Days Gone director Jeff Ross elaborated on plans for a shared universe and cooperative play for the sequel they pitched — which was supposed to be incorporated in the first game but never made it due to concessions being made.

“We wanted co-op from the beginning [in Days Gone 1], but obviously you have to make concessions for what you’re not going to be able to do,” he explained.

“It would’ve been a secondary mode if we’d have done it in the first one, or even in another one. I wouldn’t have complicated the main narrative… because that’s really what we’re good at. That was the strength of the first title, so build on that and make it better.

“But then take this world that you’ve built, and all these assets and systems, and repurpose them for some sort of similarly themed multiplayer version of this universe. So [it] would be with guys like Deacon trying to survive, building up a clubhouse or a crew. I think it would be fun to be in that world cooperatively and see what horde battles could be like.”

Asked if those plans would’ve made it into a sequel, Ross said: “It’s one of the things that we had in our pitch, yeah. It was the idea of a shared universe with co-op play.”

Originally, Sony Bend was supposed to do a Days Gone sequel – but that pitch got rejected and they’re now working on a new game instead.

Source: David Jaffe (YouTube) via IGN

Tim Villasor

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Outriders Complete Legendary Weapons List

If you’ve been binging Outriders since it launched (and assuming you didn’t have any issues with signing in, connectivity and whatnot), chances are, you’re in the looter shooter’s endgame by now, or you’re in the hunt for those elusive legendary weapons. MP1st is here to help with our Outriders complete legendary weapons list.

Head on below for the complete list of legendary weapons available in the game right now! Note that if more get added by People Can Fly, we’ll update the post and mention the update in the article.

Outriders Complete Legendary Weapons List:

Outriders Legendary Assault Rifles:

[unitegallery outriderslegassaults]

Outriders Legendary Auto Shotguns:

[unitegallery Outriderlegautoshottie]

Outriders Legendary Pump Action Shotguns:

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Outriders Legendary Lightmachine Guns (LMGs):

[unitegallery outridersleglmg]

Outriders Legendary Double Guns:

[unitegallery outriderslegdoublerifles]

Outriders Legendary Bolt Action Rifles:

[unitegallery outriderslegboltaction1]

Outriders Legendary Auto Rifles/Rifles:

[unitegallery outridersautorifles1]

Outriders Legendary Submachine Guns (SMGs):

[unitegallery outriderslegsmgs]

Outriders Legendary Pistols:

[unitegallery outriderslegpistols]

We’ll have more Outriders guides headed out soon! So make sure to bookmark our Outriders game hub. If you have a specific guide in mind, let us know what you want down in the comments or send us a tip!

Thanks to YouTuber DPJ for some of the images!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 1.65 April 12 Deployed Today (Update)

Following last week’s Apex Legends patch that was purely for fixes, Respawn Entertainment has released the Apex Legends update 1.65 April 12 patch today. Head on below for more info.

Apex Legends Update 1.65 April 12 Patch Notes:

Update #2 (4/13/21): It seems this patch was indeed for the War Games event preparation! Respawn has announced that the War Games event is now live! If there are any changes included, we’ll update the post to reflect it.

Update: Respawn has still not shared any news on official patch notes, but did state that a new Mirror’s Edge weapon charm has been added.

Once we get more news on what’s new in this patch, we’ll update the post.

For now, Respawn Entertainment has not released the official patch notes for today’s title update. That said, tomorrow is the day that we’ll be getting the War Games event, so this could be the data for that. We’ve included the stuff incoming for tomorrow’s event.

  • Second Chance (Tuesday, 4/13 – Thursday, 4/15): Kicking off the event, this modifier grants each Legend one free respawn per match; once a Legend is killed, a Respawn Token is consumed to rise again from the player’s current location retaining all their weapons and gear. After a short duration, the player respawns high in the air to skydive back into the action.

  • Ultra Zones (Thursday, 4/15 – Monday, 4/19): Get ready for multiple Hot Zones within a single map, and for more epic loot and gold items. Each Hot Zone is enveloped in a Flash Point – the enormous, glowing bubbles that replenish HP and shields when you stand in them. In this mode, consumable items are still available as normal throughout the loot pool.

  • Auto Banners (Monday, 4/19 – Wednesday, 4/21): Adding a rather small but spicy change to squadmate respawning, this modifier lets players automatically retrieve their Squadmates Banner Cards! Players don’t need to loot their death box to retrieve their Banner Cards — they can just head straight to a respawn beacon. The loot pool has been altered to contain more Mobile Respawn Beacons too.

  • Killing Time (Wednesday, 4/21 – Friday, 4/23): This event speeds up the match as Legends fall; during a round, whenever a Legend dies, the round time gets reduced. If any given round is a massacre, the ring will close quickly so players have to keep an eye on the round timer to survive this modifier.

  • Armor Regen (Friday, 4/23 – Tuesday, 4/27): Closing out the War Games, the Armor Regen will regenerate over time at a rate of 12 points per second in this final mode. Whenever players take damage, their armor will begin regenerating after an 8-second delay; this delay is doubled to 16 seconds (versus 8 seconds) if a player’s armor gets cracked.

There are also gameplay-related changes incoming as well.

We’ll update the post once we find out more about the patch from the community or via Respawn themselves.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Quantum League Giveaway – Celebrate the Launch With a Free Copy

To celebrate the upcoming launch of Quantum League, we have teamed up with Nimble Giant for our latest giveaway. Yep, that’s right you have the chance (and its a high one) to win a free PC Steam code for Quantum League! Read on so you can learn how to get your code.

Come one, come all, as this is one huge game giveaway! 

What is Quantum League?

From the Steam Page:

It’s an alternate universe where time travel manipulation has changed the face of professional sports as we know it. Quantum League, a heavily weaponized team-based shooting sport, dominates the globe.

As a Quantum Athlete, compete in 1v1 and 2v2 matches in specially designed arenas with a time loop feature that rewinds and revives you, allowing you to tactically team up with yourself. Your goal is to dominate the sport’s rankings, chasing superstar status with rewards of great fame and wealth as you progress. But agility, speed and skill are not enough to rise to the top. The ability to tactically play with yourself is important too!

We did an early preview almost a year ago, which received some pretty high praise from us. If you are interested in reading up on it, you can do so here: Quantum League Preview – Breaking the Timeline Has Never Been So Fun

How Do I Win a Free Quantum League Steam Code?

The rules are pretty simple, all you have to do is give us a follow on our Twitter (don’t worry if you already do) and retweet the tweet below. We will DM you a code shortly after. Pretty easy right?

Codes will be given out on a first come first bases and the only platform we have is for PC (via Steam).

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Disco Elysium Update 1.03 April 12 Squeaks Out for Fixes

Developer ZA/UM has released the Disco Elysium update 1.03 April 12 patch, and this is for a list of fixes plaguing the game. The patch is out on PC, PS4 and PS5, and you can head on below for the official details.

Disco Elysium Update 1.03 April 12 Patch Notes:

  • Tons of Voice Over fixes
  • Improved Kim pathfinding
  • Fixed controller interaction during Seafort Dream
  • Fixed controller interaction with The Pigs
  • Fixed Sandcastle interaction
  • Fixed car interaction
  • Fixed instances where the tide never receded near the swings
  • Fixes pawnshop healing interaction
  • Fixed Thought Cabinet freezes
  • Fixed save game bugs
  • Fixes for Cutscene locks and edge-case interactions with controllers
  • And little bit this and that, general house cleaning after stormy development!

You can read about the 1.2 patch details for the game released last week, right here.

Source: Disco Elysium

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Outriders Complete Mods List for Weapons and Armor

While weapons and armors are probably the two most important items to obtain in Outiders, armor and weapon mods are definitely high up in that list (some would say are the most important, even). If you wanted to see the Outriders complete mods list for all tiers, you’ve come to the right place!

Below are the complete lists for the Tier I, Tier II, and Tier III mods for both weapons and armors! Note that for the Tier 1 mods, these are all class-specific, and as such, we’ve decided to put them at the end of the post, and each class mods list also includes the Tier 3 mod exclusive to that class (since there’s no point in putting down a Trickter’s Tier III mod in the Devastator’s mods list and so on).

 

Outriders Complete Mods List for Weapons and Armor’

Outriders Complete Mods List for Weapons and Armor’

Outriders Tier II Armor Mods List

Mod Name Description
Untamed Power Using skills deals [X] damage to enemies within a [Z] meter radius around you, the damage is equal to [Y]% of your Anomaly Power.
Picking up ammo restores [X] points of your Health.
Rejuvenation Receive [X] Firepower, [Y] Anomaly Power and [Z] Armor bonus for [SKILLDAMAGE] seconds whenever your Health is replenished.
Plate Piercer Increases your Critical Damage by [X]%, the bonus is equal to [Y]% of your Armor Piercing.
Toxic Piercer The effectiveness of Toxic is increased by [X]%, the bonus is equal to [Y]% of your Armor Piercing.
Dum-Dum Bullets Increases assault weapon damage by [X]%.
Vampiric Mag Killing shots on enemies afflicted with Bleed replenishes [X]% of ammo in your magazine.
Blood Potion Critical shots towards enemies in Close Range afflicted with Bleed increases your Health Regeneration by [X] for [Y] seconds.
Thirst for Blood Killing enemies with a weapon while they’re afflicted with Bleed increases your Weapon Leech by [X]% for [Y] seconds.
Blazing Aegis Killing enemies afflicted with Burn increases your Armor by [X] for [Y] seconds. Stacks up to 3 times.
Paragon Each ally in Close Range receives [X] points of Armor.
Ultimate Paragon Increases your Armor by [X] for each ally in Close Range.
Vein Ripper Critical shots inflict Bleed on enemies.
Reforging Bullets Critical shots on enemies afflicted with Burn don’t consume your ammo.
Ash Cleaner Critical shots apply extra [X] damage to enemies afflicted with Ash.
Aura of Force Killing enemies with critical shots grants [X] Anomaly Power to you and your allies for [Y] seconds.
Critstack Critical shots build up a [Z] second stacking effect that grants you [X] Anomaly Power and [Y] Firepower bonuses. Stacks up to 5 times.
Toxic Lead Killing enemies afflicted with Toxic will instantly replenishes [X]% of ammo in your magazine.
The Cycle Increases your Weapon Damage by [X]%. The bonus is proportional to your Health Regeneration.
Ashen Boost Boosts your damage against enemies afflicted with Ash by [X]%.
Bloody Boost Boosts your damage against enemies afflicted with Bleed by [X]%.
Freezing Boost Boosts your damage against enemies afflicted with Freeze by [X]%.
Plate Dodge Rolling increases your Armor by [X] for [Y] seconds.
Power from the Ashes Killing shots on enemies afflicted with Ash increase your Anomaly Power by [X] for [Y] seconds. Stacks up to 4 times.
Trample the Weak Deal [X]% more damage against enemies afflicted by Weakness.
Twice as Hot Whenever a skill is used, inflict extra [X] damage to all enemies afflicted with Burn.
Bullet Kindling Deal [X]% more damage against enemies afflicted by Burn.
Fresh Mag Reloading increases your Firepower by [X] for [Y] seconds.
Mitigation from Death Killing enemies while aiming down sights grants [X] points of Armor for [Y] seconds. Stacks up to 3 times.
Savor the Feeble Increases the duration of Weakness by [X]% when it is inflicted on enemies.
Even Odds Increases your Maximum Health by [X]% for each enemy within a [Y] meter radius around you. Stacks up to 5 times.
Martial Arts Reduces the cooldown of your Melee skill by [X]%.
Exposing Strike Killing an enemy with Melee inflicts Vulnerable on enemies within a [Z] meter radius around you.
Move Groove Moving increases your Anomaly Power by [X] and Firepower by [Y].
Stand Tall Receive [X] Anomaly Power and [Y] Firepower when out of cover for more than [Z] seconds.
Dying Firebreath Whenever your Health drops below [X]% Burn is inflicted on enemies within a [Y] meter radius. Cooldown of [Z] seconds.
Adrenaline Whenever your Health drops below [X]% all your skill cooldowns are reduced by [Y]%.
Ice Trap Whenever your Health drops below [X]% Freeze is inflicted on enemies within a [Y] meter radius. Cooldown of [Z] seconds.
Emergency Stance Attain Golem protective effect for [Y] seconds whenever your Health drops below [X]%. Cooldown of [Z] seconds.
Perseverance Fists Whenever your Health drops below [X]% increase your Melee damage by [Y]%.
Perseverance Shield Receive [Y] points of Shield whenever your Health drops below [X]%. Cooldown of [Z] seconds.
Perseverance Munitions Whenever your Health drops below [X]% increase your Firepower by [Y] for [Z] seconds.
Radical Therapy Deal [X]% more damage against enemies afflicted by Toxic.
What Goes Around Incoming bullets have [Y]% chance of being deflected towards an enemy dealing [X] damage.
No Resistance Against the Fortified Increases your Resistance Piercing by [Y]% of your Armor Piercing value.
Achilles’ Heel Increases your Critical Damage by [X]% of your Resistance Piercing.
Resistance Piercer Increases your Critical Damage by [X]%, the bonus is equal to [Y]% of your Resistance Piercing.
Phantom Dash During combat your default roll is replaced with Phantom Dash which enables you to quickly pass through enemies.
Barrel Roll Increases your Firepower by [X] for the first shot after executing a roll.
Seismic Impulse A seismic impulse is generated every [Y] seconds, dealing [X] damage to enemies within a [Z] meter radius around you.
Reload Shield When a Shield is active, reloading grants you [X] points of Shield.
Bullet Recycling Reloading a weapon when your Shield is active disables ammo consumption for [X] seconds.
Shield Blast A complete Shield depletion triggers a powerful energy blast, dealing [X] damage to enemies within a [Z] meter radius. Cooldown of 5 seconds.
Shield Zap When your Shield is active, it spawns an electric shock around you, dealing [X] damage up to 2 enemies within a [Z] meter radius. Cooldown of 5 seconds.
Increases your Firepower by [X] when shooting from cover.
Personal Space Grants you a [X]% bonus to Close Range Weapon Damage.
Buckshot Shells Shotgun weapon damage is increased by [X]%.
Sidearms Specialist Increases damage dealt with sidearm weapons by [X]%.
High Velocity Bullets Sniper weapon damage is increased by [X]%.
Diffuse Sprinting increases your Armor by [X] and Resistance by [Y]%.
Bloodlust Killing shots increase your Firepower by [X]. Stacks up to 3 times and deteriorates every [Y] seconds.
Arms Juggler Swapping weapons increases your Firepower by [X] for [Y] seconds.
Tainted Blood Increases the damage dealt to enemies afflicted with Bleed by [X]%.
Extra Bullet Increase your magazine size by [X]%.
Head of the Ward Reviving an ally also fully restores their Health.

Outriders Tier III Armor Mods List

Doesn’t include class-specific Tier III mods:

Anomaly Echo Grants [X] Firepower and [Y] Anomaly Power bonus on skill activation for [Z] seconds.
Last One Standing Heal yourself for [X] whenever an ally enters DBNO.
Power Assimilation Boosts your Anomaly Power by [X] for each Elite present on the battlefield.
Introvert Increases the range at which enemies are considered to be in Close Range by [X] meters.
Arms and Anomaly Critical shots increase your Anomaly Power by [X] for [Y] seconds.
Damage Absorber Increases your Armor by [X] and Resistance by [Y]%.
Ready for Anything [X]% of Critical Damage dealt to Elites is returned to you as Health.
Not Impressed Reduces the damage taken from Elites by [X]%.
Shatter Deal [X]% more damage against enemies afflicted by Freeze.
Sharp Eye Killing enemies while aiming down sights grants you [X] Firepower for [Y] seconds. Stacks up to 3 times.
Death’s Door Doubles your Armor whenever your Health drops below [X]%.
Claws Inflicts Vulnerable on all enemies hit with your Melee skill.
Unstoppable Force Increases your Anomaly Power by [X]% of your Resistance Piercing.
Circle of Power Boosts your Resistance by [X]% every time you use a skill. Stacks up to 3 times and deteriorates every [Y] seconds.
Stare into the Barrel Boosts your Firepower by [X] for each enemy in Close Range. Stacks up to [Y] times.
Brawl Boosts your Melee skill damage by [X]%.
Captain Hunter Increases your damage against Elites by [X]%.
Purity Reduces the duration of negative statuses by [X]%.
King Slayer Critical hits on an Elite increases your Firepower by [X] for [Y] seconds.

Outriders Tier I Weapon Mods List

Mod Name Description
Vampire Killing shots grant [X]% Skill Leech boost for [Y] seconds.
Shield Maiden Shots generate Shield.
Ricochet Shots ricochet to another enemy within a [X] meter radius of the initial target.
Anomaly Surge Critical shots spawn an Anomaly energy blast that deals [X] damage in a [Y] meter radius.
Proliferation Shots on enemies afflicted by a status condition inflict that status to the nearest enemy.
Fireworks Shots create an explosion that deals [X] damage to enemies within a [Y] meter radius. Cooldown of 3 seconds.
Critical Point Increases the chance of scoring a critical shot by [X]%.
First Things First The first shot after every reload hits with Armor Piercing increased by [X]%.
Soul Devourer Killing shots regenerate [X] points of your Health.
Essence Thief Shots regenerate your Health.
Killer Medic Killing shots replenish [X] points of Health to allies within a [Y] meter radius of the target.
Fusion Blast Shots create a fusion blast, dealing [X] damage within a [Y] meter radius.
Life Stock Reloading restores [X] points of Health for each enemy killed since your last reload without changing your weapon.
Ashen Bullets Shots inflict Ash on enemies. Cooldown of 8 seconds.
Bleeding Bullets Shots inflict Bleed on enemies. Cooldown of 8 seconds.
Burning Bullets Shots inflict Burn on enemies. Cooldown of 8 seconds.
Freezing Bullets Shots inflict Freeze on enemies. Cooldown of 8 seconds.
Toxic Bullets Shots inflict Toxic on enemies. Cooldown of 8 seconds.
Weakening Bullets Shots inflict Weakness on enemies. Cooldown of 8 seconds.
Stiffening Shots inflict Slow on enemies. Cooldown of 8 seconds.
Clip Combustion Reloading weapon creates a shockwave, dealing [X] damage to enemies within a [Y] meter radius.
Ruler of Leeches Killing shots increase Weapon Leech by [X]% for [Y] seconds.
Hot Blood Shots pass through enemies whose Health is below [Z]%, ricocheting to [X] enemies within a [Y] meter radius and inflicting Burn.
Vulnerability Bullets Shots inflict Vulnerable on enemies. Cooldown of 8 seconds.
Clip of Amalthea There is a [X]% chance that critical shots do not consume ammo.

Outriders Tier II Weapon Mods List

Anomaly Enhancement Receive a passive Firepower boost equal to [X]% of your Anomaly Power.
Crematorium Killing shots create an explosion that inflicts Ash on enemies within a [Z] meter radius.
Bone Shrapnel Killing shots detonate the enemy’s bones and turn them into shrapnel that deals [X] damage and inflicts Bleed on enemies within a [Y] meter radius. Cooldown of [Z] seconds.
Striga [X]% of Critical Damage is returned to you as Health.
Mark of the Stake Reloading weapon inflicts Burn on enemies previously wounded by this weapon without changing it.
Improved Vulnerability Bullets Shots inflict Vulnerable on enemies. Cooldown of 4 seconds.
Death Chains Shots entangle an enemy with chains, dealing [X] damage over [Y] seconds. Cooldown of 2 seconds.
Gravedigger’s Frenzy Critical shots increase your Critical Damage by [X]% for [Y] seconds.
Damage Link Shots link up to [X] enemies, sharing [Y]% of their Weapon damage dealt and [Z]% of their Anomaly damage dealt. Cooldown of 4 seconds.
Icebreaker Killing shots against frozen enemies make them explode, dealing [X] damage.
Snowsquall Reloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it.
Brain-eater Critical shots do not consume ammo.
Improved Ashen Bullets Shots inflict Ash on enemies. Cooldown of 4 seconds.
Improved Bleeding Bullets Shots inflict Bleed on enemies. Cooldown of 4 seconds.
Improved Burning Bullets Shots inflict Burn on enemies. Cooldown of 4 seconds.
Improved Freezing Bullets Shots inflict Freeze on enemies. Cooldown of 4 seconds.
Improved Toxic Bullets Shots inflict Toxic on enemies. Cooldown of 4 seconds.
Improved Weakening Bullets Improved Weakening Bullets
Perpetuum Mobile You instantly replenish your magazine if you kill an enemy with [X]% or less ammo remaining in your magazine. Cooldown of [Y] seconds.
Resistance Breaker Shots decrease your target’s Resistance by [X]% for [Y] seconds.
Minefield Killing shots spawn explosives around your target, each deals [X] damage in a [Y] meter radius.
Clip Roller When your magazine has [X]% or less ammo left, you can roll to quickly reload all your equipped weapons.
Claymore Shots damage an enemy with an Anomaly blade, dealing [X] damage. Cooldown of 4 seconds.
Improved Stiffening Shots inflict Slow on enemies. Cooldown of 4 seconds.
Storm Whip Shots bring down lightning on an enemy dealing [X] damage. Cooldown of 2 seconds.
Vortex Chamber Reloading weapon inflicts Slow on enemies previously wounded by this weapon without changing it.

Outriders Tier III Weapon Mods List

Anomaly Mutation Shots on enemies afflicted by any status condition multiplicates and mutates it into a different one.
Fortress Receive up to [X]% damage bonus based on your Armor.
Life and Death Killing shots create a blast that restores [X]% of Health to players.
Ultimate Bone Shrapnel Critical shots detonate the enemy’s bones and turning them into shrapnel that deals [X] damage and inflicts Bleed on enemies within a [Y] meter radius. Cooldown of 3 seconds.
Singularity Killings shots create an Anomaly singularity. When destroyed, the singularity explodes dealing [X] damage to enemies within a [Z] meter radius.
Ultimate Vulnerability Bullets Shots inflict Vulnerable on enemies.
Winter Blast Critical shots create an icy blast that inflicts Freeze on enemies within a [X] meter radius.
Embalmer’s Rage For [X] seconds after a killing shot all following shots will be critical shots.
Pinball Every critical shot ricochets to [Y] enemies within a [Z] meter radius, dealing weapon’s double base damage.
Ultimate Damage Link Shots link up to [X] enemies, sharing [Y]% of their Weapon damage dealt and [Z]% of their Anomaly damage dealt.
Judgment Enforcer Shots mark enemies. When reloading, deal [X] times your weapon’s damage to every marked enemy. Marks are removed when you change your weapon.
Strings of Gauss Shots link up to [Y] enemies in a [Z] meter radius of the target and deal [X] electric damage to each of them. Cooldown of 2 seconds.
Deadly Disturbance Critical shots activate an unstable Anomaly effect in your enemy causing him to explode, dealing [X] damage to other enemies within a [Y] meter radius.
Grand Opening Landing a hit with the first bullet in a magazine creates a powerful explosion, dealing [X] damage in a [Y] meter radius.
Bomb’s Ahead Killing shots turn enemies into an Anomaly bomb, dealing [X] damage. Cooldown of [Y] seconds.
Golem Rising Killing shots grant you a protective Golem effect for [X] seconds.
Scrap Grenade The first shot after reload becomes an Anomaly projectile, dealing [X] damage in a [Y] meter radius.
Dark Sacrifice During combat, your weapon drains up to [X]% of your Maximum Health, in exchange for [Y]% Weapon Damage bonus.
Killing Spree Killing shots increase damage by [X]% for this weapon for [Y] seconds. Bonus deteriorates with time and stacks up to 5 kills.
Ultimate Ashen Bullets Shots inflict Ash on enemies.
Ultimate Bleeding Bullets Shots inflict Bleed on enemies.
Ultimate Burning Bullets Shots inflict Burn on enemies.
Ultimate Freezing Bullets Shots inflict Freeze on enemies.
Ultimate Toxic Bullets Shots inflict Toxic on enemies.
Ultimate Weakening Bullets Shots inflict Weakness on enemies.
Ultimate Anomaly Surge Critical shots spawn an Anomaly energy blast that deals [X] damage in a [Y] meter radius.
Legendary Minefield Critical shots spawn explosives around your target, each deals [X] damage in a [Y] meter radius. Cooldown of 3 seconds.
Concentration Blast Killing shots cause enemies to explode, dealing [X] damage multiplied by the number of enemies within a [Y] meter radius around the original target.
Shadow Comet Shots call down a comet, dealing [X] damage to enemies within a [Y] meter radius.
Radiation Splash Reloading causes a small explosion that inflicts Vulnerable and deals [X] damage to enemies within a [Z] meter radius.
Moaning Winds Reloading creates a strong blast around you, dealing [X] damage to enemies in range of [Y] meters. Cooldown of 2 seconds.
Sandstorm Shots conjure a sandstorm, dealing [X] damage over [Y] seconds. Cooldown of 5 seconds.
Kinetic Stomp Shots create a seismic shock around you, dealing [X] damage in [Y] meter radius. Cooldown of 3 seconds.
Claymore Torrent Shots damage [Z] enemies within a [Y] meter radius with Anomaly blades, dealing [X] damage.
Ultimate Stiffening Shots inflict Slow on enemies.
Body Snatcher Killing shots teleport another enemy to the place where the previous one died, works within a [Y] meter radius of the target.
Ultimate Storm Whip Shots bring down lightning on an enemy dealing [X] damage.
Ravenous Locust Shots create a swarm of locusts, dealing [X] damage over [Y] seconds and inflicting Weakness to enemies remaining within a [Z] meter radius of the target. Cooldown of 2 seconds.
Weakness Trap Shots cause explosions, dealing [X] damage and inflicting Weakness on enemies within a [Y] meter radius of the target. Cooldown of 3 seconds.
Weightlessness Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds.
Wrath of Moloch Critical hits cause an explosion, dealing [X] damage and inflicting Burn on enemies within a [Y] meter radius. Cooldown of 3 second.
Burst of Decay Critical shots cause explosions that inflict Toxic on enemies within a [Z] meter radius.
Dome of Protection Killing shots summon a bullet-stopping dome for [Y] seconds. Cooldown of 5 seconds.

Below are the class-specific mods, which include the Tier III armor mods specific to that specific character class.

Outriders Trickster Mods

Mod Name Description
Apply Shield Temporal Blade: Killing enemies with Temporal Blade grants [X]% of Shield.
Double Slice Temporal Blade: Damaged enemies are additionaly cut with an Anomalic slice dealing [X]% damage.
Double Stop Temporal Blade: Increases the duration of the inflicted paralysis by 100%.
Power Ripper Temporal Blade: Every second Cyclone Slice is active increases the damage of Temporal Blade the next time you use it.
Slasher Temporal Blade: The skill can be activated 1 more time before triggering the cooldown.
Cut Loose Temporal Blade: Reduces the skill’s cooldown by [X]%.
Strong Slice Temporal Blade: Increases the skill’s damage by [X].
Temporal Armor Temporal Blade: Boosts Armor by [X]% for each affected enemy. Lasts [Y] seconds. Stacks up to [Z] times.
Twisted Fate Twisted Rounds: Receive [X]% Critical Damage bonus while the skill is active.
Strong Twist Twisted Rounds: While the skill is active, increases weapon’s Firepower by an additional [X]%.
Additional Mag Twisted Rounds: The skill is effective for [X] magazines before triggering the cooldown.
Life Drain Twisted Rounds: While the skill is active, killing shots heal you by [X]% of your target’s health.
Anomalic Caliber Twisted Rounds: Receive [X]% Resistance Piercing bonus while the skill is active.
Shield of the Fallen Twisted Rounds: When the skill ends, add [X]% of your Maximum Health as Shield for each enemy killed by the skill.
Blue Blood Twisted Rounds: Receive [X]% Weapon Leech bonus while the skill is active.
Ammo Bargain Twisted Rounds: While the skill is active, killing shots replenish [X]% of ammo in your magazine.
Shield Evoker Cyclone Slice: Killing enemies with the skill grants [X]% Shield.
Weaklings Cyclone Slice: Inflicts Weakness on enemies hit by the skill.
Wind Slash Cyclone Slice: Increase the skill’s damage by [X].
Grand Bastion Cyclone Slice: Using the skill reduces incoming Weapon Damage and Anomaly Damage by [X]%
Ultimate Duration Cyclone Slice: Adds [X] seconds to the skill’s duration.
Healing Slice Cyclone Slice: Receive [X] Health for each enemy killed with the skill.
Duration Cyclone Slice: Adds [X] seconds to the skill’s duration.
Rebound Cyclone Slice: While the skill is active, reflect 50% of incoming bullets back at the enemy.
Speed Up Cyclone Slice: Allows [X]% faster movement while the skill is active.
Big Range Slow Trap: Increases the sphere’s range by [X] meters.
Ultimate Big Range Slow Trap: Increases the sphere’s range by [X] meters.
Thunder Dome Slow Trap: Receive [X]% Shield when the skill ends.
Damage Mitigation Slow Trap: Allies within the sphere receive [X]% less damage.
Weakening Zone Slow Trap: Enemies entering the sphere are afflicted with Weakness.
Speed Boost Slow Trap: Allies within the sphere receive [X]% movement speed bonus.
Delivery on Time Slow Trap: Activating the skill replenishes ammo for every allies’ current weapon in the sphere’s range.
Boomerang Blades Venator’s Knife: After the initial ricochet, the knife will repeat its path and damage enemies a second time.
No Escape Venator’s Knife: Increases the skill’s effective range between targets by [X]%.
Sharpening Venator’s Knife: Increases the skill’s damage by [X].
Misery Venator’s Knife: Increases the skill’s mark duration by [X]%.
Sniper Blades Venator’s Knife: Increases the skill’s range by [X]%.
Eager Edges Venator’s Knife: Adds two more bounces during the ricochet path.
Anomaly Cut Venator’s Knife: Shots on enemies marked by the knife receive [X] Anomaly damage.
Geiger’s Wave Time Rift: Every enemy affected by the wave receives Vulnerable status.
A Little Bit Of Pain Time Rift: Using the skill deals [X] damage over [Y] seconds to affected targets.
Double Time Time Rift: Enemies are suspended in the air [X] times longer.
And Another One Time Rift: Shots on enemies affected by the skill do not consume ammo.
Time Crack Time Rift: Enemies affected by the skill have both their Armor and Resistance decreased by [X]% for [Y] seconds.
Pain Transfer Time Rift: [X]% of Weapon damage and [Y]% of Anomaly damage dealt to one affected enemy will be transferred to another affected enemy.
Long Range Time Rift: Triples the skill’s range.
Radiation Jump Hunt The Prey: Inflict Vulnerable to the enemy you teleport behind.
Backstabber Hunt The Prey: Using the skill deals [X] damage to the enemy you teleport behind.
Dance of Death Hunt The Prey: Decreases the skill’s cooldown by [X]%.
Timeblast Hunt The Prey: Apply Slow in [X] meter radius around the enemy you teleport behind.
Instant Reload Hunt The Prey: Teleporting instantly replenishes magazine in your current weapon.
Weakening the Prey Hunt The Prey: Interrupt and inflict Weakness to the enemy you teleport behind.
Aggressive Teleportation Borrowed Time: Reverting time creates an explosion around you that inflicts [X] damage to all enemies in range of [Y] meters.
Time-Space Protection Borrowed Time: Receive [X] Armor and [Y]% Resistance bonus while the skill is active.
Short-Term Loan Borrowed Time: Reduces the skill’s cooldown by [X]%.
Death Shell Borrowed Time: Killing enemies while Borrowed Time is active reduces incoming Weapon Damage by [X]% and Anomaly Damage by [Y]% for [Z] seconds. Buff is removed at the end of the skill. Stacks up to 4 times.
Stretched Time Borrowed Time: Increases the skill’s duration by [X]%.
Armor of Eons Borrowed Time: Activating the skill increases your Armor by [X]% for [Y] seconds.
Gunshield Borrowed Time: Receive [X] Firepower while the skill is active.

Outriders Pyromancer Mods

Mod Name Descrption
True Blast Thermal Bomb: Increases explosion damage by [X].
Lasting Fire Thermal Bomb: Increases the time in which killing an affected enemy will cause an explosion by [X] seconds.
Big Boom Thermal Bomb: Increases explosion radius by [X]%.
Branded Thermal Bomb: Enemies affected by the skill receive [X]% more damage.
Ash Grasp Thermal Bomb: Inflict Ash on enemies within a [X] meter radius of an enemy that is about to explode from Thermal Bomb.
Burning Ground Thermal Bomb: Exploding targets leave behind a patch of burning ground. All enemies within this area are afflicted with Burn and will receive [X] damage over [Y] seconds.
Fire Frenzy Thermal Bomb: The skill can be activated 1 more time before triggering the cooldown.
Double Fun Thermal Bomb: The skill can affect two targets.
Wildfire Thermal Bomb: The skill inflicts Burn on every enemy damaged by the explosion.
Phoenix Force Overheat: Earn additional [X] Anomaly Power per status consumed by the skill for [Y] seconds. Stacks up to 10 times.
Cinders Overheat: The skill consumes Ash instead of Burn.
Detonator Overheat: Decrease the skill’s cooldown by [X]%.
Blacksmith Overheat: Each status condition consumed by the skill grants [X] Armor bonus for [Y] seconds.
Sunburnt Overheat: Increase by [X] the damage to enemies that have their statuses consumed by the skill.
Pants On Fire Overheat: Increase by [X] the damage to enemies who were damaged by the skill, but did not have their status consumed.
Master Consumer Overheat: The skill consumes either Fire or Ash status to deal damage. Consuming both at once increases the damage by [X]%.
Ember Shield Overheat: Each status consumed by the skill increases your Resistance by [X]% for [Y] seconds. Stacks up to [Z] times.
Third Degree Overheat: Increase Weapon Damage against enemies damaged by the skill by [X]% for [Y] seconds.
Etna Eruption: The skill can be activated 1 more time before triggering the cooldown.
Pompeii Eruption: The skill can be activated 1 more time before triggering the cooldown.
Giga-blast Eruption: Increases the skill’s radius by [X]%.
Debris Eruption: Throws damaging debris at enemies, dealing an additional [X] damage.
Improved Damage Eruption: Increases explosion damage by [X].
Magma Coat Eruption: Increases the lava’s damage over time by [X].
Increased Duration Eruption: Increases the skill’s duration by [X]%.
Volcanic Dust Eruption: Inflict Ash on enemies within a [X] meter radius of the targeted enemy.
Tidal Wave Heatwave: The skill can be activated 1 more time before triggering the cooldown.
Ride the Wave Heatwave: The skill can be activated 1 more time before triggering the cooldown.
Burnt-out Heatwave: Damaged enemies take [X]% more damage for 8 seconds.
Hellfire Heatwave: If the skill damages 3 enemies, all subsequent enemies will receive additional [X] damage.
Inferno Wave Heatwave: Increase by [X] damage dealt to enemies from Heatwave.
Irradiation Wave Heatwave: Inflicts Weakness on enemies affected by the skill.
Heat Leech Heatwave: Increase Skill Leech by [X]% for [Y] seconds after using this skill.
Strength from Fire Heatwave: Using the skill grants [Y] seconds [X]% Weapon Damage bonus for each affected enemy.
Fire Tsunami Heatwave: Increase the width of the fire wall.
Lava Shots Volcanic Rounds: Increase your Anomaly Power by [X]% while the skill is active.
Armor Melting Volcanic Rounds: Decreases the target’s Armor by [X]% for [Y] seconds.
Extra Mag Volcanic Rounds: The skill is effective for one additional magazine before triggering the cooldown.
Radiation Flames Volcanic Rounds: Enemies damaged with the skill are afflicted with Weakness.
Reload Boost Volcanic Rounds: A powerful, [X]% Weapon Power bonus is granted after the skill ends for [Y] seconds.
Susceptibility Volcanic Rounds: Decreases the Resistance of enemies damaged by the skill by [X]%.
Ashen Champion F.A.S.E.R Beam: Inflicts Ash on enemies instead of Burn. Each enemy hit boosts your Anomaly Power by [X]% for [Y] seconds. Stacks up to 5 times.
Frequent F.A.S.E.R F.A.S.E.R Beam: Reduces the skill’s cooldown by [X]%.
Healthy Lifestyle F.A.S.E.R Beam: Boosts your Health Regeneration by [X]% for [Y] seconds after the skill ends.
Volcanic Armor F.A.S.E.R Beam: Reduces incoming Anomaly Damage by [X]% and Weapon Damage by [Y]% when the skill is active.
Pure Power F.A.S.E.R Beam: Increases the skill’s damage by [X].
Size Matters F.A.S.E.R Beam: Increases the beam’s radius by [X]%
Anomaly Hunger Feed the Flames: Increase the skill’s damage by the value of your Skill Leech.
Wide Grip Feed the Flames: Enables absorption of one additional target.
Final Breath Feed the Flames: Health drain efficiency is increased by [X]%.
Bullet Absorption Feed the Flames: Replenishes [X]% of ammo in your magazine for every enemy affected by the skill.
Nova Feed the Flames: Increases the skill’s range by [X]%.
Flame Grasper Feed the Flames: Enables absorption of two additional targets.
Fire Eater Feed the Flames: Increases Health drain efficiency against targets afflicted with Burn by [X]%.
Empowerment Ash Blast: Skill deals additional [X] damage.
Extinguisher Ash Blast: Apply [X] damage to an enemy afflicted with Burn and consume the status.
Ash Armor Down Ash Blast: Decreases enemy Armor by [X]% for [Y] seconds.
Death Sentence Ash Blast: Your Weapon Damage and Anomaly Damage against enemies affected by the skill are increased respectively by [X]% and [Y]% for [Z] seconds.
Ash Increase Range Ash Blast: Increases the skill’s range by [X]%.
Ashes and Leeches Ash Blast: Using the skill increases your Weapon Leech bonus by [X]% for [Y] seconds.

Outriders Devastator Mods

Mod Name Description
Bloody Crush Gravity Leap: Inflict Bleed on enemies damaged by the skill.
Human Comet Gravity Leap: Increase the skill’s damage by [X].
Double Jump Gravity Leap: Skill can be used twice before triggering the cooldown.
Life Absorption Gravity Leap: Heal for [X]% of damage dealt. If your target dies, heal for [Y]% damage dealt.
Despair Gravity Leap: Enemies within the damage radius of Gravity Leap will receive [X] times more Anomaly damage for [Y] seconds.
Primal Gutting Boulderdash: Inflicts Bleed on all damaged enemies.
Primal Knuckle Duster Boulderdash: Increases the skill’s damage by [X].
Primal Armor Boulderdash: Double your Armor when the skill ends for [Y] seconds.
Primal Rage Boulderdash: Reduces the skill’s cooldown by [X]%.
Primal Constitution Boulderdash: Each enemy you damage increases your Maximum Health by [X] for [Y] seconds. Stacks up to 5 times.
Primal Weakness Boulderdash: Permanently reduces Resistance of all damaged enemies by [X]%.
Primal Chain Boulderdash: Every enemy damaged by the skill increases its damage by [X]% for [Y] seconds. Stacks up to 5 times.
Primal Chaingun Boulderdash: Every enemy damaged by the skill increases your Weapon Damage by [X]% for [Y] seconds. Stacks up to 5 times.
Bone Crusher Endless Mass: Increases the skill’s damage by [X].
High Intensity Endless Mass: Anomaly Damage against affected targets is increased by [X]% for [Y] seconds.
Bleed Them All Endless Mass: Inflicts Bleed on all the enemies pulled by the skill.
Mosh Pit Endless Mass: Inflicts Vulnerable on all the enemies pulled by the skill.
Shattered Armor Endless Mass: Increases Weapon Damage against affected enemies by [X]% for [Y] seconds.
Wide Horizons Endless Mass: Increases the skill’s radius by [X]%.
Perseverance Golem: Increases the skill’s duration by [X]%.
Bleeding Impulse Golem: When the skill is active, spawn radial impulses that inflict Bleed on enemies within a [X] meter radius. Frequency of [Y] seconds.
Golem Squad Golem: Increases the skill’s duration by [X]% and casts a [Y]% shorter version of Golem on your allies.
Golem of Death Golem: When the skill is active, extend it’s duration by [X] seconds for each enemy killed.
Made of Marble Golem: When the skill is active, incoming bullets have [Y]% chance to ricochet back at the enemy dealing [X] damage.
Resistance Golem: When the skill is active, increase your Resistance by [X]%.
Extra Quake Earthquake: The skill can be activated 1 more time before triggering the cooldown.
Second Quake Earthquake: The skill can be activated 1 more time before triggering the cooldown.
Blood Shock Earthquake: Inflicts Bleed on enemies damaged by the skill.
Ground Crush Earthquake: Increases the skill’s base damage by [X].
Asunder Earthquake: Using the skill permanently reduces the Armor of affected enemies by [X]%.
Heal Per Kill Earthquake: Each enemy killed with the skill restores [X]% of Health to all allies in a [Y] meter radius around you.
Earth’s Legacy Earthquake: Increases the skill’s range by [X]%.
Armor Boost Earthquake: Grants you [X] points of Armor for each enemy affected by the skill. Effect lasts for [Y] seconds. Stacks up to [Z] times.
Panzer Drain Earthquake: Damaging enemies with the skill steals [X]% of their Armor. Effect lasts for [Y] seconds.
Blood Primer Reflect Bullets: All the reflected bullets apply Bleed status.
Hollow Point Reflect Bullets: All the reflected bullets apply Vulnerable status.
Auto Reflect Reflect Bullets: You can now fight while the skill is active, but you cannot manually deactivate the skill. It only negates [X]% of the damage.
Bullet Acceleration Reflect Bullets: Increases the damage of reflected bullets by [X].
The Strongest First Reflect Bullets: The enemy with the most health takes [X]% more damage.
Increase Duration Reflect Bullets: Increases the skill’s duration by [X]%.
Extra Time Reflect Bullets: Increases the skill’s duration by [X]%.
Vlad’s Grasp Impale: Increases the skill’s range by [X]%.
Impaler Impale: The skill can be activated 1 more time before triggering the cooldown.
Rivers of Blood Impale: Increase the skill damage by [X]% to enemies afflicted with Bleed.
Sharpened Spike Impale: The skill deals [X] more damage.
Spike Forest Impale: The skill can strike [X] additional target.
Palisade Impale: The skill can strike [X] additional targets.
Restoration Impale: Impaled enemies generate [X]% Health Regeneration bonus for all the players.
Ultimate Impaler Impale: The skill can be activated 2 more times before triggering the cooldown.
Power of the Stones Tremor: When the skill is active, allies are given a [X]% Weapon Damage bonus for [Y] seconds.
Crush Sequence Tremor: Receive 2 additional explosions.
Give Me More Tremor: Receive 1 additional explosion.
Human Fortress Tremor: Receive [X] Health Regeneration and [Y] Armor while the skill is active.
Stolen Life Tremor: Increases the percentage healed per affected enemy by [X]%.
Grand Blast Tremor: Increases the radius of each explosion by [X]%.

Outriders Technomancer Mods

Mod Name Description
Trick Up the Sleeve Blighted Rounds: While the skill is active, killing shots grant you [X]% extra bullets in your mag.
Splash Boost Blighted Rounds: Increases the splash effect radius of successful shots by [X]%.
To the Bone Blighted Rounds: When the skill is activated, increase Anomaly Power by [X]% for [Y] seconds.
Critical Analysis Blighted Rounds: Increases Critical Damage by [X]%.
No Pain, No Gain Blighted Rounds: When the skill ends, [X]% of damage dealt by the skill is turned into healing and spread equally among allies.
Spare Mag Blighted Rounds: The skill is effective for one additional magazine before triggering the cooldown.
Enriched Anthrax Blighted Turret: Increases the turret’s damage by [X].
Better Parts Blighted Turret: Increases the turret’s duration by [X]%.
Med Burst Blighted Turret: The turret replenishes [X]% of the maximum Health to each ally within a [Y] meter radius around itself when destroyed.
Knockwave Blighted Turret: The turret creates an explosion when deployed, dealing [X] damage to enemies within a [Y] meter radius.
Armor Reduction Blighted Turret: The turret reduces the Armor of each enemy it hits by [X]%. Effect lasts for [Y] seconds.
Ice Component Blighted Turret: The turret now inflicts Freeze instead of Toxic.
Bonus Duration Cryo Turret: Extend the turret’s duration by [X]%.
Cryodown Cryo Turret: Decrease the skill’s cooldown by [X]%.
Surprise Cryo Turret: The turret explodes before being destroyed, dealing [X] damage in [Y] meter radius.
Ice Pack Cryo Turret: The turret heals allies by [X]% Max Health within a [Y] meter radius when the ability ends.
Increase Damage Cryo Turret: Every turret’s shot deals extra [X] damage.
Hail Shot Cryo Turret: Increase the turret’s damage based on your Status Power.
Twins Cryo Turret: Two turrets can be placed before triggering the cooldown.
Mr. Fixit Fixing Wave: Activating the skill grants [X]% Armor and [Y]% Resistance bonuses for [Z] seconds.
Breath In Fixing Wave: Reduces the skill’s cooldown by [X]%.
Quartermaster Fixing Wave: Activating the skill replenishes one weapon magazine for each ally. Cooldown of 45 seconds.
Cleansing Wind Fixing Wave: Activating the skill removes negative statuses from allies and grants [X] seconds immunity from them.
Fixer Upper Fixing Wave: Activating the skill increases Health Regeneration by [X]% of Max Health for [Y] seconds.
Painful Chill Cold Snap: Applies extra [X] damage to all enemies affected by the skill.
Cold Purification Cold Snap: Skill activation removes negative statuses from you and all your allies in range and receive negative statuses immunity for [X] seconds.
Icicle Storm Cold Snap: Killing enemies Frozen by the skill makes them explode dealing [X] damage in [Y] meter radius.
Frostbite Cold Snap: While Frozen by the skill, enemies have reduced Armor by [X]% for the duration of this status.
Ice Ice Baby Cold Snap: Enemies already afflicted with Freeze will receive extra [X] damage from this skill.
Long Winter Cold Snap: Increases the radius of the skill by [X]%.
Fortify Tool Of Destruction: Active Minigun grants [X] Armor bonus.
Massacre Tool Of Destruction: Each enemy killed with the Minigun gives [X] Anomaly Power bonus for [Y] seconds.
Feedback Tool Of Destruction: [X]% of the damage dealt using the Minigun heals you after the ability ends.
Upgraded Gun Tool Of Destruction: Active Minigun grants [X]% Resistance Piercing bonus.
Untouchable Tool Of Destruction: Activating the Minigun grants [X]% Resistance bonus.
Bang For Your Buck Tool Of Destruction: Activating the skill grants a [X]% base ammo increase for the selected tool.
More Damage Scrapnel: Increases the skill’s damage by [X].
Fine-tuned Scrapnel: Increases the detection and explosion radius by [X]%.
Supplies Scrapnel: [X] additional mine can be thrown before triggering the cooldown.
More Traps Scrapnel: [X] additional mine can be thrown before triggering the cooldown.
Trap Cluster Scrapnel: Doubles the number of mines that can be thrown before triggering the cooldown.
Bigger Sector Pain Launcher: Launched rockets cover [X]% more area.
Advanced Rockets Pain Launcher: Every rocket deals [X] more damage.
Freeze Barrage Pain Launcher: Inflict Freeze on enemies affected by each rocket explosion.
Increased Range Pain Launcher: Increases the skill’s range by [X]%.
Rain of Pain Pain Launcher: Decreases the skill’s cooldown by [X]%.
Cannonade Pain Launcher: Increases the number of rockets launched by [X].
Initial Blast Pain Launcher: Causes a small explosion, dealing [X] damage in [Y] meter radius when the skill is activated.
Rocket Man Tool Of Destruction: You can fire [X] additional rockets.
Portable Armory Tool Of Destruction: You can fire [X] additional rockets.
Demolition Man Tool Of Destruction: Each rocket deals [X] more damage.
Special Delivery Tool Of Destruction: Increase the rockets’ explosion radius by [X]%.

Whew! That’s a lot of mods to take in! We’ll have the complete list of legendary weapons up on the site too! So stay tuned.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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2K Games Pulls a 619, WWE 2K22 Teaser Trailer is Here

After a year of being absent from the gaming scene, 2K Games have announced the return of WWE 2K at this year’s WrestleMania 37, featuring one of the greatest high flyer in wrestling history to show it off, Rey Mysterio. Here’s this year’s WWE 2K22 teaser trailer.

WWE 2K22 Teaser Trailer

Not a whole lot to go on to be honest, though we should be getting a deeper dive real soon. Hopefully with the year break it means that this year’s release won’t suffer from poor performance and game breaking bugs like WWE 2K20 did. Fingers crossed!

Who is Developer WWE 2K22?

Once again, Visual Concepts will be developing this year’s WWE 2K. They have been at the helms of the franchise since WWE 2K14, and despite the release state of 2K20, they will once again be returning as the lead for WWE games this year. Long time support developer Yukes will not be returning as the partnership between 2K and Yukes was severed with the development of 2K20.

What Platforms is WWE 2K22 Releasing On?

As of right now there are no confirmed platforms for WWE 2K22, though it will most likely release on last gen (PS4 and Xbox One,) current gen (PS5 and Xbox Series X|S,) and PC. We speculate that the current gen versions will get a similar treatment that NBA 2K21 received in terms of visuals and other features.

When is WWE 2K22 Releasing?

Like the platforms, there is no current release date for WWE 2K22 outside of releasing sometimes this year. Generally speaking, WWE 2K releases right around October (previous 6) and November. If going by history, we suspect the release will follow the same pattern.

That’s it for all the news we have on WWE 2K22, but stay-tuned as the company has promised more details real soon.

Source: Press Release

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Outriders Inventory Wipe Escalates After Latest Update, People Can Fly Promises Fix

While People Can Fly have addressed that they are looking into the Outriders inventory wipe bug, it seems that the latest update has severely up the possibility of the bug happening as a mass amount of users are reporting that their gear is all gone.

While the bug previously existed (mostly on PC) taking a quick look at the Outriders subreddit, it’s clear to see that this inventory wipe bug has become an increasingly huge issue since the latest Outriders 1.05 update on all platforms. At the moment, no one is exactly sure what is causing this bug, though most have noticed that it occurs far more often during a multiplayer session. However, this does go without saying that there have been multiple reports from even solo players, meaning no one is safe from this bug.

Square Enix rep commenting on bug for solo experience 

Comment
byu/thearcan from discussion
inoutriders

The biggest culprit seems to be coming from the end game expedition content as players are reporting that it was the last activity they did before logging off (or disconnecting) and back on only to see their inventory completely gone.

Just went through all 5 stages of grief in 20 seconds
byu/Drakonson inoutriders

Been struggling with ct10 on my devastator for the last 2 days and I finally got the super amazing inventory glitch.
byu/Nyune123 inoutriders

You LOVE TO FUCKING SEE IT!!!!!! Well outriders claims another victim……….
byu/Acid3312 inoutriders

What’s more, for those affected by the bugs are also unable to play those characters, forcing them to switch to another character, and/or start over completely. The developers of course are well aware of the bug, but at the moment are unsure themselves as to what exactly is causing it due to it not happening to every player. It is however their top priority.

Not everything is lost, as the team did confirm restorations plans, though it seems to only be for the higher grade tier gear and may not hold the same exact stats they had previously.

Restoration should take place on a specific day and should be a one-time event

  • The exact date is TBC but we’re hoping for this to occur in the coming week(s)

  • We will update you when we have confirmation of date and timings

  • We will only be able to restore the most valuable tiers of items lost, e.g. Epics and Legendaries.

    • We will be unlikely to restore an inventory full of blue gear.

  • The restoration should be additive to your inventory. It should not replace your current inventory.

  • Restored items may not be have the exact same stats as the lost items

Our Suggestion? Stop playing for now, that way you don’t lose hours of hard work. While yes, the developers do plan on doing some type of restoration, seeing that this is the first time they would be doing it, you never know exactly what you’ll get back. Better to not play at all and just wait it out. Hopefully that wait isn’t a long one.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Outriders PS5 Update 1.005 April 10 Live, Crossplay Restored

After a delay from yesterday’s release, People Can Fly have released the Outriders PS5 Update 1.005, once again making crossplay possible between platforms.

If you are playing this on Xbox consoles or PS4, disregard this post as it is specifically for the PS5. As noted, the patch released yesterday on those platforms with the PS5 version seeing a slight delay to today. 

Outriders Update 1.005 (PS5) April 10 Patch Notes:

PC & Console Platforms:

  • Once platforms have been updated to the same patch version, cross-play across platforms will become viable again
    • EDIT: 09.04.21 – 19:05 UTC
      • With the release of this patch, Crossplay between PlayStation and PC is now possible.
      • Crossplay between Xbox and PC/PlayStation has been temporarily disabled until the Xbox patch has released.
      • Crossplay between consoles and PC will be fully restored once the Xbox patch has gone live.

  • Overall stability improvements for the matchmaking service
  • Crash Fixes
    • Will Fix a multiplayer crash that could result in client players having their inventory wiped
    • Will fix the crash when completing the “A Bad Day” side quest.
    • Will fix the crash that occurs in No Man’s Land when your language is set to Spanish (Yes, we know. Video game code is a magical thing).
    • Will fix crash on launch issues
    • Will include many more “random” crash fixes
      • We are confident that these fixes will address the majority of crashes reported, as there are only a handful of root causes but the crashes they generate appear in a number of places.
  • Will fix the HUD disappearing in certain cases
  • Will fix bugs that interfere with players re-spawning in multiplayer Expeditions
  • Will fix bugs with players getting stuck on geometry (including when using Gravity Leap) or falling out of the world.
  • Will change the default matchmaking setting from “Open” to “Closed”.
    • You will still be able to manually change this setting to “Open” through your game settings
    • This change will prevent players from joining games where the host didn’t intend to play in multiplayer. It will also cut down on AFK lobbies
    • This will also help improve matchmaking times, as the queues will be less likely to be overwhelmed by the sheer volume of constant matchmaking requests generated by “open” games.
  • Many other minor fixes and improvements

Source: Twitter

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Mortal Kombat Movie IMAX Poster Revealed By BossLogic

Prepare to get over here and check out something pretty awesome, as the official Mortal Kombat movie IMAX poster has been revealed by popular Australian artist BossLogic — who collaborated and created the fantastic piece together with Warner Bros.

You can check out the full poster in all of its mighty glory below.

For the plot of the new MK film, here’s the official synopsis from the movie’s website.

In “Mortal Kombat,” MMA fighter Cole Young, accustomed to taking a beating for money, is unaware of his heritage—or why Outworld’s Emperor Shang Tsung has sent his best warrior, Sub-Zero, an otherworldly Cryomancer, to hunt Cole down. Fearing for his family’s safety, Cole goes in search of Sonya Blade at the direction of Jax, a Special Forces Major who bears the same strange dragon marking Cole was born with. Soon, he finds himself at the temple of Lord Raiden, an Elder God and the protector of Earthrealm, who grants sanctuary to those who bear the mark. Here, Cole trains with experienced warriors Liu Kang, Kung Lao and rogue mercenary Kano, as he prepares to stand with Earth’s greatest champions against the enemies of Outworld in a high stakes battle for the universe. But will Cole be pushed hard enough to unlock his arcana—the immense power from within his soul—in time to save not only his family, but to stop Outworld once and for all?

A week ago, the MK movie was delayed from initial release of April 16 to a week later in April 23.

Mortal Kombat will be released in theaters and HBO Max on April 23.

Source: BossLogic

Tim Villasor

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Full Version of Timesplitters 2 Hidden in Homefront: The Revolution Code Discovered, Here’s a Look of It in Action

In case you didn’t know, the full version of Timesplitters 2 has been hidden inside Homefront: The Revolution. Yep, you read right, a full, playable version of Timesplitter 2 was hidden right inside another game, and up until this point no one knew how to unlock it. Well, seems that has all changed, making TimeSplitter 2 fully playable in 4K on PlayStation and Xbox.

As discovered by Twitter user Spencer Perreault, a button combo that can be used at the main menu of Homefront Revolution has been re-discovered (after the original creator lost it) that’ll actually let players play a full version of TimeSplitter 2 within the game itself. Here, watch it in action!

How to Unlock TimeSplitter 2 in Homefront Revolution

It’s not a very complicated process, and requires no actual progression in Homefront Revolution. All you have to do is be on the main title screen and enter the following code for your respective platform.

Xbox Users: LT+Up, LT+Up, Down, LT+Right, RT+Left, RT+B, LT+Y, LT+Y, RT+X, LT+A

PlayStation Users: L2+Up, L2+Up, Down, L2+Right, R2+Left, R2+Circle, L2+Triangle, L2+Triangle, R2+Square, L2+X

Assuming you’ve enter the code correctly you should now be able to fully play TimeSplitter 2 in 4K!

Additionally, a few other cheats have also been discovered that players can also use for TimeSplitter 2.

Talk about a pretty kickass discovery! We don’t own Homefront: The Revolution ourselves to try this (though it’s now tempting to get,) but it certainly is a great opportunity for those that do to give this gem of a game a try.
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Resident Evil Village Mother Miranda Portrait, Map, and Clearer Promo Image Released

We’re less than a month away to the release of the next installment of the Resident Evil series, and Capcom is teasing Resident Evil Village with a new Mother Miranda portrait, the map of the village, and a clearer promo image released.

Here the new batch of photos from the RE Village team.

The first image is a portrait that gives us our first real look at Mother Miranda — who plays a central part in the story yet the details still remain a mystery. What has been revealed in past trailers is that Lady Dimitrescu has spoken and communicated with MM, and we’ll likely find answers once RE Village is released and we play the entire game in full.

The second image is literally a map of the entire village and location the game takes place in — a remote European snowy setting that has a town and a large castle looming above it in the mountains.

Finally, we have a clearer look at the previously released promotional image, which features Ethan Winters, Chris Redfield, Baby Rose, and the still unidentified mysterious enemy that will feature in the game.

We’ll find out more for sure with the second RE Showcase digital event happening this April 15.

Resident Evil Village will be released for PS5, PS4, Xbox Series X|S, Xbox One, Google Stadia, and PC on May 7.

Source: IGN

Tim Villasor

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Outriders Update 1.05 April 9 Rolled Out for Loads of Fixes (Update #2)

Following yesterday’s server-side update for Outriders, People Can Fly has released the Outriders update 1.05 April 9 patch that’s live now on PlayStation and PC! Xbox gamers will be getting it at a later date, which we touched on below in the patch notes.

Update #1(April 9, 5:00pm CT): The PS5 patch has yet to be released, but People Can Fly did say (see details below) its coming. Sadly this means that players on that console won’t be able to crossplay for the meantime.

Update #2 (April 9, 5:50pm CT): The PS5 patch has been delayed, see below details.

Outriders Update 1.05 April 9 Patch Notes:

PC & Console Platforms:

  • Once platforms have been updated to the same patch version, cross-play across platforms will become viable again
    • EDIT: 09.04.21 – 19:05 UTC
      • With the release of this patch, Crossplay between PlayStation and PC is now possible.
      • Crossplay between Xbox and PC/PlayStation has been temporarily disabled until the Xbox patch has released.
      • Crossplay between consoles and PC will be fully restored once the Xbox patch has gone live.

  • Overall stability improvements for the matchmaking service
  • Crash Fixes
    • Will Fix a multiplayer crash that could result in client players having their inventory wiped
    • Will fix the crash when completing the “A Bad Day” side quest.
    • Will fix the crash that occurs in No Man’s Land when your language is set to Spanish (Yes, we know. Video game code is a magical thing).
    • Will fix crash on launch issues
    • Will include many more “random” crash fixes
      • We are confident that these fixes will address the majority of crashes reported, as there are only a handful of root causes but the crashes they generate appear in a number of places.
  • Will fix the HUD disappearing in certain cases
  • Will fix bugs that interfere with players re-spawning in multiplayer Expeditions
  • Will fix bugs with players getting stuck on geometry (including when using Gravity Leap) or falling out of the world.
  • Will change the default matchmaking setting from “Open” to “Closed”.
    • You will still be able to manually change this setting to “Open” through your game settings
    • This change will prevent players from joining games where the host didn’t intend to play in multiplayer. It will also cut down on AFK lobbies
    • This will also help improve matchmaking times, as the queues will be less likely to be overwhelmed by the sheer volume of constant matchmaking requests generated by “open” games.
  • Many other minor fixes and improvements

PC Specific:

  • Will Fix a performance issue where GPU is not being fully utilized. This should help with stuttering and DX11/12 issues

For crossplay functionality, PlayStation and PC crossplay seems to be back, though Xbox to PC is still unavailable for now. Read up on that and more below.

Hopefully, Xbox gamers get the patch soon as well.

Stay tuned to our Outriders review hitting the site soon.

Update#1: Concerning Outriders Update 1.05 on PS5

Update April 9 5:55pm central time #2: Outriders Ps5 1.05 Update has been delayed.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: The Last of Us Remake in Development for PS5 By Naughty Dog

Take this with a grain of salt for now, but one of the most critically acclaimed games in recent memory may be getting a new lease in life — as The Last of Us Remake is rumored to be in development for PS5 by Naughty Dog.

According to a report by Bloomberg, the TLOU remake supposedly began life under Sony Interactive Entertainment’s Visual Arts Service Group — a group of developers who assisted in some other high profile games such as Spider-Man and Uncharted before wanting to take on a grander project. That was supposedly the new TLOU remake, however Sony let Naughty Dog take over and oversee things in recreating their 2013 game of the year masterpiece — which already got remastered for the PS4 and has a live-action TV series adaptation on the way by HBO.

Michael Mumbauer, who took over direction of the Visual Arts Service Group in 2007, recruited a group of about 30developers, internally and from neighboring game studios, to form a new development unit within Sony. The idea was to expand upon some of the company’s most successful franchises and the team began working on a remake of the 2013 hit The Last of Us for the PlayStation 5. But Sony never fully acknowledged the team’s existence or gave them the funding and support needed to succeed in the highly competitive video game market, according to people involved. The studio never even got its own name. Instead, Sony moved ownership of the The Last of Us remake to its original creator, Naughty Dog, a Sony-owned studio behind many of the company’s best-selling games and an HBO television series in development.

Deflated, the small group’s leadership has largely disbanded, according to interviews with eight people familiar with the operation. Many, including Mumbauer, have left the company entirely. Mumbauer declined to comment and others asked not to be named discussing private information. A representative for Sony declined to comment or provide interviews.

Now this is still a report and there’s nothing confirmed about this at all, but the story also says that Sony Bend is developing a new game after their Days Gone 2 pitch got rejected by Sony.

Source: Bloomberg

Tim Villasor

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Destiny 2 Trials of Osiris Rewards This Week April 9, 2021 (Update)

Guardians, it’s Friday, and that means another Trials of Orisis set of rewards are now available in Destiny 2 provided you’re good enough. Same as always, MP1st is here to bring you the Destiny 2 Trials of Osiris rewards this week April 9, 2020! Check out this week’s map and win rewards below.

Destiny 2 Trials of Osiris Rewards This Week April 9, 2021:

Don’t forget that we’ll be updating the rewards list as they are known, so make sure to check back on this post from time to time. Once it’s finalized, we’ll post an “update” in the headline and let our readers know it’s final.

Trials of Osiris Map

Dead Cliffs

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Sola’s Scar! (Legendary Sword)
  • 5 Wins (Powerful): Legs!
  • 7 Wins (Pinnacle): Igneous Hammer! (Legendary Hand Cannon)
  • Flawless (Pinnacle): Tomorrow’s Answer! (Legendary Rocket Launcher)

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. Awards the 3 Win Challenge reward from this week. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token & 1 Trials Engram
Trial of Decryption Collect Trials Engrams before Trials ends this week. 1000 Glimmer 3 Progress XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location Today April 9, 2021 (And What Xur Is Selling)

it’s Friday and another end of the week! Which means Xur is back to sell his wares in Destiny 2! If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today April 9, 2021 post is live, and once again, we have the hooded one’s location and his entire inventory list.

Destiny 2 Xur Location Today April 9, 2021 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Winding Cove, EDZ


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
The Prospector Heavy Grenade Launcher 29 Legendary Shards
Wormhusk Crown Hunter Helmet 15 10 7 2 15 14 63 23 Legendary Shards
Mk. 44 Stand Asides Titan Leg Armor 19 13 2 18 9 2 63 23 Legendary Shards
Felwinter’s Helm Warlock Helmet 9 14 7 16 7 8 61 23 Legendary Shards

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hunt Showdown Update 1.21 April 9 Drops for Hotfix 1.5.0.5

Hunters, Crytek has released a new patch for Hunt Showdown today! The Hunt Showdown update 1.21 April 9 patch is called hotfix 1.5.0.5, and includes quite a number of gameplay-related fixes and tech changes as well. Head on below for the full patch notes.

Hunt Showdown Update 1.21 April 9 Patch Notes:

Gunplay

  • Reduced the impact damage of the Hand Crossbow poison bolt from 127 to 107. This will mean it is far less likely for players to die too quickly and will give them a chance to escape the poison cloud.

UI

  • Fixed an issue where single-shot weapons were displaying the incorrect amount of ammo for the second ammo slot.

Store

  • Fixed an issue where FMJ ammo for some weapons would incorrectly display a change in effective range.

Bug Fixes:

Audio

  • Fixed an issue where the headshot sound would play unintentionally when a player has been hit by an explosion.

Gunplay

  • Fixed an issue where spare ammo was duplicating itself in some cases when carrying two of the same ammo types.
  • Loaded ammo (bullet in the chamber) will now be returned to the ammo pool correctly when the weapon is inactive (I.e., dropped on the ground).

Misc

  • Fixed several potential crashes that could occur for players.

Mission

  • Fixed a rare issue that could result in Scrapbeak not being one of the available Boss targets. (Scrapbeak is supposed to be in all missions so we have corrected this issue).
  • Fixed an issue where players that took too long to load into a match might not earn event points as intended.
  • Fixed an issue that resulted in the mission summary not automatically displaying after reconnecting to the backend (rare occurrences).

Once we know regarding the next major update, we’ll let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghost Recon Breakpoint 2021 Roadmap Announced, Title Update 4.0.0 Out in Spring

As promised last month, Ubisoft has now shaared the Ghost Recon Breakpoint 2021 roadmap! Players can expect two major title updates to come this year for free, which will include new features and more.

Head on below for the roadmap details, and what’s coming in title update 4.0.0, and 4.1.0!

Ghost Recon Breakpoint 2021 Roadmap Details:

  • Title Update 4.0.0, coming to players this spring, will focus on improving the players’ experience with AI teammates, including a new progression system, added customization and more features requested by the community.

TITLE UPDATE 4.0.0 TEAMMATE EXPERIENCE UPDATE

We were thrilled by your reactions when we introduced the AI teammates and wanted to keep improving on them. This title update will focus on the AI teammates. We knew that adding them to the game was only the first step, and we are happy to announce that their capabilities will be further improved based on your feedback.

The Teammate Experience Update is focused on improving your experience with your AI squad, while also adding some community requested features. Discover a new XP progression for your AI squad, and unlock new passive skills and abilities as you play. A dedicated quest log will also be available for you to experiment with the new AI squad features, while rewarding you with cool and exclusive rewards!

  • Title Update 4.1.0 which is set to be one of the biggest operations so far, will release in the fall.

TITLE UPDATE 4.1.0

Intel brief for this operation is classified, and Ghosts have not been granted full access to this information. Mission details to be revealed later this year. It seems to be one of the biggest operations so far.

The 4.0.0 patch will be out in spring, while the 4.1.0 patch is expected in the fall. More details regarding both will be shared at a later date according to Ubisoft.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Sony Bend Developing New Game as Days Gone 2 Pitch Gets Rejected

We got some bad news for Days Gone fans as the sequel pitch (presumably called Days Gone 2) has apparently been rejected by Sony, leaving Sony Bend to work on a new IP instead.

As reported by sources close to Bloomberg, talks among developers at Sony owned studios have become a bit dissatisfying after some recent allege decisions made by Sony. Specifically, Sony Bend has been placed to work under Naughty Dog two projects, one being The Last of us 2 multiplayer mode, the other a unannounced Uncharted project.

This decision was apparently made after Sony rejected the studio’s pitch for a Days Gone sequel, despite the title having moderate success in sales. Because of this, some of the staff from Sony Bend have left the studio, with two key members already confirmed as leaving back in December 2020.

The studio has now since been taken off (at the request of the studio) the Uncharted project and are now working on a new game.

This is definitely a bummer for those hoping for Days Gone 2. That said, are you happy to hear this news or would you rather the studio follow up with a sequel?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.