| Mod Name |
Description |
| Untamed Power |
Using skills deals [X] damage to enemies within a [Z] meter radius around you, the damage is equal to [Y]% of your Anomaly Power. |
| Hidden MedKit |
Picking up ammo restores [X] points of your Health. |
| Rejuvenation |
Receive [X] Firepower, [Y] Anomaly Power and [Z] Armor bonus for [SKILLDAMAGE] seconds whenever your Health is replenished. |
| Plate Piercer |
Increases your Critical Damage by [X]%, the bonus is equal to [Y]% of your Armor Piercing. |
| Toxic Piercer |
The effectiveness of Toxic is increased by [X]%, the bonus is equal to [Y]% of your Armor Piercing. |
| Dum-Dum Bullets |
Increases assault weapon damage by [X]%. |
| Vampiric Mag |
Killing shots on enemies afflicted with Bleed replenishes [X]% of ammo in your magazine. |
| Blood Potion |
Critical shots towards enemies in Close Range afflicted with Bleed increases your Health Regeneration by [X] for [Y] seconds. |
| Thirst for Blood |
Killing enemies with a weapon while they’re afflicted with Bleed increases your Weapon Leech by [X]% for [Y] seconds. |
| Blazing Aegis |
Killing enemies afflicted with Burn increases your Armor by [X] for [Y] seconds. Stacks up to 3 times. |
| Paragon |
Each ally in Close Range receives [X] points of Armor. |
| Ultimate Paragon |
Increases your Armor by [X] for each ally in Close Range. |
| Vein Ripper |
Critical shots inflict Bleed on enemies. |
| Reforging Bullets |
Critical shots on enemies afflicted with Burn don’t consume your ammo. |
| Ash Cleaner |
Critical shots apply extra [X] damage to enemies afflicted with Ash. |
| Aura of Force |
Killing enemies with critical shots grants [X] Anomaly Power to you and your allies for [Y] seconds. |
| Critstack |
Critical shots build up a [Z] second stacking effect that grants you [X] Anomaly Power and [Y] Firepower bonuses. Stacks up to 5 times. |
| Toxic Lead |
Killing enemies afflicted with Toxic will instantly replenishes [X]% of ammo in your magazine. |
| The Cycle |
Increases your Weapon Damage by [X]%. The bonus is proportional to your Health Regeneration. |
| Ashen Boost |
Boosts your damage against enemies afflicted with Ash by [X]%. |
| Bloody Boost |
Boosts your damage against enemies afflicted with Bleed by [X]%. |
| Freezing Boost |
Boosts your damage against enemies afflicted with Freeze by [X]%. |
| Plate Dodge |
Rolling increases your Armor by [X] for [Y] seconds. |
| Power from the Ashes |
Killing shots on enemies afflicted with Ash increase your Anomaly Power by [X] for [Y] seconds. Stacks up to 4 times. |
| Trample the Weak |
Deal [X]% more damage against enemies afflicted by Weakness. |
| Twice as Hot |
Whenever a skill is used, inflict extra [X] damage to all enemies afflicted with Burn. |
| Bullet Kindling |
Deal [X]% more damage against enemies afflicted by Burn. |
| Fresh Mag |
Reloading increases your Firepower by [X] for [Y] seconds. |
| Mitigation from Death |
Killing enemies while aiming down sights grants [X] points of Armor for [Y] seconds. Stacks up to 3 times. |
| Savor the Feeble |
Increases the duration of Weakness by [X]% when it is inflicted on enemies. |
| Even Odds |
Increases your Maximum Health by [X]% for each enemy within a [Y] meter radius around you. Stacks up to 5 times. |
| Martial Arts |
Reduces the cooldown of your Melee skill by [X]%. |
| Exposing Strike |
Killing an enemy with Melee inflicts Vulnerable on enemies within a [Z] meter radius around you. |
| Move Groove |
Moving increases your Anomaly Power by [X] and Firepower by [Y]. |
| Stand Tall |
Receive [X] Anomaly Power and [Y] Firepower when out of cover for more than [Z] seconds. |
| Dying Firebreath |
Whenever your Health drops below [X]% Burn is inflicted on enemies within a [Y] meter radius. Cooldown of [Z] seconds. |
| Adrenaline |
Whenever your Health drops below [X]% all your skill cooldowns are reduced by [Y]%. |
| Ice Trap |
Whenever your Health drops below [X]% Freeze is inflicted on enemies within a [Y] meter radius. Cooldown of [Z] seconds. |
| Emergency Stance |
Attain Golem protective effect for [Y] seconds whenever your Health drops below [X]%. Cooldown of [Z] seconds. |
| Perseverance Fists |
Whenever your Health drops below [X]% increase your Melee damage by [Y]%. |
| Perseverance Shield |
Receive [Y] points of Shield whenever your Health drops below [X]%. Cooldown of [Z] seconds. |
| Perseverance Munitions |
Whenever your Health drops below [X]% increase your Firepower by [Y] for [Z] seconds. |
| Radical Therapy |
Deal [X]% more damage against enemies afflicted by Toxic. |
| What Goes Around |
Incoming bullets have [Y]% chance of being deflected towards an enemy dealing [X] damage. |
| No Resistance Against the Fortified |
Increases your Resistance Piercing by [Y]% of your Armor Piercing value. |
| Achilles’ Heel |
Increases your Critical Damage by [X]% of your Resistance Piercing. |
| Resistance Piercer |
Increases your Critical Damage by [X]%, the bonus is equal to [Y]% of your Resistance Piercing. |
| Phantom Dash |
During combat your default roll is replaced with Phantom Dash which enables you to quickly pass through enemies. |
| Barrel Roll |
Increases your Firepower by [X] for the first shot after executing a roll. |
| Seismic Impulse |
A seismic impulse is generated every [Y] seconds, dealing [X] damage to enemies within a [Z] meter radius around you. |
| Reload Shield |
When a Shield is active, reloading grants you [X] points of Shield. |
| Bullet Recycling |
Reloading a weapon when your Shield is active disables ammo consumption for [X] seconds. |
| Shield Blast |
A complete Shield depletion triggers a powerful energy blast, dealing [X] damage to enemies within a [Z] meter radius. Cooldown of 5 seconds. |
| Shield Zap |
When your Shield is active, it spawns an electric shock around you, dealing [X] damage up to 2 enemies within a [Z] meter radius. Cooldown of 5 seconds. |
| Hidden and Dangerous |
Increases your Firepower by [X] when shooting from cover. |
| Personal Space |
Grants you a [X]% bonus to Close Range Weapon Damage. |
| Buckshot Shells |
Shotgun weapon damage is increased by [X]%. |
| Sidearms Specialist |
Increases damage dealt with sidearm weapons by [X]%. |
| High Velocity Bullets |
Sniper weapon damage is increased by [X]%. |
| Diffuse |
Sprinting increases your Armor by [X] and Resistance by [Y]%. |
| Bloodlust |
Killing shots increase your Firepower by [X]. Stacks up to 3 times and deteriorates every [Y] seconds. |
| Arms Juggler |
Swapping weapons increases your Firepower by [X] for [Y] seconds. |
| Tainted Blood |
Increases the damage dealt to enemies afflicted with Bleed by [X]%. |
| Extra Bullet |
Increase your magazine size by [X]%. |
| Head of the Ward |
Reviving an ally also fully restores their Health. |