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Nintendo Switch Update 3.0.2 Now Out

While the Nintendo Switch might not be your typical platform when it comes to multiplayer games, we aren’t forgetting Nintendo’s hybrid console  — especially not when it’s selling like gangbusters. 

Today, the big N has released a new Nintendo Switch update for the console (3.0.2) that’s mostly about system stability improvements (yum!), but also adds online play for a bunch of countries, which is currently for free.

Improvements Included in Version 3.0.2

  • Nintendo Switch Online
    • Added online play in Argentina, Brazil, Chile, Colombia, and Peru. This is currently available for free until the paid online service launches in 2018.
  • General system stability improvements to enhance the user’s experience

How to update your Nintendo Switch console

  1. If your Nintendo Switch is connected to the internet, your console will download the update automatically.
  2. Once the download is complete, you’ll be asked if you’d like to install the update. Be sure to save any game progress before you continue.
  3. When you’re ready to install the update, choose “update” to install. Your console will restart to complete the update.

We’ll be posting more Nintendo Switch multiplayer news as we see ’em. Do you want us to cover Nintendo Switch reviews, too? If so, let us know down below in the comments.

Source: Nintendo

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Hearthstone Druid Nerf Coming in Next Patch, Murlocs Also Targeted

Blizzard has now confirmed that the Hearthstone Druid class will be getting nerfed, along with Murlocs. I can’t say that I’m surprised, as the pair have been causing absolute chaos following the addition of the Knights of the Frozen Throne cards. 

It’s not clear when the patch will be implemented, but you can read up on the changes below.

 

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Innervate

Several powerful variations of Druid are currently seeing play, and all of them utilize Innervate. Innervate creates explosive starts to the game that can be difficult for the opposing player to recover from. This change leaves Innervate as a simple Basic card and slows down the explosive start potential, while ensuring that it will be utilized in decks that revolve around playing inexpensive spells.

What other changes did we consider?

We considered a few other options for Innervate:

  • Refresh 2 Mana Crystals.
  • Gain 2 Mana Crystals this turn only and increase the mana cost to 1.
  • Gain 6 Mana Crystals this turn only and increase the mana cost to 4.

Since Innervate is a basic card, we need it to be clear and simple. Along with Wild Growth, these cards inform newer players that Druids create mana as a part of their class identity.

We  kept in mind that cards like Counterfeit Coin were strong in combination with other support cards, such as Gadgetzan Auctioneer, Edwin VanCleef, and Combo cards. With the right support cards for Innervate, it may end up still seeing play, but won’t be in every deck—which is ultimately what we’re aiming for with this change.


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Fiery War Axe

Fiery War Axe has been a powerful Warrior weapon since the launch of Hearthstone. Already great tempo for its cost, Fiery War Axe is well complemented by Pirates and cards that synergize with weapons. Raising its mana cost by 1 will slow down the Warrior’s tempo and lower the overall power level of the card.

What other changes did we consider?

The other option we considered for Fiery War Axe was to lower its attack to 2, but that change didn’t feel intuitive enough. Generally, changing the mana cost of a card is less disruptive, because you can always see the mana cost of cards in your hand. Despite the increased mana cost of Fiery War Axe, we expect that it will still see play—other 3 mana 3/2 weapons, like Eaglehorn Bow, can be found in decks that may not have synergy with the weapon’s card text.


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Hex

We’re not making the change to Hex due to a current power-level problem. Shaman is a class that currently has a lot of flexibility, but is lacking in both class identity and identifiable weaknesses. Changing Hex makes Shaman a bit weaker against big minions and worse at silencing—having both strengths and weaknesses in a class is important.

We are very wary of cards that also incidentally work as a silence. If a player wants to utilize a card with a silence effect, they should be giving up something else. For example, if a player decides to include Spellbreaker in their deck, then they are playing a card that is weak in some situations. Priest is an exception to this rule—silence is a part of their class identity.

Even though Hex is not always played in the more aggressive Shaman decks, we will be making this forward-thinking change with the overall identity of the class in mind. This includes avoiding Shaman cards that function as direct and powerful removal. We will continue moving forward with this design philosophy to help reinforce that ideal.  


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Murloc Warleader

Murlocs are good at taking an early lead, and if a player can’t clear the board in time, the game can ultimately snowball to victory using cards like Murloc Warleader. Removing the Health buff from Murloc Warleader will make it easier for players to clear the board of murlocs, and still have it remain a Classic build-around card. Simplifying health buff interactions is an additional benefit of this change. For example, in its current state, having a Murloc Warleader in play then using Wild Pyromancer and Equality would not destroy other murlocs on the board, leading to unclear interactions for some players.

What other changes did you consider?

We considered changing both Rockpool Hunter and Murloc Warleader due to the current strength of Murloc Paladin in the early stages of the game. Changing either Rockpool Hunter or Murloc Warleader would accomplish this, but there are extra advantages to changing just Murloc Warleader: The simplification of health-giving buffs and additional room for future Murlocs since Warleader will be around longer than Rockpool Hunter.


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Spreading Plague

Spreading Plague is a great defensive tool for Druid to protect themselves against aggressive decks, but it was too efficient at 5 mana. Raising the mana cost to 6 will slow the card down slightly, while still allowing for the defensive minions Spreading Plague creates to be utilized in the later stages of the game.

The developers had also responded to the community’s concerns regarding “Ultimate Infestation” and “Ice Block.”

Ultimate Infestation

Our team has discussed making a change to Ultimate Infestation since it feels bad to lose to. However, our data shows us how good each individual card performs in a deck relative to other cards in that deck. Spreading Plague ended up being the best performing card in Jade and Taunt Druid, Innervate was in the top three, and Ultimate Infestation was somewhere around the middle—but it felt much more powerful since it has a huge effect when played.

We considered changing all mentions of the number 5 in Ultimate Infestation to 4, or removing one of the effects entirely. With the other changes we are making to Druid, ramping out Ultimate Infestation before turn 10 should happen less often, so we decided to leave it as is.  

Ice Block

We’ve seen discussions about moving Ice Block to the Hall of Fame. As previously mentioned, moving cards to the Hall of Fame occurs at the start of the Hearthstone Year, which will occur with the first expansion release in 2018. Our general stance regarding Hall of Fame is that we want to avoid moving cards mid-year.

We are excited for these changes, and we look forward to seeing how they will shake up the game.

Happy to see the Druid get a big nerf? What about those poor Murlocs? Let us know!

Source: Battle.net (Official)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > Hardware

Turtle Beach Stealth 700 & Stealth 600 Headsets Announced, Wireless Gaming Audio “Redefined”

The Turtle Beach Stealth 700 & Stealth 600 wireless headsets have just been announced. Priced at $99 and $149, respectively, this pair of headsets aim to “redefine what gamers should expect from a wireless gaming headset” at these price points. 

Xbox One users will be impressed to hear that Turtle Beach’s new headsets are the first in the world to use Microsoft’s Xbox Wireless technology to connect directly to the console, just like the Xbox Wireless Controller. “No wires, no base station, and no adapter needed. When paired directly to Xbox One, gamers simply need to turn on their headset and start playing.”

These headsets boasts a lot of other features, too. Here’s the complete list:

  • Wireless Game & Chat – With Xbox Wireless, gamers on Xbox One can connect their Stealth 700 & 600 directly to the console just like an Xbox Wireless Controller – no wires, no base station, and no adapter needed. On PS4, the included USB transmitter connects the headsets to the console using the latest smart, channel-hopping technology.
  • Immersive Surround Sound – On Xbox One the Stealth 700 & 600 are optimized to deliver immersive Windows Sonic for Headphones surround sound to bring your games, movies and music to life. The Stealth 700 for PS4 features DTS: Headphone:X® surround sound technology for amazing 7.1 channel surround sound, and the Stealth 600 for PS4 uses Turtle Beach Virtual Surround Sound.
  • Active Noise-Cancellation (Stealth 700 only) – The Stealth 700 for Xbox One and PS4 offers gamers Active Noise-Cancellation to eliminate unwanted background distractions for complete gaming immersion.
  • Bluetooth Connectivity with App-Based Settings (Stealth 700 only) – The Stealth 700 for Xbox One and PS4 also features Bluetooth so you can quickly change audio settings on the fly by being connected to the new Turtle BeachAudio Hub app, as well as stream music and take calls from your mobile device while gaming.
  • Glasses Friendly – Turtle Beach’s unique ProSpecs™ comfort-driven design removes pressure on your glasses while you play.
  • Powerful 50mm Speakers – Large, powerful 50mm over-ear speakers produce crisp highs and thundering lows.
  • Flip-up Microphone – Turtle Beach’s renowned high-sensitivity mic picks up your voice loud and clear, and flips up out of the way to mute, and blends into the headsets’ design when not in use.
  • Superhuman Hearing™ – From quiet footsteps sneaking-up from behind to enemy weapon reloads just before an ambush, Superhuman Hearing™ lets you hear it all. Hear Everything. Defeat Everyone.™
  • Independent Game & Chat Volume Control – Find the perfect balance between game audio and chat audio.
  • Dynamic Chat Boost™ (Stealth 700 only) – Activate to automatically increase incoming chat volume over game audio so you hear your teammates clearly.
  • Mic Monitoring – Hear the volume of your voice inside the headset so you never have to shout.
  • Audio Presets, Including Bass Boost – Customize the way your game sounds with four audio presets, including Bass Boost.
  • All-Day Battery Life – The Stealth 600 headsets let gamers enjoy up to 15 hours of gaming per charge. The Stealth 700 offers gamers up to 10 hours of gaming per charge, and can go longer depending on how much the Active Noise-Cancellation and Bluetooth features are used.

You can pick up the Stealth 600 for both Xbox One and PS4, as well as the Stealth 700 for Xbox One, right now online or at participating retailers. The Stealth 700 PS4 version is set to release later on September 24. 

I’ve always loved the “mic monitoring” feature. What do you make of the Turtle Beach Stealth 700 and Stealth 600?

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > DLC and Expansions

Call of Duty: Infinite Warfare Retribution DLC Detailed and Release Date Confirmed, New Zombies Map Gets Trailer

The Call of Duty: Infinite Warfare Retribution DLC release date is confirmed to be September 12, with the expansion coming first to PS4 owners. Based on previous trends, we’d guess that Xbox One and PC players will be able to access the DLC on October 12, though that has yet to be officially confirmed. 

As for what the Retribution DLC content drop contains, here’s the official rundown of the four multiplayer maps, and “The Beast From Beyond” zombies chapter.

· Carnage – A post-apocalyptic race track along the California coast, Carnage features long sightlines and environmental hazards including a fire trap players can activate on command to roast their enemies.

· Heartland – In Heartland, teams will go head-to-head in a simulation of small town America that is a re-imagining of the classic Call of Duty: Ghosts map, Warhawk. Players can pop into the local ice cream shop for a treat, and then take out enemies down the street with a Black Hole Generator.

· Altitude – Set in a high-end, sky high shopping mall located on the edges of the universe, Altitude pushes teams around a chaotic center where quick flank routes are key to victory. Additional features include floating lush waterfalls that border the map.

· Depot 22 – Depot 22 is a watering hole at the end of civilization that focuses on mid-ranged encounters waged in a medium-sized, three-lane map. Players can battle in the cantina for close-quarter combat or engage with enemies wall-running off of a moving train.

The Beast from Beyond, the final chapter of the five-part Call of Duty: Infinite Warfare zombies experience, features the return of Willard Wyler, the enigmatic movie director villain portrayed with voice and likeness by Paul Reubens (Pee-wee’s Big Holiday, Gotham). Wyler once again has trapped the four protagonists inside an all-new horror film, now set in a desolate military station on a distant ice planet. As players begin to discover more and more infected crew members, they’ll need to battle hordes of the undead to uncover the truth and escape Wyler’s films once and for all. The Beast from Beyond also features new weapons, traps and more, in addition to the hallmarkCall of Duty action, with Seth Green (Robot Chicken, Austin Powers) as “Poindexter;” Ike Barinholtz (Neighbors, Suicide Squad) as “AJ;” Jay Pharoah (White Famous, Saturday Night Live) as “Andre;” and Sasheer Zamata (Saturday Night Live, Inside Amy Schumer) as “Sally,” all making a return from the ongoing story.

If the text description doesn’t excite you for the new zombies chapter, check out the trailer embedded below!

The Retribution DLC will be included in the Call of Duty: Infinite Warfare season pass. Though not yet officially announced, we’d expect the expansion to also be available as a standalone purchase for $14.99. 

Are you hyped for the fourth Infinite Warfare DLC?

Source: Call of Duty (YouTube)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > Features

Destiny 2 Info and Everything You Need to Know Before Playing

It’s “D” day and no, I don’t mean doomsday, but rather, it’s Destiny 2’s release today and that means a lot of happy people. While we’re mashing away at our review, since we want to review the game in its entirey before assigning a score, we know a lot of people are looking for Destiny 2 one-stop shops to have every important Destiny 2 info all in one place.

Well, luckily, we thought the same. Below, you’ll see links to a ton of Destiny 2 info! These range from the known Exotic weapons that will be in the game, missions, microtransaction details and more.

Destiny Leaks (some might be spoiler-ish):

For those curious, here’s what the Destiny 2 max level cap will be and how you’ll be able to hit the max power level. 

Want to tackle the Destiny 2 Raid with your friends? Of course you do! Here’s when it will be released, along with the new Trials of Osiris. Speaking of Osiris, the first Destiny 2 DLC will allegedly star the wizard and let people explore Mercury!

Like it or not, Destiny 2 microtransactions are back! As is the currency, Silver.

Destiny 2 Exotic engrams are now confirmed to drop even during “regular” play! You can also decrypt engrams easier too!

The story campaign is said to run 50 hours and include over 80 activities spread out across different PvE tasks.

Odds and Ends:

Destiny 2 Clan Features Won’t Be Available Until “Several Days After Launch”

Report: Destiny 2 Clan Rewards and Guided Game Benefits Detailed

We pit Destiny 2 on PC vs consoles! Watch the difference here.

Destiny 2’s netcode explained. Well, sorta.

We’re just getting started with our Destiny 2 info overload. Tune in later this week for our review, but we’ll be rolling out tips, features, videos and more on Bungie’s big game all throughout the week and beyond.

For everything Destiny 2, keep it locked here on MP1st!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Injustice 2 Update Strikes Out, Adds New Shaders for Base Characters

NetherRealm Studios has rolled out a new Injustice 2 update to prep for this month’s big content drop! There’s a ton of gameplay tweaks. character balances and more. 

Without further ado, check out the complete Injustice 2 update notes for today, September 5, 2017.

General Gameplay fixes

  • General stability and Online stability improvements
  • Move list corrections and improvements to AI logic
  • Online Ranked Match has been replaced with Ranked Set which are first to 3 wins
  • Player Match and Private Match can now be searched with Competitive Mode On
  • From within an Online Lobby Room you can now challenge player to 1v1 and KOTH matches with Competitive Mode On
  • Fixed a rare issue where placing a wager during Clash with high latency on some controller configurations could result in the wrong bet being used
  • Added Xbox Arena support for User Generated Tournaments on Xbox One
  • Player can now equip gear dropped after a match or from a Mother Box to that character’s current default loadout
  • Gear can now be bulk selected in a characters inventory screen with simple and advanced filters
  • Gear can marked as favorite which prevents it from being sold or deleted
  • Fixed many special moves being affected by the strength attribute instead of the ability attribute. Swamp Thing and Bane have had some damage increases noted below to compensate for this
  • Fix for some character select and character viewer animations on premier skins
  • Fixes to visual effects priority with Scarecrow’s & Cyborg’s supermoves
  • Fixed audio issues with several attacks being interrupted
  • Multiverse – fix for Swamp Thing’s sidekick being able to make a character unresponsive if interrupted with specific timing
  • Several Gear Abilities with Down, Down inputs that were still not changed to require a more precise input when buffered now do so
  • Fixed an issue which was preventing Starfire Gear Abilities from dropping from Mother Boxes and Multiverse Event rewards
  • Completion requirements have been reduced for all Guild Mulltiverse Tiers
  • AI Loadouts can now be used in Guild Multiverse Events

Stage Specific Fixes

  • Arkham Asylum – Fix for toilet interaction having a displaced hit region when interrupted in certain circumstances
  • Atlantis – Bug fix for interrupting wall run interaction under certain circumstances preventing it from being used again
  • Batcave – Fixed a bug causing the hit region of the motorcycle interaction to linger after being interrupted by certain attacks
  • Batcave – Fix for rare situation where players could use a teleport move to be outside the boundaries of the stage

Character Specific Fixes

  • Aquaman – Fixed a bug causing combo damage scaling on Trident Scoop and Trident Scoop MB to be larger than expected
  • Aquaman – Fixed a rare issue that could cause Aquaman’s trident to be misaligned after hitting an opponent with Deep Sea (Towards + Medium, Light + Hard)

 

  • Atroticus – Fixed rare bug that could cause Brute Slam (Down + Hard) to have longer than normal recovery when hitting Flash while he has Speed Zone character power active

 

  • Bane – Heavy Hammer (Light, Light, Medium, Down) and Fist Slam (Towards + Medium, Down) recovery on hit increased by 2
  • Bane – Increased Base damage on several special moves by 1 to compensate for them being now being correctly adjusted by the Ability stat

 

  • Batman – Fixed a rare bug that could case Batman’s Flying Kick follow-up from Straight Grapple to sometimes go in the wrong direction

 

  • Black Canary – When Front Handspring is interrupted by Firestorm’s Molten Trap, he will no longer then sometimes pass through Black Canary while immediately following up with Heat Wave (Away + Hard)

 

  • Blue Beetle – Fixed issues with hit regions while character power is active if you attack immediately following a Roll Escape

 

  • Brainiac – Fixed a bug that allowed Tendril Smash MeterBurn (Towards + Hard, MB) to be air escaped
  • Brainiac – Fixed a bug that prevented Beta Strike’s hit region to be increased while opponent is in a combo
  • Brainiac – Fixed bug causing Beta Strike and Beta Bomb blockstun and hitstun being shorter than expected if it collides with the opponent immediately following a blocked Pneumenoid Dive

 

  • Catwoman – After hitting with Cat Dash and Cat Dash MeterBurn Catwoman can no longer sometimes forward dash through the opponent
  • Catwoman – Cat Stance now requires a more precise input when buffered

 

  • Cyborg – . Fixed the ability to perform Back/Forward grapple as a 2in1 cancel while Input Shortcuts are turned off in controller options

 

  • Deadshot – Fix a bug which could result in a lingering empty clip from his end of round win animation
  • Firestorm – Missing with (Air) Fusion Charge then immediately performing Heat Wave (Away + Hard) will no longer sometimes cause Firestorm to pass through his opponent

 

  • Green Arrow – Fixed bug that caused Green Arrow to be briefly immune to high attacks if he started Take Aim character power while crouching and immediately jumped while holding the arrow
  • Green Arrow – Fixed rare issue that would cause Green Arrow’s bow to be misaligned after missing with Stinger

 

  • Harley Quinn – Fix for hyenas summoned from her character power appearing in the wrong position in certain circumstances

 

  • Joker – Rolling Gas can no longer be MeterBurned after it is destroyed by things such as Sub-Zero’s Ice Klone and Captain Cold’s Death-cicle MeterBurn which would result is wasted super meter

 

  • Red Hood – Lethal Lunge MeterBurn while Hidden Explosive Gear Ability is equipped now does 8 less base damage
  • Red Hood – . Akimbo Blaze & Akimbo Blaze MeterBurn Gear Ability now does 3 less base damage

 

  • Robin – Fixed rare issue with Assassin Strike causing the hit animation to not work properly if hitting on the last active frame
  • Robin – Fixed hit FX sometimes appearing in the wrong location on many sword attacks

 

  • Scarecrow – Fixed a bug that caused Fear Flame to fully charge Scarecrow’s character power meter when colliding with certain projectiles

 

  • Starfire – Reduced the base damage of My Little Bumgorf (Light, Light), Grishnik Got Your Tongue? (Medium, Light), and Call Your Knorfka? (Medium, Hard) by 1
  • Starfire – Reduced the base damage of Star Strikes (Away + Medium) by 2
  • Starfire – Increased combo damage scaling when canceling into Starbolt character power
  • Starfire – Side Scratch (Down + Light) has 2 less cancel advantage
  • Starfire – Burning Desire & Shooting Star base damage reduced by 1
  • Starfire – Reduced base damage of Star Dust by 2 and Star Dust MeterBurn by 1
  • Starfire – Tamaranean Charge is now airborne on frame 4
  • Starfire – Star Slam gear ability can now be directed close
  • Starfire – Fixed a bug which could cause some lingering visual FX after end of round win animation
  • Starfire – Fixed some hair clipping issues
  • Subzero – Function-Kneeing Properly (Hard) has its hitregion adjusted, has 10 less frames of recovery on hit/block/miss, 10 less frames of blockstun, and slightly less pushback on block
  • Subzero – Killing Blow (Hard, Hard) had its hitregion adjusted
  • Subzero – Low Chop (Down + Light) has 1 more frame of cancel advantage, 2 more frames of recovery, and has 1 more hit advantage
  • Subzero – . Fixed rare issue where several attacks when pushing an opponent into Ice Klone which would cause it to have slightly reduced blockstun

 

  • Supergirl – (Air) Heat Vision Gear Ability will no longer sometimes change impact location after destroying Sub-Zero’s Ice Klone

 

  • Superman – Fixed some visual FX being the wrong color when using Bizarro skin

 

  • Swamp Thing – Increased Base damage on several special moves by 1 to compensate for them being now being correctly adjusted by the Ability stat

Additionally, there’s said to be new character shaders too! It’s not mentioned in the patch notes, but the video above details and showcases it in full.

Source: Warner Bros. Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

Battlefield 1 Update Out Now for Premium Members and Adds In the Name of the Tsar Content

Starting today Premium Members for Battlefield 1 can start to experience the harshness of winter’s cold as the second planned DLC expansion “In the Name of the Tsar” for the World War 1 shooter is now live as of this writing.

In the Name of the Tsar is set to add new maps, weapons, a new game mode and for the first time a female soldier to the Battlefield franchise. For those out of the loop or simply want to see what the latest DLC has to offer feel free to check out the patch notes below:

In the Name of the Tsar Patch Notes

Maps

  • Galicia – An entrenched fight across a war-torn river valley.
  • Brusilov Keep – A small village high in the Carpathians braces for a Russian siege.
  • Albion – German ships invade the West Estonian Archipelago.
  • Tsaritsyn – Old and new Russia clash in the war-torn streets of Tsaritsyn.
  • Volga River – An epic tank battle along Volga River.

Supply Drop Game Mode

Airdrops will appear periodically, and your team must defend the drop location to recover those supplies. The team that recovers the most supplies at the end of the match wins

Operations

  • Brusilov Offensive – The Russian army deploys new tactics on the Eastern Front in 1916.
  • Red Tide – The Russian Red Army and White Guard clash in civil war during 1919.

Factions 

  • The Russian Empire’s White Guard
  • Red Army

Vehicles

  • Putilov Garford
  • Ilya-Muromets
  • Y-lighter
  • 305/52 O Coastal Gun
  • Hussar Cavalry Unit

Weapons

Assault:

  • Model 1900
  • SMG 08/18

Medic:

  • FA Automatic Rifle
  • General Liu Rifle

Support:

  • Parabellum MG 14/17
  • Perino Model 1908

Scout:

  • Mosin Nagant M91
  • Vetterli Vitali M1870/87

Tanker/Pilot:

  • C93 Carbine

Sidearm (all kits):

  • Nagant Revolver
  • Obrez Pistol

Melee (all kits):

  • Cossack Dagger
  • Dud Club

Service assignments and specializations

Prepare for battle like never before with the Specialization system.  New customization options will allow you to enhance your effectiveness on the battlefield and tweak your soldier to explore new ways to play.  All players will start with a set of basic Specializations and many more can be unlocked by completing Service Assignments.

Service Assignments are a new set of challenges that will test your mettle as a soldier.  Show that you’ve got what it takes with the “Getting Started” assignments before moving on to the more difficult “Staying Focused” challenges. Will you pick one kit and master it, or complete them all and become a jack of all trades?

HDR10 support

Added support for HDR10. With HDR (High Dynamic Range), the visuals of Battlefield 1 will be even more breathtaking for owners of the required tech (a screen with HDR support together with a console/PC with HDR capabilities.) HDR expands the contrast ratio and color palette to offer more realistic, immersive, and natural visuals.

Persistence 

  • Fixed issue where the Origin Access dog tag was not being unlocked when subscribed to Origin Access.
  • Added Service Assignments and Specializations.

UI

  • Fixed issue where the wrong rank icon was displayed on the Kill Card for Rank 110.
  • Fixed issue where some weapons were not being fully customizable from the front end.
  • Replaced shortcuts on Home Screen with dynamic Battlepacks and Service Assignments widgets.
  • The name filter now trims empty filter texts in the Server Browser.
  • Game servers with custom configuration are now designated as CUSTOM in the Server Browser.
  • Fixed issue accessing Options menu after leaving the server queue.
  • Fixed an issue in the End of Round screen where all Class Rank icons were gold instead of the corresponding Gold, Silver, or Bronze Rank value.

Vehicles changes

  • Bombers should no longer take multiple damage pings from a single bullet.
  • Changes to stationary weapon repair and respawn – if not repaired for two minutes, the QF1 AA, FK96 Field Gun, and 305/52 O Coastal Gun will be restored to full health. Players can still use a repair tool to get them back into action faster.
  • Fixed issue where dismounting a horse while it was jumping would cause it to get stuck in the jump animation.

Weapons and gadgets

  • Fixed issue where it was possible to spawn with duplicate gadgets

Maps and modes

  • Fixed collision on staircase in Fort de Vaux to allow players to climb them while prone.
  • The Best Squad screen will now appear after an operation is completed.
  • Fixed issue where character models would appear blurry in the Best Squad screen.
  • Improved loading of the Customize Soldier screen on the main menu.
  • Fixed issue where the kill card would sometimes not show while spectating other players.

Netcode

  • Fixed display conditions for latency variation icon.
  • Improved server-side player latency stability.

RSP

  • Increased RSP map rotation limit from 15 to 24

Check out the rest of the BF1 content update planned by DICE in this content calendar that lists stuff until early 2018.

Are you looking forward to the new Battlefield 1 content? If so, let us know below.

Source: Battlefield

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Call of Duty: WWII Pre-Order Bonus Grants a Big Head Start, Three New Weapons Confirmed

Don’t go underestimating low level players in Call of Duty: WWII, as they might have pre-ordered the game, and “earned” themselves a Weapon Unlock Token (as well as double XP).

A Weapon Unlock Token can be used to “unlock the weapon of your choice.” This means that, even if you’re at level 1, you could choose to unlock a weapon normally inaccessible until level 52.

Weapon Unlock Tokens are usually only given when a player hits Prestige, however in CoD:WWII, you can now skip the grind by pre-ordering.

Here are the details from @CallOfDuty on Twitter:

Sure, weapon balance should mean that weapons unlocked at higher ranks aren’t more powerful, but in previous Call of Duty games, my go-to guns have always been accessed at rank 40 and above. 

Speaking of powerful weapons, three new guns have been confirmed via the above trailer. They are the MG42, the FG42, and the Sawn-Off Shotgun. 

Reddit user EdM240B provided the following image:

What do you make of these Call of Duty: WWII pre-order bonuses? And how about those new weapons?

Source: Twitter & Reddit

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

PS Store Sale Weekly Deals Are Live & US September PS Plus Games Are Now Available

Another week, another bunch of deals on the PlayStation Store. Bandai Namco titles are getting the brunt of the attack this time, and there’s also a “Day 1 Digital” deal which gives you a 20 percent coupon when buying two or more games digitally. (This offer ends November 11.)

Enough chit chat and onto the deals!

Accel World VS Sword Art Online $47.99 20%
ARCADE GAME SERIES 3-in-1 Pack $1.99 75%
ARCADE GAME SERIES: Ms. PAC-MAN $0.99 75%
DARK SOULS II: Scholar of the First Sin $11.99 70%
DARK SOULS III $23.99 60%
DARK SOULS III – Deluxe Edition $42.49 50%
DARK SOULS III – Season Pass $14.99 40%
DRAGON BALL XENOVERSE 2 $35.99 40%
DRAGON BALL XENOVERSE 2 Deluxe Edition $53.99 40%
DRAGON BALL XENOVERSE 2 Season Pass $20.99 30%
DRAGON BALL XENOVERSE Super Bundle $50.99 40%
Digimon World: Next Order $35.99 40%
Dragon Ball Xenoverse – Season Pass $17.49 30%
Get Even $20.99 30%
GOD EATER 2: Rage Burst $14.99 75%
GODZILLA $14.99 75%
Little Nightmares $13.99 30%
Little Nightmares Complete Edition $23.99 20%
MXGP – The Official Motocross Videogame $7.49 75%
MotoGP14 $7.49 75%
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 ROAD TO BORUTO $34.99 30%
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 ROAD TO BORUTO Pack $13.99 30%
Necropolis $14.99 50%
ONE PIECE BURNING BLOOD – Gold Edition $33.79 60%
One Piece: Burning Blood $29.99 50%
One Piece: Pirate Warriors 3 Season Pass $5.99 50%
PAC-MAN CHAMPIONSHIP EDITION 2 $6.49 50%
Project CARS: Complete Edition $15.99 60%
RIDE $14.99 75%
SWORD ART ONLINE: Hollow Realization $29.99 50%
SWORD ART ONLINE: Hollow Realization Deluxe Edition $42.49 50%
SWORD ART ONLINE: Hollow Realization Season Pass $17.49 30%
Saint Seiya Soldiers’ Soul $14.99 75%
TALES OF BERSERIA $35.99 40%

Head on over to the PS Store to make any purchases. Be sure to let us know what you pick up!

Source: PS Store via Reddit

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

Tekken 7 Update 1.06 Kicks Out, Here’s What’s Changing

Bandai Namco has announced that a new Tekken 7 update (1.06) has ninja-rolled its way out, and it fixes a few platform-specific things. Check out the complete Tekken 7 patch notes for update 1.06 below.

PS4/Xbox One/Steam Ver. 1.06 Update Note (September 5, 2017):

Patch ver.1.06 includes the improvements and game design modifications, prior to the problems listed below.

The display resolution automatically changes in CUSTOMIZE MODE – PS4

Issue

When the player enters CUSTOMIZE MODE, the resolution automatically changes—and if the player then proceeds into battle, the frame rate may drop due to the change.

*This issue does not occur on the PS4®Pro.

Solution

This issue will be solved through the patch ver.1.06 update.

Error Issues of LEADERBOARDS – Steam
We have confirmed that there have been issues regarding the leaderboard system, since the release of patch ver.1.05. This patch will return the leaderboard system back into the state before the implementation of patch v.1.05.

*This update does not affect the player’s record. Play record post-patch ver.1.05 will be uploaded after patch ver.1.06 is released.

The previous Tekken 7 update (1.05), added bowling matches into the fighting game. You can read up on all the new changes it brought here.

Source: Tekken

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Top 5 Call of Duty: WWII Fixes We Want To See

With the Call of Duty: WWII console beta having now come to a close, we think it’s a good time to list what fixes we’d like to see Sledgehammer Games implement before the game’s launch. 

Click “play” on the video above, and give it a watch! Once you’re done, be sure to let us know what improvements you’d like to see made.

Don’t forget to check back regularly here on MP1st for the latest Call of Duty: WWII news! The console beta might be over, but the battle has only just begun…

For more original video, podcasts, and the latest in game trailers, don’t forget to subscribe to Pixel Enemy!

More Call of Duty: WWII Coverage:

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

Destiny 2 Clan Features Won’t Be Available Until “Several Days After Launch”

As Destiny 2 begins to launch across the world, we’re just now learning that the game’s in-game clan features won’t be available at launch. They are expected to absent for the “first several days after launch.”

The delay was confirmed on Twitter:

Sad news for groups of gamers looking to start earning clan bonuses right away. Here’s hoping it’s implemented quickly, as players won’t be happy missing out on bonus engrams, and other goodies.

Here’s a rundown of what being in a clan can net you:

Aside from the obvious benefits of forging new alliances, clan benefits include:

A Clan Banner

If you join a clan, you’ll finally have something to put in that final gear slot. Assist your clan to unlock special Clan Banner Perks for your Guardian. 

Clan Rewards

If your clan members complete a specified endgame activity (such as a Nightfall Strike), every member of the clank receives an engram. Just head to Hawthorne and claim your not-so-hard-earned reward. 

A Weekly Milestone

Not ready to tackle endgame content? You don’t need to be the best to be an asset. Experience earned by every member goes toward unlocking new Clan Banner Perks, and every member receives a new Milestone encouraging them to do so. 

Guided Games

Lead interested Guardians through endgame content. Success will boost your Clan’s Oathkeeper’s Score.

Will you be using the Destiny 2 clan features? 

Source: Twitter via US Gamer

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

PUBG Sales Top Over 10 Million Units Sold

While we’ve reported about how successful Bluehole’s PlayerUnknown’s Battlegrounds (PUBG) has been before, the game has reached yet another milestone! Just three weeks ago, we mentioned that PUBG sales are over seven million, and now, that number has been smashed and how.

In a post on Twitter by the official PUBG account, it’s been revealed that PUBG sales numbers are now at over 10 million sold! That’s 10 million sales for a game that’s not technically really out yet. 

It’s not really needed, but congrats, Bluehole! May more merciless milestones be further met!

In other PUBG news, check out how we fare when we play it on PC using an Xbox One game pad. Speaking of PUBG and Xbox, read up on Microsoft’s expanded partnership with Bluehole right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Gearbox Hints 90 Percent of Studio Is Working on Borderlands 3

Following the relative strings of disappointments with Aliens: Colonial Marines and Battleborn, developer Gearbox Software needs a hit real bad, and what better way to do that than with the studio’s most lucrative franchise, Borderlands, and the long-awaited sequel, Borderlands 3.

While no official announcement has been made, the hints are as subtle as an anvil falling on someone’s head to remind them that Borderlands 3 is a big deal. During an “Inside Gearbox Software” panel at PAX West, Gearbox CEO Randy Pitchford teased the audience with some Borderlands 3 hints.

Pitchford mentioned in the panel that he knows many people in the audience are there because they’re big fans of the Borderlands franchise. He also gave up mentioned that 90 percent of the studio’s productive capability is “working on the thing I think most of you guys want us to be working on.”

Pitchford adds that “A product does not exist until it’s announced,” and refrained from saying more since he could get in trouble with certain people. So, maybe it’s not Borderlands 3 but Colonial Marines 2? Just kidding!

Would you want to play Borderlands 3? Or has Gearbox burned through any goodwill the franchise has gotten them with Colonial Marines and Battleborn?

Source: PAX (Twitch) via DualShockers

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Call of Duty: WWII Beta Impressions – This Is War

With the Call of Duty: WWII private beta finally coming to a close earlier today, and after pouring in hours playing it, it’s time we weigh in on what we think of this year’s Call of Duty so far. Bear in mind that this is indeed a beta, and as such, things will change in the final version that might make some of the things mentioned here either irrelevant, or different from our experience playing it. Sledgehammer themselves have already listed down a few things that will change from the beta to the final version of the game.

Everything Old Is New Again

First off, Sledgehammer Games is, for better or for worse, breaking free from the “Pick 10” customization system popularized by Treyarch. Instead of mixing and matching perks, weapon attachments and the like, you can now choose a “Division” and a “Basic Training” skill. It does seem simpler than in past Call of Duty games, and maybe that’s Sledgehammer’s point.

However, it remains to be seen if this Divisions system will be deep enough to give each player the way they want to play. Will Basic Training have another tier (Advance Training?? Will we be able to equip more than one (chances are nope). While the beta cap was set at a relatively high 35, it still wasn’t enough to give us a firmer sense of whether this new take on class customization will be a step in the right direction. 

It might seem like a counterproductive move by Sledgehammer, but old-school Call of Duty fans will remember that in past entries, you can only choose one perk from each perk slot, have a few attachments and that was it. It wasn’t as crazy customizable as the Pick 10 system, and this might be what Sledgehammer is going for. That said, newcomers might feel a little off and restricted. Let’s hope Sledgehammer has enough Basic Training and customization options to allow gamers to play the way they want to.

Chocolate Sauce 360 No-Scope With Some SMG on the Side

After hours of playing Domination and War (COD: WWII’s new mode, which we’ll talk about in a sec), a few things have been made crystal clear when it comes to gun balancing, weapon variants, etc. Firstly, it goes without saying that we didn’t see the full slate of weapons and equipment that’ll be available in the game. However, having said that, unless Sledgehammer heavily tweaks the gunplay, it might not matter.

In the private beta, matches were dominated by people using SMGs, with the War mode being a sniper’s paradise. That’s essentially it. You won’t see a lot of assault rifle users since SMGs will melt them face up, and don’t get me started on the LMGs (light machineguns). They are slow to aim, slow to reload, doesn’t do enough damage, and the list goes on. It’s like LMGs are a poor man’s assault rifle, and with the “Sleight of Hand” perk (the one that lets you reload fast) now sectioned off as a “Basic Training” ribbon, you’re now forced to pick that unless you’re OK having to wait a long time in between reloads and be a sitting duck. It’s gotten to the point that I rarely see anyone use an LMG regardless of game mode, and I don’t blame them. I tried it, and it just made the game slower, clunkier, and just annoying. Sledgehammer has not said anything if LMGs will be buffed come November, but man, that should be a no-brainer.

Another problem I encountered? Quickscoping. Quickscoping is back and with a vengeance. Even if you’re not a good sniper, try using the Commonwealth sniper weapon and see how easy it is to one-shot anyone. Sure, some might be happy with this change given it lends itself a lot to montages, but for the others? Prepare to get annoyed repeatedly.  

More Call of Duty:: WWII Reading:

Other than those qualms though, everything seemed in line. There wasn’t one weapon that was the “god” gun that everyone gravitated tom but almost every gun seemed to be a tool of destruction in the right hands. Equipment, grenades are spot-on as well. The blast radius and damage aren’t too significant, nor are they fart bombs that do nothing but annoy people. Having to choose whether to carry a tactical grenade or anti-infantry ‘nade is a bit limiting though. Sure, you can use a Basic Training to circumvent this, but I really doubt anyone would settle on that little boost given the other Basic Training skills are way better.

Lastly, unless I’m mistaken, your teammates’ concussion grenades affect you as well. I don’t think it’s just me, either. This needs to go, Sledgehammer! It needs to go ASAP.

https://www.youtube.com/watch?v=NCDqobbLe8U

War on the Battlefield

The biggest addition to Call of Duty: WWII isn’t the tweaks to the Pick 10 system, nor is the era-specific weapons. Nope. The biggest change Sledgehammer implemented in COD: WWII is a new game mode called “War,” and it just might be what gives the game that extra push into “must-try” status. 

Think of War as Call of Duty’s take on DICE’s Battlefield’s Conquest and Rush modes if the two rolled into one for each match. It’s a six-on-six match that has one side defending, with the other attacking. Regardless of the outcome, teams switch sides and when the match ends, each player’s overall stats are calculated minus the deaths (thankfully!). It’s hectic, objective-based, scorestreaks are deactivated, no kill/death ratio is present, which pushes you to work as a team — in short: it’s the anti-thesis of what Call of Duty multiplayer is! But boy, does it work! Sure, you have your usual kill-whores that do not care about the objective, there’s some spotty map design that could prove game-breaking when seasoned players dip their toes in for a long time, but for the most part, it works. 

If you ever thought that Call of Duty relied on the scorestreak meta-game to be fun, then this is proof that it doesn’t need to. There are no scorestreaks in War, you have to build walls, turrets and more to help your team, and that’s it. There’s no virtual dick-waving of having the most kills, and deaths are an afterthought if you want to win. For me personally, I played this mode the most and there’s only one map available in the beta even! I wouldn’t be surprised if this mode is carried over in other non-Sledgehammer developed COD games.

Split in the Middle

Sledgehammer is in the unenviable position of if they stick too close to the COD formula, people will complain and say they just copy and pasted another studio’s work. However, if they deviate too much (which is what they seemed to do in COD: WWII), then longtime fans will complain that they’re deviating too much from what works. 

So far though, I enjoyed what I played in the beta. Sure, there’s more for improvements when it comes to map design (almost every Call of Duty game has this issue), but Sledgehammer gave the COD brand a much-needed wake up call — especially after three straight futuristic iterations. 

The big question here is: will Call of Duty fans buy whatever Sledgehammer is selling? We can’t say for sure, but for me, if the studio can keep the progression fresh, have more depth in how Divisions and Basic Training work, and maybe give weapon tweaking a fair look, then they’re on the right path to win the war.

Stay tuned for our videocast final impressions of the Call of Duty: WWII private beta sometime tomorrow, as well as more features on the game in the days and weeks to come.


Call of Duty: WWII private beta code provided by Activision for preview purposes. COD: WWII is set for release this November 3 for the PS4, Xbox One and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

LawBreakers DLC Roadmap Includes New Maps, Classes, Features and More

While Boss Key Production’s LawBreakers is having quite a rough time in its first month of release, the studio is still hiking on with content for the fast-paced first-person shooter.

In a tweet by the official LawBreakers account, it teased the LawBreakers DLC roadmap by showing an image of the planned content drop, which will be revealed later this week.

In case you can’t see the image, it reads “New Maps (Namsan/Gateway), New Features (Skirmishes), Ranked Mode (Boss Leagues), New Class, +More (Rapid Fire Updates.” These are all, of course, free for everyone who owns the game. Included in this big content drop are new stash-drop items, “iterative features” and game updates.

Hopefully, this revitalizes the game’s player base. Will it be enough though? Let’s hope this it is.

We also published a video feature on the five reasons why we think LawBreakers has failed.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Microsoft: You’ll See First Games With Xbox Mouse and Keyboard Support “Soon”

While we’ve posted on our first look at mouse controls working on the Xbox One, it seems we’ll get to use it in real-world conditions very soon. During a panel at PAX West, Xbox Platform CVP Mike Ybarra talked about Xbox mouse and keyboard support, and what he said was very, very intriguing.

Keyboard and mouse support is definitely coming. We have to be very smart in how we do that. We’ll leave it a lot up to developer choice. A lot of people tweet me and say “you can’t do this because of fairness,” and we understand that. We run two platforms; the Xbox platform, and the Windows platform.

And so, when we bring keyboard and mouse, we’ll coach developers and say “look, you’ve got to think about your multiplayer pools, if you have a competitive game, people are probably going to want the choice to say I’ll play with other keyboard and mouse people or I’ll play only with controller people, or that I’ll play with any of those.

So you’ll see our first games supporting keyboard and mouse soon, I can’t announce what that is, but soon. And based on developer interest, they’ll choose to do keyboard and mouse, or not!

You can watch a snippet of Ybarra talking about it in the video below.

As we’ve mentioned in our previous report on this, the game Ybarra’s most likely referring to is Minecraft. Of course, that’s but the start, but this will definitely a case where developers will want to step in and maybe separate the playlists as to not frustrate those who grew up gaming on a controller. And hey, there’s nothing wrong with that. Play or use the controller that you want.

Source: Windows Central via NeoGAF/Image from ChampChong

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PSA: Rainbow Six Siege PS4 Discount Happening Now

If you’re looking to nab Rainbow Six Siege but short on funds, you’re in luck! The PlayStation 4 version of Ubisoft’s hit tactical first-person shooter is on sale for only $24.99! However, this Rainbow Six Siege PS4 discount won’t last long, as it’s set to end on September 5, 2017 at 11 p.m. — yes, it’s tomorrow, hence us reminding you to pick it up.

Clocking in at 16GB, the base game features the following:

Rainbow Six Siege is an intense, new approach to the first-person shooter experience. Choose from a variety of unique Counter-Terrorist Operators and master their abilities as you lead your team through tense, thrilling, and destructive team-based combat.

THE RULES OF SIEGE: Five versus Five. Infiltrate versus Fortify. Team-based strategy meets intense, tactical combat.

WORLD’S ELITE COUNTER-TERRORIST OPERATORS: Choose your Operator. Wield their power. Unique abilities allow you to Attack or Defend your way.

DESTRUCTION AS A TOOL: Walls can be shattered and floors can be breached. Let nothing stand in your way as you master the tactics of destruction.

It’s still very much supported by Ubisoft, with the latest expansion, Operation Blood Orchid, set to launch tomorrow. 

If you spot any good video game deals, let us know at tips (at) mp1st.com.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PlayerUnknown’s Battlegrounds AFK Farming Targeted With Fix, Confirmed as Something Bluehole “Will Definitely Be Addressing”

As the real-world prices of rare PlayerUnknown’s Battlegrounds loot keep on rising, the more desperate players are becoming. We’ve already reported on the latest PUBG craze, which involves many players going AFK (away from keyboard) to grind out a currency called Battle Points. These Battle Points can then be used to purchase crates, which may contain a rare item. 

Well, it looks like AFK farmers’ days are numbered, as Bluehole’s producer confirmed in an interview with PC Gamer, that it’s something the development team “will definitely be addressing.”

As for how the team will fix PUBG AFK farming, well the producer suggested that how players earn Battle Points may change, or that AFK players may be prevented “as a whole.”

You can watch the full response here:

It’s going to interesting to see how Bluehole does end up solving the AFK problem, and how soon the fix comes to the game. 

What do you make of PUBG AFK farming?

In other PUBG news, a rare costume sold for $1,670. Nope, that wasn’t a typo!

Source: PC Gamer

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

Report: Destiny 2 Loot Caches Detailed, Here’s What They Contain

Fighting bad guys wouldn’t be much fun without the promise of loot. Happily, Destiny 2 chests are very much a thing, and opening up these loot caches will grant you the rewards you desire. Thanks to an early look at a Destiny 2 game guide, we now know of five different chest types, and what to expect inside of them.

All of this information was shared by Reddit user “namasuki”, who has managed to secure an early copy of the Destiny 2 GameStop guide. 

Enemy Chest

These chests are the most plentiful across the four World Regions. They are stashes collected by a particular enemy, so a cache may have a particular look to it… Only very few of these [chests] are active at any one time, so they won’t appear in every location. A single Enemy Chest also becomes active and is awarded as a prize once you complete a Patrol…

Region Chest

These gold-colored chests are scattered across every Public Sector, hidden away cunningly and requiring a modicum of searching to find. Expect higher-value items (compared to an Enemy Chest) when you open one. They can only be access once by your Guardian. If you need some additional equipment, this is a quick and easy way to find some…

Lost Sector Chest 

These locked chests are specifically located inside a Lost Sector. To open one, you must first defeat the Elite enemy (and optionally, his minions) within the Lost Sector. After that, the key is looted, and you can open the chest. They can be looted multiple times (if you complete a foe removal sweep of the Lost Sector), though the quality of the items isn’t as valuable after the first looting. Expect weekly resetting loots for this chest type…

Elite (And Boss) Chest

Some Majors that periodically appear in Public Sectors (due to a Secret Public Event) drop a Loot Cache. These hold valuable items, which you can grab at the conclusion of the event. This type of chest also appears when you’ve slain a particularly troublesome foe, usually at the end of a mission (like an Adventure or a Strike). Grab what you can from it before the mission concludes.

Location Spoilers Beginning

Treasure Chest

Once you’ve completed the Campaign Missions and have obtained access to the Tower, you can visit Cayde-6. Under certain conditions, he offers you treasure maps to a number of chest locations, and each is static. The number of chests that you receive from Cayde-6 depends on what Bungie allows. Find a chest through the clues Cayde-6 gives you, and return with the items. This is endgame content…

Location Spoilers End

Keep an eye out for any Destiny 2 chests you see on your adventures. You wouldn’t want to miss out on what’s inside! 

Source: Reddit (User namasuki)

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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