As mentioned yesterday, the new Battlefield 5 patch is out right now. The Battlefield 5 update 1.17 patch notes are listed below, and if you’re expecting new stuff, don’t. DICE has rolled out this update to fix a few high priority stuff, and that’s pretty much it.
Clocking in at 869MB on PS4, 1.6GB on Xbox One, and 2GB on PC, the full patch notes can be seen below.
Battlefield 5 update 1.17 patch notes:
Weapons, Gadgets, and Specializations
Fixed an issue with a Boys AT Rifle Specialization which would cause it to do an incorrect amount of damage.
UI/HUD/Options/Assignments/Other changes
Fixed an issue which made it impossible to reset Specializations.
Players should now properly get the assignments tied to weapon progression. Previously, players could run into issues where they were not awarded properly.
Firestorm – Players that leave the server will now drop their inventory on the ground.
Maps & Modes
Firestorm – Fixed an exploit that would let players land on the map earlier than other players.
Firestorm – Increased the draw distance of other players’ parachutes, making it easier to see where they’re heading from longer distances.
Stability
Improved stability of Spectator mode.
Most likely than not, there should be a few leaks that will come out based from datamined info from this latest patch. Once we know more info, we’ll let our Battlefield 5 readers know.
(Opinions expressed here are solely of the author’s, and doesn’t represent MP1st and its staff).
Whether you love or hate the Call of Duty franchise, there is without a question of the doubt that the series has had a major impact on gaming since its creation. Some positive, some rather majorly negative. Either way, it’s a series that many look to imitate in as many possible ways that they can. And despite titles like Fortnite, Rocket League and a few other games that support cross-platform play between the three or four major platforms, Call of Duty: Modern Warfare marks the first true major multi-platform AAA title that will support cross-platform play that’ll likely lead the industry into a new future of gaming.
It has long been a dream for me to be able to play a multiplayer game with friends from other platform. It’s not that I don’t have any friends on my current gaming system (PS4,PC), it’s just that some of my other friends have decided to opt for other platforms out there. Some titles I much prefer to get on PC like Final Fantasy 14 Online due to performance issues found on the PlayStation version. Though they did finally drop PS3 support and updated the PS4 version to perform much better. Either way, the fact that I can play with my PS4 friends is pretty damn cool.
We have had a few other titles here and there with cross-play between PS4 and PC, but within the last year we have had a major shift in cross-play, especially coming from Microsoft, whom of which denied cross-play last generation. Microsoft has been on a rather aggressive push with wanting cross-play, first opening its doors to nearly every platform besides Sony (due to Sony’s refusal). Fortnite is a major title, although it’s tough to say if its an actual AAA title considering it started life out as what many would consider a niche or indie-like game. One could say that this was the title to really start the cross-play push due to its popularity. It certainly got plenty of developers to speak more openly about it. Yet a thing to consider is that the majority of titles jumping in on the cross-play feature are, without meaning to offend anyone, small developers.
Dauntless is the latest game to adapt cross-play for example andDigitalTrends has a list of current supported cross-play titles and points out as of right now we only have three titles that support cross-play between all platforms (PC, Xbox One, PS4, Switch, Mobile). And again they are titles that while are extremely popular, aren’t exactly falling in that AAA category despite most likely making more money than many of the other AAA games out there.
This is where Call of Duty: Modern Warfare (2019) comes into play. I can’t believe I’m saying this, but this latest entry in the Call of Duty franchise is one of the most important titles for the industry. Not only is this Call of Duty running on a revamped new engine, and set to make some major changes for the series, but it’s also set to set open the floodgates to AAA, multi-platform titles that support cross-platform play.
Modern Warfare Is Just the Start, More Will Want to Follow
The honest truth is that Call of Duty doesn’t need cross-play at all; a common argument we see as well when people try to state that PlayStation doesn’t need it. The series has always had a healthy player-base (besides PC at odd times), being a multi-billion dollar franchise and having millions of players at launch, and hundreds thousands afterwards (or millions) playing daily, it’s clear the franchise could survive without it. I wasn’t really expecting cross-play to even come to a major multiplatform title, not until next-gen at least. Regardless it’s a pretty big pro consumer decision even if at the end of the day it could be more so geared towards a financial gain for Activision.
There’s not a whole lot of multiplayer titles by Activision outside of Call of Duty. We do have Crash Team Racing: Nitro Fueled launching later this month but that’s been confirmed as to not support cross-play nor are there current plans for it. However if there’s one thing we know, is that in this industry, if there’s one big player doing something, then the rest will follow to attempt to cash in on the success.
Over the years we have had countless attempts to replicate Call of Duty’s success; from cheap knock off shooters, to well crafted and enjoyable ones. With the original Modern Warfare we saw a huge jump to copy the series. We saw a more focused, grittier story that tackled today’s subject rather than an old conflict (World War 1, etc.) or a fictional one. Many other modern shooters cropped up to try to follow in the steps of Call of Duty 4: Modern Warfare, and only a few really prevailed.
The next title to launch afterwards was Treyarch’s World at War. Say what you will about the game, I personally feel it’s one of the best CODs out there even over the original MW, but one thing is certain with it, and that it kickstarted the whole zombie fad in gaming.
This isn’t to say that Call of Duty invented zombies in video games, because those games have existed for a long time, but there is without a question that it propelled the genre to new heights when it released packed in World at War. And it’s not like a lot of these zombie-type of games were rip-offs of COD just more so we saw an influx of them beginning to crop and try to ride the hype at the time (DayZ, H1Z1, Killing Floor, just to name a few).
Call of Duty is a staple of multiplayer titles today, it sets the standard that many look to. We don’t have to like it, I certainly haven’t been a fan of their multiplayer for a long time now, but we can acknowledge that it’s one of the most influential games out there.
That’s not to say everything Call of Duty does is original because that’s far from the truth. It’s just to say that the industry tends to follow where the money is and Call of Duty is certainly worth a large chunk of it.
Let’s take a look at Activision’s biggest competitor, EA. EA has their own monster first-person shooter series which is Battlefield. Battlefield, much like Call of Duty has had its fair share of ups and down but there is no question that both franchise tend to copy one another to a degree.
Examples of one franchise copying the other? Activision releases COD4 (a modern-day shooter), and one year later, EA releases Battlefield: Bad Company, which is also a modern day shooter. This trend appeared to continue for a good number of years as shown below with EA releasing a shooter from the same era as the previous Call of Duty a year later.
Don’t believe us then have a look for yourself.
2007 Battlefield 2142 (Future Shooter)
2007 Call of Duty 4 (Modern day)
2008 Battlefield Bad Company (Modern Day)
2008 Call of Duty: World at War (WW2)
2009 Battlefield 1942 (WW2)
2009 Call of Duty: Modern Warfare 2 (Modern Day)
2010 Battlefield Bad Company 2 (Modern Day)
2010 Call of Duty: Black Ops (Vietnam)
2010 Battlefield: Bad Company 2 DLC (Vietnam) – A Month after Black Ops, which is rather suspicious.
2011 would mark the first year that both title opted for a modern day shooter with Call of Duty releasing under Modern Warfare 3, and Battlefield under Battlefield 3. It was the first year that both Activision and EA truly competed against each other by attempting to offer the same type of setting. EA eventually just stuck with the modern day setting until only recently going back to the old school setting with Battlefield 1 and Battlefield V.
There were also the iteration that we saw both series adopt the current market trend which is, of course, Battle Royale. Point here is both companies are out to try and cash in on whatever is most popular and this is even without going into microtransactions and Season Passes (which both franchises are familiar with).
In fact is it really that much of a surprise to see no Activison drop the Traditional Season Pass business model for the new Call of Duty when the latest entry for Battlefield has ditched it? I’d wager that the next Battlefield game will feature cross-platform so it doesn’t get left behind and EA will most likely take it a step further and add cross-play support across all their upcoming titles.
If EA is to follow, and I’m sure they will, then it’s only a matter of time before big companies like Ubisoft, Capcom, Bethesda and more follow suit as well. Because if someone as big as Activision is went out and did it, then everyone else will feel like they should as well regardless of which party may be against it.
Like it or not, Modern Warfare is the start of the final push for the industry to standardize cross-platform play.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Here’s a rather good surprise. DICE has not only revealed the Battlefield 5 next update patch notes, but the studio also announced that it’ll be released tomorrow!
Given that we just got a humongous update a few weeks ago, this patch has a more focus on fixes, and adds new Tides of War missions while the studio works on the next and more significant patch.
Check out the Battlefield 5 next update patch notes below (via Reddit):
Weapons, Gadgets, and Specializations
Fixed an issue with a Boys AT Rifle Specialization which would cause it to do an incorrect amount of damage.
UI/HUD/Options/Assignments/Other changes
Fixed an issue which made it impossible to reset Specializations.
Players should now properly get the assignments tied to weapon progression. Previously, players could run into issues where they were not awarded properly.
Firestorm – Players that leave the server will now drop their inventory on the ground.
Maps & Modes
Firestorm – Fixed an exploit that would let players land on the map earlier than other players.
Firestorm – Increased the draw distance of other players’ parachutes, making it easier to see where they’re heading from longer distances.
Stability
Improved stability of Spectator mode.
In case you didn’t know, the Battlefield 5 level cap is being increased! Read up about its rewards and how it works, right here.
The hit zombie title World War Z has received it’s first major content drop, which introduces a brand-new free Tokyo mission along with an assortment of new features like private lobbies, a new zombie type, and a number of fixes and features. Yes, the World War Z update 1.05 patch notes are also here, and it highlights the free content.
The patch weighs approximately 14GB on the PS4, 9GB on PC, and is currently live on all platforms. Check out the World War Z update 1.05 patch notes below, which came straight from PS4 update!
World War Z Update 1.05 Patch Notes:
New Content
-Added Tokyo 3 level
Added new special zombie that will spawn on all levels
New Features
Added private lobbies
Added ability to host the game locally in private lobbies
Added ability to disable bots in private lobbies
Added UI that shows maximum difficulty each level was completed om
Added FOV scale slider
Added option to change PvP loadout during the game
AI
Added feature that will prevent Lurker from spawning near players that are joining the game in progress.
Tripled delay which governs how often Lurker can spawn in exact same position
Constant sprinting will now aggro zombies from a bigger distance
Reworked “zombie stagger” mechanics. When hit, zombies used to play a long hit animation based on gun caliber and an element of randomness. Now they will play hit animation based on gun caliber and if they are hit repeatedly in a short time frame. This will make shotguns and fast firing more consistent with staggering zombies.
AI Director will spawn less primary weapons if players are already carrying tier 3 weapons.
When AI Director decides to spawn a small wave of zombies, it will contain more zombies, but the wave duration will be shorter
Made stealth more consistent across all levels; executing perfect stealth will delay the first wave of non-swarm zombies
Weapons
Compact SMG. Non-silenced version deals 8% more damage\
Machine Pistol. Bottom branch version 5 deals 6% more damage
Machine Pistol. Increased rate of fire by 9% for all versions
Sporting Carbine. Top branch versions deal 5% more damage.
Sporting Carbine. Bottom branch versions’ mag size is increased by 3.
Advanced SMG. Non-silenced version 5 deals 5% more damage.
Advanced SMG. Increased accuracy of both versions 4’s.
Sniper Rifle. Top branch now has a bigger magazine and better handling.
Sniper Rifle. Bottom branch deals bigger damage with more penetration and accuracy.
Heavy Sniper Rifle. Reduced projectile size to prevent accidental detonation.
Revolver. Significantly increased damage. It will be able to kill a zombie om highest difficulty with 1 shot.
Double-Barreled Shotgun. Doubled the distance at which damage begins to reduce.
Double-Barreled Shotgun. Reduced damage in PvP by 8%
Secondary Grenade Launcher. Increased max ammo from 3 to 5
Improved hit detection in Pvp
C4 will no longer detonate in midair if hit by a friendly fire (it still can be detonated after it lands on something)
Fixed some of the visual upgrades not showing up properly on weapon customization screen
Fixed some of the weapon variant icons not reflecting actual visual weapon upgrades on that weapon.
Fixed Pump-Action shotgun displaying LOD model as well as the actual model
Fixed gun recoil reset when swapping weapons
Perks
Stim Pistol will now prioritize players in downed state when multiple targets are available
If multiple players are using “Please Stand Up” perk, only one will trigger if the entire team is down.
All “Spawn with a Heavy Weapon” type perks will now properly adjust heavy weapons that are picked up during gameplay
Stability
Improved performance
Fixed several gameplay crashes
Fixed several issues causing disconnects when joining friend’s game in progress
Fixed issue that was causing 2 players appearing as the same character in game
Levels
Fixed a large number of gameplay bugs that were causing inability to progress in levels
Made some adjustments to AI Director that will make Moscow 3, Tokyo 2, Jerusalem 1, Jerusalem 3, and NY 3 slightly harder and Jerusalem 2 and Tokyo 1 slightly easier.
Improved navigation on Moscow 2 level
Fixed issue that was causing zombie health scaling to trigger incorrectly for some zombies. In general, this makes Very Hard and Insane difficulties a little bit harder
General Fixes
Fixed issue that was causing Aim Assist to work even if it was disabled in options
Improved pickup selection system when multiple objects could be picked up by player
Fixed an issue that was causing player to respawn with 0 ammo.
Fixed issue that was preventing dead players turning into zombies in some cases.
Added backpakcs for character models in “Collection” screen.
Fixed crash on party leader change during session start countdown.
Fixed issue that was causing pickup progress bar not to appear in some cases.
Fixed player and specialization level display sync in scoreboard and lobby.
Fixed Barricade defense kit icon display on HUD.
Backstory unlocked UI indicator will no longer display if you have already unlocked the backstory video.
Fixed issue that was casuing some weapons to deal less damage with explosive ammo active in PvP.
Fixed friendly/enemy player overhead marker not appearing in some cases.
Fixed “Floor is Lava” trophy not triggering correctly.
Player will no longer drop defense kits when picking up C4 charges in Japan.
You can check out the roadmap of free content Saber Interactive has planned, right here.
Don’t forget to check out our review where we say, “If players have missed the days of frantic co-op zombie shooters from last gen, look no further, World War Z is the answer.“
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
With today’s The Division 2 maintenance downtime, Ubisoft has rolled out a new title update (3.1) for the looter shooter. The Division 2 update 1.08 patch notes and file are now live! Clocking in at 1.4GB on PS4, the full patch notes can be seen below.
The Division 2 update 1.08 patch notes (via Reddit):
Increased tutorial font size on the Mega Map.
Increased visibility on Collectibles and Caches in the Open World.
Fixed an issue where the “Loot” tutorial at the beginning of the game wouldn’t appear.
Fixed an issue where the Field Proficiency toast would not include the gained rewards.
Fixed an issue where players could remain stuck in the Theater settlement after recruiting Inaya al-Khaliq.
Fixed an issue that could cause players to get stuck on the roof of the Grand Washington Hotel mission.
Fixed an issue where Hunter Mask and Ivory Keys would not drop, even if the player correctly solved the riddle and killed the Hunter(s).
This fix should allow players to re-do the Hunters and collect the Masks and Keys they are currently missing.
Fixed an issue where the rate of fire on semi-automatic weapons would be lower than intended.
Fixed an issue where face masks would appear smaller than intended.
Fixed an issue where opening a Dark Hours Apparel Cache could cause a continuous loop.
Fixed an error that removed the Loot All as Junk option. Sorry about that!
Fixed an issue where enemy NPCs would rush past players to get into cover.
Fixed an issue where enemy NPCs would flank players too often.
Fixed an issue where enemy NPCs would not react to any combat until reaching cover or having their movement interrupted.
Fixed an exploit where armor would scale to unintended values when normalized.
Also of note, Ubisoft has a statement for those who did the armor exploit:
The small amount of players who have used the armor exploit will receive a warning on their account. Any further violation of the terms of use will lead to a permanent ban of their account.
Once we get news of new bugs or new tweaks not mention in this title update, we’ll let our readers know.
Agents, prepare for yet another round of The Division 2 maintenance! However, there’s a good reason for that as Ubisoft will be taking down the servers in order to roll out update 3.1, or otherwise known as the first patch after the big update that brought us the Raid.
Here’s the exact schedule of The Division 2 maintenance:
The servers will shut down for a scheduled maintenance Monday, June 3rd
Possibly one of the most least appreciated (depending on who you ask) things to come out of the last few Call of Duty titles have been the Specialists and their abilities. Thankfully, that won’t be the case, as Modern Warfare Specialists won’t be an issue!
Just the other day, we posted the different editions that Activision will roll out for Call of Duty: Modern Warfare, and in it, “Operators” are mentioned, and Activision describes these Operators as “rather than special abilities that affect gameplay,” these Operators will instead have their own backstory, nationality, character dialogue, character skins, and cosmetic customization options.
Here’s how Operators will look in the game:
For those not familiar with how Specialists are, these are characters in multiplayer that have specific abilities that range from support to lethal ones, and usually can alter a gunfight, or even a match, and this is why a lot of old school Call of Duty players are not a fan of this gameplay feature. Heck, it’s gotten so bad that we even wrote a feature about it.
This is good news, right? Will you miss Specialists in Modern Warfare or are you happy to see them gone and have the multiplayer instead focus on tactics, and actual gunplay?
The Master Chief Collection is finally coming to PC, and although no release date has been given out yet, 343 Industries have decided to give us a sneak peek at their upcoming E3 demo by showing off some Halo Reach PC gameplay!
The footage below shows off nearly an hour of gameplay of Halo: Reach for the PC and does it look impressive. This taking into account that this is an old build filled with Xbox prompts and lacking PC features such as FOV options, which should be implemented just in time for the E3 showcase.
There’s currently no release date as stated, though we do expect to hear about it at E3. We do know that Microsoft currently plans on releasing all the available Halo titles in The Master Chief Collection separately at different times on PC with a full package coming afterwards, so don’t expect to get your hands on all the Halo titles anytime soon on PC.
Let us know down below what you are most looking forward to with this PC Port.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
As part of the Call of Duty: Modern Warfare reveal, Activision confirmed that cross-play will be introduced in the franchise for the first time. For those worried about being at a disadvantage against another player using a mouse and keyboard, you’ll be happy to learn that the matchmaking system will be based on the input of the device you use.
Infinity Ward’s producer Candice Harris took to Twitter to address if Modern Warfare cross-play was truly going to allow everyone to play with each other, which she confirmed.
everybody play with everybody play with everybody =]
She then linked to an article where it explains how matchmaking will work.
According to Forbes, the matchmaking will be based on a similar system to that of the one available in Fortnite.
Fortnite-style “input matchmaking” will help avoid PC players stomping everyone, as is a common concern. You match with other players with your style of input, controller or M+K, and only go “out of your league” if you’re partied with a PC friend on console, which will get you into mainly PC games.
This is good news indeed if it does turn out like this as it would avoid a lot of frustration among players. This would also help with potential players using a mouse and keyboard on console to match make them with similar players.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Despite getting mixed reviews with the latest entry (Darksiders 3), it would appear that THQ Nordic may not be done with the series and in fact plan on announcing the new Darksiders game in just a few short days.
Spotted on the official E3 Expo Coliseum page, the third day of E3 is supposedly showcasing a new Darksiders title called “Darksiders: Action Adventure Evolved”. Now we assume this will be a placeholder name (and if not, it’s a bad one), but its still good to see that THQ Nordic has interest in continuing the series, especially since it never got a conclusion.
GameInformer also notes that, Airship Syndicate, a dev studio consisting of veterans from Vigil (the original Darksiders developers) may in fact be developing this one. This will be interesting to see as the first Darksiders game was originally planned to be co-op, and the the team was still very much open to this idea happening in one of the sequels eventually.
We will be sure to update you if any new development arises. Stay tuned for a ton of E3 news to pour in the coming days.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
With this past week’s official reveal of Call of Duty: Modern Warfare, not only did we get confirmation of the franchise going back to an actual, grounded setting, Infinity Ward also confirmed the existence of cross-play with PC, and that there won’t be a Season Pass.
Apparently, even if there won’t be a Season Pass, it seems Modern Warfare 2019 DLC packs will still be a thing! Over on the Xbox Store, a bunch of Modern Warfare DLC packs were spotted with only placeholder names (understandably) attached to ’em.
Usually, these DLC packs will be part of the Call of Duty Season Pass, with each download including new maps, and other content. Given how Activision has confirmed that Modern Warfare won’t have this, it’s now a guessing game what these Modern Warfare DLC packs will contain, how much they’ll cost, or when they’ll be released.
We’ve reached out to Activision to seek a statement and will update the story if we get a response.
What do you think these DLC packs are for? And can you think of something that will make you buy ’em if they don’t contain maps?
Judgment is a little over 20 days away from release and to help promote the title PlayStation is sending users a free dynamic theme.
Now we suspect like many of these free giveaway emails that Sony tends to do that not every user will be receiving the theme, though if you want to check make sure to search your email for “Judgment launches 6/25. Get your free dynamic theme”. If you weren’t lucky you to receive the email you can always watch the video below to get an idea of what it looks like.
Judgment is set to launch exclusively for the PS4 on June 25th, but if you pre-order now you’ll get early access at midnight on June 21th. Unfortunately the game is a single-player only title so we won’t be covering it besides potentially a review (that will change very, very soon). We just wanted to let you guys know that PlayStation is sending free stuff again.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Ubisoft has confirmed that the highly popular first-person-shooter, Rainbow Six Siege will be getting ported over to the next generation of PlayStation and Xbox! Yes, that means Rainbow Six Siege PS5 and Xbox Two (?) versions are being worked on as we speak.
Speaking with the Dailystar, Rainbow Six Brand Director Alexandre Remy stated they do not what a sequel whatsoever. The reasoning is actually rather reasonable as Alexandre explains:
“The reason behind this is we don’t want to segregate our community between the different platforms. In an ideal world tomorrow, we’d love players from every platform to be able to play together. We are approaching next-gen with the same spirit.” Alexandre told the DailyStar, “We’ve been asking how can we make the player base of Siege today be able to migrate – if they want to migrate, that is – but also make this cheaper [than buying a new, next-gen copy of the game] as much as possible or through backwards compatibility.”
From the sound of this it seems like the company wants some form of cross-play either between every console or just between the console generations (PS4 and PS5, Xbox and Xbox Scarlet). We know that Microsoft has been a pretty heavy backer of backward compatibility support and that their consoles will support it, and it’s also been confirmed by Sony that it’ll play an important role for the PS5.
Is this good news for Rainbow Six Siege fans or a bad one? Should Ubisoft opt for making a sequel instead, or possibly remake Siege to utilize every ounce of power in the new consoles when they launch with the current game?
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Mortal Kombat fans will no doubt be familiar with the series long time antagonist, Shang Tseng and will be glad to know that after being teased multiple times by the creator of Mortal Kombat, he will finally be making his appearance in the Mortal Kombat 11 first DLC release on June 18 for early access.
You can catch a quick look at how he will play in the latest iteration in the newly released trailer down below.
In addition to Shang Tsung, NetherRealm studio has also confirmed some of the rumored characters will also being joining the roster sometimes in the future. The confirmed list are as followes:
Shang Tsung (June 18th)
Nightwolf
Sindel
Spawn (YES!!!)
And two more characters. Interesting enough these characters were all listed in the file of the Nintendo Switch version, meaning that the next two characters could very well be any of these remaining ones.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
While this year’s Call of Duty — Call of Duty: Modern Warfare — won’t be getting a Season Pass, and will allow for cross-play (PC and consoles), it seems one thing we still have to contend with are the Call of Duty Points (COD Points), which means Modern Warfare microtransactions is a thing.
As part of our post yesterday listing down the different editions of Modern Warfare, it mentions that COD Points will be made accessible in the game at a later date, which implies that Modern Warfare microtransactions will be something that Activision and Infinity Ward will roll out at some point after launch, which isn’t surprising given this has been Activision’s M.O. the past few COD entries.
Again, this shouldn’t be anything new to veteran Call of Duty fans, but at least it’s confirmation that the game will indeed feature microtransactions, and not at launch. Hopefully, loot boxes won’t be part of the equation as well.
With Call of Duty: Modern Warfare, Infinity Ward is not only re-introducing a single-player mode which was abandoned in Black Ops 4 last year, but t’s even doing new things in terms of gameplay narrative.
According to impressions from multiple outlets who have attended the preview events, the Modern Warfare campaign will have gamers play from the perspective of an Arab soldier. What’s more, according to ArsTechnica, this won’t just be a section of the game, but the entire second half!
The development team is doing this in part to usher in a first for the series: an entire half of the campaign played from the perspective of an Arab soldier.
Of course, it’s safe to assume that other parts of the Modern Warfare campaign will have the player in the shoes of Tier 1 Operators same as before. Given the game’s in first-person, I gather the Arab soldier perspective will have some rather uncomfortable moments, which is what Infinity Ward might be going for.
Speaking of the Modern Warfare campaign, Polygon’s preview of the game mentions John “Soap” McTavish will be making a return!
While the game will bring back Tier 1 operators, including SAS operatives Captain John Price and John “Soap” McTavish, both reimagined for Modern Warfare, we’ll also see how war affects rebels and freedom fighters from their first-person perspective.
According to CharlieIntel, Infinity Ward mentioned that while Captain Price was indeed confirmed to be coming back, the studio declined to comment on other returning characters. This could possibly a misunderstanding by Polygon, or they might have just slipped something up without knowing that they did.
For more on Modern Warfare, go read up on its new game engine right here. We also ran a story on how the game’s multiplayer will support 20 players.
Today, indie UK developer and publisher Rebellion (Sniper Elite series) has announced that it has three new unannounced games planned for this year’s E3! According to the press release, the Rebellion E3 2019 plans include the reveal of an unannounced “major title.”
In total, Rebellion will showcase three games at E3, and these will be Evil Genius 2, Sniper Elite VR, and the unannounced major new title. For the two known games, Rebellion plans to release a special debut trailer for Evil Genius 2 at the PC Gaming Show, while attendees will be able to go hands-on with Sniper Elite VR.
As for the major unannounced title, Rebellion has given no hint to it other than it’ll be announced during the PC Gaming Show, which will be streamed live on Twitch on June 10, 10 a.m. PDT.
Could it be a sequel to Strange Brigade? Maybe a new Sniper Elite game? We’ll know for sure once come June 10.
Players were caught off-guard by the recent announcement of Call of Duty: Modern Warfare. The game seems to take a darker approach to the series while offering a reboot to the franchise itself. The developers at Infinity Ward have also stated that this game will take on a realistic and a more “morally gray world.”
In order to make the game more realistic, Infinity Ward has decided to take things to a new level by employing a “new purpose-built engine.” According to Polygon, the game studio invested in photogrammetry technology, scanning in physical objects to make the game look more realistic than ever before. This only reflects Infinity Ward’s purpose to make a much more appealing installment for single-player enthusiasts.
The new engine will also support features like ray-traced shadows, reflections, and audio; spectral rendering for night vision and thermal goggles; dynamic global illumination and reflections; and volumetric lighting. Additionally, motion blur on and muzzle flare, reloading while aiming down sights, and all-new audio tech will “illustrate how powerful these weapons feel,” according to animation director Mark Grigsby.
Infinity Ward has also stated that the game will not have any sort of Season Pass. Instead, there’s a focus on delivering free maps over the life of the game. Furthermore, the game will also support cross-play. Additionally, players will also be able to experience “an all-new cooperative play mode, featuring a collection of strategic co-op missions accessible to all skill levels that only Call of Duty can deliver.” However, there won’t be any sort of Zombies mode.
In other news, it has been confirmed that the game’s multiplayer will support up to 20 players at the same time. Not only that, but different editions have also been listed for physical and digital release. What else could Infinity Ward have in store for Call of Duty fans? Only time will tell.
Bungie has recently announced that a new era for Destiny 2 is approaching. The development team is right. Especially considering that Bungie parted ways with Activision not too long ago. For this reason, players are a lot more excited than ever to see where Destiny 2 will move from now on.
If you’re one of those fans who can’t wait for the new era for Destiny 2 without Activision’s influence. Then you will be excited to know that Bungie has finally announced the date for the reveal of the next chapter in Destiny 2’s history. Through Twitter, Bungie announced the Destiny 2 new era reveal.
For the moment, there aren’t any news about what’s to come for Destiny 2 players. However, it’s easy to assume that this new update will focus on the announcement of a new expansion. Alternatively, players could also get a new content pass or something along those lines as well. Needless to say, there’s a lot of hype for the Destiny 2 next chapter.
For now, players can enjoy the recently announced Season of Opulence event. This new event will start on June 4 and will end on July 30, 2019. The Season of Opulence will deliver new challenges, access to the Menagerie, access to Imperial Summons, and much more content for owners of the Forsaken expansion.
Destiny 2 is currently available for PC, PlayStation 4, and Xbox One. Quite recently, Bungie has fixed a bug where players could purchase the PS4 exclusive weapon. Additionally, the developer also stated that they wanted to implement a Save Transfer feature for the game. Unfortunately, this feature was blocked by Sony.
With yesterday’s big reveal that this year’s Call of Duty will be a reboot of sorts for Call of Duty: Modern Warfare, some might be assuming that we’ll see a rehash of gameplay, modes and so on. It seems that won’t be the case — for at least the Modern Warfare multiplayer.
While traditional Call of Duty multiplayer focused on 6v6 matches, it seems Modern Warfare will up the ante as it will feature a 20-player mode! Over on both the PlayStation Store and Xbox Store listings for the game, it mentions that Modern Warfare multiplayer will support “2-20” players online!
Obvious conclusion would be is that this is for the Ground War mode, though that one is capped at 18 players (nine per side). So this could be Infinity Ward rounding out that to 10 per side, or it could be for a new mode entirely. Maybe it’s the free-to-play mode being considered by Activision?