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Rainbow Six Siege New Operator “Warden” Announced in New Trailer

Ubisoft is continuing its amazing support for Rainbow Six Siege, as the publisher has revealed a Rainbow Six Siege new Operator named Collinn “Warden” McKinley.

Same as with other Rainbow Six Siege new Operator reveals, this one gets an announcement trailer, with the full character reveal happening at the Pro League Finals this May 19.

Preparation and improvisation are usually opposite concepts. Collinn “Warden” McKinley somehow manages to encompass both. Watch the Operation Phantom Sight full reveal during the Pro League Finals in Milan on May 19th.

Give that Rainbow Six Siege was released way back in 2015, perhaps we might get a sequel soon? Don’t forget, Ubisoft is releasing three new unannounced AAA games by March 2020, so the possibility is there.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Self Resupply From Teammates Included in Next Patch

If you’re a long-time Battlefield player, chances are you’ve encountered a teammate Medic and/or Support that for some reason, never gives out ammo crates, health pouches and the like, no matter how many times you call out for it. This annoyance is further compounded in Battlefield 5 due to the Attrition system DICE has put into play.

Now, if you’ve played Battlefield Hardline before, you might have experienced how Visceral Games “fixed” this little issue by letting players snatch ammo and health from their teammates by themselves. If you’re a fan of that, rejoice! This Battlefield 5 self resupply gameplay mechanic is coming to Battlefield 5 via its next title update!

This was revealed by DICE Engineer Julian Manolov who also mentioned that this is only allowed if the Medic and Support teammate equips the health/ammo crate and not the pouches.

Over on the Battlefield 5 Subreddit, user KillerCh33z snapped a screenshot of Battlefield Community Manager Jeff Braddock confirming that this will indeed be part of the next game patch.

In the same Reddit thread, Gameplay Designer Florian Le Bihan commented that DICE will adjust the health and ammo crates moving forward based on feedback, and what’s more, they are still looking into health and ammo in general, and those two will likely see adjustments.

This should help alleviate some of the stress Battlefield 5 players get when they have teammates who are either oblivious or just flat out don’t care that their teammates need ammo and health.

Are you a fan of this being introduced in Battlefield 5 or do you think it might promote less teamwork overall?

Another new thing to be added in the upcoming patch? It’s manual leaning, which can be seen here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Needs to Be Played Multiple Times to See Everything

While the first Dying Light had a lot of meat to its bones, it seems it’ll be no match to its sequel. Dying Light 2 has so much content, in fact, that it’ll require multiple playthroughs just to see everything the game has to offer.

In an interview with GamesRadar, Techland producer Kornel Jaskula mentioned that there are so many branching paths in Dying Light 2 that they’re not even sure now how many exists since every side quest and story mission can have some kind of reaction to the game.

“It’s almost like we are creating several games worth of content right now, We are designing the game with the foundation that some of the players will miss content and we are okay with that.

Techland is OK with players missing content the first time through though, as the studio is confident that players will keep playing Dying Light 2 either on their own or with other players via co-op.

“Thanks to the variety of stories, missions, content and assets, we believe that it will make players want to play the game again and again or try to play with other players in co-op to see their worlds. That’s something that we established as a foundation at the very beginning [of development], it’s one of our design goals, and it’s something that we still keep in mind.”

Given how Techland has said that Dying Light 2 will have a “huge online component,” the chances of multiple playthroughs really is quite high. Thankfully, the game will be present at this year’s E3, so we don’t have to wait long for more info.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Console Sales Fails to Meet Expectations

While there doesn’t seem to be any shortage of The Division 2 players, it seems internally, Ubisoft isn’t quite happy with where the game is in terms of sales. During its earnings presentation, Ubisoft admits that The Division 2 console sales figures have failed to meet expectations.

What’s a bit odd here is, the PC version seems to be faring quite well, with Ubisoft proclaiming that it has 10x the UPlay sales. Having said that, while the overall The Division 2 console sales might be a disappointment, Ubisoft is reporting record highs for engagement per player and the game’s Season Pass.

Speaking of The Division 2, don’t forget that the game’s first-ever Rad, Operation Dark Hours, is now live. Go read up on our Operation Dark Hours info post to know the rewards and more.

First team to beat The Division 2 Raid will be immortalized in the White House in a group portrait. Note that only ONE team can will for all three platforms (PS4, Xbox One, PC), so time is of the essence if you want to be immortalized in the game.

Beating the Raid will net players the a Raid Trophy and a Clan Icon

Players who beat the Raid in its first week (May 16-21, 2019) will get an exclusive arm patch

If you’re wondering why there’s no matchmaking in the Raid, here’s Ubisoft’s explanation.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Mobile Info Revealed: Maps, HUD, Weapons, Loadouts, and More

Call of Duty Mobile has been a highly anticipated mobile game release. Now that the first regional beta tests are around the corner; Activision has revealed some more COD Mobile info. The free-to-play mobile game will bring multiple features from other COD games such as Black Ops and Modern Warfare.

As of now, Activision decided to give players a look into the game’s main features. This includes the functionality of the main menu, detailing control set-ups, HUD manipulation, and other maneuverability measures. Not only that, but they also brought some information about the game’s loadouts and the first six playable characters of the game.

Here’s the first look at the mobile game’s interface and HUD!

Check out the HUD and settings for COD Mobile

The Settings Menu is definitely one of the main highlights of the game. Players will be able to fully customize their experience. One of the more attractive features is the ability to choose “Simple Mode” or “Advanced Mode” for your controls; allowing more optimization for mobile performance.

Basically, Simple Mode allows automatic fire when the crosshair is focused on the enemy. However, while this approach might be convenient, it also eats more ammo than usual. Alternatively, Advanced Mode introduces manual firing, HUD Customization, and even how the player will be holding each weapon type.

Furthermore, the settings menu has 17 sliders just for tweaking features like aiming sensitivity. This shows the compromise from the development team to show a COD experience that’s close to the original console release.

More COD Mobile Info shows that there is also a very deep layer of customization for players. Players will be able to pick Primary Weapons (with a separate spot for Optics and three Attachments), as well as a Secondary weapon (with the same augmentation possibilities).

Of course, this also means that players will be able to get weapon skins, sort weapons, and easily compare two weapons before selecting the one that suits the player’s needs. Each weapon will also be upgraded using a tier system, with dozens of variants and different weapons within each type.

Additionally, players will be able to get grenades and weapon skills. Current Skills include the Purifier (flamethrower), War Machine (grenade launcher), Death Machine (minigun), Transform Shield (deformable shield), Sparrow (bow), and Tempest (electrical bolt rifle). Finally, players will have accessibility to perks which offer a distinct set of ability choices.

COD mobile information here!

Furthermore, players will be able to play on the newly announced game modes of the game. The game modes will actually have support for up to 10 players and will be available for Ranked and Private Match. The first modes to be revealed are as follows:

  • Free For All
  • Frontline
  • Team Deathmatch
  • Hardpoint
  • Domination

The COD Mobile info looks great, right? Well, Activision has also revealed some of the maps that will be available for players as well. With Nuketown, Crash and Hijacked revealed previously, Activision also revealed some new maps for the game. Such maps include:

  • Crossfire (Call of Duty 4: Modern Warfare)
  • Standoff (Call of Duty: Black Ops II)
  • Crash (Call of Duty 4: Modern Warfare)
  • Killhouse (Call of Duty 4: Modern Warfare)
  • Firing Range (Call of Duty: Black Ops 4)

Players who are interested in testing this game out can also pre-register for access to the game’s public beta by clicking here. The game will be available for iOS and Android Devices

Ule Lopez

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World War 3 Update 0.6 Patch Notes Listed, Adds 2 New Maps, New Weapons & More

If you’re a PC player who likes shooters, chances are you’ve heard of The Farm 51’s World War 3. If you’re one of the many Early Access players, rejoice! The World War update 0.6 patch notes and file download are now live, and it adds a TON of new content and gameplay tweaks to the game!

Also called the World War 3 Giga Patch, this title update includes new maps, new weapons, spawn point changes and tons more. Check out the World War 3 Giga Patch notes below along with a new trailer.

World War 3 update 0.6 patch notes summary:

NEW CONTENT

  • New Forest map – Smolensk
  • New Winter map – Polyarny
  • New weapon – SA-80
  • New weapon – M4 WMS
  • New vehicle – Attack Helicopter Drone
  • New vehicle – IFV AJAX
  • New vehicle – IFV BTR-90
  • New vehicle – MRAP
  • New uniform – British Armed Forces
  • New cosmetics – Winter Camouflages

NEW FEATURES

  • Overhauled Spotting System – For communication and spotting different kinds of points of interest in combat
  • Voice Chat System – A long-awaited feature that lets players communicate with their squad by pressing and holding down a comms button
  • Mobile Spawn Points – An infantry MRAP vehicle which allows team members to spawn in different map locations
  • Team Radio Improvements – Useful communication system for those without a mic to acknowledge orders, ask for ammo, or thank someone on their team
  • Server Browser – In the last few months, The Farm 51 has greatly reduced stuttering and made World War 3 run much smoother and added some quality of life improvements, like game balance and performance.

Complete World War 3 update 0.6 patch notes:

[CONTENT]

  • New Outdoor Warzone map: Smolensk,
  • New Outdoor Warzone map: Polyarny,
  • New Weapon – M4 MWS,
  • New Weapon – SA80 – British bullpup Assault Rifle,
  • New Vehicle – Combat Heli Drone,
  • New Vehicle – Ajax – British Armored Fighting Vehicle,
  • New Vehicle – Typhoon BCV,
  • New Uniform – British Soldier,

[FEATURES]

  • New spotting/ping system,
  • Commo rose (radio commands are also converted to the radial menu system),
  • Mobile Spawn Point – a special vehicle that allows all team members to spawn on it,
  • Spawn system improvements,
  • Warzone Overhaul,
  • Bullet penetration rework,
  • New localizable in-menu info slider,

[GAMEPLAY]

  • Bullet penetration multiplied by 2,
  • Ammo count balance pass,
  • Airstrikes now receive bonus BP for destroying vehicles,
  • Tweaking all AFV speed and acceleration rates so each of them has its own characteristic,
  • Some small tweaks in Ajax damping and handbrake action,
  • Additional points for destroyed vehicles – exceptions for Quad and Buggy,
  • 30mm, 35mm and 40mm bullets damage tweaks – they will score one hit kill only with a precise shot,
  • Repair Kit is now regenerating main health instead of armor,
  • Added quick options for performance changes,
  • Adding optic mechanics to Lewiatan and Battle Robot drones,
  • Beryl nerf (decreased accuracy, increased horizontal recoil),
  • SA80 buff (lowered first shot vertical recoil multiplier),
  • Shotgun buff (MCS and Vepr received additional damage for 15 and 10 meters respectively),
  • 7.62×39 ammo damage nerf,
  • SMG & Pistol damage buff,
  • MCS damage buff,
  • Limb damage reduced from 80% to 67%; hand/foot damage reduced from 60% to 57% – sniper rifles should no longer be 1-hit kill on limbs,
  • RPG Frag warhead blast radius increased – should be more effective at wounding over a large area,
  • Weapon weight tweaks,

[IMPROVEMENTS]

  • New on-screen tips,
  • Added VoiceChat input to settings,
  • Adding new destruction blueprint for Quadrocopter when shot down by player – it should no longer explode when shot down,
  • Radial menu setup for all game modes,
  • Neutral vehicle placement and balance – Warzone maps,
  • BTK info added to every weapon,
  • Fixed menu character scale,
  • Moscow Warzone – fixed neutral vehicle spawn near C1,
  • Changed blood impact scaling with range,
  • Loading screens refresh pass,
  • Added new map textures,
  • Removed and reworked some props on levels to make gameplay and player movement more fluid,
  • Buggy, Quad and Mini UGV’s cameras now follow the body pitch and yaw,
  • Various small improvements,
  • Buggy and Quad cameras now follow the vehicle rotation,
  • Increased Quadrocopter’s hitbox,
  • Added quality presets: Best Performance, Balanced, Best Quality,
  • Added seetings: fog toggle,
  • Low Shadows setting now disables shadows completely,

[BUGFIXES]

  • Hitreg fixes – removed desync between server ADS and client ADS,
  • Hitreg fixes – server-side check fixed, should reduce dusting and head glitches a lot,
  • Fixed aiming offset when changing to side optic while reloading,
  • Improved data management. Should eliminate infinite loading screens and long loading times – more testing needed!,
  • Fixed magazine funnels colliding with the drum mag on the AK15,
  • Armor piercing info + minor SA80 attachment correction,
  • Fixed a problem with Vepr’s barrels,
  • Vepr built-in iron sight correction,
  • Cleaned some compatibility between attachments in customization,
  • Fixed disappearing capture point marker while objective has been changed,
  • Better refreshing for color and visibility of markers,
  • Fixed markers update after settings changed,
  • Fixed invisible world position markers,
  • Fixed size of markers when visibility is changed,
  • Fixed marker size when the texture is loaded,
  • AK15 handguard name fix,
  • Foliage for a low quality fix,
  • High magnification scope flicker fix,
  • Lod fixes on concrete slabs mesh (disappearing shadow on LOD),
  • Squad leader border fix,
  • Fixed battlezone leaving on the warmup,
  • Fixed vehicle disappearing when replication is paused,
  • Fixed phantom Battlepoints for switching team,
  • Fixed battlezone leaving effect when spawning on RCWS,
  • Penetration fixes – new building setup, increased its effectiveness,
  • Fixed a problem with penetration for a very small objects (fixed RPG Nets penetration),
  • Fix character stuck in the air when used remote drone,
  • Fix character rotation bugging out sometimes after vaulting,
  • Change damage out of battle zone to current health (you can no longer drive away in the MSP),
  • Fixed 0 health bug after spawning at RCWS,
  • Fixed a bug that made it impossible to use some gadgets,
  • Jamming fixes,
  • Fixed Osprey Chest textures on low quality settings,
  • Fixed a bug that always kicked players after 6th punishment,
  • Fixed a bug that made it possible to use gadgets, strikes and grenades as a passenger in the vehicle,
  • Fixed a bug with incorrect player position while sitting at RCWS,
  • Fixed a bug with being killed by touching vehicles,
  • Fixed too big laser dot size,
  • Fixed problems with a character getting stuck when deploying on vehicles,
  • Fixed problems with spawning on vehicles sometimes sending the player to the main base instead,
  • Fixed cooldown value visibility using Repair Kit,
  • Fixed minimap chunks not updating when possessing strikes,
  • Fixed marking enemies and vehicles on the map sometimes not working,
  • Made punishing players from another team impossible,
  • Jamming yourself no longer provides BattlePoints,
  • Fixed icon showing that gadget is not available,
  • Fixed character noise manager while team has been changed during the game,
  • Fixed character sometimes being drawn after death,
  • Fixed no AWOL message when being in RCWS,
  • Probable fix for auto spawning,
  • MSBS Emblem issue correction,
  • Thousands of map collision, texture, mesh, lightmap and particle fixes,

[AUDIO]

  • Tweaks to player movement sounds,
  • Nonverbal pain expressions,
  • Turning footsteps fix,
  • Player suppressors sound is now quieter,
  • Moscow Reverb fix,
  • Weapon mix,
  • Snipers sounds,
  • Forest Reverb,
  • Death expressions,
  • Low Health sounds,
  • Abrams engine fix,
  • Fixed audio for local character on health change,
  • Hit notify sounds for armor types,
  • Jammer noise fix,
  • New sound for medkit drop,
  • Vehicle repair station sound,
  • Fixed available strikes radio command playing too frequently,
  • Breathing and heartbeat added,
  • Repair Station should play a sound when a vehicle is being repaired,
  • Regeneration platform fix,
  • Fixed bug with wrong materials sounds during movement,
  • Some new outdoor sounds for weapons,
  • RPG reload and equip sounds,
  • Lots of minor sound fixes,
  • Distant explosion sounds,
  • RCWS 2D sound,
  • Corrections for footsteps notifies,
  • Better TPP foley,

[OPTIMIZATION]

  • Markers optimization pass,
  • Continuous mesh, material and shader optimization work,
  • User FOV setting is no longer saved each time weapon synchronizes, only when it’s changed by the user,
  • Added PlayerController caching,
  • Removed unused log in tick,
  • ESC and returning to previous option instead of removing the entire widget,
  • Special modes for different wheels simulation while proxy meshes are enabled (vehicle suspension optimization),
  • Character tick module loading optimization,
  • Removed saving settings to file on BeginPlay() of PlayerContoller,
  • Cached marker pointer,
  • Disabled occlusion checking for restore component,
  • Weapon tick optimization,
  • Disabled calculating weapon targeting blend for simulated clients,
  • Removed unnecessary meshes,
  • Cascade shadow setups,
  • Mesh draw setup,
  • Streaming Layers Setup,
  • Stationary light changed to static,
  • Added loadout local loading,
  • Removed spawning of particle effects on playable character for performance and to eliminate freezing on being shot,
  • Fixed freezing when new player is loading in,
  • Small animation system performance improvements.

Now, for those who haven’t bought the game yet, you can do so right now with a 40 percent discount on Steam for a limited time (May 16-20, 2019).

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony Microsoft Partnership Deal Looks to Improve Cloud Gaming

Sony is still surprising gamers with very unlikely partnerships as of late. In case you didn’t know, the company responsible for the PlayStation signed a deal with Immersion. The deal included Haptic Feedback for VR and gaming controllers. Now, another unlikely deal has risen as a Sony Microsoft partnership has started to make its rounds.

The objective of the current strategic partnership between Sony and Microsoft is to further enhance customer experiences in their direct-to-consumer entertainment platforms and AI solutions. The two companies will explore joint development to support their respective game-streaming services. With this, the companies expect to deliver better experiences for their worldwide customers. Additionally, they expect to help content creators with this collaboration.

“Sony is a creative entertainment company with a solid foundation of technology. We collaborate closely with a multitude of content creators that capture the imagination of people around the world, and through our cutting-edge technology, we provide the tools to bring their dreams and vision to reality.” said Kenichiro Yoshida, president and CEO of Sony. “For many years, Microsoft has been a key business partner for us. I believe that our joint development of future cloud solutions will contribute greatly to the advancement of interactive content.”

Meanwhile, Satya Nadella, the current CEO of Microsoft, added this comment. “Sony has always been a leader in both entertainment and technology, and the collaboration we announced today builds on this history of innovation. Our partnership brings the power of Azure and Azure AI to Sony to deliver new gaming and entertainment experiences for customers.”

What could possibly come from this partnership? Would Sony and Microsoft both push for better developments for Cloud Gaming in the near future? Is this partnership going to help the PlayStation 5 and the next-gen Xbox? Only time will tell. However, it definitely seems like this year is going to be plagued with interesting announcements like this.

Ule Lopez

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The Division 2 Operation Dark Hours Matchmaking Still “Not the Best Solution” Says Ubisoft

If you’re looking forward to playing the first-ever Raid for The Division 2 called Operation Dark Hours, but find that you can’t find seven other players to be online at the same time, you probably aren’t alone.

While Ubisoft has already mentioned why they’re not letting people group up via The Division 2 Operation Dark Hours matchmaking,the studio has issued a new statement today, which further solidifies the studio’s stance that they don’t want random matchmaking for the Raid, and thinks it’s not the best solution at all.

Here’s the full letter penned by The Division 2 team on why there’s no random The Division 2 Operation Dark Hours matchmaking (via the Ubisoft forums):

With the upcoming release for Operation Dark Hours, we wanted to discuss matchmaking for the Raid.

Operation Dark Hours will be the most challenging content we have ever created for the franchise. While Incursions are compared to the raid they are not the same, and the level of difficulty and requirements to work as a team are much higher. Operation Dark Hours requires players to align on their unified goals and strategies, from defining each agent’s build and coordinated efforts on the fly to overcome the unmatched challenge awaiting them at the Washington National Airport.
The raid will require very good communication between agents, adjusting to situations on the fly and fire power alone will not be the decisive factor to get through the National Airport. Therefore, our decision was to not include matchmaking, as the difficulty level is designed for coordinated groups and clans, that will prepare, plan and execute their strategies.

While all activities at launch had matchmaking as stated previously, technical constraints or gameplay purposes can bring us to not implement matchmaking on some post-launch activities. We hear your feedback, we read all your comments, and we’ll keep discussing it internally and with you. To be clear: We don’t have a simple switch to turn on matchmaking for 8 random players. We still think that might not be the best solution in the end.

We really appreciate your feedback and we’re excited to see how passionate you are about the first raid in The Division 2 before anybody has even entered it. It makes us happy that this completely new experience is something a lot of agents want to tackle. If you’re looking for like-minded people we’ll have special Looking For Group channels on our official Discord server and you can also start looking for other agents on Twitter by using the hashtag #LFGDarkHours. 

Thank you,
/The Division Team

Do you agree with Ubisoft or do you want to at least have the option of matching up with randoms to fill your teams or just to test it out?

For more on Operation Dark Hours, make sure to read up our The Division 2 Raid info post where everything you need to know is listed in one place.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dota Underlords Trademark Filed by Valve

Valve has been very quiet when it came to new game releases or announcements as of late. However, it seems like that is going to change now with their latest trademark. In case you didn’t know, Valve has just trademarked “Dota Underlords.” Unfortunately, there really isn’t that much information that can be taken besides this name.

The trademark was filed on May 6, 2019. It’s a Goods and Services trademark which involves computer game software, electronic game software, and video game software. This development is quite surprising. However, there really is no way to tell what this new game is going to be.

The most common speculation about fans is that this is going to be a re-branded reboot for Artifact. For those who need a refresher, Artifact was a card game based on the Dota 2 universe. The game suffered a 95% player decline in just a matter of months. As such, the development team has been hard at work trying to fix this game. Some other speculation revolves around this game being a full realization for the popular mod, Dota Auto Chess. This mod has actually made Dota to become one of the most popular games of 2019. It definitely wouldn’t be strange to see Valve officially distributing this as a new game.

However, nothing about the new Valve game is known so players are left to speculate for now. Perhaps Valve is preparing an announcement to happen during E3’s PC Gaming Show. Maybe the game will actually be something more than a card game. Perhaps Valve is going to reveal Dota Underlords as a dungeon crawler fantasy RPG.

Ule Lopez

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Fortnite John Wick Event “Wick Bounty” Now Available

The Fortnite John Wick cross over has been rumored to happen for quite some time now. In fact, we covered the latest data leak about it yesterday. However, it seems like Epic Games couldn’t wait any longer to make the collaboration announcement. As such, the Wick Bounty Event is now available for players as a Limited Time Event.

“Tick Tock, Mr. Wick. The High Table has opened a new contract. It’s up to you to collect the bounty. Stay alive and collect gold tokens by eliminating the other bounty hunters. The first one to fulfill the order wins, but be careful how far ahead you get, as you will become a target for everyone else.” This is the event’s description as stated by the Fortnite team.

Additionally, the Wick Bounty event got a trailer which shows players what to expect from the upcoming event. Check it out yourself by looking below!

The LTM will give players multiple challenges for players to complete. Each challenge provides multiple free rewards including the Gold Token Back Bling, One Shot Glider, Boogeyman Wrap, and bonus XP before the event ends. John Wick’s outfit set is also available via the item store. The set includes the John Wick outfit, and a Simple Sledge pickaxe.

The Fortnite John Wick Event is now here

The Fortnite Wick’s Bounty event is now available for players on PC, Xbox One, Nintendo Switch, and mobile devices. However, not everything is good news for the Battle Royale game. Quite recently, the competitive scene has suffered a massive blow to its credibility. This happened after some players were found to be colluding during Fortnite’s World Cup Solo qualifiers.

Ule Lopez

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There Are 3 Ubisoft Unannounced Games That’s Due by March 2020

In Ubisoft’s latest earnings report, the publisher has revealed that it has three unannounced AAA games in development that will be out in the publisher’s fiscal year, which is between January to March 31, 2020.

There’s actually four Ubisoft unannounced games, but given we just got a Ghost Recon Breakpoint reveal last week, that strips the list down by one.

It’s unknown what these games will be and whether they’ll be new IPs or sequels, but I gather, we’ll hear some of the announcements (or all of ’em) at this year’s E3, which Ubisoft is already confirmed to be holding a press conference in.

Ubisoft’s E3 press conference is set for June 10, which is the day before E3, MP1st will cover any news that comes out of it without any frills.

Source: Gematsu

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Raid Info: Operation Dark Hours Everything You Need to Know

Today, Ubisoft will roll out and let players experience The Division franchise’s biggest mission type to date, and that’s the first-ever Raid for The Division 2! If you got questions, we have answers! With Operation Dark Hours launching later today, we’ve put it on ourselves to help our readers catch up on all The Division 2 Raid info they need!

Below, players will see The Division 2 Raid release time, the rewards, and lots more. In short: this is everything you need to know regarding The Division 2 Operation Dark Hours info!

The Division 2 Raid Release Time:

May 16, 2019 (below are the start times for the different timezones)

  • 6 p.m. CEST
  • 12 p.m. EST/9 a.m. PST
  • 1 a.m. KST
  • 2 a.m. ACT
  • 12 a.m. CST

The Division 2 Raid Trailer: Operation Dark Hours

The Division 2 Raid at a Glance/Overview:

  • 8-Player Raid
  • Exclusive Raid Gear – 3 Gear Sets, The Eagle Bearer weapon
  • Classified Assignments (only fofr Year 1 Pass holders) – The Nelson Theater, National Bond Bank
  • Dark Hours Apparel Event – 5 Outfits & 1 Uniform, 2 Masks, 4 Emotes, 8 Weapon Skins

The Division 2 Operation Dark Hours Rewards:

First team to beat The Division 2 Raid will be immortalized in the White House in a group portrait. Note that only ONE team can will for all three platforms (PS4, Xbox One, PC), so time is of the essence if you want to be immortalized in the game.

Beating the Raid will net players the a Raid Trophy and a Clan Icon

Players who beat the Raid in its first week (May 16-21, 2019) will get an exclusive arm patch

The Division 2 Raid Requirements, Group Assigments, and Item Reset Info

Requirements: The Division 2 players who want to participate in Operation Dark Hours will need to be at level 30, have reached World Tier 5, and a Gear Score of 490.

Group Assignments: While the game will not require parties to be a fill eight-man squad to begin the Raid, the overall difficulty will not scale depending on how many players are present. It will always scale up to eight players, so best to get a full party before attempting. For the complete team, there will be two sub-groups/teams, with each containing four players each. The player who creates the Raid group from the social menu will be the designated Raid leader, and will bet he only one who can begin to initiate the Raid.

Item Reset: The Division 2 Raid will have a weekly timer (as is to be expected), with the boss loot dropping once per week. Players can tackle the Raid again, but there will be no additional loot drops until after the in-game timer resets.

That’s a lot of info to take in, no? Agents, get your A game on as Dark Hours will be upon us in just hours!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Infinity Ward Hired Modern Warfare Veteran Developers for Call of Duty 2019

While Activision nor Infinity Ward has revealed what Call of Duty 2019 will be, more and more rumors and reports have surfaced stating that it’ll be the next chapter in the Modern Warfare saga. Just to further add fuel to the fire, it seems Infinity Ward hired back a bunch of former developers who worked on the Modern Warfare series of games!

Over on LinkedIn (via GameSpot), there are at least five known former Infinity Ward developers that are now back in the studio, and yes, they all had experience with the Modern Warfare franchise. There’s Animation Director Marck Grisby who worked on the first two Modern Warfare games, Game Designer Alex Roycewicz, Multiplayer Design Director Geoff Smith, and Studio Art Director Joel Emslie. Not only that, but Infinity Ward founder Zied Rieke has also returned as Gameplay Director for Call of Duty 2019!

Given how most of the core Infinity Ward developers left the studio to help form Respawn, it seems this is a mini reunion of sorts for Grisby, Smith, Roycewicz, and Emslie who are all now back at Infinity Ward.

Again, this is not a confirmation (yet) of Call of Duty 2019 being Modern Warfare 4, but given the evidence we’ve gathered so far, it’s all but a lock now.

Are you happy with this news that franchise vets are back to helm this new Modern Warfare game? At the very least, this Call of Duty 2019 game should feel familiar to old school franchise fans, no?

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Alex Co

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Ubisoft Explains Why There’s No The Division 2 Raid Matchmaking, State of the Game Summary Listed

With Ubisoft rolling out title update #3 earlier this week for The Division 2, not only did Ubisoft Massive release a ton of gameplay improvements, tweaks and more, but it also laid down the groundwork for the game’s first-ever Raid called Operation Dark Hours. Unfortunately, for those who don’t have a lot of friends who play The Division 2, this eight-man event will need to be put on hold until you find a sufficient number of teammates as there will be no The Division 2 Raid matchmaking available — at  least for now.

In today’s State of the Game, Ubisoft explained why The Division 2 Raid matchmaking has been disabled, and here’s why:

We decided to not include matchmaking as we don’t think this will create a good gameplay experience for random groups. The Raid will test your ability to communicate well, have a good build setup and will require great teamwork to beat encounters.

In addition to that quote, here’s a look at the studio’s thinking of why they won’t include The Division 2 Raid matchmaking out of the gate:

  • In general, the players should not look at the raid as another Incursion. The Raid is not something you do randomly – this is something you plan, you organize and you prepare for (builds / roles etc). During the raid, you communicate and then you learn from that experience and do it differently the next time.
  • That is why they want to go with a pre-set and organized group so that you also have a good experience in the raid, you can talk to each other, coordinate and be prepared
  • Especially in the first discovery phase when everybody learns how to beat the raid – they want to emphasize the social aspect and to build something together.
  • But they are also open-minded for future developments, changes, and evolvement of the activity. They don’t take any feedback lightly because the raid is a very important part of The Division 2 – but for the launch of the raid – they want it to be that social and group-building experience.

That’s a bummer, no? For the rest of the State of the Game summary regarding Gear Score, and more, read on below.

Invasion Reset

  • The Weekly Missions were changed that they are no longer random but on a more controlled schedule.
  • The Weekly Invasion will change again on Thursday, so get the Nemesis blueprint now.

Hardwired Gear Set Chest Piece Stat Changes

  • Some attributes were changed on the Hardwired Chest Piece and rerolled on the gear that you already had – that was not included in the patch notes.

Frequent Deltas since TU3

  • Since the release of Title Update 3 they had a more frequent amount of server crashes.
  • This is what they are investigating and try to fix it as soon as possible – especially with the raid coming.

Roosevelt Island progression blocker

  • There are two new progression blockers in Rosevelt island – one with C4 and one with ropes.
  • They are looking into that and try to fix it asap.

Classified Assignment

  • Two of these Classified Assignments have been added to the game with TU3.
  • They are small missions that are available in the Open World.
  • They are narrative and lore driven to explore what happened in Washington D.C. before you arrived there.
  • There are many small collectibles and secrets.
  • You can find the assignment in an area that is marked on the map and then you have to find the mission itself.
  • Classified Assignments are exclusive to Year 1 Pass owner.

Stay tuned for more Operation Dark Hours details hitting the site soon.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite John Wick Event Details Leaked by Dataminers

Fortnite’s collaborations are becoming quite common. However, one of the most anticipated collaborations is the widely rumored John Wick cross over. Thanks to some dataminers, this Fortnite John Wick event might actually be coming sooner than anybody expected. In fact, the event might be coming to us in a matter of days.

The Fortnite v9.01 patch brought some new leaked information with itself. A John Wick skin, Limited Time Mode Details, and Challenges were discovered for the upcoming cross over event. The John Wick skin features the suit which has been modeled after the original John Wick character. Dataminer Lucas7Yoshi also found the damaged variant of the skin in the game files.

Not only that, but a John Wick Glider and Wrap were also found in the game’s files. However, there isn’t any sort of visual reference. Additionally, Lucas7Yoshi also provided Wick’s Bounty Challenges that are going to be part of the LTM. You can take a look below and see them for yourself:

Furthermore, another leaker has also stated that another John Wick character will be coming during this supposed event. According to HYPEX, the new outfit is actually inspired by Sofia, another prominent John Wick character.

https://twitter.com/HYPEX/status/1128586535702495232

Finally, some dataminers are expecting to see some changes to Fortnite’s maps. In other words, we might see some buildings themed after John Wick as part of the collaboration. Since John Wick’s third film releases this week, maybe Epic Games will release more information about the Fortnite John Wick event pretty soon.

As for now, we will continue to suggest to take these leaks with a grain of salt. While they look pretty convincing, nothing has been announced by Epic Games as of yet. However, an announcement for the event might come to gamers very soon. Of course, we cannot forget about the recent problem with cheaters in the competitive scene.

Ule Lopez

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Sony Signs Deal With Immersion for Haptic Feedback for VR and Gaming Controllers

As some gamers might recall, Immersion and Sony haven’t had the best of relationships. Back in 2002, Immersion sued Sony and Microsoft for patent infringement over vibration functions in game controllers. The lawsuit was settled back in 2007, with Sony paying $97 Million USD in damages. However, it seems like the companies have left their bad blood behind as Sony has recently settled a deal with Immersion.

The details of the deal are still unknown as of now. However, Immersion stated that they have signed an agreement with Sony Interactive Entertainment to license Immersion’s advanced haptics patent portfolio and leverage Immersion’s haptics technology for gaming and VR controllers. This event happened after the company settled a patent litigation lawsuit against Samsung.

In the press release, Ramzi Haidamus, President and Chief Executive Officer of Immersion, commented, “I am delighted to report that the successful transformation of Immersion is well under way. All major litigation is now behind us. Customers are once again recognizing the value of the innovative haptics technologies and solutions we deliver.”

The deals that Immersion is making extend to far beyond gaming at this point. “This is an exciting time for Immersion as we lead the development and broad adoption of immersive touch feedback technologies in closer partnership with our customers in the mobility, gaming, automotive, IoT and other markets.” Ramzi said.

This could mean a lot for VR games and PlayStation 5 controllers in the near future. However, we have yet to see what they do with this partnership. In the meantime, we can speculate what kind of crazy controllers Sony will get for their upcoming console. Maybe the players will be graced with a more immersive VR Experience as well. What do you think this announcement means for the future of Sony and the PlayStation 5? Are you excited about this partnership announcement? What do you think the haptics company will add to gaming?

Source: SeekingAlpha (login required)

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Samurai Shodown Console Release Date Set for June 25, Watch New “101” and Character Trailers

Those looking for their next fight fix, Samurai Shodown should scratch that itch perfectly fine. In a press release, SNK announced the Samurai Shodown console release date, and it’s set for June 25! Not only that, but we get a slew of new trailers too!

If that wasn’t enough, SNK and Athlon Games announced that those who pre-order or buy the game will be able to download the Season Pass absolutely free! This offer is only valid until June 30, though so make sure you pre-order the game or buy it at launch.

Samurai Shodown 101 Trailer:

Officially a prequel to the original 1993 Samurai Shodown, the latest title’s Story Mode allows players to choose any character and experience their journey – from franchise favorites like Haohmaru and Charlotte to newcomers like Wu-Ruixiang and Darli Dagger. Several other modes will be present as well, including a Training Mode, Online Play and the all-new Dojo Mode.

As fighters continue to play and level up their skills, the game is watching, learning, calculating and mapping its user’s playstyle in the offline battle modes in order to create an online “ghost” that replicates that style in Dojo Mode. Players can take on their own AI-derived avatar for better insight into their own weaknesses, or download the ghost of a favorite player from the cloud for a fresh challenge. These intelligent AI ghosts promise to change the way fighting game aficionados train and compete forever.

Check out the console box art below:

Also new today are two new character reveal trailers. There’s main protagonist Haohmaru, and one for Genjuro.

A laid back, wandering swordsman with a fondness for drink, Haohmaru is just as likely to spend his day in his sake jug as he is looking for a worth opponent to #EmbraceDeath

Genjuro is a man of many vices. Be it gambling, drinking, or fighting he always commits fully to whatever he is pursuing. With powerful slashes and strikes, no one can stand in his way. #EmbraceDeath with Genjuro June 25th!

For more character trailers, check ’em out here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 State of the Game Livestream for May 14

It’s another week, and with Ubisoft rolling out the big The Division 2 title update #3 yesterday, the developers will want to tackle some of the most asked questions and concerns, which they’ll do in The Division 2 State of the Game livestream today!

Set to start at 11 a.m. EST, check out The Division 2 State of the Game livestream today below.

Same as before, don’t fret if you’re not able to catch it or remember all the info. We’ll make sure to list them down like before.

For the latest The Division 2 news, make sure to check out our The Division 2 game hub.

More The Division 2 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Manual Lean to Be Added Soon

While DICE has been very transparent when it comes to the things coming to Battlefield 5, it seems there’s one thing that’s set to come to the game that hasn’t been discussed yet, and it’s that Battlefield 5 manual lean option will be added soon.

While no official announcement has been made so far, it has now since been discovered in a short gameplay video from DICE Engineer Julian Manolov that a Battlefield 5 manual lean option will be added soon-ish.

In case you didn’t see that, here’s a screenshot of the options screen with the “Soldier Leaning” option marked (via Redditr user KillerCh33z):

If Manolov’s tweet is to be taken as is, this should mean that this Battlefield 5 manual lean option should be available in the next game patch, though we don’t know when this will be rolled out.

In other Battlefield 5 news, DICE rolled out a Firestorm matchmaking update yesterday that should help make waiting a lot easier to take in the mode. Multiplayer fans should expect Fortress mode to be available tomorrow according to DICE.

Are you glad that manual leaning will be added to the game or it doesn’t matter much?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghost Recon Breakpoint Story Trailer Shows Us the Global Threat

While we’ve seen a good portion of Ghost Recon Breakpoint gameplay at its reveal, Ubisoft has released a new trailer now, and this one focus on the shooter’s story. As one might expect, this Ghost Recon Breakpoint story trailer doesn’t have a lot of gameplay (it doesn’t show a second of it, in fact), but there’s a lot of talking and hints at what’s to come.

As technology races forward and overtakes human capability, what happens when it’s used for the wrong intentions?

Tom Clancy’s Ghost® Recon Breakpoint is a military shooter set in a diverse, hostile, and mysterious open world that you can play entirely solo or in four-player co-op. Injured, without support, and hunted down by ex-Ghosts, you must fight to survive while lost in Auroa. Choose the right alliances and decide how to take down your toughest enemy.

For more on Ghost Recon Breakpoint, check out the list of gameplay info that’s been confirmed by Ubisoft. Don’t forget to also check out the different editions of the game, with the higher tier ones letting you play it early.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.